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Capcom Fighting Collection 2 review

Capcom Fighting Collection 2 review

Metro14-05-2025

The latest in Capcom's series of retro fighting game compilations focuses on Capcom Vs. SNK and GameCentral favourite Power Stone.
Every time we talk to anyone from Capcom, no matter what the subject is, we always ask about a new sequel to Power Stone. We've been doing it for over a decade now, mostly just to annoy them, but now, finally, the series has returned. We don't know how many other people are excited about that fact – probably not many, given the length of the franchise's absence – but we couldn't be happier.
At the same time, it can be a depressing jolt of reality when you return to a game after many years, with memories of its greatness, and realise that time has not been kind to it. Power Stone, and some of the other games in this collection, are over a quarter of a century old but, to our relief, they're still highly enjoyable today, with that classic Capcom combination of swagger and cheesy exuberance.
In fact, it's remarkable just how well Capcom fighting games tend to endure, as evidenced by the previously released Capcom Fighting Collection and Marvel Vs. Capcom Fighting Collection: Arcade Classics. A cynical mind might accuse this third title of starting to scrape the bottom of the barrel but that's not fair, as while these games might not be as well known they're every bit as interesting as Capcom's more famous headliners.
Although it contained a number of unrelated titles, the main focus of the first Capcom Fighting Collection was the Darkstalkers series, with all five original arcade games included. There's a less clear-cut theme for this one, but the most high-profile inclusions (if you're a Power Stone philistine) are probably the two Capcom Vs. SNK games.
There is something that connects all but one of the games though and that's that all of them were also ported to the Dreamcast, as everything but Capcom Fighting Evolution was released in a narrow window between 1998 and 2001. That matches up exactly with the life and death of Sega's last console, of which Capcom was one of the most prolific supporters.
That creates a slight problem though, in that all these versions of the games are based on the original coin-ops – which the majority of people will never have played – and not the more familiar Dreamcast editions. That's a real shame, because a lot of ancillary options have been lost in the process, particularly for something like Power Stone 2, which had an additional Adventure mode involving unlocking extra weapons and items.
That's not to suggest this is a lazy compilation though; like the previous ones it's anything but. It's just unfortunately the emphasis is solely on the arcade versions. As such, you get both the English and Japanese versions of each game, plus museum content, in-game achievements, and brand new online options including casual, ranked, and custom matches.
Each game also has a new training mode, where the button presses are indicated on-screen; you can pause and restart the single-player modes at any time; and there's a ton of controller and difficultly level options, including the chance for one button specials. There's alternative sound mixes too, plenty of screen filter options, and they even bothered to scan in the original arcade marquee cards, that explained how the games work.
We'll go through the games in chronological order, which starts with 3D fighter Plasma Sword: Nightmare Of Bilstein. Probably the most obscure title in the collection, it's known as Star Gladiator 2 in Japan and is essentially a sci-fi take on Soulcalibur, completely with faux lightsabers. It also shares a lot of DNA with Street Fighter EX but even in 1998 it was considered a generic outing, with sub-par graphics. Although it's still miles better than contemporary Star Wars: Masters Of Teräs Käs.
The first Power Stone was released in 1999 and we strongly feel it's one of the most underappreciated fighting games of all time, especially when it comes to the use of 3D space. Instead of just sidling round your opponent you have full freedom of movement in a small 3D arena, using objects, walls, and architecture to increase your attack options, as well as picking up weapons and the titular power stones. Collect all of the latter and you briefly transform into a powered-up form, similar to the Infinity Gem gimmick from Marvel Super Heroes.
The downside to this is that there are no real combos, except doing the same attack multiple times, and a very limited number of special moves, but that's not really the point. What the game loses in technical complexity it gains in terms of tactical intrigue, as you use the stage, and your opponents' desire to get to a weapon or power stone before you, to your advantage.
Admittedly, it's still not exactly a deep game but the foundation was there to build it into something more complex. As it was though, Capcom went in the opposite direction for Power Stone 2 and while there were a few clones at the time, such as Shrek SuperSlam, the concept sadly just faded away. Which is a real shame because we've always felt it would make the perfect template for a new Super Smash Bros., especially after Ultimate left the series with nowhere else to go.
2000's Power Stone 2 takes the same concept and rather than trying to deepen the combat it turns the crazy up to 11. The four-player brawls occur over larger stages, which often transform during battle, and there's a much larger range of weapons, as well turrets and even moving vehicles to take control of. With four people who know what they're doing (which the AI often does not) it's glorious chaos but unfortunately that's as far as the concept ever went.
If you want a more technical fighter then you need look no further than Capcom Vs. SNK: Millennium Fight 2000 Pro, the first of several crossovers created with publishing rival SNK. SNK made a bunch of Card Fighters Clash games, plus a fighter for the Neo Geo Pocket, and the disappointing SNK Vs. Capcom: SVC Chaos, but it's Capcom's two games which are considered the best thing to come out of the team-up.
Despite the name, the only non-Street Fighter character from Capcom is Morrigan, while SNK's line-up is based on The King Of Fighters (which itself is a crossover of various SNK franchises, such as Fatal Fury). You can choose attack meters derived from either Street Fighter Alpha or The King of Fighters '98, although there were other modes and features in the Dreamcast version.
Project Justice, aka Rival Schools 2, is another relative obscurity, at least in the West, but is arguably Capcom's best 3D fighter (in the non-Power Stone sense of the concept). It's a 3v3 team fighter but while there's a lot more depth and complexity to the combat than Plasma Sword it still comes across as a little late to the party, compared to something like Tekken – which had been around for six years at this point.
The lone Street Fighter game in the collection is Street Fighter Alpha 3 Upper, which is a bit of a random pick but a very well regarded entry and the last in the Alpha sub-series of prequel titles. The pixel graphics are great and the introduction of the different '-ism' fighting styles went on to have quite an impact on Capcom fighting games in general.
Power Stone aside, Capcom Vs. SNK 2: Mark Of The Millennium 2001 is the star of the collection, with a much larger selection of characters than the original, although the number of non-Street Fighter characters is still frustratingly small. More Trending
The system for selecting your team is one of the biggest gameplay changes, with a ratio system that limits the selection according to the character's power and not just how many fighters there are – which, again, went on to influence many future games.
2004's Capcom Fighting Evolution (aka Capcom Fighting Jam) is the most recent entry in the collection but easily the least interesting. It's a very half-hearted crossover fighter, featuring characters from Street Fighter, Darkstalkers, and Red Earth. It barely even scratches the surface of the Capcom Vs. Capcom game that fans have long yearned for, with sprites stolen from Capcom Vs. SNK 2 – except with simplified animation and a lot of missing moves.
Despite the odd dud game, all of these fighting collections have been great and while it does depend to a degree on how much nostalgia you have for the titles, most of them are significant in some way – and we'd dearly like to see new entries in the Power Stone and Capcom Vs. SNK series. The missing Dreamcast versions are a real shame but even without that Capcom Fighting Collection 2 is a fascinating and sensibly priced compilation, that has clearly been produced with a lot of love and effort.
In Short: Another excellent compilation of forgotten Capcom fighters, with the revival of Power Stone and Capcom Vs. SNK being especially welcome – even if it's a shame these aren't the Dreamcast versions.
Pros: Almost all the games are interesting and enjoyable, while the range of new options, including fully featured online, training modes, and difficulty and display options are top notch.
Cons: It's a real shame that the Dreamcast versions aren't included, as they had a lot of extra content and modes. Capcom Fighting Evolution is rubbish.
Score: 8/10
Formats: PlayStation 4 (reviewed), Xbox One, Nintendo Switch, and PCPrice: £34.99Publisher: CapcomDeveloper: CapcomRelease Date: 16th May 2025
Age Rating: 16
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For more stories like this, check our Gaming page.
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