
Judge homers twice to reach 30, Chisholm has 4 RBIs, Stroman wins in return as Yanks beat A's 12-5
NEW YORK (AP) — Aaron Judge homered twice to reach 30 for the sixth time and Jazz Chisholm Jr. also drove in four runs as Marcus Stroman won in his first start for the New York Yankees since April, a 12-5 romp over the Athletics on Sunday.
Judge hit two-run homers in the fourth inning off Luis Severino and in the seventh against fellow Fresno, California-area native Tyler Ferguson for his 44th multi-homer game. Cody Bellinger added a three-run drive for the Yankees, who took two of three from the A's for only their second series win in 2 1/2 weeks.
Severino (2-9) was chased with a 7-0 deficit in his Yankee Stadium return, hurt by a leaky defense. He has given up 15 runs in two starts against New York this year.
Chisholm put the Yankees ahead in the second with his third homer in four games and boosted the lead with 4-0 with a bases-loaded triple in a four-run third. Chisholm is hitting .318 with six homers, 18 RBIs and four stolen bases since returning from strained right oblique on June 3. He appeared to hurt his right hand while trying to check a swing in the sixth but stayed in the game.
Stroman (1-1), who had been sidelined by left knee inflammation, won for the first time since last Aug. 30. He allowed three hits, including Willie MacIver's fifth-inning homer.
Severino, a two-time All-Star for the Yankees from 2015-23, allowed seven runs — six earned — five hits, three walks, two hitter batters, a wild pitch and two home runs.
Yankees shortstop Anthony Volpe was ejected for the first time after an inning-ending strikeout in the eighth, by first base umpire Chad Fairchild. Key moments
Third baseman Max Muncy couldn't see Bellinger's pop that fell in left for a hit in the first, and right fielder Lawrence Butler and second baseman Luis Urias knocked gloves on Trent Grisham's third-inning fly. Center fielder Denzel Clarke didn't cut off Chisholm's third-inning hit, turning a double into a triple. Butler allowed Bellinger's fourth-inning drive to sail just over his glove off the right-field wall and McIver, the catcher, dropped a sixth-inning foul pop. Key stat
Severino is 0-7 with a 6.79 ERA at home and 2-2 with a 3.23 ERA on the road. Up next
Athletics: LHP Jacob Lopez (2-4, 3.56) starts Monday night's series opener at Tampa Bay, which goes with RHP Drew Rasmussen (7-5, 2.45).
Yankees : LHP Carlos Rodon (9-5, 2.92) starts Monday's series opener at Toronto against RHP Max Scherzer (0-0, 5.63).
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AP MLB: https://apnews.com/hub/mlb
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NBC Sports
a few seconds ago
- NBC Sports
Yankees 1B Paul Goldschmidt has a right knee sprain and may go on IL
NEW YORK — Paul Goldschmidt has a low-grade right knee sprain and the New York Yankees may place the veteran first baseman on the injured list ahead of his return to St. Louis. The Yankees will evaluate Goldschmidt during their day off and will decide before the opening game against the Cardinals if he will be placed on the IL. 'He's dealing with something so we'll see if it's an IL situation,' manager Aaron Boone said after a 4-1 loss to Minnesota. 'He was pretty sore last night and this morning. Feels like he's doing quite a bit better right now so we'll see.' Goldschmidt was injured chasing down a foul pop by Byron Buxton in the third inning of a 9-1 victory. Goldschmidt overran the ball along the dirt track near the Yankee dugout and slipped before making the catch on the grass while slightly falling down. 'When I kind of overran it and dove back, hit my knee on the ground I guess,' Goldschmidt said. 'I felt that it was sore yesterday but obviously was able to play through it.' Goldschmidt stayed in the game and hit a double in the seventh before being lifted with the Yankees holding an eight-run lead. 'As I was going to going back to my position, I was like 'that kind of hurt,' but stuff like that happens,' Goldschmidt said. 'So just felt like I could continue to play, which I did and it was fine.' Goldschmidt, who is hitting .404 off left-handed pitching this year, did not start the final game of the series and did not pinch hit when Austin Wells batted and struck out against left-handed reliever Kody Funderburk in the seventh. Signed to a one-year, $12.5 million contract in December following six seasons with the Cardinals, the former NL MVP is hitting .276 with 10 homers and 40 RBIs in 112 games this season. He also has a .996 fielding percentage and has been charged with three errors in 745 chances this year. Ben Rice made his 26th start at first base and Cody Bellinger has made two starts at first this season. Bellinger has started 273 games at first base during his nine-year career. 'He's been a huge part of his team,' Bellinger said about Goldschmidt. 'He's a vacuum over there. I played first before and I'm really appreciative what he does on the defensive side.'
Yahoo
28 minutes ago
- Yahoo
EA SPORTS™ Madden NFL 26 Launches Worldwide Today—Powered by Real NFL Data, and Unleashing the Most Explosive and Immersive NFL Experience Yet
Experience all-new QB DNA and Coach DNA, Signature Quarterback Play, Adaptive Coaching, explosive movement, and true NFL presentation as Madden NFL 26 launches for the first time on Nintendo Switch 2 and Amazon Luna. REDWOOD CITY, Calif., August 14, 2025--(BUSINESS WIRE)--Just in time for the NFL season, Electronic Arts Inc. (NASDAQ: EA) and EA SPORTS™ have released EA SPORTS™ Madden NFL 26 — the most explosive, authentic, and immersive football experience in franchise history. Built from Sundays and powered by AI-driven systems trained on thousands of real NFL plays, the game debuts all-new QB and Coach DNA for player-specific traits, signature playstyles, and adaptive strategy. Players will experience dynamic Football Weather, enhanced physics-based gameplay, and deeper customization across Franchise and Superstar modes — all on PlayStation®5, Xbox Series X|S, Nintendo Switch™2, Amazon Luna, and PC. "Madden NFL 26 is a true leap forward in authenticity and control," said Daryl Holt, SVP and Group GM, EA SPORTS. "With smarter quarterbacks, adaptive coaching AI, and our breakthrough QB DNA and Coach DNA systems, every snap feels true to the NFL fans love. Explosive movement, dynamic weather, and authentic stadium atmospheres capture the passion and drama of the game. And with Madden NFL 26 now on Nintendo Switch 2, we're bringing that unmatched realism and energy to more fans than ever before." Through a new partnership with Nintendo announced in the spring, EA SPORTS brings the authentic Madden NFL experience to Nintendo Switch 2 for the first time. By launching on Nintendo's console, Madden NFL 26 expands its reach to a broader, more diverse audience—offering explosive gameplay and immersive NFL action anytime, anywhere. Fans everywhere can now hop in and experience Madden NFL 26's game-changing AI innovations with QB DNA and Coach DNA, delivering more immersive NFL atmospheres on game day, and expanding fan-favorite modes with new depth and strategy across every snap in its feature set: QB DNA: Star NFL quarterbacks move, look, and feel more like the superstars they are. Leveraging AI-powered machine learning, QB DNA introduces unique pocket behaviors, signature throwing motions, and distinct scrambling styles that mirror real-life NFL signal-callers, delivering the most lifelike quarterback gameplay in franchise history. Coach DNA: Coaches employ real philosophies and adaptive strategies based on nearly a decade of NFL data. Dynamic coach suggestions and multi-player counters provide smart play recommendations and strategic depth, making every matchup feel authentic and challenging. Powerful NFL Movement & Physics Expansion: Experience the league's unmatched athleticism with updated player movement, physics-based interactions, and new mechanics like Custom Defensive Zones, Adaptive Coverage, and enhanced D-line stunts and twists. Football Weather: Extreme weather conditions such as snow, fog, and rain impact visibility, movement, stamina, and ball security, add a new layer of realism and strategy to every game. True NFL Gameday Experience: From the Skol chant in Minnesota to Baltimore's pre-game light show, authentic team traditions, dynamic halftime shows, and custom broadcast packages immerse players in the sights and sounds of the NFL. Franchise mode: Introduces four new coach archetypes with evolving abilities, a deeper Weekly Strategy system featuring custom Play Sheets, and enhanced player health management with real-time status updates. Stay connected to your league through the new Approval Rating system, plus weekly recaps from Scott Hanson and commentary from Rich Eisen. Superstar Mode: Import your Road to Glory player and shape their NFL career with evolving storylines, draft-impacting performances, and weekly goals. Manage relationships, development, and durability through the new Sphere of Influence and Wear & Tear systems as you rise from college star to NFL legend. Madden Ultimate Team™: Build your dream roster with NFL legends and stars, tackle new dynamic MUT Events, and rise through 50-player Leaderboard Campaigns. NFL Team Pass delivers team-specific rewards and ever-evolving ways to play. The Madden NFL 26 Soundtrack features 77 songs across menus and stadiums, offering expanded control, variety, and immersion. New this season, players can customize their menus playlist with both new releases and iconic stadium anthems. The soundtrack includes music from Twenty One Pilots, Lizzo, Lil Nas X, BIA, and Luke Combs, plus over 30 stadium classics from Green Day, Rage Against The Machine, Foo Fighters, and more — all curated to amplify the energy and authenticity of the NFL experience. Additionally, Madden NFL 26 is now available on Amazon Luna, bringing the authentic football experience to even more players through cloud gaming. Luna lets fans play instantly on devices they already own — including Fire TV, tablets, mobile phones, smart TVs, and more — with no downloads, installs, or updates required. Wherever Luna is available, players can enjoy all that Madden NFL 26 has to offer, including modes like Franchise and Superstar. On mobile, Madden NFL 26 Mobile delivers the ultimate football experience on your phone, packed with more control, strategy, and customization than ever before. This season brings a fresh slate of features, including Dual Player Cards that cover multiple positions and unlock unique chemistry boosts. Fine-tune your roster with over 20 upgradeable Player Traits, and take your lineup to the next level with Player EVO — a new system that lets you absorb higher OVR players to power up your favorites. Whether you're a returning veteran or new to the game, Madden NFL 26 Mobile offers deeper gameplay, more flexibility, and a true NFL experience — right at your fingertips. Download Madden NFL 26 Mobile for free from the App Store® or Google Play™ today. EA Play members can live every stadium-shaking moment with the EA Play* 10-hour game trial, available now. Members also score monthly Ultimate Team™ Packs, as well as receive 10% off EA digital purchases - including game downloads, Madden Points and DLC. For more information on EA Play please visit Stay tuned for more Madden NFL 26 details on the official Madden NFL website and social media (Instagram, X, TikTok, and YouTube). *Conditions, limitations and exclusions apply. See EA Play Terms for details. For Madden NFL 26 assets, visit: Madden NFL 26 is developed in Orlando, Florida and Madrid, Spain by EA SPORTS and will be available worldwide August 14 for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, Amazon Luna and PC via EA app for Windows, Steam, Epic Games Store About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. View source version on Contacts Erin ExumDirector, Integrated Commseexum@ Sign in to access your portfolio


New York Times
30 minutes ago
- New York Times
What the historically lousy play at Oracle Park tells us about the 2025 Giants
The San Francisco Giants have lost 13 out of their last 14 games at Oracle Park. That's not a record, but it sure doesn't happen very often. Only one team had a stretch that bad throughout the entire 1980s, for example, and the last time the Giants did it was 1940. Some of the original 16 MLB teams haven't done it in over 100 years. Only 11 teams in history have lost 14 games in a row at home, which means the Giants are now in a tie for the second-worst 14-game home park stretch in baseball history. It's a 74-way tie, and you have to use the cherry-picked endpoint, but it still gives you a sense of how uncommon this kind of home futility is. Advertisement That would be a discouraging standalone tidbit, but it gets even worse. The Giants lost their final game of the homestand by 10 runs … which is exactly how many runs they've scored in the six games to start the homestand. They've scored 25 runs over these 14 games, which means they've been outscored 25-65 over their last 14 home games. The paid attendance for those games was 533,045, which is roughly a quarter of the season attendance so far. There have been more fans who watched the Giants at home during this stretch than there were in the entire 1974 or 1975 seasons, and they got to watch those 13 losses stretch out over the 129 innings. They've led in four of those innings. What sticks with me, though, other than all the losing in front of people who paid to watch exactly the opposite, is the company they're keeping. Among the 43 teams that have lost at least 13 games out of 14 at home since the Giants moved to San Francisco, here are the best final winning percentages from them: 1971 White Sox — .488 2018 Mets — .475 1994 Red Sox — .470 2002 Mets — .466 1975 Angels — .447 There are two teams to do this and finish with a winning record — Cleveland in 1931 and Detroit in 1956 — but that was before the Giants' San Francisco era. There's an obvious reason for this — if you start any team with a 1-13 record in any split, they'll need to play .543 baseball over the remainder of the season to get back to .500. That's an 88-win pace, and most of these teams couldn't fake that kind of play for a couple weeks, much less several months. But how many of these 13-of-14-ers even had a .500 record if you removed the historically lousy home stretch? That's a more interesting question, suggesting a team that's oh-so close to being perfectly OK and even competitive, if not for that one unthinkable stretch where nothing went their way. Only the top four teams on that list played .500 outside of the losing stretch, which means that it's difficult to fake your way into an inability to win at home. A team that does this is probably just bad, not unlucky. Advertisement Which brings us to the most remarkable part, at least to me: These aren't garden-variety losers. These are the worst teams of all time. The 2024 White Sox are on there, of course, but so is the team whose modern-day record they broke, the 1962 Mets. There are several expansion teams on there, including the 1969 Expos. There are teams that were so historically awful over decades that their cities told them to get out and not come back (Philadelphia Athletics and St. Louis Browns). It's also impressive to think about the teams that didn't lose 13 out of 14 at home, like the butt-slide-era Astros or the 2003 Tigers (who were sneaky good at incubating championship outfields). The 2025 Rockies are not in this group, at least not yet. If you want to throw a smoke bomb and leave the vomitorium of sad factlets, I don't blame you. It's not like I'm saving a fun one for the end. What we're getting at here is that the Giants are keeping company with some of the worst teams in baseball history. The 14-game stretch is an arbitrary endpoint, but it still includes things that are hard to fake. Of the five teams that played .500 ball outside of the home losing streak, only four of them had winning records the following season. None of them won more than 87 games. Even the redemption stories are kinda sad. Armed with this information, we get to something that sets the Giants apart from all these teams: They're actually trying. They're not the afterthought of some early-century steel baron. I'm not about to research the relative payrolls of every bad team throughout history, but the Giants are trying harder than almost any of these teams. They had high expectations. The losing jag started after a thrilling win against the Dodgers, which in turn came after a thrilling series win against the Phillies at home. When Will Smith hit into a double play to end that win against the Dodgers, listen to how excited the crowd was: They're excited because that was one of the expected possible outcomes for a team that you actually respect. A good team, a contending team, can get a double play with two on and one out in the ninth. It wasn't the likeliest scenario, but once it happened, it felt entirely natural. The Giants, why, they're just one of those teams that knows how to win close games. They've done it all year. Then they stopped. And how. Advertisement In my decades of following the team, I'm not sure I've watched a Giants team that's anything even close to this one. They're probably the most confounding team in San Francisco history, and I'm not sure it's even close. That franchise history includes several teams that had trouble scoring runs with Barry Bonds hitting .899/.999/3.999 in the middle of the order, but this team has them licked. Back then the solution was simple: Get better players around Bonds. Don't get sucked into the Brower-Eyre trap. This team, though? They mostly just need everyone to be better versions of themselves, and the best-worst part is that you've seen it from every single player with expectations. Jung Hoo Lee, Heliot Ramos, Willy Adames, Matt Chapman and Rafael Devers have all had hot stretches this season where you think, yep, that's what he's supposed to do. That's why the Giants got (player). They're never lengthy hot stretches, and the laws of Newtonian physics apparently prevents any two of them from being hot at the same time, but you have 5/9ths of a lineup that should be good right now, while also having a strong chance to be productive next season (with the jury still out on Lee). That's just the lineup, too. With Robbie Ray and Logan Webb both All-Stars under contract for next season, the Giants also have a head start on the rotation. It'll need some additions and tweaks, not a major overhaul, to be the kind of rotation that worries opponents in the postseason. That's also 40 percent of the rotation that's currently contributing to the historically miserable home ballpark experience. Which means that we'll be right back here next season to discuss a lot of the same players who are contributing to the slide right now. There are no other options. The most important parts of the 2026 Giants are set in stone, and while there could still be important contributors we're not accounting for now — rookies, free agents, players acquired in a trade, minor-league free agents who break out, et cetera — the bulk of the important contributors aren't going anywhere. And it's even reasonable to expect them to rebound. The famously fussy and pessimistic projection systems should even predict as much. And unlike the typical also-ran, it's not a bad plan. This isn't one of those things where you need to dig up the apocryphal quote from Albert Einstein about the definition of insanity. The definition of insanity is probably assuming that all of the Giants' best hitters are cooked forever, not trying the same thing and expecting different results. That's almost what they have to do. If the players have to stick around — and if it's the only reasonable option — the Giants will have to improve as an organization when it comes to making them the best versions of themselves. I've never been the kind of pundit that's called for people's jobs, at least, not since 2010, but it's not hard to start connecting dots with the Giants' predicament. The players aren't going anywhere. Can't go anywhere. Shouldn't go anywhere, in a lot of cases. If they can't be swapped out for someone more effective, the next step is to look for ways to make the existing players more effective. Because whatever's going on this season can't be sustainable. It's just bad business for the Giants to play like this. Ask the half-million fans who paid money to watch them play like some of the worst baseball teams in history. It's possible they are one of the worst baseball teams in history, but I still can't believe that yet. Too much talent. Until they prove otherwise, they'll remain one of the most confounding teams in franchise history. There's still a little bit of season left. They might end up the most confounding team in franchise history. Hey, at least there's still something to root for. Spot the pattern. Connect the terms Find the hidden link between sports terms Play today's puzzle