The dev behind TMNT: Shredder's Revenge is making a Scott Pilgrim beat-em-up
This looks like a real evolution of its work with those pizza-loving turtles. There's a large map to explore with plenty of secrets, seven playable characters and, most importantly for Pilgrim fans, a brand-new story. Vegans, robots and demons have taken over Toronto! This seems only nominally better than ex-boyfriends. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so.
The developer promises "countless creative combos" and all kinds of quests "across space and time." The graphics and soundtrack are both absolutely soaked in retro goodness.
If the idea of a sidescrolling Scott Pilgrim beat-em-up seems eerily familiar to you, it's not the Mandela Effect. Scott Pilgrim vs. the World: The Game was first released all the way back in 2010.
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Digital Trends
2 days ago
- Digital Trends
Scott Pilgrim vs. The World: Why it's one of the best comic book movies ever
On August 13, 2010, moviegoers were introduced to director Edgar Wright's Scott Pilgrim vs. The World, and cinema was never the same. Based on Bryan Lee O'Malley's acclaimed graphic novel series, this action-packed comedy film follows the titular musician as he tries to become a rock star while battling the seven evil exes of his new girlfriend, Ramona. Though the film bombed at the box office, Scott Pilgrim vs. The World received fantastic reviews, as well as several film awards and nominations. The movie has since achieved a massive cult following, which led to Netflix's 2023 animated series, Scott Pilgrim Takes Off, with the original cast reprising their roles for the show. Recommended Videos 15 years later, Scott Pilgrim vs. The World remains one of the best comic book movies due to its spectacular ensemble cast, vibrant characters, wacky moments, clever writing, and pitch-perfect music. Edgar Wright's wacky direction Staying true to the film's source material, director Edgar Wright utilized a rich comic book/video game aesthetic to bring Scott Pilgrim's world to the big screen. Featuring animated sound effects, split-screen camera shots, giant monsters, and well-choreographed fight scenes, Scott Pilgrim vs. The World looks like a superhero comic book brought to life. Scott Pilgrim is one huge Easter egg hunt. The movie delivers many pop culture references and homages, particularly to the video games The Legend of Zelda and Sonic the Hedgehog, that add to the film's distinctive style. It even squeezed in a great Seinfeld homage for good measure. This all merges multiple forms of media into one transcendent film straight out of every gamer and comic book nerd's wildest fantasy. This is a perfect fit for Scott's story, as it seems like the audience is seeing the world from his point of view, making for a hilarious, mind-blowing action film unlike any other. Scott Pilgrim is a surprisingly mature story Beneath its video game-inspired narrative and over-the-top fights, Scott Pilgrim is a heartfelt, relatable tale about two flawed people overcoming their toxic nature and growing as human beings as they fall in love. Scott is forced to confront his selfish, inconsiderate actions toward others as he juggles dating two women at once. Ramona goes through a similar arc as she confronts her dark past, which manifests as the evil exes seeking vengeance for her mistreatment of them. You wouldn't normally root for characters like Scott and Ramona. They don't seem like they should be together. However, the film humanizes them as they grow from their mistakes and work toward fixing themselves. They are truly deserving of each other in the end. As the film so explicitly states, the story is less about battling for love and more about fighting for self-respect. The razor-sharp humor Wright crafts all the scenes and events in his films like one long dance. This applies to Scott Pilgrim's clever brand of comedy, with one incredible joke after another. This rapid-fire comedy predominantly consists of Scott's awkward antics, Wallace's witty one-liners, and the evil exes. Scott Pilgrim offers many ridiculous and hilarious gags, including Aubrey Plaza's censored dialogue and Scott's realization about bread. The film also brings plenty of laughs thanks to its several oddball characters, from the Bollywood dancing guy dressed like a pirate to the Will Arnett-esque action star to the dimwitted vegan with psychic powers. With so many wacky, fantastical elements, what makes them even funnier is the way Scott Pilgrim normalizes them all with ridiculous logic. For example, Ramona has the superhuman ability to travel through subspace, but with a deadpan expression, she brushes off something that Canada just doesn't have. What's even wilder is that characters could fight until one of them bursts into a pile of change, and no one would bat an eye. It's a world that could only exist in this movie. An incredible all-star cast Scott Pilgrim features a cast packed with stars, many of whom were still establishing themselves as modern Hollywood's best actors. These include Michael Cera (Superbad), Mary Elizabeth Winstead (Star Wars: Ahsoka), Kieran Culkin (Succession), Anna Kendrick (Pitch Perfect), Brie Larson (Captain Marvel), Aubrey Plaza (Parks and Recreation), Chris Evans (Captain America franchise), Brandon Routh (Superman Returns), Mae Whitman (Avatar: The Last Airbender), and Jason Schwartzman (Spider-Man: Beyond the Spider-Verse). Each member of this stellar cast brings something special to the table in Scott Pilgrim, bringing such life and variety to the protagonist's comic book world. Though not all of these characters have much screen time in this film, the actors make the most of it to deliver scene-stealing performances that make each of their characters iconic (this includes Young Neil). Outstanding music Music is a huge part of Scott Pilgrim's story, and Wright's film went above and beyond to give audiences killer tracks. On top of some classic tunes from Frank Black, The Bluetones, and The Rolling Stones, Scott Pilgrim's soundtrack featured terrific songs written for the film by Beck and Brian LeBarton. Scott's band, Sex Bob-Omb, delivered some head-banging songs that sound like they're from a real garage rock group. Their first jam session hooks the audience into the movie almost immediately. The cast even performed the music themselves, making the band even more spectacular. In addition, Brie Larson did a fabulous, hypnotic cover of Metric's Black Sheep, making for an unforgettable musical performance. While there have been several comic book movies over the past couple of decades, there is hardly a motion picture quite like Scott Pilgrim vs. The World. It is probably the only movie that truly looks like a comic book and video game, invoking conventions from different media in an extravagant celebration of pop culture. With such a talented cast and director bringing such vibrant energy and sound to this film, there will hardly ever be a movie like Scott Pilgrim.


Digital Trends
05-08-2025
- Digital Trends
Marvel Cosmic Invasion's tag system lets me finally feel like a beat-em-up pro
As a kid, there was never a trip to a movie theater or bowling alley where I didn't sink at least a handful of quarters into whatever beat-em-up arcade game was on site. I was enamored with The Simpsons arcade game and bewitched by TMNT, but the one that ate the vast majority of my quarters (okay, my parents' quarters) was the X-Men arcade game. Even looking at a screenshot of those majestic pixel-art graphics gives me phantosmia of slightly burnt popcorn and hot pretzels. I never had the skill or quarters necessary to get beyond one or two stages in those games, but that never diminished my love for beat-em-ups. I still like checking out new entries when I can, but love watching combo videos even more. Seeing one or two people work in perfect harmony with the game's mechanics to juggle, bounce, and style on those poor NPC enemies is an art form that I never thought I'd be able to participate in. Recommended Videos That was until this week when I got to play the first two stages of Marvel Cosmic Invasion. Be your own sidekick Coming from developer Tribute Games and Dotemu to PS4, PS5, Xbox One, Xbox Series X/S, Switch, Switch 2, and PC, Marvel Cosmic Invasion is more than just a love letter to the old arcade beat-em-up genre — it is the culmination of everything I want it to be. If you've played a beat-em-up before, you will recognize the core systems here. You pick your favorite superhero from a final roster that will consist of 15 heroes to brawl through sidescrolling stages against waves of enemies and a boss at the end. Your bread and butter buttons are a standard combo, special move, and ultimate ability to pull out in a pinch, but it is the layers Marvel Cosmic Invasion puts on top of the core formula that made me feel more like a pro on my first shot than I ever did in other games in the genre. My demo only featured two stages and a roster of 9 out of the final 15 heroes, but that was more than enough to give me a taste of the possibilities this game has. I knew one of the core features of Marvel Cosmic Invasion was the Cosmic Swap system, which would let me swap between two different heroes rather than be stuck as just one for the entire game. I assumed that would be a cool way to keep the game from feeling stale, but not be as transformative and integral to the moment-to-moment flow of combat as it ended up being. I chose Wolverine and Phyla-Vell as my initial pairing as a way to try something familiar and something new. Wolverine is the raw ball of fury I expected, rushing in with claws, leaping onto enemies to stab them, and charging up a big cross slash. Besides my default combo, I instinctively found a launcher by hitting attack and jump at the same time, as well as the aforementioned charge attack by holding attack. There was no tutorial or explanation on how to play in my demo beyond the control layout in the menu, so hopefully that is included in the full game to explain some of the less-obvious moves to those who aren't familiar with the language of beat-em-ups. That was all standard stuff. It felt and looked amazing, but didn't show its hand until I messed with the Cosmic Swap system. This isn't just a button I press to swap characters when I get tired of Wolverine's moves, though it could be used that way. This is more akin to the tag system in a fighting game like Marvel Vs. Capcom, where I can hold the assist button plus press one of my attacks to summon my backup character to inject one of their moves into my combo with or without swapping to them depending on the button. This cracked open the combat system in a way I'd never been able to even approach before. I found myself pulling off complex and extended combos almost on instinct by calling out an assist move when I left myself unable to continue juggling an enemy with my primary character. By pure accident, I was pulling off the types of combos I had only seen in clips online. I want to stress that I've never been able to do more than some basic combos before, but on the first stage in this Marvel Cosmic Invasion demo I managed to rack up a combo of over 200 purely by experimenting with all the moves. I can only imagine what two or more people, each controlling multiple characters, will be able to pull off. But the tag system didn't just make me feel like a pro because it let me dominate enemies that, for the most part, are there to be styled on. It also removes the most aggravating part of beat-em-ups, which is when I end up on the wrong side of a combo. Marvel Cosmic Invasion doesn't tone down the frustratingly long amount of time I am stunned when I do find myself getting hit, but instead of forcing me to grit my teeth and bear it, the tag system gives me an out. If I find myself getting hit, I can call in my assist to interrupt my attacker long enough to break out of the stun and strike back. Or, I can completely swap out to my second character to bypass the hitstun. Once I had ingrained that lesson into my toolkit, I always felt like I had an option in every scenario to turn things around. I would say the Cosmic Assist system is a little overpowered, but I think that's the point. It does come at a cost — a meter that drains as I use it but refills upon hitting an enemy. But unless I spammed it, that meter would stay replenished without having to think much about it. There were only two bosses in my demo, and even fighting them I never came close to death. Who knows how the difficulty will ramp up later, but I don't think Marvel Cosmic Invasion leaning on the easier side is by any means a bad thing. It lets average players like me feel like I'm making the most of the combat systems. Every time I experimented, even when I wasn't sure what attack my assist was going to do, I was almost always rewarded for it. Marvel Cosmic Invasion launches later this year.


UPI
07-07-2025
- UPI
Eva Pilgrim to take anchor's chair on 'Inside Edition'
July 7 (UPI) -- Journalist Eva Pilgrim will serve as the next anchor of Inside Edition, replacing outgoing anchor Deborah Norville. Charles Lachman, executive producer of the newsmagazine series, announced Pilgrim will be joining the show as the series' anchor in the fall. Pilgrim most recently served as Senior National Correspondent and co-anchor of GMA3: What You Need to Know for ABC News. "We feel like we won the jackpot to have Eva join our team as the next anchor of Inside Edition," Lachman said. "She has solid news chops from her years as a reporter and anchor in national and local news, plus a warm relatability that resonates with audiences. We look forward to having a journalist of her caliber take Inside Edition into its next chapter." Norville announced in April that she would be stepping down after 30 years in the anchor's chair. "It has been an honor and a privilege to be here at Inside for all these years. A milestone like this is a time for reflection and on reflection I've decided that now is the time for me to move on from Inside Edition," she said on the show.