
Assassin's Creed Shadows review: Vast and beautiful, with a story mode
Among all of the world's most popular games, Ubisoft's Assassin's Creed franchise is one of the most recognizable names globally. By itself, the lore created by this 18-year-old game series has been a landmark experience in gaming—giving players the experience of an open world that can be explored freely, close links to actual historical events in its storyline, and a narration that connects the protagonists of each game with multiple previous ones. Now, Assassin's Creed Shadows takes all of these elements to give fans of its franchise a setting that many forums had demanded for years—medieval Japan.
Straight off the bat, Assassin's Creed Shadows does a fantastic job of recreating Japan in the late-1570s. This is not just because of the visuals, which are undoubtedly poignant, realistic and befitting of the game's set-up—the design of the terrain's layout, including the hideouts and the strategically placed side quests alongside the 22 main mission levels, actually makes Assassin's Creed Shadows a title that gamers can continue to explore well beyond finishing the main storyline.
For those without prior context: this is the 14th game in the 18-year history of Ubisoft making Assassin's Creed. The plot is simple: players don the shields and armours of a fictional member of the ancient Order of the Assassins—dropped in the game within real historical context and events. The goal is largely to defeat an opposing faction—for the most part, the Knights Templar that sought to establish order in medieval and ancient societies with an iron fist. But through this journey, the game has evolved to offer historical clues for players, including links and tributes to older games within the main game itself.
Also read: Inside India's first Lego store in Gurugram
Assassin's Creed Shadows, too, has the same spirit. You play either as Yasuke, a former imprisoned slave, or Naoe—the daughter of master assassin Tsuyu and Nagato, a leading member of the resistance faction Iga ikki. Both the characters have their strengths and limitations—Yasuke is a humongous force of nature, capable of breaking down doors with sprints and going on a rampage as enemy numbers escalate. Naoe, meanwhile, is ideal for stealth and swift assassinations—throughout the game, you'd often find Naoe's nimble-footed approach to be ideal.
As you set off in the game, you realize that the storylines and character developments have still remained one of Ubisoft's biggest strengths, making Assassin's Creed Shadows stand on the same podium as some of the world's best third-person role-playing narrative-driven games—such as The Witcher, The Last of Us, Uncharted and Control. You get absorbed with Naoe's predicament, and you find Yasuke's journey a fulfilling one as you progress through the game.
It's important to note here that as you progress in the game, choosing the normal and expert difficulty settings will need you to invest heavily in upgrading your gear, attire and weaponry. If you're not a hardcore gamer and would rather enjoy the game's story, there is a 'story' mode where the combat is toned down to the bare minimum, with protagonists barely ever taking a hit.
What's interesting is that even in the story mode, Ubisoft has ensured that players stay immersed enough in tactical movement and swift combat to get the most of the ideal experience of Assassin's Creed Shadows. But, the presence of such a mode increases the appeal for such a game with those who do not want to go into extreme levels of combat.
Back to the story, though, and about halfway through the game, you realize just how massive the world of Shadows really is. For the average casual gamer playing about two hours a day, it took almost a full month to finish the main story levels of Assassin's Creed Shadows. With side quests and additionally discoverable regions to explore, it can easily take up to three months to really straddle the full expanse of the game.
As you go through the game, you can't help but feel that the exchange of dialogues and the narrative stretches on for a bit too long. While most combats are nearly ideal, some design elements interfere with the smoothness of the gameplay—in certain battles for instance, Yasuke's weight and armour levels just do not come through. Such glitches can become increasingly frustrating, especially since after a point, you tend to feel that even the story is rather loose, and should have been much crisper to let the game's open world shine through more.
The present-day binding narrative, which plays right at the onset to set you up for the game, also feels rather forced—surely, there could've been a better way to establish context and history to the assassin's journey.
That said, Assassin's Creed Shadows put forth a glorious insight into just how fun this game series always was, and in many ways, continues to be. It may come across as tedious, and those who are not good at combat-and-stealth gameplay may even struggle to finish it or continue beyond a point. But, perseverance lets you discover various parts of medieval Japan where the sights are gorgeous, and getting to the top of the pole still gives you the 'master of the world' appeal that has remained intact since the very first of this series.
Is it worth playing, then? Definitely. Assassin's Creed Shadows' biggest 'fault' per se is in just how big the game is—and that's not necessarily bad for those at whom the game is aimed at. Is it the best that the series has offered to date? Based on pure visuals, some would certainly say so.
Played on: Xbox Series S; Price: ₹4999 onward; Developer and publisher: Ubisoft.
Also read: Computex 2025: All things AI to come from the annual computer show
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Mint
12 hours ago
- Mint
How data analytics has transformed cricket
I've never been much of a sports viewer, but headlines have always been my hook. So, while the records Sri Lankan bowler Muttiah Muralitharan set in the 1990s and 2000s meant little to me, I was absorbed by the news reports of the three rounds of biomechanical testing he underwent to prove that his 'doosra' wasn't bending the rules. I still have no idea how many wickets he took, but I do remember that the machine took 250 photos per second and provided a 3D rendering of his bowling action. It seemed so cutting-edge, so unprecedented, so automated a way to measure what I'd always thought was a matter of personal skill and achievement. It was among the early demonstrations of data analysis in sports, and I, for one, had never seen anything like it. Now of course, we all have all sorts of trackers strapped to our wrists to tell us how much energy we've expended walking to the fridge for a snack. Naturally, then, for professional athletes, data gathering is at a whole other level with tracking software and machine learning transforming the game. Data analysts are now integral to sports teams, generating statistical breakdowns to explain ball speeds, angles of delivery and each player's strengths and weaknesses. Coaches don't just impart wisdom and technique, they optimise play based on these analyses. We take a deep dive into the world of cricket analytics, which has not only changed the way athletes perform but also how teams are picked, and the ways fans watch the sport. We don't just support a home team or fall in love with a player's form and grace anymore; we pick and choose depending on projections that give the likelihood of success. Even in fantasy leagues, it's data that's the MVP. The print issue of Mint Lounge dated 31 May 2025, which takes a deep dive into the world of cricket analytics. Look around you—a small doll with a mischievous smile might be strapped to a bag. They're called labubus and are trending world over. Even mobile phones are getting more personality thanks to anime-inspired charm bracelets and covers. Fashion is tapping into 'toycore"—the marriage of fashion and cuddlies. Pooja Singh unpacks the somewhat bizarre toycore trend that is a throwback to a lost childhood. The Assassin's Creed franchise is among the world's most popular games, giving players the experience of an open world, close links to actual historical events, and a narration that connects the protagonists of each game. Now, Assassin's Creed Shadows takes all these elements to give fans a setting that many had demanded—medieval Japan. Shouvik Das dives into the immersive world of Assassin's Creed Shadows, where players navigate a beautifully crafted medieval Japan and lose themselves in the intricate storyline. The drying of mahua flowers and the liquor-making process that follows is an age-old practice in Madhya Pradesh, but there's more to this indigenous flower than spirits. The juice can be turned into flavourful syrups and pulps that make great replacements for maple syrup, white sugar and other imported or processed sweeteners. Pastry chef Bani Nanda travelled in Madhya Pradesh to learn all about 'mahua', and she writes about the process of creating liquor and syrup and the ideas it sparked for new pastries and cakes. Back in Delhi, she experimented with the dried mahua flowers, mahua liquor and mahua syrup she brought back to create a beautiful entremet with mahua syrup sponge, chironji praline, salted caramel and mahua ganache. Microsoft laid off about 6,000 employees earlier this month; the US government has fired more than 600,000 staff this year. Most forecasts indicate lay-offs will continue, with greater incursion of AI into spheres that were dependent on human skills. This has an outsized impact on the morale of professionals, who left high and dry, or teetering on the edge, vulnerable to being fired any day. Being laid off is, needless to say, tragic, but it's also hard for those who have to do the dirty job of firing people. The middle managers and human resources executives who have to be the bearers of bad news become collateral damage in the process, writes Somak Ghoshal, while offering some suggestions about delivering bad news with grace and empathy. Fans of Lego, the popular building sets, travel the world in search of new sets and unusual pieces—but the Danish toy company has finally opened a store in India, in Gurugram. Spanning 4,500 square feet, it is the brand's largest store in South Asia and has everything from the Friends and Icons to the Technic and the Botanicals collections as well as fully built sets on display and play tables, and other popular features for adult fans of Lego. The store seems all set to become a place for fans of the popular building sets to congregate, build, and create a community, writes Tushar Kanwar, a lifelong Lego fan who has got his young daughter hooked to the toys.


Hindustan Times
13 hours ago
- Hindustan Times
Hollywood's most bankable star has no solo hit, yet films worth $2.3B; beat Tom Cruise, Robert Downey Jr, Dwayne Johnson
The summer of 2025 is the summer of superheroes and blockbusters in Hollywood. A number of mega-budget films are releasing in theatres this year between May and August, raising hopes of a revival of theatrical cinema at the box office. And even as Marvel leads the charge, one man has been at the forefront of the cultural zeitgeist over the last couple of years. And now, having become Hollywood's most bankable star, he has mega projects lined up over the next two years, too. (Also read: Made for $65M, earned $120K, Hollywood's biggest box office bomb ended careers, was called 'worst movie of 21st century') Chilean-American actor Pedro Pascal is currently at the peak of his career. Having been around for three decades, the 50-year-old truly broke through only in the last decade, and is now in the busiest phase of his life. In 2025, he has already starred in the second season of HBO's successful video game adaptation, The Last of Us. But it is how the rest of the year pans out for him that makes him Hollywood's most bankable star. Pedro has three films lined up for release this year, and he is filming three more. The combined production budget of these films is over $2.3 billion, a staggering sum. Pedro will be first seen in Celine Song's romantic drama, Materialists. Also starring Chris Evans and Dakota Fanning, the film is said to be among the most anticipated rom-coms of the summer. Apart from this, he is also in Ari Aster's Western, Eddington. Then comes his biggest role on the big screen yet. Pedro will portray Reed Richards, aka Mr Fantastic, in Marvel Cinematic Universe's reboot of the Fantastic Four franchise. Titled Fantastic Four: The First Steps, the film has been mounted on a $120 million budget, with millions more being spent on marketing. The film marks Pedro's MCU debut. But it is the movies Pedro is filming in 2025 that make him the top draw in Hollywood right now. First up is the film spinoff from the Star Wars universe - The Mandalorian and Grogu. Made on a budget of $167 million, the film takes forward Pedro's character from The Mandalorian series and is set to be the finale to the show. Then, Pedro will bring his Mr Fantastic to the Avengers-verse. He is part of the back-to-back productions - Avengers: Doomsday and Avengers: Secret Wars. According to ScreenRant, the two films are costing Marvel and Disney a staggering $2 billion in production and marketing. Funnily enough, Pedro's success comes on the back of his performances on television. He broke through with the guest appearance on Game of Thrones season 4 (2015), before getting his own series in The Mandalorian. The success of the latter, followed by The Last of Us, made him a global star. Yet, in cinema, Pedro has never been a top box office draw, with almost all his hits coming where he was a supporting character. Yet, he has films worth $2.3 billion lined up now. Even top Hollywood stars like Tom Cruise, Leonardo DiCaprio, Ryan Reynolds, and Dwayne Johnson don't have $2.3 billion riding on them like Pedro Pascal. Some MCU regulars like Robert Downey Jr and Anthony Mackie, who are likely to be in both Avengers films, come close, but none of them have other big-budget films like Pedro has in other franchises. Pedro will likely sign more films before the release of Secret Wars in late 2027, which means the 'summer of Pedro Pascal' is likely to continue for two more years.


Time of India
a day ago
- Time of India
How one major mistake in 'The Last of Us' season 2 sets up trouble for season 3
There's been a lot of discussion around the casting of Ellie in HBO's The Last of Us. Some viewers feel it's hard to see Bella Ramsey in the role for Season 2 because she still looks very young and small. In the video game, Ellie is older and tougher by this point in the story. But on the show, Ramsey still appears much the same as she did in Season 1. (Spoilers ahead.) While some may doubt Bella Ramsey's casting, her acting proves otherwise. In Season 2, she delivered the emotional depth needed—whether reacting to Joel's death or in softer moments like the museum flashback. Even in Season 1, her portrayal of Ellie closely matched the video game version and was consistently strong. Season 2's portrayal of Ellie falls short not because of the acting, but due to the writing. The creators seem to have softened her character to make the story less dark, which ended up weakening her arc. As a result, the show missed a key goal—getting viewers to both question Ellie's choices and still hope she succeeds. Instead of showing Ellie's descent into a darker, more vengeful version of herself, the show watered down her arc. She came across as immature and reckless, rather than driven and conflicted. Her lack of real commitment to her mission made it hard to root for her, and even before Joel's death, she felt more like a moody teen than the hardened survivor she was meant to be. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like 中年以降であれば、このゲームは必須です。 BuzzDaily Winners ゲームをプレイ Undo In Season 2, the show leans too heavily on comic relief, turning Ellie into a wisecracking teen and sidelining her intelligence and skills. She seems less capable than she was in Season 1, often relying on others like Dina and Jessie to guide or save her. Dina pushes her forward, reminds her of practical needs, while Jessie steps in to keep her out of danger. Ellie rarely takes control or makes tough decisions on her own, and this version of her feels far from the hardened, competent survivor fans expected. Even Ellie's violent moments feel toned down. Key scenes from the game—like stabbing Mel or using her knife on enemies—are replaced with softer alternatives, such as shooting by mistake or using a chokehold. She doesn't kill a dog, likely to avoid alienating viewers. Most of her kills leave her shaken instead of fueling her revenge. Aside from Nora, Ellie's violence lacks conviction, and her motivation seems to come and go depending on the scene. This inconsistency makes her character arc feel confusing and emotionally disconnected. When Dina reveals her pregnancy, Ellie responds with a light joke instead of showing frustration or concern, making her seem emotionally detached. Unlike in the game, where Dina supports Ellie after learning about Joel's past, the show version pulls away—likely because Ellie lacks the conviction or urgency to justify a revenge mission in the first place. Season 2 should have shown Ellie's evolution from a spirited survivor to a driven, ruthless avenger, using emotional flashbacks to highlight her lost innocence. Instead, it portrays her as unsure and ineffective, lacking both the grit and agency needed for her revenge arc—relying too much on others to guide and protect her. Season 2 should have centered on Ellie's descent into darkness—her 'breaking bad' moment. Like Walter White in Breaking Bad, she needed to become a cold, calculating figure we rooted for despite her actions. Instead of that complex transformation, we got a version of Ellie that lacked direction and edge. With stronger writing and a few more episodes, the show could have delivered the powerful, morally gray arc her character deserved. With Season 2 behind us, Season 3 will focus on Abby's story. Unfortunately, it's too late to fix the missed opportunity with Ellie's arc, which is disappointing. The show also weakened Abby's storyline by revealing her motivations too early. Abby's journey should serve as the opposite of Ellie's—while Ellie's path is one of falling into darkness, Abby's should be about redemption, showing the person behind the monster and reflecting Ellie's story in reverse. With Ellie's story so confused, it's hard to see how Season 3 can deliver the needed emotional impact. Without these two characters' stories mirroring each other and converging, Season 4 may struggle to reach the powerful climax fans expect. This is even before considering the decision to move the game's final scene up to Season 2, Episode 6, which further complicates the narrative.