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Avowed's Best Sword Might Be The Best Weapon In The Whole Game

Avowed's Best Sword Might Be The Best Weapon In The Whole Game

Yahoo03-03-2025

Avowed's fiery Last Light of Day isn't just the best one-handed sword in the game, it's arguably the best weapon you can find period, thanks to its high damage, fire accumulation, and fantastic enchantment that restores your health upon killing enemies. The fact that it can be obtained so early in the game makes it even more incredible.
If you're planning to use one-handed weapons (or happen to be eager to try a battlemage build), it's highly recommended you grab Last Light of Day as soon as possible. Here's what you need to know and how to get it.
Last Light of Day comes with the Dawn's Remembrance passive bonus, which deals +10 percent bonus fire damage to enemies hit. Fire damage is extremely powerful in Avowed, making this an excellent way to build up fire accumulation alongside slinging a few spells.
Last Light of Day comes with the Golden Sun's Ascent enchantment, which restores 3 percent of your health every time you kill an enemy. You can choose one of two permanent upgrades to this enchantment:
Golden Sun's Zenith - Increases the health restored by killing an enemy to 10 percent.
Blinding Daybreak - Parrying an enemy successfully will deal high Stun damage to them.
Last Light of Day is obtained by reaching the end of the 'Dawntreader' side-quest in Avowed's first region Dawnshore. You can pick up this side-quest from a character named Ofryc in the Administration District of Paradis.
This is a relatively lengthy side-quest that will send you to the far north area of Dawnshore to a location called the Eothasian Temple. It's quite a trek up there, and it might be best to do as one of your final tasks during your time at Dawnshore, giving you time to level up your current weapon to take on the mobs there.
Luckily, most of the quest is pretty straightforward once you're inside the Eothasian Temple, so follow along and explore until you meet a curious character named Sargamis, who will immediately turn 'Dawntreader' into one of the most compelling side-quests in the game.
As you reach the end of the quest and return to Sargamis, you'll be prompted to either save his life or slay him in battle. You should absolutely make the choice that seems right for your character during this decision, as neither choice will lock you out of obtaining Last Light of Day.
If you opt to save Sargamis, he will give you Last Light of Day as a reward. If you choose to kill him instead, you can loot the sword from his body.However you chose to deal with Sargamis at the end of the 'Dawntreader' quest, you'll now be in possession of an immensely powerful weapon. And you'll have plenty of time to make good use of it, as there's still a hell of a lot of Avowed left to see!
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Grounded 2 exists for one reason: fans wanted to ride the bugs
Grounded 2 exists for one reason: fans wanted to ride the bugs

Digital Trends

timea day ago

  • Digital Trends

Grounded 2 exists for one reason: fans wanted to ride the bugs

There were a lot of surprises at this year's Xbox Games Showcase, but few turned my head the way Grounded 2 did. I wasn't just shocked because it is Obsidian Entertainment's third game releasing in 2025 (behind Avowed and ahead of The Outer Worlds 2). I was more so surprised that the team made it at all. The first Grounded only hit early access in 2020 and enjoyed regular updates on its path to 1.0. It very much felt early for a full sequel to arrive. But it turns out that there's one very simple answer for why the team went full steam ahead: Its fans begged to ride the bugs. Following the Xbox Games Showcase this past weekend, I played 30 minutes of Grounded 2 and spoke to Executive Producer Marcus Morgan about its origin. While the sequel doesn't change too much about the original based on my early play time, it does expand the world of Grounded by a significant degree. Those changes simply couldn't have fit into another update. Recommended Videos My demo begins with a quick tutorial sequence where I'm introduced to the new story, the 90s setting, and the basic crafting loop. I have once again been shrunk to the size of an insect and need to fight my way through a backyard by crafting handy items from the nature around me. I quickly learn how to gather things like sap and grass blades, analyze them at a research station, and build the recipes I unlock from a workbench. I'm left to survive in the wild, avoiding giant insects until I can make weapons powerful enough to take them down. Simple enough. What I do learn after playing my demo is that the world I'm exploring, Brookhollow Park, is much bigger this time. The starting area that will be available in the early access release is the size of Grounded's complete map. When Grounded 2 finishes its life cycle, Moragn says that its map will be three times larger. 30 minutes wasn't enough to explore it all, but I did wander into some dangerous tunnels and scale an enormous picnic blanket draped over a bench, a natural platforming challenge that eventually required me to brave the cold interior of an iced beverage container. I don't find anything truly different about that loop until I load up a save file that's a little further along. Marcus Morgan directs me over to an ant hill. A friendly ant pops out and I jump on its back. It's my personal mount, and I can use it to ride around the world while still harvesting materials and attacking other bugs. I only rode an ant, but critters like spiders will be rideable too. It's a nice addition, but I initially wonder why it just wasn't added to Grounded post-launch instead. Morgan tells me why that addition demanded a sequel that was built for it. 'It's the number one requested feature we got from Grounded of what people wanted,' Morgan tells Digital Trends. 'It also is the baseline that generated why we expanded to make a new map, expanded to make a new game, expanded to make a new world. We didn't want buggies just to be something that you rode around on. We wanted them, one, fully integrated into the final experience. That's why you can craft with an ant buggie, you can fight, you can build with them. We actually prototyped out mounts in Grounded pretty early on, but the world wasn't designed to fit that in. Traversal changes, how you make POIs, how you do interior and exterior level design. All that stuff changes when you do it, and so it really is the catalyst for what created a lot of moving to Brookhollow Park.' After 30 minutes, I'm firmly back in the grounded loop. I'm hacking down blades of grass, fighting off bugs with my pebble spear, and living in an intricate base that can protect me from the giant bugs roaming around. It's all very familiar, but it's undoubtedly charming to be back in that world. Grounded 2 looks especially nice as an Xbox Series X/S and PC exclusive, as I feel like the environments benefit from warmer lighting pouring through the grass. Near the end of my chat with Morgan, I ask why the team wanted to return to Grounded so quickly after the first game rather than creating something new. His eyes light up. 'Because it's so frickin' fun making content in Grounded,' Morgan says with a big smile 'It's one of the few games where you walk outside and you have an inspiration of 12 ideas of what you can make. And there was so much we hadn't touched on. Sometimes when you're making a sequel, you're kind of stuck because you're like 'what else can I add here that makes this interesting?' With this one it's like, there's a million other bugs I want to do. I want to do bigger creatures at some point and time and figure out a way to make that work. There's wild new biomes that we can come with. We weren't out of ideas of what we could do more with.' Who can argue with enthusiasm? Grounded 2 launches into early access on July 29 for Xbox Series X/S and PC.

Outer Worlds 2 Is Xbox's First $80 Video Game
Outer Worlds 2 Is Xbox's First $80 Video Game

Yahoo

time3 days ago

  • Yahoo

Outer Worlds 2 Is Xbox's First $80 Video Game

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Lackluster Assassins Can't Outshine the Beauty of Feudal Japan
Lackluster Assassins Can't Outshine the Beauty of Feudal Japan

New York Times

time18-03-2025

  • New York Times

Lackluster Assassins Can't Outshine the Beauty of Feudal Japan

Open-world games tend to structure themselves around a central, driving plot. You've got to save the planet from catastrophe in Final Fantasy VII Rebirth. In Avowed, you're seeking the cure for a spreading contagion. The rest of the side-quests — their mini-games and their hidden zones — are mostly extraneous. They're rest stops along the shoulder of the five-lane highway of plot. Assassin's Creed Shadows reverses this formula. Its story line feels diminished and sits in the background of a more vibrant world. Like past Assassin's Creed games, Shadows serves up a clear premise: saving Japan from malevolent actors, this time through two controllable characters, Yasuke and Naoe, an African-born samurai and a young shinobi, who are each on tours of vengeance. They're on the hunt for the Shinbakufu, a group of masked figures set on taking over 16th-century Japan. By the time the credits roll, Yasuke and Naoe will have stabbed, bludgeoned and gutted the lot. 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As saturated as the zeitgeist is with ancient Japan, where recent gaming hits like Ghost of Tsushima, Nioh and Sekiro are set, Shadows offers more, digging deeper to deliver a fascinating, grounded picture beyond the wild, natural world. It also captures the many layers of Japan's feudal society: the bamboo huts of its villages, the quiet shrines and temples, the towering castles and forts of its cities. It's when you come face to face with the game's characters that a deep sense of underwhelm takes over. Wooden performances and murky motivations make navigating the game's ungainly plot a chore. While the originating premise is clear, assassinating your way to the top rarely delivers any narrative satisfaction. More often than not, your missions require interceding in the conflicts between feuding lords, and it isn't easy to tell whether the new lord you're replacing will be much of an improvement over the old one. Nor does the game ever really stop to ask. 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