
The Global Revolution of Anime: Diversity Redefines the Genre
Anime is no longer just a Japanese export for home audiences – it's become a global phenomenon with stories and creators from around the world. Japanese studios are now weaving multicultural themes, LGBTQ+ characters and underrepresented voices into their series, while international creators are producing anime-style content of their own.
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Viewers in India, North America and beyond are responding enthusiastically: surveys show Gen Z anime fans in the US are nearly twice as likely to be
or Asian as the general population, and 39% identify as LGBTQ+. This broad, passionate audience is pushing for more inclusive tales. As one analysis noted, despite anime's diverse fandom, the genre still 'lacks… Black, Indigenous, People of Colour (BIPOC) and LGBTQ2S+ characters' – a gap that new shows are beginning to fill.
Global themes in Japanese Anime
Even Japan's own anime studios are reaching across borders. Series like
Samurai Champloo
(Shinichirō Watanabe) deliberately mix cultures – it uses hip-hop influences and even introduces foreign characters in feudal Japan – to tell a uniquely diverse tale.
Michiko & Hatchin
(2008) is set in a fictional Latin American country and features strong Black protagonists, praised as 'some of the best Black representation in all of anime' while immersing viewers in Brazilian-inspired culture. More recently,
Mobile Suit Gundam: The Witch From Mercury
(2022–23) became the first in that franchise to star a woman of color and a same-sex relationship, marking a historic LGBTQ-inclusive turn. Even traditional samurai tales are getting diverse reboots:
's
Yasuke
(2021) was directed by African-American creator LeSean Thomas and centers on Japan's only known Black samurai.
Thomas notes the 'serendipitous nature' of an African-American making an anime about an African in Japan.
Several new Japanese anime explicitly blend global or multicultural settings. For example,
Carole & Tuesday
(Bones/Netflix) follows two mixed-heritage songwriters on Mars, and
Great Pretender
(Wit/Netflix) bounces across international con games – moves by studios to tell fresh stories. Netflix's Japanese arm recently said its mission is to 'discover stories that have not yet been told', signaling a push toward unique, globally flavored narratives.
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In short, Tokyo's anime creators are increasingly mindful of international appeal: mixing musical genres, casting diverse characters, and exploring world cultures in ways that resonate with young viewers everywhere.
Anime-inspired creations worldwide
Credits: Pinterest
Outside Japan, many studios and creators are making works with anime aesthetics and storytelling. In the US, cartoons like
Avatar: The Legend of Korra
were directly inspired by anime; Korra famously ended with a queer romance, called 'one of the first portrayals of a same-sex relationship in a popular American animated show'. Netflix and other streamers have backed original anime-style series by non-Japanese talent:
Castlevania
(2017–2021) by American creators drew on East European folklore, and
Cannon Busters
(2020) by Black American creator LeSean Thomas told a sci-fi adventure with a racially mixed cast. Another example is
Onyx Equinox
(
, 2020), created by Mexican-American Sofia Alexander. Alexander explains that
Onyx Equinox
was born from imagining 'a Mexico that was just as magical and epic' as
The Lord of the Rings
, blending Aztec and Mayan mythology with coming-of-age drama.
In the Philippines, Netflix's
Trese
(2021) is an anime series based on local comics that brings Filipino folklore to a global audience. Author Budjette Tan notes Manila's 'interesting mix of embracing first-world technology' while 'still cling[ing] to our traditions,' a duality vividly portrayed in the show. Similarly, Western animation anthologies like
Star Wars: Visions
or
Avatar Chronicles
incorporate diverse artistic voices. Even manga-style comics are going global: for instance, the U.S.-based publisher
Saturday AM
features a multiethnic slate of creators and heroes, explicitly putting 'diversity first' in its stories.
All these efforts point to one trend: anime is no longer a Japan-only language but a worldwide storytelling style.
Fans and the international audience
Audiences have noticed and embraced the new diversity. Studies confirm that anime's younger viewers are exceptionally varied: in the US, Gen Z anime fans are about 23% Black and 13% Asian (vs. 14% and 7% in the population), and many identify as queer. Anime platforms like Crunchyroll and Netflix report that viewers across continents tune in, and cosplayers at conventions openly celebrate non-Japanese characters.
At events like AnimeNYC or Japan Expo, fans from different races and backgrounds pack the halls – an international crowd united by anime. This diverse fanbase often champions more inclusivity: social media is full of conversations about representation. One fan researcher observed that while anime's audience is now 'diverse from a cultural, racial and gender perspective,' many viewers feel the shows they love still lack characters of color and LGBTQ+ characters.
In response, studios are slowly adding more of those voices on screen.
The numbers back up fans' claims. Nearly two-thirds of young anime fans say anime 'does a better job than other forms of media' at telling emotionally resonant stories. As one marketing analysis notes, anime culture has become so mainstream that brands must pay attention to its multicultural audience. Streaming platforms have helped: in India, Crunchyroll launched widely in 2020 and now offers many regional languages, and local studios are collaborating on projects.
Overall, the global anime audience is not just watching – it's influencing content by demanding characters and themes that reflect their lives.
Streaming and co-productions expand reach
Major streaming services are accelerating the trend toward diverse anime. Netflix, for example, now produces dozens of original anime each year. Netflix Japan's content chief says the company will prioritize programming 'that have an impact here' and provide 'fresh new encounters', indicating interest in innovative tales. In 2025, Crunchyroll (Sony's anime service) and Aniplex (producer of
Demon Slayer
and
Solo Leveling
) announced a new joint venture called Hayate Inc.
to create anime for international fans. Crunchyroll explicitly stated Hayate will develop 'premium content for anime fans worldwide', leveraging Aniplex's production know-how and Crunchyroll's global marketing. These partnerships promise big-budget anime that mix Japanese craftsmanship with input from overseas partners.
Co-productions across borders are also on the rise. For instance,
Blade Runner: Black Lotus
(Adult Swim and Crunchyroll) and Netflix's
Ghost in the Shell: SAC_2045
involved studios from Japan and the US or Europe. Disney+ has sought anime productions like
Star Wars: Visions
.
Even China has begun co-investing in anime, seeing its cultural power. The result is more anime with blended sensibilities – whether it's Chinese wuxia influences in a Japanese-animated show, or a Japanese director working on a story set in medieval Europe. Streaming makes these projects viable: platforms can reach niche and niche-turned-mainstream audiences worldwide, rewarding experimental diversity that might not have been greenlit by old-style broadcasters.
Challenges of authenticity and critique
However, this globalization hasn't come without debate. Critics warn of cultural appropriation or shallow treatment of sensitive topics. Anime fans sometimes chafe when Western writers tackle Asian stories without nuance. For example,
Avatar: The Last Airbender
(though American-made) sparked discussions about mixing Inuit, Chinese, Japanese and other traditions, with some calling it a 'white fantasy built on cultural appropriation.'
In Japan, minority characters have often been rare or portrayed with stereotypes. One scholar cautions that early attempts at BIPOC characters in anime 'have been racist and stereotypical'. Similarly, LGBTQ+ fans note that Japanese anime rarely shows overt queer lives (most relationships remain implied), and when foreign characters appear they sometimes reflect Western anxieties.
Even diversity-driven anime can misstep:
Yasuke
was praised for its Black samurai hero but also critiqued for sidelining Japanese characters, and
Onyx Equinox
drew some criticism online for its sexualized imagery, despite its cultural ambition. Thus creators are learning to tread carefully: many now hire cultural consultants or diverse writers. Fans expect authenticity, not tokenism. For example,
Trese
was produced with Filipino-American writers and animators to honor its source material, and
Castlevania
hired voice actors of color for its diverse cast.
Success often depends on sincere storytelling: when done well, these shows earn fan respect and new audiences, but if mishandled they can spark backlash.
Anime's newfound diversity is undeniable. From Tokyo studios incorporating hip-hop and Africa-inspired samurai tales to Toronto-based fans cheering on Black cosplayers, the medium is expanding. Streaming platforms and international collaborations are fueling that growth by funding projects outside traditional Japanese confines. While challenges remain – questions of cultural sensitivity and authenticity are sure to continue – the overall trend is clear: anime has become a global canvas.
And with each new series from South America, Europe, Africa or elsewhere, the industry is being reshaped by stories that reflect our whole world.
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Mint
38 minutes ago
- Mint
Nintendo Can't Afford a Slip Up With Switch 2
(Bloomberg) -- Never miss an episode. Follow The Big Take daily podcast today. The Nintendo Switch has generated some $100 billion in sales for the Japanese gaming giant since its launch in 2017, propelling the company's shares to record highs. Now the game-maker is under pressure to do even better with the new Switch 2, out this week. On today's Big Take Asia Podcast, Bloomberg Opinion's Gearoid Reidy joins host K. Oanh Ha to talk about why the Switch 2 is so important to Nintendo's business and whether it can live up to the hype. Listen and follow The Big Take on Apple Podcasts , Spotify or wherever you get your podcasts. Terminal clients: click here to subscribe. Here is a lightly edited transcript of the conversation: K. Oanh Ha: Gamers, start your engines. Mario: Let's-a-go! Yahoo! Ha: If that sound brings back memories, you're likely one of the hundreds of millions of people who's owned or currently owns a Nintendo gaming device. And this week the company is hoping to add to that number, when it releases the next generation of its most popular console, the Switch 2. Nintendo Ad: Nintendo Switch, two JoyCon, two controllers that attach in a snap… Gearoid Reidy: The Switch has been a massive hit for Nintendo. Ha: Gearoid Reidy is a Bloomberg Opinion columnist based in Tokyo. Reidy: Nintendo have made about a hundred billion dollars in revenue over the lifetime of the Switch. It's sold over 150 million units worldwide. And it has absolutely juiced Nintendo's stock price. Ha: The Switch launched back in 2017 and it's on track to become Nintendo's most successful device ever. Eight years later, the company is hoping to recreate some of that magic by dropping a new, premium product. Ha : Gearoid, what's new about the Switch 2? Reidy: It is everything that you loved about the Switch One powered up. It has a much better and larger screen than the original Switch. I've seen it myself. It looks fantastic. It's gonna have a whole host of new games starting with Mario Kart World. It's only gonna be available on the Switch 2. Ha: To outsiders, it may seem like Nintendo is riding high. But Gearoid says this is actually a risky period for the company. That's because Nintendo's business is almost entirely reliant on this one device, unlike its closest competitors, Sony, who makes the PlayStation and Microsoft, with the Xbox Reidy: Nintendo right now would seem to be at the top of the world. Their stock is just off an all time high. This is also the riskiest time for Nintendo. They really need to make a success out of this, right? If they don't, they don't have something else to fall back on, like Sony or Microsoft. Ha: This is the Big Take Asia from Bloomberg News. I'm Oanh Ha. Every week, we take you inside some of the world's biggest and most powerful economies, and the markets, tycoons and businesses that drive this ever-shifting region. Today on the show — Nintendo's big bet on the Switch 2 and why it can't afford any missteps this time around. Ha: Gearoid, did you grow up playing video games? Do you remember your first video console? Reidy: Absolutely. I've been playing video games almost for as long as I can remember. The first Nintendo console that I remember having was the the NES, Nintendo's first console and the first game that I remember playing on that was the original Super Mario Brothers. Ha: We were actually the first kids on the block who also had the original NES. This was the one that came with the robot. Maybe it was the second edition for the American market. Reidy: Oh, wow you had the robot, R.O.B. the robot. Yeah Ha: It was so cool. All the kids came to our house and I remember we were all dazzled by the robot. Ha: When I first heard about Nintendo in the early '80s, its products were cool and cutting edge. Nintendo ad: Will you be the one to witness the birth of the incredible Nintendo Entertainment System? The one to play with R.O.B, the extraordinary video robot. Batteries not included... Ha: We are talking about Nintendo's launch of the Switch 2 today, and I wonder, as we're talking, how much of its success is really about nostalgia? Reidy: I'm not sure if nostalgia is really the right word so much as connection to those characters. Nintendo, I think, has been uniquely good at being able to create characters and maintain them over the course of so many years. It's almost like a timeless quality to these characters. Just as, you know, Disney has been able to do with Mickey Mouse, Nintendo has been able to do with Mario, Zelda and so on across these franchises. Ha: In the fiscal year of 2024, Nintendo sold more than 8 million units of Mario Kart 8 Deluxe, a game first released more than a decade ago. And all together, the company has sold more than 75 million units — without giving any discounts. On top of that, the majority of the games sold on the Switch are created by Nintendo and played exclusively on the device. Reidy: Nintendo's secret sauce is the intellectual property that they've built. That's a cold way to describe what is a very warm collection of different franchises and different characters that so many people across different generations love. These are characters that, in this case, something like Mario or Zelda, several generations have now grown up with. And that, I think, is really the thing that separates Nintendo from its competitors, is that they're almost stewards now, of these characters, of these franchises that are so beloved across the world. Ha: Besides the games, Nintendo is also famous for its unique hardware designed to create new experiences – rather than just upgrading existing hardware with flashier graphics – something its competitors like Sony has done with the popular PlayStation. Reidy: With the PlayStation, you know, we went from the PlayStation 1, PlayStation 2, PlayStation 3. Each generation is broadly similar to the previous one. Of course, the hardware inside is very different and much improved from one generation to the next. But the main focus of the style of playing doesn't really change that much. The name doesn't really change that much. Nintendo withdrew from that kind of way of doing things quite a long time ago and decided to focus more on play experiences. They have generally gone into each new generation of product trying to do something new. From the Super Nintendo to the Nintendo 64, it has a different way of playing. They go from the Nintendo 64 to the Game Cube. They went from the Game Cube then to the Wii. And yet, with each one of these, you're seeing, the name changes, the philosophy changes, what they want to do with it changes. And oftentimes, they have a hardware innovation that keeps users coming back for a new experience. Ha: That's why Nintendo takes its time with research and development – meaning fans often have to wait years for new products. Reidy: The late president Satoru Iwata talked about the need to surprise gamers and to give them something new. Much to the chagrin of shareholders over the years, they're not focused on extracting as much profit from their business as they possibly can. They're very much focused on the player. Ha: And for the most part, Nintendo's player-focused strategy has paid off. One of its most successful breakthroughs was the Wii console in 2006. It was an instant success and Nintendo's bestselling game system for 15 years. Reidy: It was on every late night talk show. South Park had a whole, had a whole episode around the kids trying to get it. Liane Cartman: There you are Eric, what are you doing here? Eric Cartman: I'm waiting for the new Nintendo Wii to come out. Reidy : The controller did not look like anything that a traditional controller looked at the time. A lot of the games involved, you know, using motion sensing technology, and the idea was that they could bring in people who were intimidated by traditional sort of like game controller, which has lots of buttons and knobs and dials and stuff like that can be quite intimidating to people who don't know what's going on. Ha: I remember having dance parties with the kids using, using the Wii after it launched. It was fun. Reidy: Absolutely. It really broke the mold and it pushed Nintendo back into the mainstream, and for a while it was one of the most desirable products in the world. Ha: The Wii was a hit. But when Nintendo attempted to follow up with the Wii U six years later, it stumbled – big time. Reidy: People didn't actually know it was a new console. People thought that it was maybe just an add-on for the Wii. Nintendo had three straight years of operating losses. Their stock was absolutely tanked basically by this. Ha: After its failure with the Wii U, Nintendo spent five years making the Switch. That combined two different lines of hardware, the home console – the controller that you play while sitting in front of the TV – and the handheld – like the Game Boy – into one device. Reidy: The Switch could do everything, right? If you wanna have it as a home console, if you just wanna have it under your TV, you can do that. If you wanna take it out, play it in the park, bring it on a plane, you can do that as well. You're not really compromising on either one of those things. It's the same games, it's the same data, it's exactly the same device. And no one had really, to the best of my knowledge, thought of trying that. There's no device in the world basically that functions like a Switch does. Ha: The Switch generated some $100 billion in sales and propelled Nintendo's shares to record highs. It's one of the highest selling consoles of all time, coming in a close second to the PlayStation 2. With the runaway success of the Switch, Nintendo has been feeling the pressure to come up with an even better console with the Switch 2. And this time, Gearoid says the company's trying to learn from its past mistakes: It's deviating from its traditional approach of delivering something completely new. Reidy: This is the first time they've just basically taken the same concept and souped it up, put a '2' at the end of it and said, it's everything that you love about the original device, but more. Ha: After the break: The Switch 2 comes to market – will the change in strategy work? Ha: Nintendo's Switch 2 officially hits stores on June 5. But preorders for the console have already sold out, despite the jaw-dropping price tag. At $450, the Switch 2 lands on the expensive end of what most analysts expected. But the real jolt is the price of the games: It'll cost $70 to get Donkey Kong Bananza and $80 for Mario Kart World – That's a hike of as much as 30%. And gamers are up in arms. Gamer: Nooo!Gamer: Price dropped 450. That is not good. No, not Charging $80 for a video game isn't just ridiculous, it's That's too expensive 400 and 49 dollars is more… Ha: Adding to the challenge on pricing is President Trump's tariffs. Hours after Nintendo revealed the price for the new Switch, Trump announced sweeping tariffs on countries around the world – including China and Vietnam, where Nintendo produces most of their devices . Ha: Gearoid, the US is the biggest market for Nintendo. How's that going to impact Switch 2 sales? Reidy: It is impossible to tell right now what that actual impact is going to be. China and Vietnam obviously both of those countries are potentially in the line for tariffs or potentially not. However, I think it's very hard to believe that they would be able to sell the Switch 2 for much more than it's going to retail for, at $450, in the US. It's hard to see how they would, you know, be able to have a device. As much as I am looking forward to the Switch 2, I don't think it's a $600 device, which some estimates say that it would cost if, if the tariffs go in the worst case scenario Ha: What's for sure is that Nintendo needs to sell its latest console…and LOTS of it – because.. it has no plan B. Reidy: In a typical year, anything from 93 to 95% of their revenue is coming directly from their video game business. They've had other successes over the past couple of years. They had the the Mario movie They have Nintendo stores in an increasing number of cities. They have theme parks these days in collaboration with Universal Studios. They really need this to be a success and that primes them for success going forward. Ha: That's a big reason why Nintendo is shifting its strategy this time around – building on what's worked so well with the Switch and avoiding a repeat of what happened with the follow up to the Wii. Reidy: I think they definitely learned the lesson of the marketing of the Wii U. The Wii U was a very confusing proposition. So I think that's why they've gone this time with quite a conservative, by their approach, take on the Switch 2. It started with the name, you know, there was a lot of speculation over, you know, what were they gonna call it? What was it going to look like? They've decided to keep the same, basic form factor of the Switch. It has the monitor, it has the two controllers. Now this time, instead of clipping on, they go on via magnets, but you can look at it and you just immediately know that is a Switch. And I think they are banking on that to avoid the confusion that they had with the Wii U Ha: Gearoid, it seems like there really isn't another hybrid machine on the market that can really compete with the Switch. Is that going to change anytime soon? Reidy: There are rumors that both Microsoft and Sony are looking at doing some sort of portable device. I wouldn't be surprised to see one or either of those companies come out with a device that was a portable. However, what I would say there is that Nintendo has a moat that is very hard for any competitor to copy. It's not the unique design of the Switch, which, you know, at this stage is nearly a decade since it was first announced. It is their incredible range of intellectual property. And I think any competitor who tried to go against Nintendo, even with something similar, does not have that range of games and experience to fall back on. Ha: And that's what investors and diehard Nintendo fans are banking on… Linus Tech Tip: Nintendo spends a shocking amount of time and energy antagonizing the gaming community. And yet I bought a Wii. I bought a Wii U, I bought a Switch. I bought an OLED Switch, and I'm gonna buy a Switch 2. Why? Because nobody does what Nintendo. More stories like this are available on


Hindustan Times
39 minutes ago
- Hindustan Times
Dilli Dark: Film resonates with Africans seeking acceptance in Delhi
'What New York is for Indians, Delhi is for Nigerians.' Nigerian actor Samuel Abiola Robinson's qualification of the Capital finds an echo in his portrayal of the protagonist of Dilli Dark, a newly released dark comedy that questions the city's attitudes towards race, tolerance, majoritarianism and colonialism. Robinson, last seen in the 2018 Malayalam film Sudani from Nigeria, plays Michael Okeke, who seeks to wriggle free of the stereotype so many Africans in Delhi are plastered with. In one scene an electrician, called in to repair a faulty fridge, flees after he sees a plate of meat, shouting that the African man is a cannibal. Another Nigerian, Ola Jason, 49, knows exactly how that feels. 'Once police came to my house in Malviya Nagar because someone complained that there was a dead baby inside my freezer when in fact it was mutton I had bought from INA Market,' said Jason, who has not yet watched the movie but is aware of the subject. In the movie which released on May 30, Okeke is determined to get an Indian work permit. To pay the rent, he starts dealing in contraband. 'Everybody knows what you guys are famous for,' a customer tells him. Such statements are not just lines in a script for Robinson. 'I have lived in Delhi for five years and every few days, someone asks me where they can procure drugs from in Delhi. This is one reality, and the other side of this story is that so many African nationals are rejected from the workforce here that maybe they do turn to this. This is what the movie depicts,' said the 26-year-old. If finding work is hard in a city like Delhi, finding a house is 'like going to war,' said Jason, who moved to Delhi in 2011, and set up his own casting agency after playing side roles in a few Hindi movies. 'Landlords rejected me even before they met me only because I am Nigerian or they charged me double the rent.' There's more, said Cynthia Oyo, from Nigeria who lived in Delhi for seven years before moving back home. 'They come up with strange rules like no visitors allowed or a strict 8 pm curfew or triple the rent without explanation. Some people I met are such racists that the minute they find out you're African, they impose all kinds of rules,' said Oyo, who has also acted in Dilli Dark. The pressure manifests in different ways. Robinson recalled how his neighbour in Dwarka in Delhi would repeatedly cut the power supply of his rented home. 'They didn't want African people living in their colony,' he said. Large chunks of Dilli Dark are also based on director Dibakar Das Roy's experiences living with Nigerian students while at Delhi University. 'When I came to college in Delhi, there were a string of incidents against Africans. I later worked as a writer in advertising, which is when the impact of how I was treated and the incidents I saw around me came together. But really, it was my time in the US that helped me understand what race was,' said Roy. The 90-minute film was first released at MAMI and toured the festival circuit. It could not find a theatrical release until now. Largely shot in Delhi's southernmost fringes such as Neb Sarai, Mehrauli and Chhatarpur, the film purposely avoids most of the Capital's reliable identifiers – India Gate, Jantar Mantar, Jama Masjid. The only exception Roy makes is for the illuminated Qutub Minar. For the character Okeke, it is a lighthouse in a sea of darkness, a short distance from his apartment in Neb Sarai, the south Delhi neighbourhood home to many of the city's 2,500-odd Nigerians. His other refuge is, in many ways, is Debu, a dark-skinned Bengali who insists he's black and Okeke's brother. 'No you're not,' Okeke clarifies. 'You have no idea.' For 25-year-old Miracle Dike, who hails from Ghana and made Vikaspuri in Delhi her home six months ago, even a trip to the local market daily is not free from challenges. 'I find people staring at me which makes me extremely uncomfortable. They use racial slurs, even the N-word and that just breaks my heart. When I watched Dilli Dark, I could relate to so much,' said Dike. Even in the darkness, Roy stressed, Delhi isn't a city without compassion. The film uses power cuts as a recurrent motif, moments of sudden darkness that let crucial characters out of trouble. That for instance, said Roy, is one of Delhi's many moments of compassion. And there's the great unifier, pointed out Roy, one that's also underlined in his film. 'You want to be an Indian, no?' a teacher in his MBA class tells Okeke. 'Then struggle'.


Indian Express
2 hours ago
- Indian Express
Woman dragged out of Diddy trial after screaming obscenities: ‘Pull out guns, they are laughing at you..'
One of Sean 'Diddy' Combs' supporters was tossed out of the Manhattan courtroom Tuesday after yelling at Diddy. She kept spewing obscenities at the marshals, mocking them while asking to pull guns as Judge Arun Subramanian watched. Diddy is currently facing five criminal charges, including racketeering, two counts of sex trafficking, fraud, and two counts of arranging transportation of prostitutes. The trial, which began earlier in May, has entered its fourth week. On June 3, the jury heard from Eddy Garcia, who used to work as a security supervisor at a now-shut-down LA hotel, where CNN obtained the video of Combs brutally assaulting his then-partner, Cassie. Combs' former chief financial officer, Derek Ferguson, also took the stand. Also read: Diddy chased Kid Cudi with gun, in ripped pants, after 'kidnapping' employee, threatening to throw her in East River, says ex-aide According to PEOPLE, a heckler was ordered by the judge to be removed from the courtroom after she kept screaming, 'These mother****ers are laughing at you,' at Combs. She then allegedly yelled, 'You're laughing at a Black man's legacy,' and followed it up with, 'Pull your gun out, ninja, I dare you.' The woman kept mocking the marshals while staring at Combs. In return, the Bad Boy record producer didn't react. He quietly watched the situation unfold, turning heads as she was escorted out of the courtroom. Prior to the outburst, the woman was seen sitting in a room jam-packed with journalists and witnesses' families. She was later identified as someone who had been protesting outside the court as part of the 'Free Diddy' campaign launched by some of his fans. The incident led to a delayed testimony from Garcia, who admitted to receiving $100,000 from Combs to keep his mouth shut about the hotel video. Eddy Garcia was granted an immunity deal, under which a person gets protection against self-incrimination as long as they're honest with the court. Garcia said he didn't actually identify Combs and Ventura when he first saw the video and only later realised their celebrity status. He claimed that at the time of the incident, no police officials were called to the site, and Ventura didn't file any complaint either. Later, he recalled getting a personal phone call from Diddy, who offered to 'take care of him financially' if Garcia managed to get rid of or hide the video that could destroy his career. The former hotel staffer admitted his hotel boss was ready to sell a copy of the footage to Combs for $50,000. Garcia ended up signing an NDA with a million-dollar penalty if he breached the contract. He later admitted to concealing facts when a police probe was launched in 2016. Also read: 'Diddy used to like me a lot': Donald Trump says their relationship 'busted up,' doesn't rule out pardon for disgraced mogul On the other hand, talk about Diddy receiving a presidential pardon has skyrocketed. A May report indicated that Diddy's team is exploring the idea of receiving one under the Trump administration. In a recent statement, the President himself addressed the matter, claiming he hasn't received any such request so far, as no one has approached him. Calling Diddy someone he was once close with before stepping into elections, Trump said they lost touch, and he had read some 'nasty comments' made by the rapper. However, the President didn't rule out the possibility of granting Diddy clemency if the disgraced rapper is found guilty.