
‘Edge of Eternities' Will Take ‘Magic: The Gathering' to the Stars
The series has flirted with sci-fi concepts across its fantastical settings for years with factions like the biomechanical Phyrexians or the multiversal eldritch horrors of the Eldrazi—and even dipped its toe more specifically into the genre with the Warhammer 40,000 and Doctor Who crossovers, but Edge of Eternities, set to release next month, will see Magic embrace the stars in ways it never really has before. But even as it goes boldly, the set is doing so with a thoroughly Magic twist.
Edge of Eternities represents one of Magic's biggest original storytelling opportunities in recent memory. Rather than playing with a new plane in the multiverse, Edge is going between and beyond the planar concept that has defined generations of Magic lore. Naturally, doing so also requires a lot of setup for the Magic community beyond cards and flavor text: Edge of Eternities' accompanying fiction will release across 11 story episodes, with five side stories to introduce new worlds, characters, planets, and the tone Magic is taking on as it explores the stars.
But while Edge is something entirely new, it is still rooted in the familiar for Magic diehards. The set takes place in the titular realm: the far edge of the Blind Eternities, the void between planes in the multiverse that has been hinted at for years in Magic's storytelling. 'The metaphor that we've been using internally is if the multiverse is an orange, and that the planes that we are aware of are the seeds, the Edge is the peel,' Senior Story Lead for Magic Roy Graham recently explained to press at a briefing for the new set. As the Edge itself is such an expansive and alien branch of Magic's worldbuilding, Edge of Eternities will act as a formal introduction to the realm by keeping itself focused on a singular system within the region, Sothera.
First teased during Edge's recent unveiling at MagicCon Las Vegas, the Sothera system is a solar system where its central star has been collapsed into a massive supervoid, by a cult of black hole worshippers known as the Monoists. Although rocked by Sothera's transformation, the system contains five primary planets, each aligned to one of Magic's mana archetypes. Kavaron represents red mana, Evendo green, Adagia white, Uthros blue, and Susur Secundi, the world closest to Sothera's new supervoid and the hub of Monoist activity in the system, naturally represents black. Each planet will have representation in Edge's card set, playing into some of the new mechanics being introduced.
Across those five worlds, multiple factions new and old will be introduced—from insectoid terraformers to ancient precursor races, to even hints at familiar Magic factions like the Eldrazi, who've long been known to hail from the Blind Eternities. But the set's main conflict will be spread across three primary groups: Pinnacle, essentially Magic's stand-in for Star Trek's Federation and Starfleet, a pan-species governmental and exploratory body that recently incorporated the Sothera system into its territories; the Monoists, who are seeking to complete Sothera's transformation into a full supervoid; and their ancient foes in the Celestial Palatinate, a holy empire built around a mathematical equation that has been locked in war with the Monoists for eons, who have sent the Solar Knights of the Sunstar Free Company to Sothera in an attempt to reverse the damage done to its dying star.
But again, not everything in Edge is brand-new to familiar Magic audiences. For all the new factions at play, there is at least one Planeswalker making a grand return in the set: Tezzeret, returning after the events of the Phyrexian invasion of the multiverse to make his next move. '[Tezzeret] has travelled the vast distance through the Blind Eternities with the help of his Darksteel body all the way to the edge in order to start anew,' Graham teased. 'It's a realm filled with metal and machines and tools that he can bend to his will.'
All that certainly sounds like a big step into tone and territory Magic has only really dipped its toes into before. But for the team behind Edge of Eternities, their approach still felt informed by a lot of what Magic usually does in the realm of fantasy—and they were quick to explain their vision as being still in that realm, just with a science-y twist.
'We really wanted to raise this idea of science fantasy,' executive producer Mike Turian explained. 'Any time we go to a new plane, a new place, a new world, we're always looking to say, 'hey, how can we connect what's resonant and awesome about that setting with Magic: The Gathering?'. So for Edge of Eternities, we wanted to go and take a look at what it means to take Magic to outer space, but, for instance, we have Sothera, which is a magical black hole. The word 'magical' there really carries a lot of weight in this idea of science fantasy. At the Edge, magic is not beholden to physics. We've got flying whales in outer space—a scientist wouldn't validate the possibility of this actually existing! And yet this really captures that essence, and we thought, the potential of combining Magic and outer space.'
'[Edge being too far a leap for Magic] couldn't be less the case,' Graham added. 'This is an exciting new direction for us, it's territory we've never managed to cover before in Magic. But everything is reflected and redefined, and mirroring the sorts of nuanced storytelling, deep fantasy worldbuilding, and resonant themes that Magic players will always love. It's being told in this new medium, the art is being interpreted in this out-of-this-world manner, and there are some things we're doing in the mechanical design and the story and narrative that only really makes sense in the context of a space-fantasy adventure.'
As Graham teased, that mix of the familiar and the new is likewise reflected in Edge of Eternities' mechanical approach to Magic. One returning mechanic for Standard players is the return of legal Shock Lands—dual-type lands that enter play tapped and can be untapped for a life cost. But even Edge's new mechanics all echo familiar design philosophies, iterating as much as they add.
One new mechanic that leans on iterative ideas is Station. Almost akin to the Crew mechanic that played a major role in Aetherdrift, cards with Station can gain new abilities, and can transform type, once a certain amount of charge counters have been placed on them by tapping other creature cards, gaining a charge token totalling that tapped creature's power level. In Edge, Station will be tied to two new card subtypes: Planets, which have no unique rules themselves but will all have Station, and Spacecraft, a new thematic vehicle type. The addition of spacecraft in Edge will also mark the first time that any vehicle type, spacecraft included, can be used as a player's commander in the Commander format, opening up a wide variety of deck-building opportunities.
Another is Warp, meant to represent the idea of faster-than-light travel within the Edge. Cards with Warp can pay an alternative, cheaper mana cost to be played, at the expense of being exiled during the next end step. A warped card can be played from exile, interacting with plenty of other standard Magic mechanics, but it can only be warped once—in exchange, you get powerful benefits for their brief time on the battlefield.
Interacting with Warp, is Void, representing the absence of space. If a card was warped that turn or if a nonland permanent leaves the battlefield, Void can trigger, providing either alternative effects on spells and sorceries, or additional ones on top of their regular effects. The final new mechanic teased to the press was Lander tokens, representing Pinnacle's mission of planetary exploration. Similar to food or treasure tokens, Landers can be sacrificed to tutor (or search your deck) for basic lands.
It was clear looking over what Wizards of the Coast has planned for Edge of Eternities that there was an intriguing parallel to its work on the Final Fantasy set. If that set integrated an outside property into Magic with a reverence and care to represent the very best of what the 'Universes Beyond' concept could be for the game, Edge takes a similar approach in incorporating a new genre to Magic's original storytelling approach. The new worldbuilding is filled with potential for further exploration beyond Edge, drawing plenty of parallels between the new material and what Magic has already played with in similar spaces. Mechanically too, the set is shaping up to capture core tenets of science fiction and science fantasy that feel celebratory of the genres.
But especially in the wake of Final Fantasy and its status as one of the most financially successful Magic sets ever, it's hard not to look at what Edge is doing—sandwiched as it is between huge Universes Beyond releases, with Spider-Man releasing in September—even in the space of Magic's own storytelling, and feel like this is laying the groundwork for Magic's next big crossover.
'One of the things that's great when working on these sets is that we get to be inspired by our players' expectations,' Turian noted, refusing to be drawn to one particular franchise or another that may have inspired much of what Edge is doing. '[We're] understanding how people think about outer space, and what it means to them, and we find great ways to incorporate that into our releases.'
Time will tell if the Edge holds further opportunities for exploration, or if something lies even further beyond its universe. Magic: The Gathering – Edge of Eternities will hit shelves August 1.
Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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