Broadcom earnings, Fed, Nintendo Switch 2: What to Watch
Market Domination Overtime hosts Julie Hyman and Josh Lipton preview the top market stories and headlines Wall Street will be paying attention to tomorrow, Thursday, June 5, including earnings from Broadcom (AVGO), Lululemon Athletica (LULU), and Victoria's Secret (VSCO), commentary from Federal Reserve officials, and the release of Nintendo's (NTDOY, 7974.T) widely anticipated Switch 2 game console at midnight.
To watch more expert insights and analysis on the latest market action, check out more Market Domination Overtime here.
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USA Today
24 minutes ago
- USA Today
The new Nintendo Switch 2 is still available at Sam's Club: Join now to shop 🎮
The new Nintendo Switch 2 is still available at Sam's Club: Join now to shop 🎮 The latest Nintendo console already sold out at several retailers, but we found it at Sam's Club. The wait is almost over. The Nintendo Switch 2 is arguably the most anticipated console in the last decade and it is officially available to purchase today, June 5. If you missed the pre-order frenzy or want to skip the long lines, we have the inside scoop on where to grab your new gaming console. After becoming available to buy at 12:00am ET at retailers like Walmart and GameStop, the Switch 2 is already sold out almost everywhere. Almost everywhere. We found the Nintendo Switch 2 + Mario Kart World Bundle in stock at Sam's Club. Retailing at $449.99 for the console alone, the Switch 2 and Mario Kart World is available at Sam's Club for members only for $499. The best part? If you're not a Sam's Club member yet, the warehouse club is offering a limited-time $20 membership deal—a 60% discount off the usual $50 annual fee. Buy the Nintendo Switch 2 + Mario Kart World Bundle at Sam's Club The Nintendo Switch 2 is a big leap forward from its predecessor. With a 1080p OLED display, 4K TV compatibility, magnetic Joy-Con 2 controllers and built-in video chat capabilities, this 2025 gaming device is designed for both solo adventures and group gaming marathons. It even supports most original Switch games, so your library will stay relevant once you upgrade. The countdown is over! Order the Nintendo Switch 2 now before it sells out! Whether you're a dedicated Nintendo fan or a newcomer to the gaming world, the Nintendo Switch 2 is a must-shop. And with Sam's Club offering both the console and a discounted membership, there's never been a better time to level up your gaming setup! 🛍️ Shopping tip: Sign up for a Sam's Club Plus membership for $50 off and get free shipping on all purchases of $50 or more, including your new Nintendo Switch 2! $20 to join Sam's Club? Yes, this June deal is real and selling fast


Digital Trends
30 minutes ago
- Digital Trends
Nintendo Switch 2 Welcome Tour review: the perfect pack-in that could have been
Nintendo Switch 2 Welcome Tour MSRP $10.00 Score Details 'Nintendo Switch 2 Welcome Tour should have been a charming pack-in game.' Pros Charming museum presentation Genuinely informative Very entertaining minigames Cons Too many quizzes Should have been a pack-in Can't play it all without add-ons 'Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.' It was a day I'd been anticipating for months. The Nintendo Switch 2 was finally in my hands, and a new world of possibilities was at my fingertips. And as luck would have it, I had to catch a cross-country flight not 24 hours after unboxing my console. I was thrilled; for six hours, no stress or adult responsibilities would get between me and my shiny new toy. I boarded and got ready to spend what I assumed would be a flight full of kart driving and Pokémon catching. Recommended Videos Instead, I played Nintendo Switch 2 Welcome Tour for nearly five hours straight. If you've been following Nintendo news ever since the Switch 2's reveal, that may sound a little sacrilegious. The console's other launch game, an interactive tech demo built to show off the new hardware, was branded a black sheep right from the jump. It looked like a virtual instruction manual that should have been free but would cost $10 on top of an already pricey console purchase. As mockery took hold, Nintendo tried to plead that the package was more valuable than it seemed. After hyper fixating on it during valuable Mario Kart World time, I both scoff at that and completely get it in the same breath. Despite being one of Nintendo's most head-scratching launch games ever, Nintendo Switch 2 Welcome Tour is a deceptively effective piece of edutainment. It's a genuinely informative celebration of game console engineering that's loaded with simple, but engrossing proof of concept minigames that paint a promising picture of what's to come. It's a cut above 1-2 Switch as far as tech demos go, but the price tag only feels more absurd in context of what's often a cleverly disguised shopping catalogue. A slice of edutainment Nintendo Switch 2 Welcome Tour is essentially a museum exhibit in game form. Players are dropped into an exhibition celebrating the grand launch of their new system and given free roam to explore every piece of it. The Joy-cons, the display, the dock, even accessories like Nintendo's new camera — everything is turned into an explorable space. The aim is to learn about how each piece of the system works through a stamp rally, pop quizzes, minigames, and interactive tech exhibits. It's the most Nintendofied version of an instruction manual you can imagine, and that idea is both more entertaining and useful than it sounds. How did I find myself laser focused on it for an entire flight? That's largely thanks to a gradual progression system that gradually deals knowledge out in tasty hooks. Stamp collecting is the core thrust of that, as I need to find a terminal attached to every key part of a system component to unlock the next area, with 12 in total. It has the satisfaction of a simple checklist, but one that shows players exactly where every key part of the console is. While I'm searching for stamps, I'm also checking in at scattered kiosks to take bite-sized quizzes. There, I simply need to read a few short blurbs about a specific Switch 2 feature and answer some basic reading comprehension questions. If that sounds like homework, well, okay, it is. The later portion of Welcome Tour, where it gets into the nerdy internals of the system, especially feels like a chore to get through. But those chores aren't without merit. Each quiz is genuinely informative, getting into nitty gritty details about the system that aren't explained anywhere else. It's the only place you'll learn that the new Joy-cons can simulate sounds, or that the new touchscreen supports 10 simultaneous touchpoints. Even more fascinating is when Nintendo uses quizzes to break down the engineering that went into Switch 2, explaining what crucial function even the smallest piece of plastic has. If you're someone who really cares about how things are made, Welcome Tour is a handy reference document to have. If you still think all of this sounds tremendously boring, the more interactive side of the package will be more of a draw. In order to illustrate how certain features work, Welcome Tour is loaded with minigames built around mouse controls, HD rumble, the touch screen, and even the Pro Controller's back buttons. Every game is simple in nature, landing somewhere between a Game Builder Garage experiment and a full Mario Party minigame, but many are shockingly fun. Something as simple as guiding a spaceship around falling spike balls becomes an obsessive high score chase just because of how well it showcases the mouse controls' precision. Time flew away during my flight as I shot balloons in first-person, hunted for tiny glowing pixels on my display, and played an ingenious game of hand Twister that required me to get all 10 of my fingers firmly placed on colored squares. Don't be surprised if some of these games get repurposed for the next WaroWare installment. My primary gripe here is that it feels like a missed opportunity to not work in some leaderboards so I can fight my friends for high scores. Nintendo makes a strong case for itself as that zany substitute teacher your kids adore. All of that is tied off with a few interactive tech demos that make techy concepts easier to understand. A VRR slider tool lets players play around with frame rates and see the difference between numbers in clear terms. There's a HDR fireworks display that lets players shoot off rockets and see how the brightness changes when the feature is enabled. Another tool lets players create their own HD rumble vibrations so they can feel the difference between frequencies on the fly. I walked away from each one knowing a little bit more about the tech thanks to hands-on experience. See, Welcome Tour is the kind of thing you have to meet where it is: It's Nintendo turning something technical into playful edutainment. It's cut from the same cloth as Nintendo Labo and Game Builder Garage, created to inform and inspire kids. It makes engineering look like a fun puzzle where every challenge a game console presents can be solved with a well-placed piece of metal. The Nintendo Switch 2 is filled with design decisions like that, as explained in quizzes about how its magnetic Joy-cons and redesigned kickstand work. Learning can be fun, and Nintendo makes a strong case for itself as that zany substitute teacher your kids adore. Paying for an ad That's the brighter side of Welcome Tour, but the sour grapes around it are legitimate. $10 doesn't sound like a lot of money, especially for a game that takes around six hours to complete before any long-tailed high-score chasing, but that price tag becomes very hard to swallow the deeper the game goes. On a fundamental level, it feels like fans have to pony up for an instruction manual that either should have come with their $450 box or just uploaded to a Nintendo website for free. Why is so much valuable information about how a console's chip works locked behind an admission fee? Any amount of money feels absurd for that. I try to brush that off initially as I find myself obsessing over the minigames, but the sense of unease only grows once I start exploring the console's optional accessories. A chunk of the game has me learning about the Pro Controller, steering wheel attachment, camera, and other items that don't come in the box with the system. Welcome Tour hypes up all of those products, going into full sales mode as it explains how several webcams should theoretically work with Switch 2, but Nintendo's camera is your safest bet. At one point I talk to an NPC while exploring the steering wheel, who says that she wants to ask her dad to buy her two for Christmas. The charming illusion of Welcome Tour faded away at that moment; I realized that I was playing an advertisement. Buying the console and then buying Welcome Tour still isn't enough to even access the full thing. That shouldn't come as a surprise. Every tech demo game is an ad to some extent. They are built to hype up a new console, compelling buyers to get new games so they can see all the features they learned about in action. Look how well that worked for Astro's Playroom, which turned a four-hour PS5 ad into a Game of the Year-winning platformer built to hype up the PlayStation brand. But something about Welcome Tour feels especially egregious. For instance, there are a small handful of minigames that you simply can't play if you don't have a controller with back buttons or a camera. Buying the console and then buying Welcome Tour still isn't enough to even access the full thing. All of that leaves me torn as I try to decide if it's worth recommending it to new Switch 2 owners. On a moral level, it feels a little slimy. $10 isn't a lot of money for the hours of play you get here, but it feels like paying to watch a commercial. Nintendo even uses the platform to pepper in some revisionist history, proclaiming that it's always been a pioneer of features like voice chat on console — one of the most patently absurd things I have heard in a year where the Pittsburgh Steelers signed a washed-up Aaron Rodgers after two historically embarrassing seasons with the New York Jets. But then there's the other side of me that can't deny how much I got out of this launch day oddity. I'm more knowledgeable about gaming tech, I have a greater appreciation of technical engineering, and I'm filled with genuine curiosity when I look at my Joy-cons. I could keep chipping away at my mini game high scores for hours, daring friends to one up me in a GameChat call. Nintendo believes that it's fair to put a price on that experience and I find it hard to entirely disagree. The fact that this dragged me away from an $80 tentpole launch game has to count for something. Maybe Nintendo can play peacemaker by giving those who convince their friends to buy it a commission if it leads to a Pro Controller sale. $10 for an affiliate link seems like a fair trade, no? Nintendo Switch 2 Welcome Tour was tested on Nintendo Switch 2.


Tom's Guide
33 minutes ago
- Tom's Guide
I've spent 24 hours with the Nintendo Switch 2 for review — here's 5 things I love and 2 things I don't
It's been a long road to the Nintendo Switch 2. After literally years of desperate longing for a more powerful Switch console (remember when we all thought we'd get a Switch Pro to tide us over?), Nintendo has released the follow-up to its uber-successful hybrid console. Nintendo Switch 2 launched yesterday (June 5), and my body has never been more ready. As the fortunate gamer chosen to review the Switch 2 for Tom's Guide, since obtaining my console on release day, I've spent the subsequent 24 hours putting the Switch 2 through its paces. With a clutch of launch games at the ready, I've been exploring everything it has to offer out of the box. I'm still getting to grips with the system and haven't had the chance to test key features like GameChat, so I'm not ready to render a final verdict just yet (look out for my full Switch 2 review next week). However, after a day with the console, here are the things that have stood out the most, for both good and bad reasons. Naturally, the first thing most people will do after unboxing their Nintendo Switch 2 is snap the Joy-Con 2 controllers onto the sides of the main console unit. And snap is the appropriate word. Gone is the railing system of the first Nintendo Switch, replaced by a magnetized connection that just feels right. The plastic rails on the Switch 1's controllers always felt flimsy to me, and the connection points where the Joy-Cons met the console had an unpleasant amount of bend. But not with the Switch 2, the magnetic connection between the console and Joy-Cons feels rock-solid and very sturdy. Plus, the increase in overall controller size is also a very appreciated upgrade. I don't have huge paws, but even I found the Switch 1's Joy-Cons uncomfortable to grip for extended periods. Joy-Con 2s are a vast improvement here. Ahead of the Switch 2's launch, there was a great deal of consternation about the larger 7.9-inch display reverting back to LCD following the release of the Nintendo Switch OLED in 2021. A former colleague even described the lack of OLED on Switch 2 as a killer blow to their motivation to pre-order. Well, Nintendo appears to have worked some witchcraft because the Switch 2's display is seriously stunning. Not often do you boot up a console and then spend a solid five minutes just staring at the UI because everything looks so clean, shiny and crisp that you can't tear your eyes away. Loading into Mario Kart World, the vibrancy of the game's collage was basically a full-frontal assault on my retinas, and I was loving every single moment. Today, I've spotted a few in-depth reports suggesting the display is 'below-average,' but I just can't get on board with this sentiment. To my eyes, the Switch 2's LCD screen is quite remarkable, and has convinced me that the decision to revert from OLED was far from a costly mistake (even if it did cost Nintendo at least one pre-order!). During my first play session with Switch 2, I began by sampling a bit of Mario Kart World, before hopping over to check out Nintendo Switch 2 Welcome Tour, and it was going well, but I can't say I was really blown away by the performance levels, or seeing too many signs of the Switch 2's beeifer specs. It was when I jumped into Cyberpunk 2077: Ultimate Edition that I really had that 'Oh, wow' moment. This is a sizable, visually impressive game that couldn't even dream of running on the original Switch. Even an attempt would probably see the system literally melt down. Yet Cyberpunk 2077 on Switch 2 doesn't just look marvellous, and run at a solid 40 fps, it outclasses even the game on the Steam Deck. Granted, the Steam Deck isn't at the cutting-edge anymore, but after years of Nintendo's hardware feeling pretty underpowered, it's certainly a novel change for the best on-the-go port of a blockbuster RPG to be on Nintendo's platform. I'm a huge believer in the old adage 'a console is only as good as its games,' so while the Switch 2 is pretty slick from the design perspective, the display is gorgeous, and the internal components offer a clear performance upgrade, without compelling software, all of this is immaterial. Fortunately, in this department, the Switch 2 is already looking very solid, if not totally spectacular. The launch library contains some truly incredible third-party experiences from the aforementioned Cyberpunk 2077 to the brilliant (and highly replayable) Hitman: World of Assassination - Signature Edition. Nintendo itself is offering better versions of the Switch's two flagship Zelda games, Breath of the Wild and Tears of the Kingdom, and the surprisingly controversial Nintendo Switch 2 Welcome Tour. This collection of mini-games and tech demos set within an oversized Switch 2 looked like the perfect pack-in title, so the fact that it's a $10 paid download was met with online outrage. However, I've got to say, after about an hour, it's a very pleasant surprise, and I'm pretty darn eager to play more. Of course, the console's key launch game is Mario Kart World, but we'll get to that shortly… For review purposes, I spent my initial first hour with the Nintendo Switch 2 using the Joy-Con 2 controllers and the included grip accessory, and after those 60 minutes, I just couldn't do it any longer and had to switch (pun intended) over to the new Pro controller. The mantra of the Switch 2 seems to be taking a thing you love and making it just that little bit better, and that approach extends beyond the console itself and into its official accessories. The freshly upgraded Switch Pro Controller is fundamentally the same great pad that you could buy for Switch 1, but with a few subtle, yet impactful, tweaks. I love the two-tone color scheme with the grey shoulder buttons and triggers contrasting nicely with the otherwise black finish. However, the real noteworthy addition is the inclusion of customisable two back-buttons, which have already been highly useful in Mario Kart World, allowing me to assign acceleration to a button more comfortably reached. Okay, don't flame me here, but Mario Kart World just has not impressed me so far. I mean, it's visually stupendous, don't get me wrong, and the karting fundamentals are as polished as they've ever been in the franchise. Plus, the suite of new animations are a pure joy to behold. However, I'm pretty disappointed with the highly-marketed open-world feature, which essentially drops you in a very barren stretch of land that feels hauntingly empty. Aside from a few mundane micro-missions, there's seemingly almost nothing to do in this open space other than aimlessly drive around. Finding the fun in the free drive mode was surprisingly tough. The changes to the classic Grand Prix are baffling — you no longer do a set of four three-lap races, but instead drive between tracks in the open world, arriving at your destination to complete just a single lap. And even the new Knockout Tour mode, which some of my colleagues seem to love, has left me mostly cold as the race quickly descends into pure chaos with 24 racers. Granted, I've had only a limited time with Mario Kart World at present, but so far, it's not quite the essential launch game I was hoping it would be, and I say that as somebody who ranks Mario Kart DS as one of their favorite games of all time, so I'm far from a franchise skeptic. One common theme this week among the Tom Guide staff who picked up a Switch 2 at launch has been constant grumbling about the painfully slow download speeds on the console. My PS5 Pro can download a 100+ GB game in less than an hour, my Switch 2 hooked up to the same Wi-Fi connection, took almost two and a half hours to download Mario Kart World, a title that is comparatively tiny at just 22 GBs. Downloading all my selected launch games required my Switch 2 to be left in its dock overnight, as each install was taking a good couple of hours apiece. I suspect this could be more of an issue on Nintendo's end, with millions of people picking up a Switch 2 at once, the company's servers must be getting slammed pretty hard. Or at least, I'm hoping this is the case, because so far, download speeds have felt near dial-up levels of slowness. Fingers crossed, this is one issue that will be resolved in just a few days.