Pragmata Feels Like An Xbox 360 Game In All The Best Ways
I had forgotten all about Pragmata by the time Capcom was setting up appointments to play the puzzle shooter at Summer Game Fest. We're five years removed from its original announcement, and Capcom is no stranger to quietly hiding a game away and never releasing it (remember Deep Down?). So, I let the game disappear from my memory until its name showed up in my inbox. Perhaps it's fitting then that Pragmata feels a bit like a game out of time, as its gruff old man protagonist, slow-moving enemies, and brutalist sci-fi aesthetic are all evocative of the over-the-shoulder shooters from the PS360 era. Given those seemingly bygone qualities, it'd be easy for Pragmata to feel rote and dated, but what I played was just inventive enough to feel novel. I was super impressed with it.
I've affectionately referred to Pragmata as 'The Space of Us,' since it's bringing back that early 2010s dad/daughter dynamic of The Last of Us, Bioshock Infinite, and The Walking Dead, yet with a science fiction spin. Hugh, a human man, is the primary playable character, but Diana, an android made to look like a human child, rides on his back as the two of them make their way through a derelict space station overrun by hostile, plodding robots. At first, Hugh's guns don't do much damage to these walking toasters. To lower their impenetrable defenses, Diana has to hack into their systems. The tricky part is that you have to manage both characters' ability sets simultaneously and in real time.
On his own, Hugh's ability set would have felt unremarkable. Man points, shoots, and dodges incoming attacks like any third-person shooter protagonist does. Separate from Hugh's combat, Diana's hacking mini-games, in which you move a cursor through a grid of obstacles and buffs to reach a defense-downing destination, are pretty straightforward. Putting them together is the peanut butter and jelly that makes a delicious sandwich.
Pragmata's multitasking is what sets it apart from other games in a stale genre. Separately, these mechanics are simple, but together they create a challenging, satisfying loop that can feel frantic even when you're trying to solve a more methodical puzzle. It's very easy to get so distracted doing one action that you neglect the other. More than a few times, I ended up on the wrong side of an attack because I was so focused on solving one of Diana's puzzles and wasn't paying enough attention to dodge an incoming blow. This was all happening as I was learning the controls, which makes me wonder how well this game flows as the player becomes more adept at juggling both characters, the enemies become more powerful, and Diana's hacking becomes more complex. There's a lot of potential for this game to be either incredibly special or insufferably frustrating, and I'm eager to find out which one it is when it launches in 2026.For the latest news, Facebook, Twitter and Instagram.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Newsweek
6 hours ago
- Newsweek
OPINION: The Best Games for Pokémon Fans
Entertainment gossip and news from Newsweek's network of contributors The next Pokémon game, Pokémon Legends: Z-A, is still a few months from releasing on the Switch and Switch 2, and as the biggest media franchise in the world, fans are very excited for its release. Pokémon Legends: Z-A is set to bring big changes for the series, including real-time battles for the first time, a greatly expanded version of Lumiose City from Pokémon X and Y, and the return of Mega Evolution, a fan favorite mechanic that's been absent for almost a decade. But Pokémon isn't the only creature-collection series in town, and decades of game development has seen quite a few worthy competitors. A combat scene in World of Final Fantasy featuring a host of familiar Final Fantasy characters and monsters. A combat scene in World of Final Fantasy featuring a host of familiar Final Fantasy characters and monsters. Square Enix While you wait for the release date of Pokémon Legends: Z-A, we put together a list of the best games for Pokémon fans. All of these games involve catching, taming, and raising creatures of some kind, although the gameplay itself is a lot more varied than you might think. World of Final Fantasy Of course Final Fantasy has a creature catcher spinoff game. The series is packed with a wide range of strange and wonderful creatures, so it was really only a matter of time before something like this popped up. World of Final Fantasy is a bit of a strange game, where captured monsters come in three different sizes, with smaller sizes being able to be stacked atop larger ones. There's a surprisingly deep layer of strategy to your stacks, and almost 250 creatures to tame and battle alongside. Throw in a cute story and some familiar characters, and you've got a pretty great game overall. Digimon Story: Cyber Sleuth Digimon has always been positioned as somewhat of a Pokémon competitor, but the two series are actually pretty different. The Digimon video game series is split up into multiple subseries, and one of those is the Digimon Story series, which as the name suggests, is much more focused on storytelling. It's much easier to wrap your head around than the World series, and Cyber Sleuth (plus its sequel Hacker's Memory) is the best of the bunch. There are some noticeable localization issues, but it's an absolute blast with heaps of monsters to collect and an absolutely wild story. Monster Hunter Stories 2 Monster Hunter is filled with big, ferocious beasties, so a game turning those into adorable little monsters sounds quite odd on the surface. But somehow, against all odds, Capcom and Marvelous pulled it off, not just once but twice. Monster Hunter Stories 2 is definitely one of the more traditional games on the list, but it's a very polished experience that's appropriate for all ages. Give it a chance, you're in for a treat. Cassette Beasts One of the more recent games on this list, Cassette Beasts is an indie game that takes everything you know and love about Pokémon and dials it all up to 11. It's got some gorgeous pixel art, retro aesthetics that are to die for, and some of the most bonkers move interactions you've ever seen in any game of this type. If you're looking for a creature catcher game that won't break the bank, Cassette Beasts is absolutely one to check out. Dragon Quest Monsters: The Dark Prince Gosh I love Dragon Quest, and the Monsters subseries has consistently been some of the best creature catcher games on the market. The Dark Prince is the most recent game in the series, and the most recent game on this list, and has you collecting and fusing monsters together to create amazing creations. Want a slime made out of an onion? You can do that, and it's amazing. The Dark Prince is also a companion game to Dragon Quest 4, and has connections to Dragon Quest 6, two of the best games in the series. It's a must-play for any Dragon Quest fan. Ni no Kuni: Wrath of the White Witch Ni no Kuni: Wrath of the White Witch is a game that was developed by legendary developer Level-5 with art and character design from the most prolific anime studio on earth, Studio Ghibli. Ultimately, the game is mostly about a young boy who isekais into a fantasy land and starts collecting silly little guys to battle with and alongside. The monsters in this game are honestly kind of ridiculous, but they have that Dragon Quest vibe that makes them adorable and ever so collectible. Plus, with art and character designs that look as good as this, you're in for a good time. Monster Sanctuary Up until this point, all of the games in this list have been fairly straightforward turn-based RPGs. Monster Sanctuary takes a wild divergence from this trend, offering not only turn-based RPG combat, but a full 2D metroidvania game on top of it. Imagine Super Metroid but instead of firing laser beams and ice missiles, when you run into an enemy, you start a three-on-three monster battle. It's a delightful idea and one that's executed tremendously well. It also does interesting things with evolutions, with monsters changing their fortes in battle rather than getting outright stronger like in most games. Buy it, play it, thank us later. Kingdom Hearts: Dream Drop Distance Okay, look, hear me out. Yes, Kingdom Hearts: Dream Drop Distance, like most games in the series, is an action RPG, but it is, in the very strictest definition of the term, a creature catcher game. You collect creature parts by defeating them in combat, then use those parts to create monsters of your own, which then act as additional party members. Raising these monsters gives you access to new abilities, and makes them stronger allies too, so it's a net benefit for everyone. Dream Drop Distance – which is included int he Kingdom Hearts HD 2.8 Final Chapter Prologue package – is also the best Kingdom Hearts game, but it might not be the best game to start with. You'd better play the whole series, just to be safe.


Digital Trends
7 hours ago
- Digital Trends
Towa and the Guardians of the Sacred Tree is very much Bandai Namco's Hades
If this year's Summer Game Fest taught me anything, it's that Hades is all the rage right now. We saw multiple game last week that took clear inspiration from Supergiant's hit roguelike with fast-based top-down action. The appeal is so undeniable that even Bandai Namco is jumping on the trend with Towa and the Guardians of the Sacred Tree. Set to launch on September 19, the game puts its own spin on a popular formula with its ink painting-inspired art and colorful cast of characters. Is that enough to set itself apart in what's becoming a crowded field? I went hands-on with it at Summer Game Fest to find out, trying out my first 15 minute run (and a second one after an initial defeat). While it won't fully be able to separate itself from the inevitable Hades comparisons, Towa does include some bright ideas in its two-character combat that makes battles even faster. Towa and the Guardians of the Sacred Tree stars Towa, a child of the Gods who is tasked with saving a village from a miasma plague. They aren't alone in that task. They enlist the help of eight heroes that range from a little kid to a giant fish man – the clear standout of the bunch. That cast is where Towa really stakes its claim on the genre with a unique twist. I don't just choose one character when I set out on a roguelike run; I pick two. One is my Tsurugi, a primary character that I hack and slash with, and the other is my Kagura, more of a support hero with powerful skills I can trigger. Recommended Videos That little formula shakeup is crucial, because Towa would be a little run-of-the-mill without it. The runs follow the Hades formula to a T, even more so than recent games like Warriors: Abyss. I go from arena to arena, clearing out the few waves of enemies that spawn in as quickly as possible. When they're all cleared, I gain a reward that helps shape my build. From there, I'm given a choice of a few doors and can see what kind of upgrade each will yield. Those arenas are punctuated by sub bosses, more specialized encounters, rest rooms, and a biome-ending final boss. It's not as imaginative as its lovely hand-painted art style, but that formula is so often borrowed for good reasons. The dual character action goes a long way towards filling that premise out. While the slashing is straightforward, the ability to mix and match characters gives players the chance to find synergies that fit their play style. Even just in two rounds of experimenting, I found success by mixing a close-ranged Tsurugi with a Kagura who could perform massive area of effect attacks. It looks as though other characters can be used more in a support role rather than an offensive one, which unlocks a lot of potential. Beyond that, there's a smart layer of gear management. Each character gets two weapons to work with and their energy runs out with each hit. To avoid temporarily exhausting one in a room, players need to use a quick switch attack to keep their blades sharp. That means that arenas aren't just about mindless button mashing tol victory. They're a careful balancing act that push players to cycle between every tool at their disposal. Rooms can be cleared incredibly fast with this system too; I was cleaning up enemies in under a minute once I got the hang of it. I only got a quick taste of the depth here, but there's more to see. I'm especially curious about how Towa's meta progression system works, as it looks like there will be a way to grow each hero's power in some way. Considering how many characters there are, that means that Towa has the potential to be a fairly long-tailed game for completionists. But for now, my focus is on just surviving that first biome, because its boss wiped the floor with my pals. That's how you win a run; one battle at a time. Towa and the Guardians of the Sacred Tree launches on September 18 for PS5, Xbox Series X/S, Nintendo Switch, and PC.
Yahoo
10 hours ago
- Yahoo
Watch Konami's Press Start Metal Gear and Silent Hill stream at 9AM ET
In case all the content from Summer Game Fest wasn't enough, Konami has you covered. Today at 9AM ET the developer will stream Konami Press Start, a new showcase featuring updates (and hopefully new gameplay) for Metal Gear Solid Delta: Snake Eater and Silent Hill f, among other titles. It will stream on Konami's YouTube channel and is expected to run 37 minutes. On top of news about the aforementioned two games, Konami has promised more — perhaps news around the Gradius Origins collection coming in August, possible new DLC for the Silent Hill 2 remake from Bloober Team or an update on Metal Gear Solid: Master Collection vol. 2. As a reminder, Metal Gear Solid Delta: Snake Eater is set to arrive on PS5, PC and Xbox Series X on August 28th, while Silent Hill f will come to those same platforms on September 25th. The company has also been working on Silent Hill Townfall and other titles.