logo
Intergalactic Shantytowns Where Dice Dictate Your Future

Intergalactic Shantytowns Where Dice Dictate Your Future

New York Times30-01-2025

The dice roll is the fundamental engine of numerous games. In a board game, it might determine what type of resources you receive or how far you can move. In tabletop role-playing games, it might determine whether an action is successful. When you swing your sword at an ogre, does it land a fatal blow? Or does your blade accidentally glance off a nearby statue and clatter uselessly to the ground? The dice decide.
Although video games often use similar systems to decide the outcome of a player's actions, the dice roll itself — the machinery of chance — is typically concealed.
'The idea with video games is they're supposed to be this warm bath of immersion that you disappear into,' said Gareth Damian Martin, whose new game Citizen Sleeper 2: Starward Vector subverts convention by placing the dice center stage.
The dice in Citizen Sleeper 2, which releases for PCs and consoles on Friday, can be spent on actions within a cyberpunk future where mercenaries, scavengers and outcasts eke out a hardscrabble living on the margins of a galaxy ruled by rival corporations. The higher the number of an assigned die, the greater the chance that the player will successfully work shifts in an intergalactic kelp bar, sell scrap engine components down at the shipyards or overthrow a corporation as part of a labor revolution.
'The process of abstracting things to dice gives an incredible flexibility to storytelling,' said Damian Martin, who uses they/them pronouns. 'The game inherently supports you and creates drama from any situation.'
Damian Martin feeling that it was time for role-playing games to evolve, realized that pulling back the curtain and revealing how the games work would not break the immersion.
'Video games have always had this slightly impoverished relationship with Dungeons & Dragons,' they said, 'which means we've been recreating the same game system in R.P.G.s for decades.' This system remains popular: Baldur's Gate 3, which also centers dice rolls and recreates Dungeons & Dragons rather faithfully, is one of the most lauded video games of recent years.
Damian Martin did not want to bring a fantasy theme or a complex rule book from the tabletop world to video games but rather the core idea that rules and mechanics can be an expressive tool for creating narrative and emotion.
Citizen Sleeper 2 casts the player as an emulated consciousness inside a synthetic body, created for the purposes of indentured labor. The game opens with you breaking free from the clutches of an icy gang boss and embarking upon a life on the run across the star system.
If your dice roll fails, you are not confronted with a 'Game Over' screen or forced to start again. Instead, your story branches off in a different direction, the narrator rolling with the punch and recalibrating your course.
'Citizen Sleeper has the bravery to make things not work out sometimes,' said Cameron Kunzelman, a games academic and critic.
While similar in format to the first Citizen Sleeper, a surprise success that was released in 2022, the sequel adds more complex gameplay mechanics. There are dice that accumulate stress and can break based on narrative events, as well as new contract missions — high-stakes operations that can (and often do) go spectacularly wrong.
Yet the game retains the engaging sci-fi storytelling, stylish prose and complex themes of the original. It asks the player to make choices that are not simple questions of good and evil: Who do you trust? Whose needs take priority? Which sacrifice can you live with?
Despite the brutal demands of simply surviving in these intergalactic shantytowns, players can still find salvation in community and offer small gestures of kindness to characters they meet along the way.
Beyond the flexible rules of tabletop role-playing games, Damian Martin is inspired by the games's potential for collaborative storytelling. A group of people can build a narrative together, they said, while using dice to add surprise and provocation 'like an improv comedian asking the crowd for suggestions.'
Damian Martin said that the market scenes were always the part of 'Star Wars' that interested them most, and that they would spend hours wondering who those street-food vendors were, living on far-flung planets.
'In a tabletop game, you can tell a story with friends where all the characters are stall owners in a 'Star Wars' market,' they said. 'You can have Darth Vader turn up as a customer; you could even poison him and that's how he dies. You don't have to wait for permission to do this stuff.'
Because Citizen Sleeper 2 is a video game written by Damian Martin alone, it cannot invite that degree of narrative collaboration. The video game after that will be a new intellectual property, but Damian Martin said they hoped to turn the entire Citizen Sleeper franchise into a tabletop R.P.G. eventually, allowing the game's fans to tell their own stories within the universe.
'I've finished my monologue,' Damian Martin said. 'Now you can say something.'

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

4x Super Bowl champion, Alter grad Joe Thuney to throw out first pitch at Dragons game
4x Super Bowl champion, Alter grad Joe Thuney to throw out first pitch at Dragons game

Yahoo

time18 hours ago

  • Yahoo

4x Super Bowl champion, Alter grad Joe Thuney to throw out first pitch at Dragons game

A local pro-football star will be back in the Miami Valley tomorrow. [DOWNLOAD: Free WHIO-TV News app for alerts as news breaks] Four-time Super Bowl Champion and two-time All-Pro offensive lineman Joe Thuney is scheduled to throw out the first pitch at the Dayton Dragons game on Friday, the team announced on Thursday. Advertisement TRENDING STORIES: Thuney, 32, is a graduate of Alter High School. He was drafted by the New England Patriots in 2016, where he won two Super Bowl championships. Thuney signed a multi-year deal with the Chiefs in 2021 and went on to win two more Super Bowl titles. The Chiefs traded Thuney to the Chicago Bears this offseason. The Dragons take on the Lansing Lugnuts at 7:05 tomorrow. Information on Dragons tickets can be found here. [SIGN UP: WHIO-TV Daily Headlines Newsletter]

Coulee Cards to double its deck in Rochester
Coulee Cards to double its deck in Rochester

Yahoo

time2 days ago

  • Yahoo

Coulee Cards to double its deck in Rochester

Jun. 3—ROCHESTER — Coulee Cards and Gaming , a Rochester sports and game cards shop, will soon more than double in size as it expands into the storefront next door. Coulee, which has seven stores in Wisconsin, Minnesota, Iowa and Florida, opened in Rochester in 2022 in the atrium of the Miracle Mile Shopping Center at 162 17th Ave. NW. It is by the entrance to HOM Furniture, Sylvan Learning and Gibbons Optical. The Coulee stores, owned by Kurt Lange, carry sports cards as well as Pokemon, Magic: The Gathering and Yu-Gi-Oh! game cards plus Dungeon & Dragons game materials. After three years, the shop has outgrown the original 1,600-square-foot space, so the plan is to tear out a wall and expand into the empty adjacent 1,566-square-foot spot. That was last occupied by Hangers to Hems, a dry cleaning business. "We're knocking down part of the wall and expanding into that space, so it will be one big store. Basically, we're doubling in size," said Coulee Manager Travis Peek. "The extra space is gonna be really useful for more inventory and then also having more space for players for in-store competitions." Coulee Cards has four on staff in Rochester. Peek said the plan is to add more staff once the expansion is up and running. The demolition and construction work is expected to happen this month without disrupting the store's hours. Peek said the goal is to have the space in use in early July.

How the New ‘How to Train Your Dragon' Made Berk Feel Real
How the New ‘How to Train Your Dragon' Made Berk Feel Real

Gizmodo

time3 days ago

  • Gizmodo

How the New ‘How to Train Your Dragon' Made Berk Feel Real

io9 recently caught up with filmmaker Dean DeBlois, the creative force behind both the DreamWorks animated franchise and Universal Pictures' upcoming live-action adaptation of How to Train Your Dragon. DeBlois discussed the process to bring the Viking world of Berk to life, emphasizing the vital role of practical effects in capturing the experience of interacting and riding dragons for his actors. That was key in making big moments feel real, particularly when Hiccup (Mason Thames) meets his future Nightfury friend. 'Toothless in those scenes was a foam head,' DeBlois said. Animatronics were used during all the flight sequences. 'We had to capture convincing movement from our actors when they were riding dragons rather than just having them sit in a box and be moved around,' he said. 'And that meant that we built these giant gimbals that were about eight or 10 feet tall that could move in six different axes.' Each dragon in the film had its own animatronic model to assist the actors in immersing themselves as dragon riders. Thames obviously had to spend the most time 'on dragon,' since the story focuses on Hiccup and Toothless' journey. DeBlois described the experience of bringing dragon riding to life for his lead actor: 'It was the chest, the neck, and the head, and they could all move independently, either joystick controlled or controlled by animation that had already been done by the animators. As he is dipping and diving and rolling and ascending, Mason's body is reacting to all of that like a jockey on a horse.' DeBlois revealed that the technique was very new. 'It's the first time anyone had done it actually, so it was fraught with anxiety that it might not work or break down on us, but it turned out to be perfect.' The magic of John Powell's iconic themes for the animated films, in collaboration with cinematographer Bill Pope's eye for visuals, helped breathe new life into Hiccup's friendship with Toothless. The collaboration really steered the film in the direction DeBlois aimed for. Of Pope's work behind the camera, he said, 'I think Bill understood from the beginning that there was a lot to preserve about the animated movie that we had to try to keep in place. The whimsy in the heart and the sense of wish fulfillment and fantasy. Through his camera lens, the world becomes grounded but retains all of those things. And of course John Powell's music just marries it all.' The expansion of the score was of great importance, DeBlois said. 'I always say that everything we do in making a movie gets it halfway there, and then you hand it to the composer and they'll take it the other half of the way because music transcends words and goes right to the heart.' He added that they were fortunate to have Powell's iconic music accompanying the narrative, elevating it to new heights. With the anticipation of the film's release, we noted that Berk now has a real-life version fans can visit at Epic Universe and asked his thoughts on the land at Universal Orlando Resort. While he didn't get to test most of the rides, he was pleased with the way it brought the Isle of Berk's life with dragons to our universe. 'I thought it was gonna be a little corny, but it turned out to be kind of amazing,' he said of the Toothless meet and greet. He was also really impressed by Universal Orlando's casting for the theme park version of Hiccup. 'The kid has really done his study; he has all of the mannerisms and voice down but also embodies the characteristics that Jakob Jensen, [the film's] lead animator, brought to it,' he added. How to Train Your Dragon hits theaters June 13.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store