
I just tested these $99 noise canceling earbuds with Bose tech — and they're shockingly good
So imagine my shock when it was announced that Skullcandy was working with Bose, of all companies, to launch a new pair of earbuds. Imagine further my continued shock and sudden elation when I discovered that the Method 360 ANC are actually really, really good.
Like, best cheap wireless earbuds good.
The Skullcandy Method 360 ANC are a collaboration with Bose and Skullcandy. That means excellent sound quality, great noise canceling, and a very comfortable fit. All for under $100 at the moment — not bad at all.
When I first pulled the Method 360 from their enormous charging case, I was immediately taken. They look like an edgier version of Bose's QuietComfort line of earbuds, all the way down to the silicone wings that help keep them firmly in your ears.
Slipping them into my earholes, I found a particularly comfortable fit, as I often have with the similarly shaped Bose options. The fitting options are plenty, and the shape is ergonomic. Lovely. A far cry from the traditional cheap, slightly uncomfortable Skullcandy fare that I've sampled before.
Bose's fingerprints are all over the buds and the software experience. The touch controls mirror the QuietComfort line, and even the new 'Skull IQ' app looks an awful lot like the Bose app that controls its headphones and speakers. This is Skullcandy, the funky little logo on the side of the case makes sure we're aware — but not as we know it.
I am resigned to the fact that headphone and earbud apps are now a necessity in our modern, smart device culture. I ask only three things: That these apps be powerful, easy to use, and not a big waste of megabytes on my phone's storage.
Get instant access to breaking news, the hottest reviews, great deals and helpful tips.
The Skull-iQ app is pretty much all these things. It's very simply laid out, with all the options available on the front page. There are no silly names for things like the EQ or multipoint pairing, although I do wish that 'Hearing Modes' was called noise canceling.
There are plenty of features in the app, too, although some might lament a lack of spatial audio. I do not — they're $129 ($99 on sale), and when given the choice between ANC and spatial audio, I'll always choose the former.
The EQ is one of the best features inside the app. Some cheaper buds don't have the same feature in their own apps, and it's nice to be able to dial in the sound beyond 'would you like some more bass, ma'am?'
Sony's WF-C710N buds have noise canceling, and they're very good at it. They cost $120. 1More buds have good noise canceling, and they cost around $80. My Final ZE3000 SV have good noise canceling, and they cost just $69. None of them can hold a candle to the Bose-tuned ANC of the Method 360.
I can't tell you it's as good as the QuietComfort Ultra, or the WF-1000XM5. It's not. But, for $129, you aren't going to find any better. It blocks out any environmental noise with relative ease, silencing bus and train journeys so that you can enjoy your music without being interrupted by the soccer fans that you're sharing a coach with.
Transparency mode is similarly solid, letting everything in that you want to hear without making it sound like the auditory version of the uncanny valley. Despite their annoying 'Hearing mode' moniker, the ANC and transparency modes are best in class.
For the rest of the package, it means a Bose-like shape and app — for the sound things get more involved. Apparently, the Method 360 ANC use Bose's drivers for the sound, which are then molded by both Skullcandy and Bose for a heavier, jaw-shaking Skullcandy signature tone.
The result is loads and loads of fun. There's plenty of the low stuff, as you'd imagine. But Skullcandy hasn't just taken the Bose drivers, worked out how much bass they can produce, made them do it, and then called it a day. There's more control than I was expecting, and even some restraint when it comes to bass that is uncharacteristic of the brand.
Look, they're still bassy. The kick drums of Bloodbath's Zombie Inferno hit like a rotting freight train, and the sub-bass of K Motionz' Silver Bullet shakes the back of your skull. This is still Skullcandy, and the buds make sure you know it.
But there's more detail than most offerings at this price, producing a fairly well-balanced sound signature that even more expensive buds might glance at and realize they're not as safe as they thought they were. Hi-hats and cymbals have plenty of crash, with lots of resolution to be found.
Are they HiFi? No, very few things that are wireless at this price are. But they very quickly made me forget that they were under $150, and they even managed to make me forget that they were a Skullcandy product.
The charging case is too big. I think it's supposed to be attached to your bag with the lanyard keychain strap thing, but then someone is just going to steal them while you walk around. It's too big for most pockets thanks to its weird design, and the opening mechanism doesn't feel like it's going to last all that long.
Thankfully, Skullcandy fixed the deafening announcement voice, who damn near made me drop my phone the first time I connected them. All in all, though? That's pretty much it, which is remarkable for a pair of buds that cost as little as the Method 360 ANC.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
23 minutes ago
- Yahoo
Zach Cregger Explains His ‘Resident Evil' Is 'A Different Story' But 'A Love Letter To The Games'
As Zach Cregger prepares to bring Resident Evil to the big screen once again, he's venturing outside the canon for a new story. The director, who is rebooting the franchise for Sony, recently explained that although he's 'not breaking the rules of the games,' the movie depicts a story 'outside of the characters of the games.' More from Deadline Sony Boards Zach Cregger's 'Resident Evil', Sets Fall 2026 Release Date Austin Abrams In Zach Cregger's Sights For 'Resident Evil' At Sony 'Weapons' Director Reveals Why Pedro Pascal Was Not Cast In Josh Brolin's Role 'I am the biggest worshiper of the games, so I'm telling a story that is a love letter to the games and follows the rules of the games,' he told Inverse. 'It is obedient to the lore of the games, it's just a different story,' added Cregger. 'I'm not going to tell Leon's story, because Leon's story is told in the games. [Fans] already have that.' At CinemaCon in March, Cregger echoed teased that his adaptation is 'built in the spirit of those games and follows one central protagonist from point A to point B, as they descend deeper into hell.' Co-written with Shay Hatten, Cregger's Resident Evil landed at Sony in March. Meanwhile, Austin Abrams is in talks to star in the reboot. 'I've been a rabid fan of these games for decades, and to be able to bring this amazing title to life is a true honor,' he told Deadline at the time. Based on the 1996 Capcom video game, Resident Evil has been adapted into seven movies since 2002, including a 2021 reboot, surpassing $1.2 billion at the box office. In 2022, Netflix canceled its Resident Evil series after one season. Best of Deadline Everything We Know About Lady Gaga's 'Wednesday' Season 2 Role So Far 2025 TV Series Renewals: Photo Gallery 2025 TV Cancellations: Photo Gallery


Digital Trends
12 hours ago
- Digital Trends
I asked Grok: What could the future PlayStation 7 hardware specs be?
I don't know about you all, but I am having a super fun time with the various AI programs out there. I think it's fun to ask questions about things I am curious about, and I truly enjoy comparing the various answers I get from the different chatbots out there. This week, I wanted to really put Grok to the test, and ask it what it thinks the future PlayStation 7 hardware specifications could be based on the hardware specifications of the PlayStation 4, 5 and the rumored PlayStation 6 hardware specs. Recommended Videos Here's what it told me. Now, I've got some reservations on this one – while the timeframe seems sensible, the concept of a console in 10 years somehow seems impossible – although the idea of full VR immersion seems to fit given the rate of headset tech. And, come on, are we really going to have a disc drive in a decade? Can't see it. Then again, this is only a bit of fun, and it's interesting to see the extrapolations Grok has made based on the way things have gone in the past. But what do you think – do you agree? Estimated Release Timeline for PS7 Based on historical patterns, PlayStation console generations typically span 6-8 years. The PS4 launched in 2013, followed by the PS5 in 2020 (7-year gap). Rumors consistently point to the PS6 arriving in late 2027 or 2028, aligning with Sony's cycle and recent leaks from sources like AMD documents and industry analysts. This suggests the PS7 could launch around 2034-2036, giving the PS6 a similar 7-8 year lifespan. Sony's focus on extending current-gen hardware (e.g., via mid-cycle upgrades like the PS5 Pro in 2024) supports this, as it maximizes investment in existing tech before jumping to the next generation. By then, advancements in AI, quantum computing influences, and energy-efficient hardware could drive major leaps, as outlined in AMD's efficiency roadmaps targeting 20x rack-scale improvements by 2030. Hardware Trends and Comparisons PlayStation hardware has evolved with AMD partnerships, emphasizing custom APUs (combined CPU/GPU) for balanced performance, backward compatibility, and developer-friendly tools. Key trends: Performance Multipliers: GPU power roughly 5-6x from PS4 to PS5; rumors suggest 2-3x for PS6 over PS5. PS7 could see another 3-5x jump, focusing on AI-accelerated rendering. GPU power roughly 5-6x from PS4 to PS5; rumors suggest 2-3x for PS6 over PS5. PS7 could see another 3-5x jump, focusing on AI-accelerated rendering. Memory & Storage: RAM doubles each generation; storage shifts from HDD to ultra-fast SSDs with compression for near-instant loads. RAM doubles each generation; storage shifts from HDD to ultra-fast SSDs with compression for near-instant loads. Features: From 1080p focus (PS4) to 4K/ray tracing (PS5) to 8K/AI upscaling (PS6 rumors). PS7 may prioritize immersive tech like advanced VR/AR or dynamic world generation. Here's a comparative table of key specs: Component PS4 (2013) PS5 (2020) Rumored PS6 (2027-2028) Estimated PS7 (2034-2036) CPU 8-core AMD Jaguar @ 1.6 GHz 8-core AMD Zen 2 @ up to 3.5 GHz (variable) Custom AMD Zen 6, 8 cores (with stacked cache) Custom AMD Zen 7/8 equivalent, 12-16 cores @ 5-6 GHz (variable, multi-threaded AI cores for dynamic simulations) GPU AMD Radeon, 1.84 TFLOPS, 1152 shaders @ 800 MHz AMD RDNA 2, 10.28 TFLOPS, 2304 shaders @ up to 2.23 GHz Next-gen AMD RDNA 5, 20-30 TFLOPS, 40-48 compute units (enhanced ray tracing & AI upscaling for 4K/120fps, 8K/60fps) Advanced AMD RDNA 7/8 or hybrid, 50-100 TFLOPS, full path tracing, AI-driven procedural graphics (8K/120fps, 16K/60fps possible with upscaling) RAM 8 GB GDDR5 @ 176 GB/s 16 GB GDDR6 @ 448 GB/s 32 GB GDDR7 @ 800+ GB/s (estimated based on trends) 64 GB GDDR8 or next-gen (e.g., HBM3), 1.5-2 TB/s bandwidth for massive open worlds and multitasking Storage 500 GB HDD (upgradable) 825 GB custom SSD @ 5.5 GB/s raw (expandable) 1-2 TB ultra-fast SSD @ 10-14 GB/s (with advanced compression) 4-8 TB next-gen SSD (PCIe 7.0+ equiv.), 20+ GB/s, hybrid local/cloud for seamless infinite storage Optical Drive Blu-ray 6x UHD Blu-ray (base model) UHD Blu-ray or digital-only variant Likely digital-only base, optional next-gen optical (e.g., holographic) for premium models Key Features 1080p output, basic social integration 4K/120fps, ray tracing, 3D audio, haptic feedback 8K support, advanced VR/AR, modular design?, backward compatibility with PS4/PS5 Hyper-realistic VR/AR immersion, AI-generated dynamic content, seamless cloud-hybrid play, energy-efficient (sub-200W), full backward compatibility Power Draw ~150W ~200W ~160-250W (efficient focus) ~200-300W (advanced cooling, sustainable materials) Price (Launch) $399 $499 (base) $500-600 $600-700 (inflation-adjusted, potential tiered models) Detailed Estimates for PS7 Specs These projections extrapolate from trends, AMD's roadmap (e.g., future Zen architectures beyond 2025 and RDNA evolutions), and industry shifts toward AI, sustainability, and immersion. By 2034, tech like quantum-inspired processors and pervasive AI could redefine consoles. CPU Reasoning: PS4's Jaguar was budget x86; PS5's Zen 2 brought multi-threading efficiency. PS6 rumors favor Zen 6 for power balance. For PS7, expect a jump to Zen 8-equivalent with more cores for AI tasks (e.g., NPC behavior, physics). Variable clocks will optimize for 8K+ rendering without overheating. PS4's Jaguar was budget x86; PS5's Zen 2 brought multi-threading efficiency. PS6 rumors favor Zen 6 for power balance. For PS7, expect a jump to Zen 8-equivalent with more cores for AI tasks (e.g., NPC behavior, physics). Variable clocks will optimize for 8K+ rendering without overheating. GPU Reasoning: TFLOPS have scaled dramatically (1.84 → 10.28 → 20-30 rumored). PS7 could hit 50-100 TFLOPS via RDNA 8 or custom hybrid, enabling full-scene path tracing (beyond ray tracing) for photorealism. AI will handle upscaling (e.g., from 4K native to 16K) and frame generation for 120+ fps stability. TFLOPS have scaled dramatically (1.84 → 10.28 → 20-30 rumored). PS7 could hit 50-100 TFLOPS via RDNA 8 or custom hybrid, enabling full-scene path tracing (beyond ray tracing) for photorealism. AI will handle upscaling (e.g., from 4K native to 16K) and frame generation for 120+ fps stability. RAM Reasoning: Doubling each gen (8GB → 16GB → 32GB) supports larger worlds. PS7's 64GB GDDR8 would allow seamless multitasking, like running VR while streaming, with bandwidth for AI data processing. Doubling each gen (8GB → 16GB → 32GB) supports larger worlds. PS7's 64GB GDDR8 would allow seamless multitasking, like running VR while streaming, with bandwidth for AI data processing. Storage Reasoning: PS5's SSD revolutionized loads; PS6 may double speed/capacity. PS7 could use emerging tech like 3D NAND or optical storage hybrids, with 20+ GB/s for 'instant' worlds. Cloud integration might make physical limits irrelevant. PS5's SSD revolutionized loads; PS6 may double speed/capacity. PS7 could use emerging tech like 3D NAND or optical storage hybrids, with 20+ GB/s for 'instant' worlds. Cloud integration might make physical limits irrelevant. Other Features : Display & Immersion : Native 8K/120fps or 16K/60fps with AI. Deeper haptic/3D audio evolution, plus brain-computer interfaces or holographic displays for AR/VR. Backward Compatibility : Full support for PS4-PS6 libraries, enhanced via AI remastering (e.g., auto-upscaling old games). Design & Sustainability : Slimmer, modular (e.g., upgradable GPU), with eco-friendly materials and low power draw to meet regulations. Controller : DualSense evolution with biofeedback (e.g., heart rate sensors) and adaptive AI for personalized haptics. Potential Innovations : Hybrid console-handheld mode, AI companions for gameplay, or blockchain for digital ownership. Emphasis on accessibility (e.g., adaptive controls) and cross-play. : These estimates assume continued AMD collaboration and no major disruptions (e.g., supply chains). Sony may prioritize affordability ($600-700) to compete with Xbox/next-gen Nintendo, but premium features could push variants higher. Ultimately, PS7 will likely redefine 'next-gen' by blending hardware with AI-driven experiences, making games more personalized and immersive. So, there you have it (the human is back, by the way). It's pretty detailed from a simple prompt, but I think it's pretty clear – there are some pretty unlikely scenarios here (although I would still totally buy that machine…)
Yahoo
a day ago
- Yahoo
TSMC exemption, Sony forecast boost, Intel CEO under fire
Yahoo Finance anchor Julie Hyman tracks Thursday's top moving stocks and biggest market stories in this Market Minute. Taiwan Semiconductor Manufacturing Company (TSM) stock rises after a White House official confirmed the company would be exempt from President Trump's proposed 100% tariffs on semiconductors. Sony (SONY) stock gains as strength in the company's music and gaming divisions lifts its profit outlook. Intel (INTC) stock falls after President Trump publicly called for the resignation of CEO Lip-Bu Tan, citing alleged conflicts of interest. Stay up to date on the latest market action, minute-by-minute, with Yahoo Finance's Market Minute. It's time for Yahoo! Finance's market minute. Stocks are mixed as investors weigh a flurry of news out of the White House. Taiwan Semiconductor shares, though, are higher. That's after a White House official confirmed that the chip maker will not be subject to President Trump's planned 100% tariffs on semiconductors. The company has pledged $65 billion to build plants in Arizona. That all seemed to be good news for stocks throughout the sector. The iShares Semiconductor ETF is rising. And Sony shares are in the green. Momentum in the music and game segments bolstered the electronic giant's profit forecast on growth in its entertainment divisions, easing investors' fears about possible US tariffs on chips. A rough day, though, for shares of Intel. This morning, President Trump called for the resignation of the company's CEO, Lipu Tan, who Trump said is quote "highly conflicted." Intel did not immediately respond to Yahoo! Finance's request for comment. And that's your Yahoo! Finance market minute. Related Videos S&P 500 has a concentration problem: Why ETFs can't keep up Trade Desk nosedives, Twilio weak outlook, FuboTV revenue beat Serve Robotics CEO: Drones are 'complementary,' not competitive SoundHound AI CEO talks Q2 beat as stock skyrockets Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data