
‘7th Heaven' Reboot From Jessica Biel In Development; Fun Factoids About The Original Series
2/1/99 Los Angeles, CA Jessica Biel and the Cast of "7th Heaven" at the First Annual TV Guide ... More Awards.
Another TV series reboot could be on the way. Family drama 7th Heaven, which aired for 11 seasons (10 on The WB and one final season on The CW) and was producer Aaron Spelling's longest-running show, is eyeing a comeback.
Focused on the fictional Camden clan, 7th Heaven followed Reverend Eric Camden (Stephen Collins), a Protestant minister living in the fictional town of Glen Oak, California, and his wife Annie (Catherine Hicks) as they dealt with the raising five children at the inception (and seven in later seasons).
In the planned revival of 7th Heaven, the expected focus is on a more diverse family with an entirely new cast. Jessica Biel, who played oldest daughter Mary in the original series (and exited as a regular after six seasons), is executive producing under her Iron Ocean banner along with Michelle Purple. DeVon Franklin will executive produce via Franklin Entertainment and his overall deal with CBS Studios. And Anthony Sparks (Queen Sugar, Lincoln Heights) will serve as an executive producer and showrunner.
To whet your appetite for this '7th Heaven 2.0,' here are some fun factoids about the original series.
1) 7th Heaven, which ran from 1996 to 2007, was also former network The WB's longest-running series. Then WB dramas like Buffy, the Vampire Slayer, Dawson's Creek and Felicity were more in the media spotlight, but it was 7th Heaven that had the longest shelf life.
Cast of the WB's "7th Heaven" during The 2002 Teen Choice Awards - Press Room at Universal ... More Amphitheater in Universal City, California, United States. (Photo by SGranitz/WireImage)
2) Prior to 7th Heaven, The Waltons and Little House on the Prairie, each at nine seasons, were the longest-running family dramas historically.
The cast of the hit television series 'The Waltons' poses for a promotional photo, 1972. L-R: (back ... More row) Michael Learned, Richard Thomas and Ralph Waite; (center row) Jon Walmsley, Ellen Corby, Will Geer, Kami Cotler and David W. Harper; (bottom row) Judy Norton Taylor, Eric Scott and Elizabeth McDonough. (Photo by CBS)
UNSPECIFIED - CIRCA 1970: Photo of Little House on The Prairie Photo by Michael Ochs ...3) The title 7th Heaven was used seven decades prior to the TV series in the 1927 film, a romantic drama, starring Janet Gaynor and Charles Farrell. It was among the first three films to be nominated for the Academy Award for Best Picture (then called 'Outstanding Picture") at the first Academy Awards ceremony.
7th Heaven, lobbycard, (aka SEVENTH HEAVEN), from left, Janet Gaynor, Charles Farrell, 1927. (Photo ... More by LMPC via Getty Images)
4) In 1937, the film was remade with James Stewart and Simone Simon and spelled out as Seventh Heaven.
Seventh Heaven, poster, James Stewart, Simone Simon, 1937. (Photo by LMPC via Getty Images)
5) Beverley Mitchell, who played middle child Lucy Camden, is actually 14 months older than Jessica Biel.
Jessica Biel and Beverley Mitchell helped LG Mobile Phones celebrate Sirens & Sailors fashion show ... More and cocktail reception *Exclusive* ***Exclusive*** (Photo by Jon Kopaloff/FilmMagic)
6) 7th Heaven was a breeding ground for guest stars, many up-and-coming, that included The Big Bang Theory's Kaley Cuoco and Mayam Bialik, singers Usher and Lance Bass, Olympian Tara Lipinski, SNL's Laraine Newman, Alan Thicke, Gossip Girl's Leighton Meester, former Full House tots Mary-Kate and Ashley Olsen, Keri Russell (pre-Felicity) and the legendary Wayne Newton.
7) At its peak, 7th Heaven attracted 12.5 million viewers in the season three episode when Annie gives birth to twins Samuel and David on February 8, 1999.
Cast members of "7th Heaven" winners of Choice TV Drama (Photo by Steve Grayson/WireImage)
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles

Wall Street Journal
21 minutes ago
- Wall Street Journal
‘Hollywood High' Review: How Teens Took Over the Screen
Reality shapes the movies, and the movies reshape reality, which makes its way back into film. In the 1950s, for instance, widespread dismay, sensational media coverage and even congressional hearings revolved around the crisis of juvenile delinquency, which yielded a spate of what's-wrong-with-young-people features, many of them cheesy and laughable. Among the few that gained a hold on the public imagination was 'Rebel Without a Cause' (1955), a fairly terrible teen soap that became iconic because its point of view was sympathetic to its desperate youth and because its charismatic young lead, James Dean, had died in a car wreck less than a month before it was released. The car Dean's character drove, a Mercury, became the hot-rodders' 'vehicle of choice through most of the 1950s,' writes Bruce Handy in 'Hollywood High: A Totally Epic, Way Opinionated History of Teen Movies.' A hoodlum in 'American Graffiti' (1973), another defining movie about youth, made a generation later, also drove a Mercury. That film takes place over a single night in 1962, and the choice of car was a joke on its driver, an illustration of a comical urge to cling to a faded past even among young people. 'Rock and roll has been going downhill ever since Buddy Holly died,' the film's gearhead hero, John, observes; 1973 looked back to 1962, when everyone was sighing about 1959. Most of the songs on the celebrated soundtrack were already oldies on the night it takes place. The movie harbored a droll sensitivity for early-onset nostalgia. Mr. Handy's teen-mag title and his book's colorful packaging belie the author's seriousness about his subject. A veteran magazine journalist whose credits include a stint at Vanity Fair, he writes with the lively appreciation of a fan rather than with condescension or academic pedantry, combining astute cultural analysis with fascinating trivia.


The Verge
21 minutes ago
- The Verge
The Access-Ability Summer Showcase returns with the latest in accessible games
Now in its third year, the Access-Ability Summer Showcase is back to redress the lack of meaningful accessibility information across the ongoing video game showcase season. As we see progress broadly slow down, it's also a timely reminder of the good work that's still happening in pursuit of greater accessibility in gaming. 'At a time where we are seeing a slowdown in accessibility adoption in the AAA games space,' organizer Laura Kate Dale says, 'we're showing that there are interesting accessible games being made, games with unique and interesting features, and that being accessible is something that can bring an additional audience to purchase and play your games.' The showcase is growing, too. In 2025, it's longer, more packed with games, and streamed concurrently on Twitch, Youtube (where it's also available on-demand), and on Steam's front page. That growth comes with its own challenges — mitigated this year by Many Cats Studio stepping in as sponsor — but the AA Summer Showcase provides an accessible platform in response to the eye-watering costs of showcasing elsewhere (it has previously been reported that presenting trailers across Summer Game Fest starts at $250,000), while providing disabled viewers with the information they need to know if they can actually get excited about new and upcoming releases. It's lesson Dale hopes other platforms might take on board. 'I grow the show in the hopes that other showcases copy what we're doing and make this the norm,' she says. 'If I could quit hosting the AA Summer Showcase next year because every other show in June committed to talking about accessibility as part of their announcements, that would be wonderful news.' To help that along (sorry, Laura, don't quit just yet), The Verge has collated the games featured in this year's Access-Ability Summer Showcase below. Visual accessibility in focus A major theme that emerged from this year's showcase is color blind considerations. The showcase kicked off with ChromaGun2: Dye Hard by Pixel Maniacs, a first-person color-based puzzler. In its color blind mode, colors are paired with symbols for better parsing and those symbols combine when colors are mixed. A similar spirit is echoed in Sword and Quill's Soulblaze, a creature-collecting roguelike that's a bit of Pokémon mixed with tabletop RPGs (dice included). It also pairs colors and icons, adding a high level of customization to color indicators, difficulty, and an extensive text-to-speech function that supports native text-to-speech systems and NVDA. Later, Gales of Nayeli from Blindcoco Studios, a grid-based strategy RPG, showcased its own color blind considerations and an impressive array of visual customization options. Room to breathe A welcome trend carried over from last year, games continue to eschew time pressure and fail states. Dire Kittens Games' Heartspell: Horizon Academy is a puzzle dating simulator that feels like Bejeweled meets Hatoful Boyfriend. Perhaps its most welcome feature is the ability to skip puzzles altogether, though it also features customization for puzzle difficulty. Sunlight from Krillbite Studio is a chill hiking adventure that tasks the player with picking flowers while walking through a serene forest. It does away with navigation as you'll always be heading the right way, while sound cues direct you to nearby flowers. This year's showcase featured two titles from DarZal Games. Quest Giver is a low-stakes management visual novel which casts the player as an NPC handing quests out to RPG heroes, while 6-Sided Stories is a puzzle game involving flipping tiles to reveal an image. The games were presented by Darzington, a developer with chronic hand pain who develops with those needs in mind and, interestingly, with their voice (thanks to Talon Voice). Both games feature no time pressure, no input holds or combos, and allow for one-handed play. Single-handed controls are also a highlight of Crayonix Games' Rollick N' Roll, a puzzle game in which you control the level itself to get toy cars to their goal without the burden of a ticking clock. Highlighting highlights Speaking of highlights, this was another interesting trend to emerge from this year's showcase. Spray Paint Simulator by Whitethorn Games is, in essence, PowerWash Simulator in reverse. Among a suite of accessibility features that help players chill out and paint everything from walls and bridges to what looks like Iron Man's foot, the game allows you to highlight painting tasks and grants a significant level of control over how those highlights appear and how long they last. Whitethorn Games provides accessibility information for all its games here. Cairn, by contrast, is a challenging climbing game from The Game Bakers which looks like transplanting Octodad onto El Capitan. As it encourages players to find new routes up its mountains, the game allows players to highlight their character's limbs, as well as skip quick reaction minigames and rewind falls completely. Highlights are also important to Half Sunk Games' Blow-up: Avenge Humanity, in which players can desaturate the background and customize the size and tone of enemy outlines to make its chaotic gunplay more visible. Something Qudical's Coming Home, which debuted during the showcase, also offers in its tense horror gameplay as you evade a group of murderers. You can switch on a high-contrast mode that highlights objects to distinguish them from the environment (including said killers). Unsighted If this year's been challenging for accessibility, it's been even more disappointing for blind players when it comes to games that are playable independently. The AA Summer Showcase, however, included an interlude showing off the best titles from the recent Games for Blind Gamers 4, a game jam in which all games are designed with unsighted play in mind and judged by blind players. Four games were featured: Lacus Opportunitas by one of last year's standouts shiftBacktick, The Unseen Awakening, Barista, and Necromancer Nonsense. This was chased by a look at Tempo Labs Games' Bits & Bops, a collection of rhythm games with simple controls and designed to be playable in its entirety without sighted assistance. A difficult subject Accessible indie games often favor the cozy, but this year's AA Summer Showcase brought a standout game that bucked that trend. Wednesdays by ARTE France is a game that deals with the aftermath of childhood abuse. That's certainly in keeping with the host of trauma-driven indie games out there. Wednesdays, however, positions itself as a more hopeful examination of that trauma, both through its visual novel style memories and theme park manager gameplay. Like so many of the showcase's games this year, Wednesdays includes mitigations for color blindness — though no essential information is tied to color in-game — as well as a comprehensive text log for cognitive support, manual and automated text scrolling, and customization options for cursor speed, animations, fonts, inputs, and more. Better yet, all those options are displayed at launch and the game always opens in a windowed mode to allow for easier setup of external accessibility tools.


The Verge
31 minutes ago
- The Verge
Shawn Hickman, who makes an app I really like called
Watch this developer's take on things ahead of WWDC. Sofa, has eight developer-specific requests for Apple at WWDC. Some are technical, some are business-focused, some are pure vibes. Hickman is just one dev, obviously, but he covers bunch of frustrations I've been hearing for years. It's a good frame ahead of next week.