
Nintendo Switch 2 launch, after an 8 year wait, draws big lines
TOKYO — Eager customers lined up outside electronics stores hours in advance in Tokyo on Thursday to collect their pre-ordered Nintendo Switch 2 video game consoles.
The much anticipated Switch2 is an upgrade to its eight-year-old predecessor with new social features meant to draw players into online gaming. The new consoles were sold through a competitive lottery system that Nintendo said got about 2.2 million applications in Japan alone.
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Yahoo
22 minutes ago
- Yahoo
Despite unlucky 'mistake' by lottery, two players still win $100K Mass Cash prizes
Two lottery players in Massachusetts won $100,000 playing 'Mass Cash' on Thursday night despite a delay in the daily game drawing. The 'Mass Cash' drawing, scheduled for 9 p.m. on Thursday, was postponed after several numbered balls fell out of the game machine, according to Massachusetts State Lottery officials. A door had been left open on the 'Mass Cash' machine's mixing chamber, and the balls fell out prior to the first number being drawn. This made the entire 9 p.m. drawing invalid, lottery officials said. The 'Mass Cash' drawing instead happened at 11:59 p.m. on Thursday. The winning numbers for the June 5 drawing were 6, 15, 22, 28 and 30. Two winning tickets matched all five numbers drawn to win $100,000. They were sold at a Gulf gas station in Framingham and at a shop called One Stop Mart in West Springfield. 'Mass Cash' drawings usually happen at 9 p.m. every day, and tickets to play cost $1 each. Five numbers are drawn and if all five are matched on a ticket, the player wins $100,000. Four matched numbers are worth a $250 prize, and three matched numbers are worth a $10 prize. 'The Lottery is committed to ensuring the integrity of our games,' said Mark William Bracken, Executive Director of the Mass Lottery. ' ... while we strive for perfection, we're all human and mistakes can happen. We apologize to our players for the inconvenience and appreciated their patience as we worked diligently to resolve the situation,' Bracken said. Mass. State Lottery winner: $1M ticket sold at Springfield gas station Mass. lottery drawing postponed after numerous balls fell out of machine Mass. State Lottery winner: Mobil gas station sells $100,000 ticket Mass. State Lottery winner: Irish pub sells winning $120,000 ticket Read the original article on MassLive.


The Verge
22 minutes ago
- The Verge
The Access-Ability Summer Showcase returns with the latest in accessible games
Now in its third year, the Access-Ability Summer Showcase is back to redress the lack of meaningful accessibility information across the ongoing video game showcase season. As we see progress broadly slow down, it's also a timely reminder of the good work that's still happening in pursuit of greater accessibility in gaming. 'At a time where we are seeing a slowdown in accessibility adoption in the AAA games space,' organizer Laura Kate Dale says, 'we're showing that there are interesting accessible games being made, games with unique and interesting features, and that being accessible is something that can bring an additional audience to purchase and play your games.' The showcase is growing, too. In 2025, it's longer, more packed with games, and streamed concurrently on Twitch, Youtube (where it's also available on-demand), and on Steam's front page. That growth comes with its own challenges — mitigated this year by Many Cats Studio stepping in as sponsor — but the AA Summer Showcase provides an accessible platform in response to the eye-watering costs of showcasing elsewhere (it has previously been reported that presenting trailers across Summer Game Fest starts at $250,000), while providing disabled viewers with the information they need to know if they can actually get excited about new and upcoming releases. It's lesson Dale hopes other platforms might take on board. 'I grow the show in the hopes that other showcases copy what we're doing and make this the norm,' she says. 'If I could quit hosting the AA Summer Showcase next year because every other show in June committed to talking about accessibility as part of their announcements, that would be wonderful news.' To help that along (sorry, Laura, don't quit just yet), The Verge has collated the games featured in this year's Access-Ability Summer Showcase below. Visual accessibility in focus A major theme that emerged from this year's showcase is color blind considerations. The showcase kicked off with ChromaGun2: Dye Hard by Pixel Maniacs, a first-person color-based puzzler. In its color blind mode, colors are paired with symbols for better parsing and those symbols combine when colors are mixed. A similar spirit is echoed in Sword and Quill's Soulblaze, a creature-collecting roguelike that's a bit of Pokémon mixed with tabletop RPGs (dice included). It also pairs colors and icons, adding a high level of customization to color indicators, difficulty, and an extensive text-to-speech function that supports native text-to-speech systems and NVDA. Later, Gales of Nayeli from Blindcoco Studios, a grid-based strategy RPG, showcased its own color blind considerations and an impressive array of visual customization options. Room to breathe A welcome trend carried over from last year, games continue to eschew time pressure and fail states. Dire Kittens Games' Heartspell: Horizon Academy is a puzzle dating simulator that feels like Bejeweled meets Hatoful Boyfriend. Perhaps its most welcome feature is the ability to skip puzzles altogether, though it also features customization for puzzle difficulty. Sunlight from Krillbite Studio is a chill hiking adventure that tasks the player with picking flowers while walking through a serene forest. It does away with navigation as you'll always be heading the right way, while sound cues direct you to nearby flowers. This year's showcase featured two titles from DarZal Games. Quest Giver is a low-stakes management visual novel which casts the player as an NPC handing quests out to RPG heroes, while 6-Sided Stories is a puzzle game involving flipping tiles to reveal an image. The games were presented by Darzington, a developer with chronic hand pain who develops with those needs in mind and, interestingly, with their voice (thanks to Talon Voice). Both games feature no time pressure, no input holds or combos, and allow for one-handed play. Single-handed controls are also a highlight of Crayonix Games' Rollick N' Roll, a puzzle game in which you control the level itself to get toy cars to their goal without the burden of a ticking clock. Highlighting highlights Speaking of highlights, this was another interesting trend to emerge from this year's showcase. Spray Paint Simulator by Whitethorn Games is, in essence, PowerWash Simulator in reverse. Among a suite of accessibility features that help players chill out and paint everything from walls and bridges to what looks like Iron Man's foot, the game allows you to highlight painting tasks and grants a significant level of control over how those highlights appear and how long they last. Whitethorn Games provides accessibility information for all its games here. Cairn, by contrast, is a challenging climbing game from The Game Bakers which looks like transplanting Octodad onto El Capitan. As it encourages players to find new routes up its mountains, the game allows players to highlight their character's limbs, as well as skip quick reaction minigames and rewind falls completely. Highlights are also important to Half Sunk Games' Blow-up: Avenge Humanity, in which players can desaturate the background and customize the size and tone of enemy outlines to make its chaotic gunplay more visible. Something Qudical's Coming Home, which debuted during the showcase, also offers in its tense horror gameplay as you evade a group of murderers. You can switch on a high-contrast mode that highlights objects to distinguish them from the environment (including said killers). Unsighted If this year's been challenging for accessibility, it's been even more disappointing for blind players when it comes to games that are playable independently. The AA Summer Showcase, however, included an interlude showing off the best titles from the recent Games for Blind Gamers 4, a game jam in which all games are designed with unsighted play in mind and judged by blind players. Four games were featured: Lacus Opportunitas by one of last year's standouts shiftBacktick, The Unseen Awakening, Barista, and Necromancer Nonsense. This was chased by a look at Tempo Labs Games' Bits & Bops, a collection of rhythm games with simple controls and designed to be playable in its entirety without sighted assistance. A difficult subject Accessible indie games often favor the cozy, but this year's AA Summer Showcase brought a standout game that bucked that trend. Wednesdays by ARTE France is a game that deals with the aftermath of childhood abuse. That's certainly in keeping with the host of trauma-driven indie games out there. Wednesdays, however, positions itself as a more hopeful examination of that trauma, both through its visual novel style memories and theme park manager gameplay. Like so many of the showcase's games this year, Wednesdays includes mitigations for color blindness — though no essential information is tied to color in-game — as well as a comprehensive text log for cognitive support, manual and automated text scrolling, and customization options for cursor speed, animations, fonts, inputs, and more. Better yet, all those options are displayed at launch and the game always opens in a windowed mode to allow for easier setup of external accessibility tools.


Bloomberg
28 minutes ago
- Bloomberg
Infiniti Unveils Full-Size Luxury SUV QX80
Nissan's Luxury vehicle division Infiniti recently reset its luxury full-size SUV offering after 14 years by launching the QX80. We got a look at the new unveil with Tiago Castro, Infiniti Group Vice President (Source: Bloomberg)