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Nintendo says the Switch 2 Joy-Con controllers don't have Hall effect thumbsticks

Nintendo says the Switch 2 Joy-Con controllers don't have Hall effect thumbsticks

Yahoo07-04-2025
While the Nintendo Switch 2 had its splashy debut last week, including details about the hardware and launch games, there's still lots about the console that Nintendo has yet to clear up. For instance, the company hasn't gone into specifics about the CPU and GPU that are powering the Switch 2, other than to touch on the performance enhancements that they offer over the Switch (NVIDIA separately confirmed that the Switch 2 uses its Deep Learning Super Sampling tech).
However, since last Wednesday's blockbuster Direct, Nintendo has touched on some new Switch 2 details in interviews with the press. For one thing, Nate Bihldorff, Senior Vice President of Product Development & Publishing at Nintendo of America, told Nintendo Life that the console's Joy-Con 2 controllers do not use Hall effect tech. "The Joy-Con 2's controllers have been designed from the ground up," Bihldorff said. "They're not Hall effect sticks, but they feel really good."
Switch 2 producer Kouichi Kawamoto separately said that the Joy-Con 2 joysticks "are quieter and don't make noise, even when they're moved quickly to the edge." The company is referring to them as "smooth-gliding sticks."
Engadget has asked Nintendo why the company opted not to use Hall effect tech in the Joy-Con 2. We've also asked whether the Switch 2 Pro Controller foregoes Hall effect sensors as well.
This technology is becoming increasingly common in the thumbsticks of third-party gamepads, but Nintendo has yet to implement it in its own joysticks (nor have Sony or Microsoft, for that matter). The idea behind Hall effect sensors is that they reduce the likelihood of stick drift. This problem was so pervasive on the original Switch's Joy-Cons that Nintendo offered free, unlimited repairs for stick drift in Europe. So it's not clear why Nintendo would opt out of having Hall effect sensors in the Joy-Con 2 to help mitigate such problems.
Meanwhile, Nintendo has confirmed US pricing for a few Switch 2 experiences. The company told IGN that the upgrades for two The Legend of Zelda games — Breath of the Wild and Tears of the Kingdom — cost $10 each for those who already own either game. However, Nintendo Switch Online + Expansion Pack subscribers get access to the upgrades at no extra cost.
The Switch 2 upgrades include visual fidelity and framerate enhancements, along with the inclusion of HDR support and faster loading times. You'll also be able to use the Switch mobile app as a Sheikah Slate of sorts, helping you to find hidden items with voiced directions.
In addition, Nintendo has revealed that Nintendo Switch 2 Welcome Tour, which seems like a tech demo that will take you through all the features of the console, will cost $10. As for why Nintendo is charging 10 bucks for this as opposed to offering it for free (like Valve did with the fun Steam Deck tech demo, Aperture Desk Job, or Sony did with Astro's Playroom on PS5), Nintendo of America's Vice President of Product and Player Experience Bill Trinen had this to say to IGN:
For some people, I think there are people who are particularly interested in the tech and the specs of the system and things like that, for them I think it's going to be a great product. It's really for people that want more information about the system rather than necessarily a quick intro to everything it does. And for that reason and just the amount of care and work that the team put into it, I think it was decided that, 'Yeah, this feels like $9.99 is not an exorbitant price. It feels like a good value for what you're getting out of the product.'
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When I tested the Sony WH-1000XM6 headphones for my review this past May, I experienced something I've rarely encountered in my decade reviewing electronics: The XM6 sounded so good and felt so comfortable that I saw them as a device that I could rely on for my long-term future, my next everyday pair of headphones. But even though I love them, I know the XM6 are far from cheap, which makes them perfect for a long-term review that shows how they hold up over time. A diligent shopper can compare specs all they want, but there's nothing that can help you with an upgrade decision like hearing from someone who's truly lived with a device for more than three months. Here's why the Sony XM6 are my favorite new product of 2025. Sony WH-1000XM6 Over-Ear Headphones An unrivaled mix of sound quality, noise cancellation and comfort kept the Sony XM6 on my head all summer long. The Sony XM6's noise canceling and drivers makes music sound perfect While I've preferred over-ear headphones for as long as I can remember, I first fell in love with pricier high-fidelity headphones back in 2017 when the since-retired second-generation Beoplay H6 headphones reintroduced me to my favorite music. In the eight years that followed, I've had to leave those headphones at my home office desk because they require a headphone jack. Fortunately, this wasn't the biggest loss, as the best noise-canceling headphones have caught up in audio quality. Sure, a Bluetooth connection doesn't provide the perfect reliability that a headphone cord does, but the XM6 are so good at immersing me in the sound that I don't miss the H6 that much. That immersion isn't easily won either, as I live in a noisy neighborhood and the sounds of tourists and traffic tend to leak through my windows and walls. 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The XM6 on the other hand, spend entire afternoons on my noggin as I write articles just like this one, and I kept them on my head for the entirety of my last trip to New York City's Whitney Museum of American Art, as I used their noise-canceling to muffle the hum of fellow visitors. That long-term comfort is why listening to Trent Reznor and Atticus Ross' soundtrack to The Social Network on the XM6 is as relaxing as when I listen to it on vinyl. That album, and others, simply plays until the very end, as I don't get distracted by heft or by feel. I've written more articles to that album than anything else, and I really love how I can get locked in when listening to its synths, strings and riffs on the XM6. The XM6's comfort win is partially owed to their light weight, as they come in at 8.9 ounces (much less than the 13.7-ounce AirPods Max I used to wear a lot), but their design is also fantastic because of how it handles pressure. I can practically forget I'm wearing the XM6 on occasion — mostly when I'm in the zone writing — because these headphones don't actually feel like they're doing a whole lot on my head. The XM6 also proved more comfortable than the 9-ounce Bose QuietComfort Ultra cans, though that comparison is far tighter. Whenever I put the Bose on to remind myself what they feel like, I think that their synthetic leather is just not as cushy or plump as the material that lines Sony's. The Sony XM6's excellent case isn't the only design feature that I love These new cans might look similar to the Sony WH-10000XM5 headphones that preceded them, but that all changes when you actually use them. My favorite part of the user experience is the included travel case that uses a magnetic clasp to shut, which I like more than the zipper case of the Bose QC Ultras. 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