logo
Kirby Air Riders Isn't Mario Kart—It's Super Smash Bros. at Speed

Kirby Air Riders Isn't Mario Kart—It's Super Smash Bros. at Speed

Yahoo11 hours ago
When Nintendo revealed the Switch 2, the one thing nobody saw coming was a sequel to Kirby Air Ride on the GameCube. Though the imperfect lens of time may have endeared some people to the game, it wasn't exactly beloved upon its release more than 20 years ago. The existence of this new installment, Kirby Air Riders, seemed even more confounding in the context of Mario Kart World's presence on the system's launch day. But Kirby Air Riders is coming this year—on November 20, to be precise—and it's worth keeping an eye on, after this morning's 45-minute Nintendo Direct on the title led by its director, Masahiro Sakurai.
Many Nintendo fans know Sakurai as the architect behind the Super Smash Bros. series, but he's also the father of Kirby, and, apparently, was asked to create a sequel to Air Ride by Nintendo's software development chief some years back. This seemed to surprise Sakurai, given the similarity to the publisher's other, enormously popular racing series.
'You might be asking yourself if it's basically Mario Kart,' Sakurai said at the start of the presentation, which is embedded below. 'You race and battle with familiar characters around courses with different features, or so they say. OK, so it basically is like Mario Kart. I even mentioned this when I received the request to make the game.' Isn't he the best?
Anyway, in the broadest strokes, yes—they don't seem too different from one another. But pick up and play them, and it should be immediately apparent that Air Riders' control scheme and mechanics are fundamentally unlike Mario Kart's. Acceleration happens automatically and, in the original, you really had just two inputs to worry about: the control stick, to steer; and the 'Boost Charge' button, which was B on the GameCube pad. This slowed your craft down as you held it, allowing you to drift around tight corners. Upon releasing it, you'd get a burst of speed proportional to the length of time you charged for. Slow in, fast out, as they say.
Air Riders barely complicates this with the addition of a 'Special' function, mapped to Y on the Joy-Con. This unleashes an attack that can be triggered after a meter refills. Still, three inputs are pretty light for modern games. Hell, Mario Kart lets you ride walls and grind now by pressing the jump button, which also happens to be the drift button. I appreciate this game's relative physical simplicity, especially because it still seems quite deep—just in a different way.
In Air Riders, you can mix and match riders and machines, and the differences between those permutations aren't just reflected in stat bars (though those do exist). Some machines operate in a completely unique way from others. One, for example, cannot Boost Charge; while another comes to a full stop every time it does; and another still continues moving in a straight line when Boost Charging is initiated, but doesn't drift because it has tank treads. Instead, when you let your finger off of B using this vehicle, its treads instantly pivot to move in the direction you're steering.
What intrigues me about Air Riders—on paper, anyway—is that it's not following the Mario Kart model of tacking things onto what was a simple racing game, encouraging players to exploit the level design so they're barely ever touching the ground. Instead, the depth here is more inherent to the fundamentals of lateral movement, and how some rider and machine combinations manipulate or completely invert them. Such breadth of vehicle behavior is rare in a racing game, even a kart racer. It makes strategy before the race even more important, which is why, Sakurai says, you choose the track before your character and craft in Air Riders, rather than the other way around.
Oh, and another thing: The track design seems absolutely bonkers. I have played a little of Mario Kart World, and while I had a decent time, it did sort of confirm my fears that the switch to an open world would dull the series' imaginative courses a bit, which used to be its strength. The environments we saw in this Air Riders Direct, though, seem extremely dynamic and lively by comparison. The Waveflow Waters course, which starts by driving through a parted sea and dives in and out of whirlpools and massive waves, is magnificently chaotic.
There's also the City Trial, a hybrid sandbox and mini-game mode where players roam around a small map for five minutes in search of building the best possible machine through power-ups, then compete in a range of challenges well beyond basic racing. Those who played the original Air Ride seem to be more excited about this party-style mode than anything else, and it seems perfect for endless, addictive online multiplayer sessions—something that wasn't possible in the GameCube version.
'Chaotic,' though, is the operative word here. The control scheme in Air Riders may be simple, but plenty can happen on the ground, especially in the more battle-focused modes when players are attacking each other in a frenzy. In these moments, it does remind me a little of Super Smash Bros., in how the speed of play can become overwhelming at times, and you have a limited tool set to navigate the circumstances. Fortunately, there is an option to slow the game speed, which Sakurai recommends for new players learning how everything works.
So, Kirby Air Riders does seem like a pretty singular experience, despite whatever surface similarities it might have to other kart racers. There seems to be plenty here though, and at $70 (hey, at least it's not $80!), you have to wonder how many people are going to be curious enough to take that plunge. I would if I had a Switch 2, though, which is perhaps more than I'd say for Mario Kart World.
Got tips? Send 'em to tips@thedrive.com
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Kartoon Studios Launches 'Bitcoin Brigade: Adventures in Satoshi City' – A New Animated Children's Series and Multi-Platform Ecosystem Built Around Bitcoin and DeFi
Kartoon Studios Launches 'Bitcoin Brigade: Adventures in Satoshi City' – A New Animated Children's Series and Multi-Platform Ecosystem Built Around Bitcoin and DeFi

Business Wire

time27 minutes ago

  • Business Wire

Kartoon Studios Launches 'Bitcoin Brigade: Adventures in Satoshi City' – A New Animated Children's Series and Multi-Platform Ecosystem Built Around Bitcoin and DeFi

BEVERLY HILLS, Calif.--(BUSINESS WIRE)--Kartoon Studios, Inc. (NYSE AMERICAN: TOON) ('Kartoon Studios' or the 'Company') today announces the launch of 'Bitcoin Brigade: Adventures in Satoshi City,' a groundbreaking new property that is far more than an animated series. This revolutionary project is the centerpiece of a fully-integrated business model spanning content, digital education, merchandise, interactive apps, and a pioneering Bitcoin treasury strategy — designed to position Kartoon Studios as a trailblazer at the intersection of kids' entertainment and blockchain innovation. The series is scheduled to debut in fall 2026 on Kartoon Channel! As a company dedicated to producing responsible, inspiring content for global youth, Kartoon Studios is proud to stand at the cutting edge of innovation — leading the way by integrating blockchain technology and Bitcoin education into compelling entertainment that equips the next generation with critical knowledge about finance, freedom, and technology. 'Bitcoin Brigade invites audiences into Satoshi City, a dazzling, digital realm where a diverse group of brave, brilliant kids discover a secret portal — the Bitcoin Bridge — that connects their world to this decentralized metropolis,' stated Andy Heyward, Chairman & CEO of Kartoon Studios. 'Produced in a dynamic anime style featuring vibrant visuals and an immersive, music-driven experience enhanced by original K-POP music, the series blends thrilling action with educational themes.' Heyward added: 'Years ago, I produced and created the animated series of both Super Mario Brothers for Nintendo, and Sonic the Hedgehog for Sega. Those successes helped launch the Nintendo and Sega game platforms. We believe 'Bitcoin Brigade' will have an equally revolutionary impact on the next level of entertainment, education, and gaming powered by blockchain technology.' Kartoon Studios is proud to be partnering with Bitkern, a leading Bitcoin mining company headquartered in Switzerland with roots in Austria and mining facilities around the world. Working closely with its Co-Founder, Patrick Stich, Bitkern will play a key role in guiding both the series and its global launch strategy. 'Bitcoin is more than just a technology—it's a movement that's redefining how we think about money, ownership, and innovation. By collaborating with Kartoon Studios on Bitcoin Brigade, we're creating an exciting way for kids to learn these ideas early and carry them into the future,' said Stich. Guided by the mysterious mentor Satoshi Spark and Mr. Bitkern, the Guardian of truth, the young heroes — Bitty Coin, the principled leader embodying Bitcoin itself; Blocky Chain, the gentle protector representing blockchain technology; Crypto Cora, the inventive coder; Nonce, the wild miner racing to solve cryptographic puzzles; and Lightning Luke, the hyperactive speedster powered by the Lightning Network — join forces to defend Satoshi City from villains like ForkMaster, who tries to split the blockchain with dangerous forks, and Fiat Fred, who attempts to destabilize the system with endless money printing. Imagine Bitcoin as a vast treasure kingdom. Each episode is like a thrilling quest where the heroes explore new lands — from glittering mining mountains to secret vault cities — solving puzzles, cracking codes, and outsmarting digital bandits along the way. Just like in a video game, there are rare treasures to collect (digital scarcity), special power-ups that become harder to find over time (halving), and a trusty backpack to keep loot safe (wallet security). Every adventure will level up their skills and teach them how to protect and grow their treasure — all while rocking out to K-Pop-fueled action. Kartoon Studios is building a comprehensive, Bitcoin-native business platform, The Satoshi Sparks Rewards System, around the series that invites kids to earn Sparks by watching episodes, completing quizzes, and solving cryptographic challenges in companion apps. Sparks act as a digital currency redeemable in a Bitcoin-only marketplace for exclusive merchandise, bonus content, and educational collectibles. The Company will also launch a global licensing program featuring toys, apparel, and interactive collectibles embedded with Lightning Network-enabled NFC chips designed to teach children about wallet custody, cold storage, and the immutable Bitcoin ledger. An interactive mobile app will feature secure, kid-friendly Lightning wallets for earning, storing, and spending Sparks, with parental controls and donation options to encourage responsible Bitcoin custodianship. The series will be available on Kartoon Channel, YouTube Kids, and global broadcasters, ensuring wide accessibility and engagement. 'Bitcoin Brigade' traverses both entertainment and business, and Kartoon Studios has assembled a multi-disciplinary leadership team to guide the series and its monetization, led by the Company's CFO Brian Parisi. Parisi will oversee the financial and treasury strategies, working closely with the consumer product's division ensuring that both the creative and commercial sides of the venture align seamlessly for maximum impact. About Kartoon Studios Kartoon Studios (NYSE AMERICAN: TOON) is a global leader in children's and family entertainment, delivering premium content and high-value intellectual property to millions of viewers worldwide. The company's portfolio features globally recognized brands including Stan Lee's Superhero Kindergarten, Shaq's Garage, Rainbow Rangers, and Llama Llama. Kartoon Studios holds a controlling interest in Stan Lee Universe and operates Mainframe Studios — one of North America's largest animation producers — with more than 22,000 minutes of award-winning programming delivered. Through its Toon Media Networks division, including Kartoon Channel!, Kartoon Channel Worldwide, Ameba, and Frederator Network, Kartoon Studios reaches audiences across linear television, AVOD, SVOD, FAST channels, and top streaming platforms. Kartoon Channel! is consistently rated the #1 kids' streaming app on the Apple App Store. With a growing global distribution footprint, and a robust content pipeline, Kartoon Studios is positioned for sustained growth and long-term shareholder value. Forward-Looking Statements: Certain statements in this press release constitute "forward-looking statements" within the meaning of the federal securities laws. Words such as "may," "might," "will," "should," "believe," "expect," "anticipate," "estimate," "continue," "predict," "forecast," "project," "plan," "intend" or similar expressions, or statements regarding intent, belief, or current expectations, are forward-looking statements and include statements regarding: positioning Kartoon Studios as a trailblazer at the intersection of kids' entertainment and blockchain innovation; debuting 'Bitcoin Brigade: Adventures in Satoshi City' in Fall 2026 on Kartoon Channel; producing responsible, inspiring content for global youth; integrating blockchain technology and Bitcoin education into compelling entertainment that equips the next generation with critical knowledge about finance, freedom, and technology; the series having a revolutionary impact on the next level of entertainment, education, and gaming powered by blockchain technology; working closely with Bitkern to guide the series and the global launch strategy; Bitcoin redefining how we think about money, ownership, and innovation; creating an exciting way for kids to learn the ideas early and carry them into the future; building a comprehensive, Bitcoin-native business platform around the series; launching a global licensing program featuring toys, apparel, and interactive collectibles embedded with Lightning Network-enabled NFC chips designed to teach children about wallet custody, cold storage, and the immutable Bitcoin ledger; an interactive mobile app featuring secure, kid-friendly Lightning wallets for earning, storing, and spending Sparks with parental controls and donation options to encourage responsible Bitcoin custodianship; the series being available on Kartoon Channel, YouTube Kids, and global broadcasters, ensuring wide accessibility and engagement; positioning the Company at the forefront of blockchain-backed media finance; Bitcoin as digital gold and a hedge against inflation; and ensuring that both the creative and commercial sides of the venture align seamlessly for maximum impact. While the Company believes these forward-looking statements are reasonable, undue reliance should not be placed on any such forward-looking statements, which are based on information available to us on the date of this release. These forward looking statements are based upon current estimates and assumptions and are subject to various risks and uncertainties, including without limitation, the Company's ability to position Kartoon Studios as a trailblazer at the intersection of kids' entertainment and blockchain innovation; the Company's ability to integrate blockchain technology and Bitcoin education into compelling entertainment that equips the next generation with critical knowledge about finance, freedom, and technology; the Company's ability to launch a global licensing program featuring toys, apparel, and interactive collectibles embedded with Lightning Network-enabled NFC chips designed to teach children about wallet custody, cold storage, and the immutable Bitcoin ledger; the Company's ability to include an interactive mobile app featuring secure, kid-friendly Lightning wallets for earning, storing, and spending Sparks with parental controls and donation options to encourage responsible Bitcoin custodianship; the Company's ability to implement a Bitcoin treasury strategy, actively integrating Bitcoin as a core corporate asset; the Company's ability to position itself at the forefront of blockchain-backed media finance; the Company's ability to obtain additional financing on acceptable terms, if at all; fluctuations in the results of the Company's operations from period to period; general economic and financial conditions; the Company's ability to anticipate changes in popular culture, media and movies, fashion and technology; competitive pressure from other distributors of content and within the retail market; the Company's reliance on and relationships with third-party production and animation studios; the Company's ability to market and advertise its products; the Company's reliance on third-parties to promote its products; the Company's ability to keep pace with technological advances; the Company's ability to protect its intellectual property and those other risk factors set forth in the 'Risk Factors' section of the Company's Annual Report on Form 10-K for the fiscal year ended December 31, 2024 and in the Company's subsequent filings with the Securities and Exchange Commission (the "SEC"). Thus, actual results could be materially different. The Company expressly disclaims any obligation to update or alter statements whether as a result of new information, future events or otherwise, except as required by law.

Hands-On: Onimusha: Way Of The Sword Is An Excellent Samurai Revival
Hands-On: Onimusha: Way Of The Sword Is An Excellent Samurai Revival

Forbes

time2 hours ago

  • Forbes

Hands-On: Onimusha: Way Of The Sword Is An Excellent Samurai Revival

Out of all the games that Capcom has on its upcoming slate, I'll be honest and admit that Onimusha: Way of the Sword was probably the least appealing to me personally. I don't have a ton of experience with the series, having just recently played a bit of the older games, and I'm a bit tired of grimdark sword bros fighting monsters and demons. Thankfully, despite my apprehension, I came away from this demo absolutely hungry for more. Capcom recently invited me to their office in San Francisco to check out this and a few other games early and I'm definitely happy I took them up on that offer. Onimusha: Way of the Sword doesn't even have a definitive release date yet, but it's already shaping up to be an unbelievably smooth and effortlessly cool action game. Onimusha: Way of the Sword—Hands-On Preview I don't know much about the lore and timeline of the Onimusha series, but from what I've gathered, Way of the Sword serves as a sort of soft reboot. For longtime fans there will be plenty to dissect and sink their teeth into, but for newcomers like me you won't necessarily feel confused or out of place if you're just jumping right in. Something I find interesting about Onimusha is that it blends fantastical elements and folklore with real world locations, figures, and elements. Like yes, there was a famous samurai named Miyamoto Musashi, but no, he probably didn't fight demons or have a magical energy gauntlet. Then again, we can never be too sure. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder In my demo, it seemed like the game was picking up perhaps a couple of hours into the main storyline. Clearly, lots of stuff had already happened, but it was also still relatively early on as basic mechanics were being explained and our main character, Musashi himself, seemed very confused about everything still. This new Onimusha adventure takes place in Edo-era Kyoto, except its overrun and corrupted by some disgusting creatures and horrible, infected energy. Monsters roam around, zombie-like husks of humanoid bodies attack you on sight, and plenty of horrifying creatures are out for blood. It's a pretty dangerous world and the few innocent civilians I saw were only in frame long enough for me to witness their death before I had the chance to save them. Onimusha is an extremely violent and gory game, but it's not gratuitous. The blood and visceral imagery plays an important role of not only setting the oppressive tone, but also in establishing your character as an absolute badass. Once you get the hang of combat, Musashi is able to literally slice enemies in half and dispatch basic foes with little more than a flick of his wrist. This is absolutely a dark and dangerous world, don't get me wrong, but it's liberating to feel like a force to be feared and respected rather than like a bystander struggling to survive. It's a palpable juxtaposition and the flow of combat in this game is something that came to me very quickly. For a brief 20-minute demo, I was exposed to a ton of depth in the at-first simple melee combat system. There are basic quick attacks with square, two-handed heavy attacks with triangle, and blocks with L1. You can sprint around and lock onto enemies, or use your special Oni gauntlet powers with R1. Plus, absorbing different colored souls from dead enemies will charge up different gauges or heal you as well. But looking deeper than the basics is where things got really interesting. If I tapped L1 just as an attack is about to connect, I can parry the attack and redirect an enemy's momentum in a different direction, often exposing their backside, and powering up the Blaze Gauge for my sword. Once full, I can enter a Blazing State, dealing more sword damager and freeing me up to continue focusing on other threats. Alternatively, I can hold L1 and press X to deflect an attack instead, redirecting it back at them, and depleting their stamina in a big way. This opens them up for finishing attacks once their stamina is depleted fully. It's a slightly riskier maneuver than a simple parry and has its own situational usefulness. Pressing circle instead allows me to evade an attack and if timed perfectly, opens the enemy up for a quick follow-up attack. When surrounded, I found this especially useful as the window for a successful evasion is much larger than for other more offensive finally, the most difficult but rewarding maneuver, is the Issen. Just before an enemy attack lands—like, literally, just a millisecond before—you can choose to attack via square or triangle preemptively. While the timing has to be just right and missing it will obviously force you to take full damage, when you land it, the results are extremely satisfying. The real magic is when you combine all of these elements together into a reactive, improvised ballet of carnage. Rather than feeling nervous and overwhelmed, I got excited if a group of enemies surrounded me because it finally meat combat would last longer than three seconds. Instead of slicing a single enemy in half with two quick slashes, I could deflect one enemy into another, spin around behind the third to execute them from behind and evade into a slow-motion finisher for the rest. It feels like a mixture of the combo-laden intensity of modern Ninja Gaiden games with the rhythmic counter attacking fluidity of a Batman Arkham game. The best part of the whole demo was undoubtedly the boss fight at the very end, as it finally presented a real challenge. The enemy was just as fast, fluid, and unrelenting as I was so I enjoyed that fight most of all. I don't think my health ever dropped below halfway the entire demo while playing on the normal 'Action' difficulty setting, so I'm eager to see what the rest of the game has in store. Onimusha: Way of the Sword is slated for release next year in 2026 for PC, PlayStation 5, and Xbox Series X|S.

‘Salaam Bombay' Scribe Sooni Taraporevala to Pen Biopic of Vicky Roy, Street Child Turned Acclaimed Photographer, for Nirvana Films (EXCLUSIVE)
‘Salaam Bombay' Scribe Sooni Taraporevala to Pen Biopic of Vicky Roy, Street Child Turned Acclaimed Photographer, for Nirvana Films (EXCLUSIVE)

Yahoo

time3 hours ago

  • Yahoo

‘Salaam Bombay' Scribe Sooni Taraporevala to Pen Biopic of Vicky Roy, Street Child Turned Acclaimed Photographer, for Nirvana Films (EXCLUSIVE)

Award-winning Indian screenwriter Sooni Taraporevala has been tapped to write 'Street Dreams,' a biopic based on the remarkable true story of Vicky Roy, a former street child who rose to international acclaim as a photographer. Taraporevala, whose credits include Mira Nair's 'Salaam Bombay,' Venice best screenplay winner 'Mississippi Masala,' 'The Namesake,' Netflix's 'Yeh Ballet' and Prime Video's 'Waack Girls,' will pen the script for Nirvana Films founder Mauktik Kulkarni, who is producing the project. Indian-American filmmaker Ben Rekhi ('The Reunited States') is attached as consulting producer. More from Variety Mira Nair Boards Sundance, Mumbai Documentary 'Against the Tide' as Executive Producer (EXCLUSIVE) 'Monsoon Wedding's' Mira Nair Boards 'Our Land, Our Freedom': 'Colonization Has Robbed Us of Our Land, But Not Our Voices (EXCLUSIVE) Filmmaker Geeta Malik on Representation: 'Being Seen Can Be a Double-Edged Sword' (Guest Column) Roy's story begins in poverty-stricken rural East India, where desperation drove him to theft and ultimately to flee his home village. He found himself among Delhi's street children, surviving by collecting rags on train platforms before the Salaam Baalak Trust — a rehabilitation organization established following the success of the Oscar-nominated 'Salaam Bombay' — stepped in to change his trajectory. The intervention launched an ascent that would see Roy photograph the 9/11 Memorial construction and secure an MIT Media Labs fellowship. He currently oversees photojournalism initiatives for India's nationwide Everyone Is Good at Something program, dedicated to empowering individuals with disabilities. 'This is truly a full-circle moment for me. 'Salaam Bombay' was made in 1987, the year Vicky Roy was born. I was the writer and still photographer on the film, which launched my careers in both fields. I had no idea then that the film would be so successful and would birth Salaam Baalak Trust that would help so many street children like Vicky find purpose and meaning in life,' Taraporevala said. 'As a photographer myself I have followed Vicky's incredible journey and seen his work since 2009. Now, after the film I initially wrote might have changed his life, to have the opportunity to write a film about his life is quite surreal and wonderful.' Producer Kulkarni, who transitioned from neuroscience to filmmaking, brings experience from his previous work on travel documentary 'Riding on a Sunbeam' and maintains an active Los Angeles-based development slate. 'India is known as a land of myths and fantasies. When I first heard about Vicky's unbelievable story, I was inclined to believe that it was a bit of both. It has been inspiring to get to know him since then and I couldn't be more thrilled to bring his story to the screen. Given Sooni's mastery at crafting India-centric narratives for global audiences and her brilliant work as a photographer, she is the ideal writer to bring this script to life,' Kulkarni said. The Salaam Baalak Trust's founder Sanjoy Roy is supporting the film's development, viewing it as an extension of the organization's three-decade mission to secure basic rights for India's street children. The timing follows another success story from the Trust's network — last year's Oscar-nominated short 'Anuja' featured one of their alumni in a starring role. 'We began in 1988 with the singular mission of ensuring street children in India have access to their basic rights. With the help of our patrons, we are glad that we have gone beyond that mission and spawned thousands of success stories. And Vicky is no exception to it,' Sanjoy Roy said. 'Coming on the heels of last year's Oscar-nominated short film 'Anuja,' in which another stellar fellow of our Trust played a leading role, I am hoping 'Street Dreams' inspires audiences to believe that it is not where you come from, but rather what you do with your life that matters.' Best of Variety New Movies Out Now in Theaters: What to See This Week What's Coming to Disney+ in August 2025 What's Coming to Netflix in August 2025

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store