The 'Stop Killing Games' initiative responds to criticism of its movement from lobbying group Video Games Europe
Ross Scott of 'Stop Killing Games' has responded to Video Games Europe's criticisms. | Credit: X
The 'Stop Killing Games' initiative has been gaining momentum since the end of June 2025, with the movement's European Citizens Initiative crossing 1 million signatures on July 3. The success of the movement has prompted a response from video game lobbying group, Video Games Europe.
The industry group disagreed with the aims of the movement, claiming that 'Stop Killing Games' was ignoring the multifaceted nature of game development, and that implementing the initiative's proposals would make game development prohibitively expensive and increase the legal liability faced by publishers. As a result, 'Stop Killing Games' organizer Ross Scott released a response video where he addressed, and often debunked, many of the claims made by Video Games Europe. Ross Scott of 'Stop Killing Games' addresses industry lobby
I think Video Games Europe making a PirateSoftware-tier flimsily reasoned statement against Stop Killing Games while having all these infamously anti-consumer companies directly involved with them says a lot.
This is exactly why Stop Killing Games needs to succeed. pic.twitter.com/uHDcmtCOAx — Rin | 凛 (@TheIshikawaRin) July 7, 2025
Ross Scott's video went over the statement released by Video Games Europe, and in doing so, he pointed out areas of agreement, and areas where he believed the industry group was being deceptive or misleading. Ross stated that if anything, this response from Video Games Europe meant that movement was actually having an impact.
Ross was also unsurprised that Video Games Europe opposed the initiative, as he believed that the industry group was driven by business interests who did not care about game preservation and instead wanted to maximize their bottom line, unlike actual game developers and fans. When it came to Video Games Europe saying that publishers had a right to discontinue online games, Ross agreed. He simply wanted to give others the ability to archive discontinued or unsupported games. Later arguments from Video Games Europe, however, drew a harsher response as he believed they were made in bad faith. Ross pushes back on many of Video Games Europe's claims
The first major claim Ross took issue with was the idea that game publishers would be held legally liable if they ever allowed third parties to modify their games. Ross had a hard time believing such an eventuality couldn't be addressed in an End User License Agreement (EULA). Another argument Ross argued against was the idea that developing online titles with the regulations 'Stop Killing Games' was suggesting would make the process prohibitively expensive.
Ross pointed out that a lot of the expenses incurred in online game development were the result of incorporating micro-services and platform integrations that could be done away with without rendering the game unplayable.
Ross also argued that since the proposed regulations wouldn't be retroactive, publishers could start reshaping their development roadmaps accordingly should any of the initiative's ideas be taken onboard. Ross ended his response by admitting that he wasn't necessarily trying to convince the lobbyists themselves, but rather the average player, who might get taken in by arguments that he believed were made in bad faith.
For more news and updates from the world of OTT, and celebrities from Bollywood and Hollywood, keep reading Indiatimes Entertainment. First Published: Jul 08, 2025, 03:05 IST
Pulak Kumar is an entertainment and current events writer who got his start with bylines in Sportskeeda and Koi Moi. He's immensely passionate about understanding and analyzing the latest happenings in Hollywood, anime, gaming and pop culture. Read More
8/7/2025 3:17:7
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Time of India
5 days ago
- Time of India
Pirate Software loses more than 100,000 YouTube subscribers after Stop Killing Games controversy
(Image via @PirateSoftware/YouTube) Popular game developer and YouTube creator Pirate Software has lost over 100,000 subscribers in just two weeks. The steep decline comes in the wake of growing outrage over his perceived opposition to the Stop Killing Games (SKG) movement, a campaign advocating against companies shutting down online games players have paid for. The Fallout Begins The sharp drop began in late June 2025. That's when Ross Scott, the creator of the Accursed Farms YouTube channel and founder of the SKG initiative, released a fiery video titled The End of Stop Killing Games . In it, he directly called out Pirate Software (real name: Jason Thor Hall) for misrepresenting the movement in an earlier 2023 video. Scott's message landed hard. His audience is passionate gamers who've rallied around the SKG cause and quickly mobilised. They felt Pirate had downplayed the campaign's core message: preserving digital game ownership and fighting corporate shutdowns of single-player games. The internet, as expected, responded swiftly. Subscriber Count Tanks According to data from Social Blade, Pirate Software's channel has shed over 110,000 subscribers between June 26 and July 9. The decline peaked on June 26, with a staggering 20,000 lost in a single day. And the numbers haven't stopped dipping since. While some creators bounce back from controversies, the pace and consistency of the losses suggest a deeper fracture between Pirate and his long-time followers. What Is 'Stop Killing Games'? SKG is a grassroots movement aimed at preserving video games in their original, playable forms, especially in light of publishers increasingly shutting down online servers or removing titles from digital storefronts. The movement recently gained huge momentum in the EU, where it crossed 1.2 million signatures on a formal citizens' initiative, enough to demand attention from lawmakers. Pirate's Response Adds Fuel During a July 4 Twitch stream, Hall addressed the backlash. His tone was defiant, even as he revealed he had been swatted and received death threats. 'I hope your initiative gets everything that you asked for, but nothing you wanted,' he said. This comment further inflamed tensions with the SKG community. Critics called his statement dismissive. Supporters of SKG saw it as a hostile rejection of a campaign that has garnered global support from preservationists, developers, and gamers alike. A Moment Bigger Than One Creator At the heart of the backlash isn't just a difference in opinion; it's a clash of values. The SKG movement has come to symbolise the right to access what you've paid for. Pirate Software's perceived dismissal of that ideal and of the campaign's legitimacy has struck a nerve. While Hall still commands a sizable audience, the trust has taken a serious hit. Whether he can rebuild from this or chooses to double down remains to be seen. One thing's clear: the digital preservation fight just got a lot louder. For real-time updates, scores, and highlights, follow our live coverage of the India vs England Test match here. Catch Manika Batra's inspiring story on Game On, Episode 3. Watch Here!


Time of India
6 days ago
- Time of India
"People are so stupid": Pirate Software denies using fake voice amid allegations
Image via: Twitch/Pirate Software Twitch streamer, indie game developer and YouTuber Jason 'Pirate Software' is back in the internet hot seat, but this time, it's not about game design or quirky life advice. In a frenzy of conjecture, Pirate Software has been accused of faking his voice, something he finds ludicrous. The controversy ignited where a 30-second excerpt of Pirate Software replying to a chat comment rapidly accumulated views. One viewer curtly asserted, '100%, not his usual voice,' implying Pirate's unique style of speaking was faked either via digitization or acting. Pirate Software Denies Fake Voice Instead of dismissing the jab, Pirate doubled down on it with a typically frank and frustrated reply, "100%, not his normal voice.' How would I maintain it for 12 hours a day? Insane memes. Just go to my next meet and greet, and record me. Like, I'll do one at TwitchCon San Diego. Be there! 'It's the voice chip, of course.' Yeah. 'They'll edit your voice.' I know, dude! They're going to do some weird bulls**t.' JUST NOW: Pirate Software is getting sued. He's done. His tone betrayed not simply frustration but weariness with a pattern on the internet, individual conjecture masquerading as objective reality, and frequently unfounded. A History of Lies? This isn't the first time Pirate Software's rhetoric has stoked a firestorm. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like One plan. Total peace of mind. ICICI Pru Life Insurance Plan Get Quote Undo Among the jokes in a resurfaced podcast clip that he once worked on hacking power plants for the U.S. which stirred envy throughout the tech creator world. The sweeping claim assisted in sketching out the narrative of a hacker-turned-gamedev with an exciting history. It attracted skepticism. Top tech creator Coding Jesus questioned that assertion, asserting it was just another instance of Pirate Software possibly exaggerating qualifications for bragging rights or personal development. Persona or Performance? The core of the argument isn't merely the voice. It's about realness in the creator economy. For developers such as Pirate Software, who combine narrative, broadcasting, and cult game creation, the boundary between themselves and their digital personas can be blurry. Pirate insists there's no 'act' here. I reviewed Pirate Software's code. Oh boy... In an online age when creators are treated more like celebrities than hobbyists, even something as intimate as your native voice can be up for public debate. For Pirate Software, who built a cult following on candor, coding insight and quirky charm, the suggestion that he's a phony is an assault on his very essence. Catch Manika Batra's inspiring story on Game On, Episode 3. Watch Here!


Time of India
7 days ago
- Time of India
Why Pirate Software thinks Coding Jesus 'talks a lot of s**t': Uncovering the entire drama
(Image via YouTube/Coding Jesus) The gaming community isn't any stranger to the drama, and this week, another one just exploded. This time, it's between popular Pirate Software and Coding Jesus, who took it to a new level. What began as a code critique in gaming development practices has now spiralled to accusations of grifting, misinformation and a lot more. Here is a complete breakdown on the entire fallout that's personal, messier and far from over, in short, it's about Pirate Software vs Coding Jesus. Why did Pirate Software call out Coding Jesus? Jason 'Thor' Hall, aka Pirate Software, who is known for strong opinions on game development, this week launched a fiery counter-attack against Coding Jesus, a fellow content creator. Hall dismissed the critical analysis of Coding Jesus on Heartbound game development (a game that's reportedly been in development for eight years) code as disingenuous and ignorant. He quite specifically targeted Coding Jesus's lack of experience with GameMaker Studio, the engine that's used by him for Heartbound. As per Hall's claims, all the critiques of Coding Jesus were based on the language's limitations and misunderstandings. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like One plan. Total peace of mind. ICICI Pru Life Insurance Plan Get Quote Undo Pirate Software Tried to Crucify Coding Jesus Previously, Coding Jesus argued that the codes used by Hall were sloppy, indicative of poor development habits and inefficient. He pointed out some redundant lines, misuse of GameMaker's features and unclear variable names. As per Pirate Software, though, Coding Jesus 'talks a lot of s**t.' Hall fired back, branding Coding Jesus as a 'YouTube grifter' who's merely 'fighting for relevance.' He accused him of manufacturing all the drama for some clicks, pointing to critiques of the code elements, which Hall insists cannot be changed, in the framework of GameMaker. The attack thereby framed Coding Jesus as the outsider who's stirring unwarranted negativity within the developer community. Coding Jesus fired back with the receipts I reviewed Pirate Software's code. Oh boy... Coding Jesus didn't back down. He swiftly rebutted Hall's claims. He defended his right to critique a code's quality based on principles, arguing his expertise transcends specific engines. He further emphasized that concepts like avoiding the 'magic numbers' and using loops for efficiency are just fundamental best practices that are applicable everywhere. Pirate Software responded to my code review... The most explosive counter made by Coding Jesus centered on Hall's self-proclaimed background. Playing a clip where Hall was seen claiming that he hacked power plants for the United States Department of Energy, Coding Jesus ensured that it would be juxtaposed with Hall's LinkedIn profile. It listed his role as involving social engineering and even writing phishing emails when he was associated with Blizzard. Coding Jesus with it, accused Hall of creating a disconnect between his portrayed elite hacker persona and the reality, which his documented skills & output show. Coding Jesus even dissected Pirate's rebuttals. He highlighted yet another contradiction of reality, and Pirate Software made claims. As per Coding Jesus's video, Pirate previously claimed that 'Booleans couldn't be defined in the GameMaker.' However, as shown by the official documentation, they can be. All of this further fuelled accusations that Pirate Software inflates the expertise he carries, in order to appear much more authoritative. Why is this clash important beyond the spat? The Pirate Software drama is getting crazy The feud here taps into contentious and larger issues in gaming. With Pirate Software already being a controversial figure, after his notable vocal opposition to the Stop Killing Games consumer rights movement, critics see his attack on Coding Jesus as a pattern. As per them, it's a pattern of deflecting criticism and portraying detractors as acting in bad faith. Additionally, the entire clash here highlights ongoing debates about expertise, accountability and transparency in game development spaces. How should one's credentials be presented? What constitutes a valid critique? Or when does defending the work done by a person cross into attacking critics? The personal venom and the public airing of all grievances here make it more than just a technical disagreement. Instead, it is a stark example of toxicity in online creator communities. With the fallout and online drama in gaming community continuing to ripple, it has left fans questioning the narratives of both sides. Catch Manika Batra's inspiring story on Game On, Episode 3. Watch Here!