
MP League player draft introduces women's teams, squads announced
Madhya Pradesh League
(MPL) took place on Sunday evening in Indore, with franchises selecting their players for the upcoming season. This event marked a historic milestone as the MPL expanded to include three women's teams, alongside its regular men's teams, for the first time.
Venkatesh Iyer, the vice-captain of Kolkata Knight Riders (KKR) and a star from Indore, was chosen as the icon player for
Indore Pink Panthers
. Gwalior Cheetahs made a strong selection by picking
Rajat Patidar
, RCB captain in IPL, as their icon player. These selections were among the highlights of the draft, with both men's and women's teams offering a competitive roster for the upcoming season. While addressing the franchises and players at the player draft, Mahanaaryaman Scindia, MPL chairman, said, "When we started the men's league last year, many women cricketers approached us about participation. I'm thrilled to introduce these three women's teams—Bhopal Wolves, Bundelkhand Bulls, and Chambal Ghariyals. We aim to make a significant impact on women's cricket, and this is an opportunity to produce the next global stars from Madhya Pradesh."
Key selections from the draft include several high-profile men's players, such as Venkatesh Iyer (Indore Pink Panthers), Rajat Patidar (Gwalior Cheetahs), Arshad Khan (Bhopal Leopards), Harpreet Singh Bhatia (Chambal Ghariyals), Saransh Jain (Jabalpur Royal Lions), Avesh Khan (Bundelkhand Bulls), and Kumar Kartikeya (Rewa Jaguars). In the women's teams, Icon Players like Aayushi Sharma, Anushka Sharma, and Soumya Tiwari are among the top picks.

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The Hindu
a minute ago
- The Hindu
Other State CMs too have felicitated IPL winners and held trophies, says Home Minister Parameshwara
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Time of India
22 minutes ago
- Time of India
Gaming bill set to hit advertising industry
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The immediate concern for the advertising market is the ban on advertisements and promotions of online money games. This category has been one of the most aggressive spenders on media over the past four years with a sharp focus on digital platforms and cricket sponsorships, particularly the Indian Premier League (IPL). According to PwC report 2024 the total size of the Indian online gaming market was INR 33,000 crore in 2023, estimated to reach INR 66,000 crore, growing at a CAGR of 14.5 percent between 2023–2028. Industry executives estimate the ban could wipe out INR 4,000 to 5,000 crore in annual ad spends. Of this, around INR 1,000 to 1,500 crore was on TV, mostly during the IPL, while digital could lose INR 3,000 to 3,500 crore. Ad spends at stake According to Vanita Keswani , CEO, Madison Media Sigma , a potential ban on real-money gaming platforms will create a short-term dent in ad revenues, as the category has been among the most aggressive spenders across TV and digital. 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A senior broadcaster, requesting anonymity, placed the overall impact closer to INR 5,000 crore and pointed out that outside sports, the spends from these companies were relatively limited, probably not exceeding INR 500 crore across any medium. He added that he does not expect other categories to step in to compensate for this shortfall, suggesting the industry will have to absorb a direct loss. Echoing the view, Keswani said that while fintech, e-commerce, OTT and D2C brands may partly fill the gap, it is unlikely to match gaming's scale immediately. Sponsorship fallout Dream11 was among the top five advertisers in India in 2024 with ad spends of INR 1,200 to 1,400 crore, according to the Madison Advertising Report 2025. It ranked fifth overall, ahead of several large FMCG and auto players. Games24x7 spent an estimated INR 350 to 500 crore on advertising in the same year. These companies were heavily backed by venture funding and invested significantly in television sponsorships, digital campaigns, influencer-led marketing, and offline activations such as metro branding. The IPL is expected to bear the brunt of the fallout. Dream11 has been an official sponsor of the league since 2019 and took the title sponsorship in 2020. It has remained one of the most visible advertisers across team jerseys, on-ground activations and television commercials. Not just IPL, it has also been an official partner of Women's Premier League (WPL) and Pro Kabaddi League ( PKL ). My11Circle entered the IPL ecosystem in 2023. In 2024, the company secured the fantasy gaming category sponsorship rights with a winning bid of INR 125 crore per year for five years, as reported in GroupM's Sporting Nation Report 2025. The deal, valued at INR 625 crore over the contract period, was one of the most significant category investments in the league's recent history. If the proposed Bill is cleared these contracts will face immediate disruption, leaving the Board of Control for Cricket in India (BCCI) to seek new category sponsors. Industry trackers suggest the gap will be difficult to fill in the short term given the scale of investment by gaming platforms. Impact beyond adex Industry observers shared that beyond sponsorships, the ripple effects will be felt across advertising agencies, production houses, content creators and influencer networks. Dozens of agencies had dedicated teams servicing gaming clients, producing high-volume campaigns and executing performance-led media plans. The prohibition will bring these mandates to a halt. 'The impact is not limited to advertising. A wide ecosystem of agencies, production houses, content creators and influencers will be affected. These platforms also invested in offline branding such as OOH and activations. If there are 50 to 100 gaming players, that means dozens of agencies had teams working on them, films were being produced and media plans were being executed. With the ban, all of that comes to a halt,' said Goyal. Online platforms which hosted the bulk of these programmatic and performance-led campaigns, are also expected to see a decline in revenues from this category. Experts indicate that offline branding might also get impacted. The Bill does not restrict e-sports, which the government plans to recognise and promote under the National Sports Governance Act, 2025. However, advertising in e-sports is negligible compared to real-money gaming platforms, meaning the proposed ban is set to leave a significant gap in the media and sports sponsorship ecosystem.


News18
26 minutes ago
- News18
MPL suspends all money game offerings in India
Last Updated: New Delhi, Aug 21 (PTI) Online gaming company Mobile Premier League (MPL) has suspended all of its real-money gaming offerings in India after Parliament passed a bill to ban all forms of online money games. Parliament on Thursday passed the Promotion and Regulation of Online Gaming Bill, 2025, with the Rajya Sabha approving it without debate amid din. The bill seeks to ban all forms of online money games while promoting eSports and online social gaming. In a post on LinkedIn, MPL said it respects the rule of law and will comply fully with the ban on online money games in India. 'Effective immediately, we are suspending all gaming offerings involving money on the MPL platform in India. 'Our foremost priority is our users. While new deposits will no longer be accepted, customers will be able to withdraw their balances seamlessly. However, online money games will not be available on the MPL platform anymore," it said. MPL has over 120 million registered users across Asia, Europe, and North America. Gaming platform Zupee has also announced the discontinuation of all its paid games. PTI ANK NSD NSD (This story has not been edited by News18 staff and is published from a syndicated news agency feed - PTI) view comments First Published: August 22, 2025, 01:00 IST Disclaimer: Comments reflect users' views, not News18's. Please keep discussions respectful and constructive. Abusive, defamatory, or illegal comments will be removed. News18 may disable any comment at its discretion. By posting, you agree to our Terms of Use and Privacy Policy. Loading comments...