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Is Fortnite down? When are servers back up for the new Fortnite season? Game updates to Lawless

Is Fortnite down? When are servers back up for the new Fortnite season? Game updates to Lawless

Yahoo20-02-2025

Fortnite's new season will be Lawless.
The online game will be going dark tonight as the servers go down to update for the new season.
Here's what you need to know about the downtime and Season 6 Chapter 2: Lawless.
The current season of Fortnite will end at 2 a.m. Friday, Feb. 21, NorthJersey.com, part of the USA TODAY network, reports. After that, Epic Games' servers will go offline as Fortnite updates for Lawless.
The new season should be available on Friday morning.
Past updates have typically lasted about four hours, so the game should be ready by 6 a.m. Friday. However, there have been delays before, like in March 2024 when Epic Games needed an additional eight hours to complete the job.
You can check the server status for Fortnite and other Epic Games products at status.epicgames.com. Fortnite also has a status account on X, @FortniteStatus, where you can get the latest on issues with the game.
Fortnite dropped its trailer for the new season on Wednesday, which features a pickle character rapping alongside a hot dog, a visit from Mortal Kombat's Sub-Zero, and lots of characters battling over the spoils from a bank heist.
See for yourself.
According to TechRadar, the pickle is a playable character named Big Dill, who initially robs the bank before being robbed himself. After the loot is passed among several other characters, it ends up before a wolfman mob boss, possibly the game's antagonist.
And that was indeed Sub-Zero. Epic Games has confirmed that the character will be featured in the new Battle Pass, TechRadar reports, making him the first Mortal Kombat character to be added to the game.
This article originally appeared on Cincinnati Enquirer: Is Fortnite down? When is the new Fortnite season? Epic Games server status

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Unreal Fest reveals that 'The Witcher 4' looks great on PS5, but what does that mean for PC?
Unreal Fest reveals that 'The Witcher 4' looks great on PS5, but what does that mean for PC?

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time6 hours ago

  • Yahoo

Unreal Fest reveals that 'The Witcher 4' looks great on PS5, but what does that mean for PC?

When you buy through links on our articles, Future and its syndication partners may earn a commission. If you weren't tapped into the Epic Games' Unreal Fest stream on Tuesday, you might've been sorry to miss all-new gameplay from The Witcher 4. To be fair, it's less of a gameplay demo and more of a tech demo, but it's still quite exciting. The clip shown of The Witcher 4 was shot on PS5 at 60 frames per second. I haven't seen a more high-fidelity game on the PS5 outside of The Last of Us Part II. The truth is that developers can make games with super high fidelity. The problem is that it not only takes time, but it's a killer on graphics cards. According to Epic Games, the solution to those problems is the latest version of its 3D graphics game engine, Unreal Engine 5.6, announced on Wednesday. Here's what The Witcher 4 is capable of, and how what was shown on just a PS5 may impact what we see on PC. Best Gaming Laptop Get Laptop Mag's best gaming laptop for $500 off while you can. The MSI Raider 18 HX AI features an Intel Core Ultra 9-285HX, Nvidia GeForce RTX 5080, 64GB DDR5, 4TB NVMe SSD, and an 18-inch 4K UHD+ mini LED Deal Unreal Engine 5.6 is clearly focused on "eliminating key CPU bottlenecks," to use the words of an Epic Games press release. For example, the Unreal Fest stream showed a crowd of over 300 people in the market square of Valdrest, the port city in The Witcher, going about their business with little impact on the performance. The demo also showed diverse character interactions, from people bargaining with merchants to people getting tossed out of the inn. Now, we've seen these things before in plenty of games. However, you usually don't see that kind of thing with this level of fidelity, intractability, and quantity, because your GPU might explode. You usually don't see that kind of thing with this level of fidelity, intractability, and quantity, because your GPU might explode. But one of the biggest updates is to the foliage, specifically the addition of Nanite Foliage. Developers can model every leaf and pine needle while maintaining memory efficiency and fast rendering. For those unaware, Unreal's signature Nanite system is an internal mesh format and rendering technology that allows for pixel-scale detail that can dial back and reveal enough detail that can be perceived. So a tree off in the mountains may look like a mesh of cubes up close, but from where you're standing, it looks like a perfect recreation of the trees around you. There's also an update to motion called Multi-Character Motion Matching. So when Ciri hops on her horse, Kelpie, the interaction looks seamless from every angle, even when you're hopping on her at high speed. Unreal Engine's Chaos Flesh Solver also makes Kelpie's muscles look realistic as you're riding her. Again, the demo was showcased in PS5. I can see myself getting lost in this immersive world of the demo alone. It's thanks to consoles that technology like Unreal Engine 5.6 exists because high fidelity in relatively mid-performing tech is key. But what will The Witcher 4 look like on one of the best gaming laptops? Well, I'm a bit scared and excited. It won't be the same level of fidelity just with enhanced resolution and frame rates. We know for a fact that Nvidia's DLSS 4 super sampling technology is making its way onto The Witcher 4. We still don't know exactly what CD Projekt RED is implementing with Nvidia's technology. More than likely, we'll get DLAA and Multi-Frame Generation to remove visual artifacts, but what level of ray tracing will be available? And how much different will The Witcher 4 be compared with the PS5 demo we just saw? Keep in mind that we don't even have a release date for The Witcher 4, and the next generation of consoles is not too far away, likely within the next couple years. So while the demo today was hella gorgeous, I think we only scratched the surface of what this game might look like. I played Elden Ring Nightreign on the RTX 5090, Intel Arc 140V, and AMD Radeon 8060S — here's what happened Doom: The Dark Ages is my favorite kind of nightmare — this is how it runs on an RTX 5090 gaming laptop The Elder Scrolls IV Oblivion: Remastered is here, and this is how it runs on my RTX 5090 gaming laptop

Everything new at Summer Game Fest 2025: Xbox handheld, Resident Evil Requiem and more
Everything new at Summer Game Fest 2025: Xbox handheld, Resident Evil Requiem and more

Engadget

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Everything new at Summer Game Fest 2025: Xbox handheld, Resident Evil Requiem and more

It's early June, which means it's time for a ton of video game events! Rising from the ashes of E3, Geoff Keighley's Summer Game Fest is now the premium gaming event of the year, just inching ahead of… Geoff Keighley's Game Awards in December. Unlike the show it replaced, Summer Game Fest is an egalitarian affair, spotlighting games from AAA developers and small indies across a diverse set of livestreams. SGF 2025 includes 15 individual events running from June 3-9 — you can find the full Summer Game Fest 2025 schedule here — and we're smack dab in the middle of that programming right now. We're covering SGF 2025 with a small team on the ground in LA and a far larger group of writers tuning in remotely to the various livestreams. Expect game previews, interviews and reactions to arrive over the coming days (the show's in-person component runs from Saturday-Monday), and a boatload of new trailers and release date announcements in between. Through it all, we're collating the biggest announcements right here, with links out to more in-depth coverage where we have it, in chronological order. Epic hitched its wagon to SGF this year, aligning its annual developer Unreal Fest conference, which last took place in the fall of 2024, with the consumer event. The conference was held in Orlando, Florida, from June 2-5, with well over a hundred developer sessions focused on Unreal Engine. The highlight was State of Unreal, which was the first event on the official Summer Game Fest schedule. Amid a bunch of very cool tech demos and announcements, we got some meaningful updates on Epic's own Fortnite and CD PROJEKT RED's upcoming The Witcher IV . To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. The Witcher IV was first unveiled at The Game Awards last year, and we've heard very little about it since. At State of Unreal, we got a tech demo for Unreal Engine 5.6, played in real time on a base PS5. The roughly 10-minute slot featured a mix of gameplay and cinematics, and showed off a detailed, bustling world. Perhaps the technical highlight was Nanite Foliage, an extension of UE5's Nanite system for geometry that renders foliage without the level of detail pop-in that is perhaps the most widespread graphical aberration still plaguing games today. On the game side, we saw a town filled with hundreds of NPCs going about their business. The town itself wasn't quite on the scale of The Witcher III 's Novigrad City, but nonetheless felt alive in a way beyond anything the last game achieved. It's fair to say that Fortnite 's moment in the spotlight was… less impressive. Hot on the heels of smooshing a profane Darth Vader AI into the game, Epic announced that creators will be able to roll their own AI NPCs into the game later this year. Another company getting a headstart on proceedings was Sony, who threw its third State of Play of the year onto the Summer Game Fest schedule a couple days ahead of the opening night event. It was a packed stream by Sony's standards, with over 20 games and even a surprise hardware announcement. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. The most time was given to Marvel Tōkon: Fighting Souls , a new PlayStation Studios tag fighter that fuses Marvel Superheroes with anime visuals. It's also 4 versus 4, which is wild. It's being developed by Arc System Works, the team perhaps best known for the Guilty Gear series. It's coming to PS5 and PC in 2026. Not-so-coincidentally, Sony also announced Project Defiant, a wireless fight stick that'll support PS5 and PC and arrive in… 2026. 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You can do so at your leisure, ideally cuddled up with a blanket and a nice drink, right here. Saturday was also the time for all of the hyper-specific game streams to shine. We saw the Women-led Games show, Latin American Games Showcase , Southeast Asian Games Showcase , Green Games Showcase and Frosty Games Fest . Party! The last big event of the weekend was Xbox, which had its usual breathless showcase. The major news, especially for a publication like Engadget, was the ROG Xbox Ally and ROG Xbox Ally X, two new Xbox-focused PC handhelds. Internally, they're a lot like ASUS' ROG Ally handhelds, but the grips have been smoothed out to feel more like an Xbox controller in your hands. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. The software experience is also different. The Xbox Ally handhelds run Windows 11, but in Microsoft's version of Steam Big Picture mode there'll be fewer background processes and… just a generally lower overhead compared to regular Windows handhelds. Thankfully, Microsoft isn't locking things down, as it'll be able to access other "popular storefronts," which we're taking to mean Steam and Epic. The Xbox Ally will be available closer to the holidays, but price is a huge question mark: The ROG Ally costs significantly more than the Steam Deck and Switch 2. Is Microsoft going to subsidize these things, or are they going to cost $600-$800 like ASUS' own-brand versions? Side note: A quick screw you to Microsoft for using Hollow Knight: Silksong to show off the new handheld. We're all starving out here, and this was not helpful. I guess the news that it'll be playable on day one on the handheld at least narrows down the release date to "between now and whenever this thing comes out." 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It starts at noon ET, and we've embedded the steam below for your viewing pleasure. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so.

Final Fantasy 16 suddenly arrives on Xbox Series X/S
Final Fantasy 16 suddenly arrives on Xbox Series X/S

Engadget

time19 hours ago

  • Engadget

Final Fantasy 16 suddenly arrives on Xbox Series X/S

Your Yahoo privacy setting is blocking social media and third-party content You can Allow your personal information to be shared and sold. Something went wrong. Try again. You can update your choice anytime by going to your privacy controls, which are linked to throughout our sites and apps. This page will now refresh. Xbox fans don't need to wait any longer to play Final Fantasy XVI on their Series X/S. Two years after the action RPG debuted on PS5, it got a surprise release on Xbox's consoles on Sunday. Its sudden arrival was announced during the Xbox Games Showcase as part of Summer Game Fest. The game's now available via the Xbox PC app as well. Granted, Final Fantasy XVI has been on Steam and the Epic Games store since last September, but some folks might have been waiting for its arrival on Xbox. Buying Final Fantasy XVI once on any Xbox platform means you'll be able to play it across console, PC and cloud with synced progression. A complete edition that includes both Final Fantasy XVI expansions is available for Xbox. There's a standard edition that includes the base game as well. The arrival of Final Fantasy XVI on Xbox means that you can now play all the mainline, single-player Final Fantasy games on Microsoft's consoles, save for the Final Fantasy VII remakes. However, Final Fantasy VII Remake Intergrade is coming to Xbox this winter — just in time for those new Xbox gaming handhelds. Your Yahoo privacy setting is blocking social media and third-party content You can Allow your personal information to be shared and sold. Something went wrong. Try again. You can update your choice anytime by going to your privacy controls, which are linked to throughout our sites and apps. This page will now refresh.

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