logo
The coolest part of this Asian city is actually underneath it

The coolest part of this Asian city is actually underneath it

It's day four of our 15-day Far Eastern Horizons cruise from Hong Kong to Tokyo aboard Viking Venus when we forgo the shore excursions to explore Zhongshan on our own.
We stroll past whimsical urban art – rabbits racing snails, ducks marching in a line – all playfully tucked amid the layered plantings of trees and shrubs. Weekend markets line the path ahead, the aroma of coffee and fried pancakes drawing us along like the beckoning fingers of a cartoon wisp.
The park's transformation started in 2017, but the neighbourhood's roots go back to the late 1800s when Taipei was under Qing dynasty rule. Then came the era of Japanese rule (1895-1945), a legacy still seen in the tidy street grid and abundance of ramen shops.
We detour to Chifeng Street, known as 'Iron Street', where former scrap metal shops have been transformed into a creative hub of unique and design-driven stores. A time-worn belt from EWF Vintage, a pot of tea at Illumination Books and a playful snap inside the TiMELAB photo booth are the joys of exploring a neighbourhood.
While many of the stores have had a modern makeover, it's the weathered bones of the century-old shop buildings that anchor the present to the past. Strolling deeper, the clang of metal from the remaining auto repair shops adds a raw, industrial rhythm to the street vibe.
We see more of Zhongshan's creative soul inside the former US embassy, a Colonial-style mansion now home to the SPOT Taipei Film House. Though there's no time for an arthouse flick, we relax in the cafe like seasoned film buffs.
From here it's a short walk to the Museum of Contemporary Art, where an impressive collection of works is housed inside a former 1920s elementary school.
We finish on a lane at the edge of Linear Park, where a queue leads us to Mian Xian Ding, a Japanese-style shop stand serving traditional mian xian. For a handful of crumpled notes we receive a barstool at the crowded counter and a bowl each of gluey noodle soup. How much it cost or what was in it (oysters? intestines?) I'll never know, but every mouthful brings me closer to the heart of the neighbourhood, and the people who call it home.
THE DETAILS
Viking's 15-day Far Eastern Horizons cruise from Hong Kong to Tokyo (or the reverse) costs from $10,795 a person, based on double occupancy, flights not included. All meals, beer, wine and soft drinks with onboard lunch and dinner, one shore excursion in every port of call, Wi-Fi, gratuities and speciality dining are all included. See viking.com
MORE
eng.taiwan.net.tw
The writer was a guest of Viking Cruises.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Actress Nicole Kidman thanks this everyday skincare product for her age-defying looks
Actress Nicole Kidman thanks this everyday skincare product for her age-defying looks

7NEWS

time15 hours ago

  • 7NEWS

Actress Nicole Kidman thanks this everyday skincare product for her age-defying looks

Australian actress Nicole Kidman reveals sunscreen is the key to her daily skincare routine. The age-defying star thanked her years of dedicated SPF use for keeping her skin healthy and radiant. The Practical Magic 2 star announced on July 25 her new role as Global Brand Ambassador for Japanese skincare and beauty brand, Clé de Peau Beauté. Kidman, 58, says it's a brand her make-up artist has used on her for years. One of her favourite products from the line is the UV Protection Cream SPF 50+. 'I went to Wimbledon and this is what I wore — it's so good,' Kidman told PEOPLE. Raised in Sydney, on the Northern Beaches, the Hollywood star grew up with sunscreen as a daily essential. In an interview with Vogue, she revealed her rules on skincare. 'It's the one thing I teach my girls,' Kidman said. 'For my girls, I'll use like a 30, but I like the SPF 50 for me, which is the one that I use. 'I also love the sheer zinc because for me it's such a great protection for my nose and for my shoulders and when I'm working.' The mum-of-two also shared that building her confidence is what helps the actress feel good on the inside. 'I am raising girls in their teens — you realise the importance of empowering other women,' Kidman told PEOPLE. 'The way in which when you are empowered, that sort of inner confidence actually shows through, and to me that's very beautiful.' The new campaign also features Kidman's youngest daughter, Faith Margaret, 14, whom she shares with her husband, singer Keith Urban. 'We flew out together and we were able to just have fun on the set,' Kidman reflected. 'It was just sort of a magical, dreamlike experience, which I hope when people see the campaign, they get. 'She's my baby, and it was a sweet little way to capture her at 14. 'It was one of those things where you say, 'This isn't a job. This is actually a gift'.' Kidman and Urban's eldest daughter, Sunday Rose, 17, recently launched her modelling career. Earlier this year, the rising star landed her first major campaign, fronting a new luxury advert for Italian fashion brand Miu Miu. Loading Instagram Post Kidman added she feels most beautiful when she's with her daughters. 'I love doing hot yoga right now, so I feel really good about an hour after that,' she said. 'My daughters and I, we do it together, and we call it the glow up. 'We look red-faced and ragged when we come out, but about an hour later, wow.' Shop more SPF products in Australia:

This '80s pop icon is back, and it's better than ever
This '80s pop icon is back, and it's better than ever

Sydney Morning Herald

time20 hours ago

  • Sydney Morning Herald

This '80s pop icon is back, and it's better than ever

Donkey Kong is one of the most iconic video game characters of all time, and one of the earliest. Yet despite remaining relevant for the bulk of the past 40 years, none of the major Donkey Kong games since the 1980s have been made by any of Nintendo's internal Japanese studios, meaning the character has become a bit of a nebulous B-tier entity next to Mario and company. With the Big N solidifying its properties through movies and theme parks, as well as new games, a Donkey Kong reclamation was inevitable. The surprising part is that Nintendo threw its absolute best at the franchise. Donkey Kong Bananza is not only a contender for the best game the series has ever produced, it gives other contemporary games a run for their money when it comes to sheer fun, constant innovation and technological achievement. In the first year of the original Nintendo Switch, the company reasserted its place among the best game-makers by combining industry trends such as open-world design with its Mario and Zelda franchises to produce unexpected, delightful and utterly inimitable games. And now at the beginning of the Switch 2, Bananza sends the message that it's not slowing down. Created by the team behind Super Mario Odyssey, it combines elements of Minecraft -like permanent terrain alteration with Mario-level control and acrobatics, an evolved take on 3D platformer collectables, heaps of fresh ideas and plenty of inspiration from the past Donkey Kongs developed by Rare and Retro Studios. It has the climb-anywhere style of the recent Zeldas, but also the cathartic ability to tunnel through and destroy just about anything you see. It also sets a new tone and visual design for the series and character, which feels current but is perfectly in line with the arcade original. Bananza is set far away from DK Island, where our hero (and seemingly every other ape and monkey) is investigating a massive cache of underground gold. Donkey Kong is more interested in Banandium Gems, special jewels that look and apparently taste like the delicious yellow fruit, but unfortunately the evil Void Kong also has his eye on them. After a dastardly scheme sinks the mine deep into the ground, DK finds himself in a subterranean world populated by all sorts of weird creatures, and partners with a lost tween named Pauline (a young take on the damsel character from the arcade game) to head to the planet core. DK's abilities seem simple – you can jump, roll, punch forward, down and up, grab stuff, slap the ground and whistle – but it all adds up to a very satisfying arsenal that's easy to deploy. You can smash directly down into the ground, or rip chunks of rock out of the wall. You can combine rolls and jumps to cover huge distances. You can surf on hunks of concrete over hazardous terrain, or use a kind of sonar to detect goodies underground and tunnel right through them. And it feels heavy, crunchy and satisfying, like the very essence of the character's benevolent aggression. The central loop of the game is pretty simple too. You're steadily descending through layers, each one with a wildly different theme and inhabitants, and each with a number of sub-layers. Most have an elder to meet, who is of course a DJ, and because Pauline has a talent for singing, she can learn a magical song from each one. That's how you unlock transformations for DK. Several of these are just hideously jacked animals with angry faces and all the aesthetic appeal of the worst AFL mascots – an ostrich, a zebra – but intentionally and humorously so, and they come with abilities you will need to explore and progress.

This '80s pop icon is back, and it's better than ever
This '80s pop icon is back, and it's better than ever

The Age

time20 hours ago

  • The Age

This '80s pop icon is back, and it's better than ever

Donkey Kong is one of the most iconic video game characters of all time, and one of the earliest. Yet despite remaining relevant for the bulk of the past 40 years, none of the major Donkey Kong games since the 1980s have been made by any of Nintendo's internal Japanese studios, meaning the character has become a bit of a nebulous B-tier entity next to Mario and company. With the Big N solidifying its properties through movies and theme parks, as well as new games, a Donkey Kong reclamation was inevitable. The surprising part is that Nintendo threw its absolute best at the franchise. Donkey Kong Bananza is not only a contender for the best game the series has ever produced, it gives other contemporary games a run for their money when it comes to sheer fun, constant innovation and technological achievement. In the first year of the original Nintendo Switch, the company reasserted its place among the best game-makers by combining industry trends such as open-world design with its Mario and Zelda franchises to produce unexpected, delightful and utterly inimitable games. And now at the beginning of the Switch 2, Bananza sends the message that it's not slowing down. Created by the team behind Super Mario Odyssey, it combines elements of Minecraft -like permanent terrain alteration with Mario-level control and acrobatics, an evolved take on 3D platformer collectables, heaps of fresh ideas and plenty of inspiration from the past Donkey Kongs developed by Rare and Retro Studios. It has the climb-anywhere style of the recent Zeldas, but also the cathartic ability to tunnel through and destroy just about anything you see. It also sets a new tone and visual design for the series and character, which feels current but is perfectly in line with the arcade original. Bananza is set far away from DK Island, where our hero (and seemingly every other ape and monkey) is investigating a massive cache of underground gold. Donkey Kong is more interested in Banandium Gems, special jewels that look and apparently taste like the delicious yellow fruit, but unfortunately the evil Void Kong also has his eye on them. After a dastardly scheme sinks the mine deep into the ground, DK finds himself in a subterranean world populated by all sorts of weird creatures, and partners with a lost tween named Pauline (a young take on the damsel character from the arcade game) to head to the planet core. DK's abilities seem simple – you can jump, roll, punch forward, down and up, grab stuff, slap the ground and whistle – but it all adds up to a very satisfying arsenal that's easy to deploy. You can smash directly down into the ground, or rip chunks of rock out of the wall. You can combine rolls and jumps to cover huge distances. You can surf on hunks of concrete over hazardous terrain, or use a kind of sonar to detect goodies underground and tunnel right through them. And it feels heavy, crunchy and satisfying, like the very essence of the character's benevolent aggression. The central loop of the game is pretty simple too. You're steadily descending through layers, each one with a wildly different theme and inhabitants, and each with a number of sub-layers. Most have an elder to meet, who is of course a DJ, and because Pauline has a talent for singing, she can learn a magical song from each one. That's how you unlock transformations for DK. Several of these are just hideously jacked animals with angry faces and all the aesthetic appeal of the worst AFL mascots – an ostrich, a zebra – but intentionally and humorously so, and they come with abilities you will need to explore and progress.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store