logo
T-Mobile Revvl 7 Pro 5G

T-Mobile Revvl 7 Pro 5G

Yahoo17-04-2025

PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.
The T-Mobile Revvl 7 Pro 5G ($249.99), a network exclusive, is a decent affordable phone. It offers good performance for the price, has solid battery life, and features a crisp and bright display. That said, we wish it came with less bloatware and had better cameras, faster 5G, and a clear support commitment from T-Mobile. The Samsung Galaxy A26 5G costs $50 more, but it's compatible with more networks and will get more software updates. We haven't tested it yet, but its predecessor, the Galaxy A25 5G, was our Editors' Choice winner in the $300 range. If you're looking to spend less, the $199.99 Galaxy A16 5G also has better carrier compatibility and software support, making it our Editors' Choice for phones under $200.
The Revvl 7 Pro measures 6.64 by 3.07 by 0.34 inches (HWD) and weighs 7.27 ounces, which borders on big. The Galaxy A25 (6.34 by 3.01 by 0.33 inches, 7.05 ounces) and the Galaxy A16 5G (6.47 by 3.07 by 0.31 inches, 7.06 ounces) are shorter, thinner, and lighter.
The Revvl is made of plastic and has thin bezels around its frame. The bezels at the top and bottom are slightly thicker than the sides. There's a small circular cutout for the selfie camera at the top of the screen. The phone only comes in Azurite Blue, a bluish-gray. A volume rocker and pink power button are located on the right side. The power button includes a fingerprint sensor. The buttons make a distinct clicking sound when pressed. The combined SIM and microSD card slot is on the left side, while a 3.5mm headphone jack, USB-C port, and speaker grille sit on the bottom edge.
The plastic back is incredibly slippery and easily collects dust and fingerprints. You'll want to put a case on it to keep it from falling out of your hands. A black four-lens camera module sticks out from the top-left side. It looks premium, though it would be nice if its color matched the Azurite Blue.
Along with the aforementioned fingerprint sensor, you can unlock the phone with your face via the front camera. Both methods work well, though the fingerprint scanner is secure enough for banking apps while the camera method is not.
There is no IP rating for protection against dust and water. The Galaxy A25 also lacks an IP rating, though the Galaxy A16 is rated IP54, which protects against moderate splashing from water.
The Revvl 7 Pro sports a 6.78-inch AMOLED display with a resolution of 2,436 by 1,080 pixels and a 120Hz refresh rate. The A16 has a 6.7-inch display with a similar resolution (​​2,340 by 1,080 pixels), but its refresh rate tops out at 90Hz, while the Galaxy A25 has a 6.5-inch screen (2,340 by 1,080 pixels) and a 120Hz refresh rate.
I found the display to be sufficiently bright and sharp. Text and pictures look crisp, and I was able to see the screen under most lighting conditions, including direct sunlight. I saw a lot of glare when I used the phone outside on a sunny day, but the screen was still visible. T-Mobile doesn't specify the brightness level of the screen. The Galaxy A16 and A25 reach brightnesses of 800 and 1,000 nits, respectively.
The Revvl is powered by the Qualcomm Snapdragon 6 Gen 1 processor with 8GB of RAM. It comes with 256GB of storage, though you can add up to 2TB of additional storage via the microSD slot.
Navigating around the phone's interface is swift and seamless. I had no problems switching from app to app, even with multiple apps open at once. I never experienced a single stutter or slowdown during testing.
On Geekbench 6, which measures CPU performance, the phone scored 900 on the single-core test and 2,670 on the multi-core test. The Galaxy A16 and its Exynos 1330 processor performed worse at 883 and 2,020, while the Galaxy A25 and its Exynos 1280 processor did better on the single-core test (964) but not the multi-core test (2,058).
On the GFXBench Aztec Ruins test, which measures GPU performance, the Revvl ran it at 10 frames per second (fps). The Galaxy A16 ran the same test at 5.6fps, while the Galaxy A25 also ran it at 10fps.
While the phone isn't made for AAA games, graphics-intensive titles like Genshin Impact play reasonably well. I did experience some stuttering during gameplay, but only in combat-heavy segments. Some graphics appear pixelated at times but don't affect gameplay. Less graphically intensive games, like Alto's Odyssey, play flawlessly.
The Revvl 7 Pro has a 5,000mAh battery and can charge via wire at 25W and wirelessly at 15W. The battery life is impressive. In our test, which involves playing a YouTube video on a loop with the screen at full brightness, the phone lasted 16 hours and 6 minutes on a single charge. That's better than both the A16 (13 hours and 46 minutes) and the A25 (13 hours and 10 minutes).
In testing, it took the Revvl 2 hours and 7 minutes to charge fully using an 18W adapter.
The Galaxy A16 and A25 both have 5,000mAh batteries that support 25W wired charging. The A25 also supports wireless charging at 25W, while the A16 doesn't.
The Revvl 7 Pro is a T-Mobile exclusive and can only be used on its network. Despite this, the phone supports , including , but not T-Mobile's faster mmWave technology. This feels like a miss.
T-Mobile service isn't fantastic in my area, where the phone saw download speeds of 102Mbps and upload speeds of 2.45Mbps. When tested from the same location, an iPhone 14 Pro got 115Mbps down and 41.4Mbps up.
The phone is compatible with . When tested close to my Wi-Fi 6 router, it reached download speeds of 522Mbps and upload speeds of 22.6Mbps. My iPhone managed speeds of 459Mbps down and 22.6Mbps up from the same spot. At the edge of my Wi-Fi network, the Revvl got 32.2Mbps down and 19.2Mbps up, while the iPhone grabbed 15.2Mbps down and 12.4Mbps up in the same location.
The phone connects wirelessly to other devices via Bluetooth 5.2. It also comes equipped with NFC for mobile payments and is satellite capable, should you want or need to connect to Starlink.
Call quality on the 7 Pro is good. I had no issues hearing anyone, even when walking down a busy street. The earpiece is fairly loud at 88dB. We measure this by holding a meter up against the earpiece with the volume all the way up. It's loud enough to hear whoever you are talking with in just about any environment.
The speakerphone volume is equally impressive, topping out at 97dB with a meter held six inches from the speaker. This is loud enough to fill a small room. The speakers also do a decent job of projecting low frequencies. I could easily make out the bass in our test track, 'Silent Shout' by The Knife. The back of the phone even vibrated slightly with the beat.
Even with good phone speakers, you're going to want to connect or in order to get the best sound.
There are plenty of cameras on the Revvl 7 Pro 5G, but they don't add up to much. The phone comes with a 50MP main shooter with optical image stabilization, a 5MP ultra-wide camera, a 2MP macro camera, and a 2MP depth camera. There's also an 8MP front camera for selfies.
The results are underwhelming. Photos often have unnatural colors, with little detail upon close inspection.
The sky in the picture above appears more blue than it was in real life. When you zoom in, the branches on the tree are blurry and pixelated.
The camera does an OK job of capturing the decaying flower above, but if you look closely, the edges of the leaves are fuzzy.
The camera also only has with two zoom levels: 0.5x and 1x. Here is a progression of the two:
The selfie camera took this picture of my dog in low light:
Generally, the Revvl's cameras find low-light environments challenging. Shots look grainy and unnatural—more like a watercolor painting than a photograph.
The phone can record 1080p video at 30fps and 60fps, as well as 1440p at 30fps. The results are similar to photos, with lots of noise, especially in darker environments.
The phone runs on Android 14. T-Mobile doesn't disclose how many months of security and software support the phone will receive,
This is a far cry from Samsung's phones. The A25 comes with four years of OS upgrades and five years of security fixes, while the A16 comes with six years of both OS and software updates.
The Revvl 7 Pro ships with some preinstalled bloatware. There's Amazon shopping, McAfee Security, and T-Life, T-Mobile's deals and shopping app. You can delete any app you don't want, but it would be preferable if they weren't there in the first place. This is common to carrier-branded phones.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

'Data Center GPUs' Prove Little Help for Intel Stock (NASDAQ:INTC)
'Data Center GPUs' Prove Little Help for Intel Stock (NASDAQ:INTC)

Business Insider

time3 hours ago

  • Business Insider

'Data Center GPUs' Prove Little Help for Intel Stock (NASDAQ:INTC)

Chip stock Intel (INTC) has been eagerly fighting to win back its presence in the data center. And as more data centers start taking on artificial intelligence (AI) operations, that has left Intel somewhat on the back foot. But Intel is working to make a comeback, and giving its Battlemage graphics processing unit (GPU) line some extra room to run. Sadly, this did little good for Intel stock, as shareholders rejected the notion and bolted for the exits, taking shares down nearly 4% in Friday afternoon's trading. Confident Investing Starts Here: Reports noted that Intel engineers are currently working on a Linux kernel to drive data center GPUs, which pretty much means Battlemage at this point. Intel already has a couple of entrants in the GPU field—the Arc B-Series and the Arc Pro B-Series—but with this new kernel being established, reports note, that will get Battlemage into the fray as well, doing more than just improving people's gaming experience. The reports suggest that the new combination will come out under the Data Center GPU Flex Series, unless some fresh power is brought in that makes it more along the lines of the Data Center GPU Max Series. Word from the patch notes, meanwhile, notes that the new data center GPU line will have access to the Synopsis DesignWare I2C host adapter, which handles connection duties for a range of microcontrollers. New Packaging, Too Further, Intel is also working to bring out new word about its packaging, including one big breakthrough in the EMIB-T class. EMIB-T, noted a report from Tom's Hardware, will offer larger-size chip packages as well as greater options in power delivery, and even an improvement in heat spreader operations for a more reliable chip overall. The EMIB-T design, meanwhile, is fairly similar to its EMIB lineup, but with the addition of 'through-silicon vias,' (TSVs) that lend access to better communications and power flow between dies and chiplets in the chip overall. That again should help improve efficiency and speeds, making chips made in this fashion more attractive overall. Is Intel a Buy, Hold or Sell? Turning to Wall Street, analysts have a Hold consensus rating on INTC stock based on one Buy, 26 Holds and four Sells assigned in the past three months, as indicated by the graphic below. After a 34.36% loss in its share price over the past year, the average INTC price target of $21.29 per share implies 8.76% upside potential.

Wicket comes away big winner as Golfweek's Tech Lab makes 'major' move to Charlotte
Wicket comes away big winner as Golfweek's Tech Lab makes 'major' move to Charlotte

USA Today

time8 hours ago

  • USA Today

Wicket comes away big winner as Golfweek's Tech Lab makes 'major' move to Charlotte

Wicket comes away big winner as Golfweek's Tech Lab makes 'major' move to Charlotte Show Caption Hide Caption Wicket wins Golfweek Tech Lab grand prize Wicket's facial authentication platform took home the $25K prize at Golfweek Tech Lab, presented by T-Mobile for Business. The 2nd annual Golfweek Tech Lab, presented by T-Mobile for Business, was held in Charlotte. 18 startups competed for awards in five categories, plus a grand prize. Wicket, a facial recognition ticketing system, won the grand prize. Other category winners included VRTL, Platform Golf, and Play Anywhere. If the first Golfweek Tech Lab, held in 2024 at the PGA of America's new Frisco headquarters, proved the perfect starting point for a new festival focused on golf innovation, this year's gathering in Charlotte — just days before the PGA Championship at Quail Hollow — cemented the event as a major player in the yearly golf calendar. With 18 startups on site, the second annual event, again presented by T-Mobile for Business and produced by Golfweek and underdog venture team, included a session with Scott Gutterman, the PGA Tour's SVP/digital and broadcast technologies. 'If you look back across the history of the sport, the sport has always evolved, the sport has always changed,' Gutterman said. "We will always uphold the tradition of the game, but we want to be looking forward. We want to be looking forward to what does golf mean to new and developing demographics.' That sentiment was echoed by others at the conference, one that saw a guest panel of judges, including venture capitalists and business leaders from the world of golf. That group selected the winners of a best-in-show competition with participating companies hoping to earn recognition across five categories, as well as a grand prize. The judges evaluated each startup based on set criteria, including video submissions, onsite demonstration, and presentation to judges. The winners were announced by T-Mobile's SVP of Systems Realization Grant Castle. The grand prize winner was Wicket, which uses facial recognition to scan people into sporting events by linking them with their tickets. According to its mission statement, Wicket features a "biometrics platform that enhances the experience for fans, guests, and employees while providing a smooth, seamless experience for clients and teams, allowing them to leverage existing assets effectively." The company is based in Massachusetts. The category winners were: Fan Engagement: VRTL Athlete Performance: Platform Golf Digital & Media: Play Anywhere Business Solutions: Wicket 5G: Wicket According to Nate Scott, the vice president and general manager of sports and events for Gannett, Golfweek's Tech Lab was an unmitigated success. "I'm delighted with our second year of Tech Lab. I'm a geek for this stuff, and seeing how entrepreneurs are imagining the future of the sport is always super exciting to see," Scott said. "Golf has had a reputation for being set in its ways, yet I think there's as much experimentation and innovation happening in the sport as any other."

Here's why Disney is launching a new streaming perks program
Here's why Disney is launching a new streaming perks program

Business Insider

time9 hours ago

  • Business Insider

Here's why Disney is launching a new streaming perks program

In recent months, the Mouse House has bolstered its streaming business by integrating content from Hulu and ESPN, as well as by forming a bundle with Max, Warner Bros. Discovery's rival streamer. Now, its latest move to keep subscribers around is the introduction of a new program called Disney+ Perks. This program gives Disney+ subscribers deals on websites, free trials to memberships, and sweepstakes to win tickets for Disney Cruises or tickets to Disney movie premieres. Disney first began testing limited-edition perks for its streaming customers in December 2023 and launched its permanent program this week. The company is also launching Hulu Perks in early June, though that program is currently only slated for the summer. A Disney employee who worked on the Disney+ Perks program said the objective is to keep streaming subscribers engaged, happy, and paying. This employee said preventing cancellations is a top priority. "Churn is just top of mind — especially in the streaming industry," they said. Disney's churn rate fell to 3% in April, according to the subscription data firm Antenna. That was its lowest level since last June and only slightly above industry leader Netflix's 2% rate. At the higher end of the scale are niche services like Apple TV+ and Starz at 7% and 8%, respectively. A Disney spokesperson referred Business Insider to a video announcing the perks program when asked for comment. Disney hopes perks set its streamers apart In a streaming industry full of copycats, Disney's perks program is unique. Other video subscription services have sweetened their offerings by tying themselves to bundles. But the closest analog to Disney+ Perks or Hulu Perks is the long-standing T-Mobile Tuesdays program. Disney has spent the past year and a half testing the "take rates" of various perks to see what resonates with consumers, the employee who worked on Disney+ Perks said. This person said sweepstakes were especially popular, and discounts to websites like Adidas and Funko were popular enough to stick, as was DoorDash's DashPass delivery service. They said perks would change with feedback, potentially as often as every week or two. "It's a great way to engage the subscribers and give them benefits that are unique to Disney," the employee said. There are some notable omissions from Disney+ Perks. There aren't discounts to the Disney Store or in-park discounts. The employee who worked on the program said they wanted perks to appeal to the widest possible audience. "You also balance that for someone who doesn't have the ability to maybe be that close to a Disney park," the employee said. In the coming months, customers may be able to access Disney+ Perks through the Disney+ app instead of having to go through a separate website. If this perks program is successful, competing streamers like Netflix could take note.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store