
Elden Ring Nightreign review
FromSoftware transforms Elden Ring into a co-op roguelite that turns everything you know about the game upside down.
We're more convinced than ever that Nightreign must have started off as DLC for 2022's Elden Ring. Developer FromSoftware's post-launch plans for the game evolved quite a bit and ultimately the only paid-for DLC was Shadow Of The Erdtree. All of From's Soulslike games have included co-op, so focusing Nightreign purely on multiplayer is not much of a stretch for them, even if it's not necessarily what most fans were hoping for from a new game.
The Duskbloods for Nintendo Switch 2 proves that this is not a one-off experiment but while that title is being built from the ground up, as an entirely new IP, Nightreign is much less expansive in scope.
It's a roguelite that jams together randomised section of the original game (actually, just the Limgrave area) to make new maps, as you face off against new and old enemies, using both familiar and brand-new weapons and abilities. If it had stayed as DLC it would have been welcomed as a clever reuse of existing assets but as a mid-budget standalone game its flaws are brought into sharper focus.
There's a reasonable chance this will be the last Elden Ring game, at least for some time, but inevitably there's no sense of closure or any real explanation for what's going on. The storytelling is much more limited than the parent game and technically the whole thing takes part in a different reality, so it's not clear that any of it is even really canon.
A successful run will take around 45 minutes and begins with you selecting which Nightlord boss you want to take on. Your quest takes place over three days, with the boss battle being the whole of the final one. The other two have you exploring and levelling up as quickly as possible, trying to find the best weapons and armour, and taking on mini-bosses to try and acquire runes to spend on levelling up.
The explorable area shrinks, Fortnite style, in the second day, as you focus your exploration on specific points of interest, that are clearly labelled on the map. The obvious intention is to try and encapsulate the whole of Elden Ring with a single run, although the minimal amount of time available means that everything is very rushed and often extremely simplified compared to the parent game.
Nightreign can be played on your own, and we're sure some smartass will soon be demonstrating how they beat it all while only using a saxophone and a dance mat. For mere mortals though the game is far too difficult to ever consider playing on your own. Although the problem is not just that it's hard, but that it's horribly unbalanced if you don't have two other people with you – especially as there's no one to revive you if you die.
That's not really a fault – the game makes it perfectly clear that it expects you to be playing it as a three-player co-op experience – but what is a problem is how difficult it is to get a capable team together and keep them focused long enough to get anywhere.
Most people end up playing Elden Ring for hundreds of hours, carefully exploring and learning, often through trial and error, how to overcome enemies – as well as the tells and weakness of bosses. That takes commitment and so does Nightreign, so when one of your team suddenly decides it's time for their dinner, or just happens to be off their game, suddenly progress for everyone comes to a halt.
FromSoftware is known for purposefully making things difficult for players but the lack of cross-play and the inability to play with just two people (the game will find you someone random to fill in the third slot) is just perverse. So too is the lack of any in-built voice chat option – in a game that practically demands it.
The requirement for three highly skilled players, all with plenty of time on their hands, is unreasonable and yet From seem to acknowledge this, given much of the game's design is an attempt to artificially reduce the time commitment. Neightreign encourages speed and aggression at all times, but that's the complete opposite of the original game and none of the existing systems are set up to work that way.
In terms of combat, Nightreign is essentially identical to the original, but other aspects are awkwardly truncated, such as the automatic levelling up and the fact that, since Torrent isn't part of the game, you can now awkwardly run up vertical cliffs instead (From's next game is in desperate need of a proper mantling ability, that doesn't look like you've broken the game by merely trying to climb a wall).
Some of the new features are more welcome though, with the new class-based characters working very well, since they all have unique abilities of their own. The Wylder, for example, has a grappling hook that lets you yank lesser enemies towards you, jump towards bigger foes, or just shoot yourself forward.
The Executor is also interesting, as they don't play like an Elden Ring character at all, but instead have a parrying technique that's very similar to Sekiro: Shadows Die Twice. Each class also has their own story objectives, called remembrances, that can earn you extra powerful relics, which can be kept between runs and confer various bonuses and special abilities. You also get these if you beat a run, but they're randomly distributed and can often be for a class type you're not using at the time. More Trending
In perfect conditions, Nightreign is a very enjoyable game, with a full suite of excellent bosses that are very original and all of which require unique strategies. Although even this underlines the game's inherent flaws, as the bosses are clearly designed to be taken on by three people, often in specific roles – such as attracting aggro or long range support – and if your teammates don't play their role effectively then there's close to zero chance of you persevering on your own.
On top of that, there's the inevitable fact that the whole thing gets very repetitive, worryingly quickly. The bosses are great but there's only eight of them and having to start again if you all die becomes increasingly frustrating, as the novelty of battling through the first two days begins to fade.
It's hard not to think that Nightreign just isn't a very good idea and while From has forced it to work, even when it's firing on all cylinders it still feels janky and contrived. Some people are going to love it – especially those who have easy access to talented teammates – but for most ordinary players Elden Ring Nightreign seems like one unreasonable demand too many, in terms of both their time and patience.
In Short: FromSoftware struggle to force the square peg of Elden Ring into the round hole of a co-op roguelite, and while they just about manage to make it work the whole game feels like only a half-successful experiment.
Pros: The core gameplay and combat of Elden Ring is as entertaining as ever and the boss battles are excellent, even for a From game. As usual, the art design is superb and the class types work well.
Cons: Turning Elden Ring into a fast-paced roguelite just doesn't seem like a good idea, especially given how difficult it is to put together an effective team. Quickly becomes repetitive and the wall jumping is embarrassingly bad.
Score: 6/10
Formats: PlayStation 5 (reviewed), Xbox Series X/S, and PCPrice: £34.99Publisher: Bandai NamcoDeveloper: FromSoftwareRelease Date: 30th May 2025
Age Rating: 16
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Metro
a day ago
- Metro
Elden Ring Nightreign is From's worst-rated game in years
FromSoftware's multiplayer Elden Ring spin-off has hit over 300,000 players on Steam, but it's proving a divisive experience. Elden Ring Nightreign launched today around the world and while it doesn't necessarily play to developer FromSoftware's strengths, it has had a strong start on Steam (its success on consoles is much harder to track). As recorded on SteamDB, the co-op multiplayer spin-off has hit a concurrent player peak of 313,593 within its first day on Steam. This is significantly lower than Elden Ring's overall peak of 953,426 players, but it's pretty good for a lower profile and lower budget game. At the time of writing, Elden Ring Nightreign is the fifth most played game on the platform, behind Counter-Strike 2, Dota 2, PUBG, and er… Bongo Cat. However, not everyone is happy with the experience so far, and it's already become FromSoftware's lowest rated title on Steam. As of May 30, Elden Ring Nightreign has a 'mixed' rating on Steam, with only 66% of 9,000+ reviews being positive. This is technically the lowest of all FromSoftware's available PC games (if we aren't counting the delisted Ninja Blade), although technically DLC The Ashes Of Ariandel for Dark Souls 3 is lower at 59% rating. Many of the negative reviews for Elden Ring Nightreign have highlighted the lack of voice chat, the absence of duos mode, and the minimal variety during runs as particular sore points. 'I hate to say it, but I think we've finally see a bit of a miss from FromSoftware,' one user review reads. 'One that I think is still salvageable, and really could be turned into a much more interesting game – but as it is right now, it's got a bit more bad than good going for it.' However, some are seeing the positives even if they do come with caveats. 'Super fun game,' another review reads. 'Your enjoyment will most likely be based on your teammates and how good your communication is.' In terms of critical response, Nightreign is currently at 77 on Metacritic, which isn't a disaster but is well below that of any of From's other major titles, since they hit the big time with Dark Souls in 2011. The only games to score lower are experimental VR title Déraciné and a suite of mech games, including Armored Core 5, in 2012. More Trending Speaking in an interview with IGN earlier this month, the director behind Elden Ring Nightreign, Junya Ishizaki, said they are considering adding a two-player mode post-launch, so there's a chance some of these issues could be fixed further down the line. The big question is whether Elden Ring Nightreign will attract a dedicated player base in the coming months to make these updates worthwhile, or if it's simply riding the popularity of Elden Ring. This multiplayer experiment, which many suspect started life as Elden Ring DLC, is perhaps also a test for FromSoftware's next multiplayer offering: The Duskbloods. The PvPvE game is set to be released next year as a Nintendo Switch 2 exclusive. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Hell Is Us hands-on preview: 'AAA games are so bloody bland' MORE: Cyberpunk 2 release date narrowed down as production ramps up MORE: Xbox handheld delayed claims report as Microsoft refocuses on Windows


Metro
2 days ago
- Metro
Games Inbox: Are you getting a Nintendo Switch 2 next week?
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If we had more info/footage I'd feel a bit more confident about spending all that money for a day one purchase. Spooner Bad omen I'm not surprised to see the mostly negative reviews for Elden Ring Nightreign, from the more reliable sources, and I agree that it must've started out as DLC. I can't be too angry, because it's at least not too expensive, but it does harm FromSoftware's reputation and seems to overall be a waste of time. More than that though, it makes me worry about The Duskbloods. I'm sure that's a bigger budget affair but some of the problems with Nightreign, like needing a super skilled and committed team to play with, are not things that can be fixed with more budget, they're just fundamentally bad ideas brought on by From's dedication to difficult games. That's fine when you're only wasting your own time, but I don't see how it's ever going to work in multiplayer if you're working in a team. I guess we'll see but I don't have a good feeling about it. Tacle Change of plans It's felt like EA has wanted to back out of making these Marvel games almost as soon as they got the licence. I bet the only reason they're carrying on with the Iron Man one is because it's further along, and the games industry is a big believer in the sunk cost fallacy. Although, to be fair, the Black Panther plot did sound pretty bad. T'Challa has been kidnapped by Skrulls and you have to play as a bunch of other people, including his son. But… why? Why couldn't they just do a normal story with you playing as him? It's not like the character has been removed from the comics, it's only the MCU where it's a problem. Or maybe that was a genius set-up and we'll just never know. If I was anyone at EA working on a licensed game though, I'd be polishing up my CV right about now, because the second the third Star Wars Jedi game is done they're going to jettison all those people into space too. So you can forget all your hopes about Battlefield 3. Hanson Email your comments to: gamecentral@ Disobeying orders I have received an email from GAME saying my Switch 2 order has been cancelled as payment 'was not able to complete successfully'. So initially I think, did I enter my details incorrectly? But no, I did enter the details correctly, so all a bit odd. I checked and it appears this is happening to other GAME pre-orders as well. GAME would not have been my first choice for pre-order, and I am aware of their HQ closing, but they were one of the few retailers with stock when I ordered. Silly me, yes. GAME's online help is useless, and I can't even get into my account with GAME to review the order, so assume it is now cancelled. Have any other GC readers had their pre-orders cancelled by GAME? Mawgan PS: Just an update – GAME have posted on their Facebook and Twitter feeds about the (what looks like) widespread cancellation of Switch 2 pre-orders. GC: Yep, unfortunately it's a pretty widespread problem. 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Daily Mirror
2 days ago
- Daily Mirror
Elden Ring Nightreign is unique co-op fun for true soulslike sickos
Elden Ring Nightreign is as brutal and compelling as Elden Ring, just don't call it a spin-off. Elden Ring Nightreign isn't really like anything I've ever played before. Its unique twist on the soulslike formula is addictive, fun and brutal in equal measure, despite its frustrating matchmaking and wildly inflexible party requirements needlessly tarnishing the experience. FromSoftware 's latest addition to the Elden Ring universe manages to pull off something unprecedented, combining soulslike combat with brutal roguelike permadeath and hero shooter mechanics. And, I've not even got to the best bit yet, because you can also drag your friends through this fast-paced and often stressful co-op experience too. Oh yes, get ready to suffer, but at least you'll suffer together. The premise of the game is pretty simple: you and two friends must survive two short days in Limveld, a procedurally generated map that mostly stays the same, albeit with a few exceptions (more on that later) with a Fortnite-style circle of fire closing in at all times and, if you do, you'll come up against a Nightlord on day three, which is the toughest test of all. Night fever At the end of each of the two days, you'll face off against a boss, which often serves as a good barometer for whether you've levelled up quickly enough. And that's the key in this game – there's no messing about. As soon as you drop in from your Spectral Hawk, the clock is ticking, and you've got to find Churches of Marika to add an extra flask, find better weapons, and seek out tough enemies, all in the name of levelling up and being ready for that Nightlord, should you make it through the two bosses before it. Elden Ring Nightreign is unrelenting, and if you don't keep up, you're in trouble. You get to cheat death once (although you will lose a level) but after that, you're heading back to the roundtable hold. And, if you're in a Nightlord battle and all three of you perish, it's game over, and you have to start all over again. Most of the key locations within Limveld stay the same for each run, but some do change significantly, particularly if there's a special Shifting Earth Event. This provides a completely new, challenging landscape area full of danger and reward, but these are completely random, as are the Church of Marika locations each run. Players can choose from a selection of eight Nightfarers, with six available from the get-go – Wylder, Guardian, Ironeye, Raider, Recluse and Executer – with two additional classes, Duchess and Revenant, being made available once you've completed specific in-game tasks. The characters have a varied range of playstyles, from the well-rounded Wylder, the magic-focused Recluse, and brute force Raider, to the defensive Guardian, the katana-wielding Executer and the long-range Ironeye. And although a lot of the people I played with were of the opinion that Ironeye is the strongest of all, I enjoyed using all of the characters, and I don't think any are so powerful that you need one in your team; a combination of any three could slay the Nightlord. Of course, each character has their own unique pros and cons, as well as a Passive Ability, Character Skill and Ultimate Arts power, so it's worth experimenting with all of them to see who you gel most with. My personal favourites are Duchess, for her sensational Restage Character Skill, which deals another 50% (roughly) of the damage that an enemy has received in the last few seconds, making it super important with bosses and the Nightlord battles; especially when you time it just right with your teammates using their Ultimate Arts. Another favourite of mine is Executor's incredible Ultimate Arts power, which turns your character into a huge primordial beast, allowing you to deal huge damage, as well as temporarily increasing your HP, so you can use it both in an offensive and defensive way. FromSoftware's way or the highway The most surprising thing about Nightreign is how catered it is to its established, hardcore Elden Ring audience. Although there is no fall damage, equipment load and wall-jumping, apart from the short tutorial, it assumes a lot of key Elden Ring knowledge, and because it's designed to be a three-player experience – and only a three-player experience – it's significantly tougher than the game that came before it. In my Elden Ring Nightreign preview, I said this was a game "you could easily convince your soulslike newcomer friends to play in co-op", but after playing it for a good ten hours or so, I was completely wrong. This is an unflinchingly pure soulslike experience, and dropping into this game as a newbie would be whiplash-inducing. Speaking of whiplash, the game's complete focus is on a three-player experience. So, you need to have exactly two friends, no more – or have one friend, so long as you don't mind playing with a random. Oh, and no, you cannot play with each other if you're on different consoles, because there's no crossplay whatsoever, and there's no party system either, with an early 2000s 'set a password' matchmaking system in place instead. It doesn't even have voice chat. You can play Nightreign solo, but I wouldn't advise it unless you're absolutely cracked. If you managed to kill Consort Radhan on your first attempt before he was patched, or if you do no-hit runs in Elden Ring, you should be ok, but for everyone else, this game is balanced for three players, and three players only. If you loved Elden Ring, you're going to love Elden Ring Nightreign. It's harder, faster and more varied than its predecessor, offering a truly unique gameplay experience that no one really asked for, but it's one that Elden Ring players deserve. Just make sure you have the exact number of friends the game requires, or start preparing for a very awkward group chat conversation.