
'I did question God': How Mustafa kept his faith through devastating loss
The first time Mustafa sat down with Q 's Tom Power in 2022, he had just won a Juno Award for his critically acclaimed EP, When Smoke Rises, which chronicled his grief over losing friends and loved ones from his community of Regent Park in Toronto.
In that conversation, the multidisciplinary artist (formerly known as Mustafa the Poet) told Power he was looking forward to exploring new themes on his next record. But then, in 2023, his older brother was shot and killed — and grief found its way back into his music once again.
"The themes of grief are so redundant, not only in the recording of my first record, but in my life in general: in every conversation, every text message, every meeting, every gathering," Mustafa says in a new interview about his latest album, Dunya.
"When my brother passed, when he was killed, it was impossible for me to look outside of that and explore a different thing, because I'd be doing a disservice to the year and to the memory. And so the record was rearranged after his passing because I had to be true to what these years were."
WATCH | Mustafa's full interview with Tom Power:
Now based in Los Angeles, Mustafa says he no longer feels safe in Toronto, despite his enduring love for the city and his desire to be connected to it.
"I can't walk in Toronto," he tells Power. "Not because I'm famous and people are going to chase me down … it's just that I'm not safe in this city, you know? And I think saying it in such a naked way, it even makes me uncomfortable because it's taboo. It is taboo amongst my dogs and amongst the people in the hood to even question our own safety because so much of our life was about protecting ourselves and relying on each other to be safe."
There are people in this city that don't want to see me live. - Mustafa
Regent Park, as Mustafa puts it, is a "community that's deeply complicated." He estimates that he's lost at least 20 friends to gun violence, including his brother. He says only two of those murders resulted in convictions.
"There are people in this city that don't want to see me live," Mustafa says. "If I was still in the arms of Regent Park and in the arms of Toronto, then maybe … I'd be carrying the same kind of rage that some of my boys and boys from other communities carry. I think I'm growing more and more and more empathy for boys from all of these communities."
WATCH | Official video for Leaving Toronto:
To confront his feelings of resentment and anger, Mustafa has leaned heavily on his faith to find forgiveness.
"Faith fluctuates and it's a thing that is acknowledged in Islam: that you're always having to revive your spirit as a believer because it's being tried and it is being tested," he says. "It's only then that you understand your distance from God or your closeness to God. But I did question God and I questioned the kind of suffering that I was experiencing, especially in relation to murder. I just wanted to lose someone differently."
While Mustafa says forgiveness is "a universe on its own and there is no beauty like it," he maintains that he's not absolving any individual of accountability for the harm they've caused.
"I know all too well what happens when a body is washed, or when a case is opened like a casket and closed like one, when an investigator is attached to a family and you get the bureaucratic shrug in relation to a universe that you lost," he says.
Mustafa's debut album, Dunya, is out everywhere now.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


CBC
40 minutes ago
- CBC
Sly Stone, of the legendary band Sly and the Family Stone, dead at age 82
Sly Stone, the iconic frontman of the band Sly and the Family Stone and an influential figure in funk, soul and rock, has died at the age of 82. Stone's family confirmed the musician's death in a statement shared with CBC News. "It is with profound sadness that we announce the passing of our beloved dad, Sly Stone of Sly and the Family Stone. After a prolonged battle with [Chronic Obstructive Pulmonary Disease] and other underlying health issues, Sly passed away peacefully, surrounded by his three children, his closest friend, and his extended family," the statement reads. "While we mourn his absence, we take solace in knowing that his extraordinary musical legacy will continue to resonate and inspire for generations to come." Stone, born Sylvester Stewart, was a revolutionary musician and dynamic showman. Sly and the Family Stone transformed popular music in the 1960s and '70s and beyond with such hits as Everyday People, Stand! and Family Affair.


CTV News
an hour ago
- CTV News
Sly Stone, the funk-legend leader of Sly and the Family Stone, dies at 82
FILE - Rock star Sylvester "Sly" Stone of Sly and the Family Stone, April 1972. Questlove has his own book imprint and is launching it with a memoir by one of the world's most influential and enigmatic musicians, Sly Stone, leader of Sly and the Family Stone. (AP Photo, File) Sly Stone, the revolutionary musician and dynamic showman whose Sly and the Family Stone transformed popular music in the 1960s and '70s and beyond with such hits as 'Everyday People,' 'Stand!' and 'Family Affair,' has died. He was 82 Stone, born Sylvester Stewart, had been in poor health in recent years. His publicist Carleen Donovan said Monday that Stone died surrounded by family after contending with chronic obstructive pulmonary disease and other ailments. Formed in 1966-67, Sly and the Family Stone was the first major group to include Black and white men and women, and well embodied a time when anything seemed possible -- riots and assassinations, communes and love-ins. The singers screeched, chanted, crooned and hollered. The music was a blowout of frantic horns, rapid-fire guitar and locomotive rhythms, a melting pot of jazz, psychedelic rock, doo-wop, soul and the early grooves of funk. Sly's time on top was brief, roughly from 1968-1971, but profound. No band better captured the gravity-defying euphoria of the Woodstock era or more bravely addressed the crash which followed. From early songs as rousing as their titles -- 'I Want To Take You Higher,' 'Stand!' -- to the sober aftermath of 'Family Affair' and 'Runnin' Away,' Sly and the Family Stone spoke for a generation whether or not it liked what they had to say. Stone's group began as a Bay Area sextet featuring Sly on keyboards, Larry Graham on bass; Sly's brother, Freddie, on guitar; sister Rose on vocals; Cynthia Robinson and Jerry Martini horns and Greg Errico on drums. They debuted with the album 'A Whole New Thing' and earned the title with their breakthrough single, 'Dance to the Music.' It hit the top 10 in April 1968, the week the Rev. Martin Luther King was murdered, and helped launch an era when the polish of Motown and the understatement of Stax suddenly seemed of another time. Led by Sly Stone, with his leather jumpsuits and goggle shades, mile-wide grin and mile-high Afro, the band dazzled in 1969 at the Woodstock festival and set a new pace on the radio. 'Everyday People,' 'I Wanna Take You Higher' and other songs were anthems of community, non-conformity and a brash and hopeful spirit, built around such catchphrases as 'different strokes for different folks.' The group released five top 10 singles, three of them hitting No. 1, and three million-selling albums: 'Stand!', 'There's a Riot Goin' On' and 'Greatest Hits.' For a time, countless performers wanted to look and sound like Sly and the Family Stone. The Jackson Five's breakthrough hit, 'I Want You Back' and the Temptations' 'I Can't Get Next to You' were among the many songs from the late 1960s that mimicked Sly's vocal and instrumental arrangements. Miles Davis' landmark blend of jazz, rock and funk, 'Bitches Brew,' was inspired in part by Sly, while fellow jazz artist Herbie Hancock even named a song after him. 'He had a way of talking, moving from playful to earnest at will. He had a look, belts, and hats and jewelry,' Questlove wrote in the foreword to Stone's memoir, 'Thank You (Falettinme Be Mice Elf Agin),' named for one of his biggest hits and published through Questlove's imprint in 2023. 'He was a special case, cooler than everything around him by a factor of infinity.' In 2025, Questlove released the documentary 'Sly Lives! (aka The Burden of Black Genius).' Sly's influence has endured for decades. The top funk artist of the 1970s, Parliament-Funkadelic creator George Clinton, was a Stone disciple. Prince, Rick James and the Black-Eyed Peas were among the many performers from the 1980s and after influenced by Sly, and countless rap and hip-hop artists have sampled his riffs, from the Beastie Boys to Dr. Dre and Snoop Dogg. A 2005 tribute record included Maroon 5, John Legend and the Roots. 'Sly did so many things so well that he turned my head all the way around,' Clinton once wrote. 'He could create polished R&B that sounded like it came from an act that had gigged at clubs for years, and then in the next breath he could be as psychedelic as the heaviest rock band.'


CBC
an hour ago
- CBC
A small Vancouver video game studio just won a Peabody Award
First-time successes are always a joy to behold. And in the rollercoaster world of video game development, 1000xResist, the debut title from Vancouver-based indie studio Sunset Visitor, is a prime example. Paste Magazine calls the game"a dazzling testament to the stories this medium has yet to tell" and "an exemplification of the best that small yet ambitious teams can create." 1000xResist has been out for just over a year. In that time, it has accrued a Steam rating of 97 per cent — an outstanding score in the review measurement that works something like Rotten Tomatoes' Tomatometer. It has also been recognized with numerous award nominations including Nebula and Hugo awards. And last month, it became just the fourth game to take home a Peabody Award, the oldest major honour for electronic and broadcast media in the U.S., since the Immersive and Interactive category was introduced in 2022. The game's story focuses on a society of clones that worships their original source clone, referred to as "Allmother." Players take the role of Watcher, one of the principal clones, traversing a future world infected by a fatal disease brought to Earth by aliens known as the Occupants. Watcher uncovers key elements of the story as she goes, so there's a strong connection between the player's actions and those of the protagonist, who unravel the mysteries together. There are elements of exploration games, like Mobius Digital's Outer Wilds. But 1000xResist is undeniably a narrative game, which is to say that its story is the most important element. CBC Arts spoke with Sunset Visitor's founder and creative director, Remy Siu, about Canadian games and the increasing presence of narrative titles in the industry. "Canada has so many indie game studios and developers, and in my opinion it's one of our cultural exports," says Siu. "In terms of the nature of indie games and how they can pierce through and become a part of the discussion, I think that there's an outsized Canadian presence in that." He mentions exemplary, award-winning titles like Venba by Toronto's Visai Games, Inscryption by Daniel Mullins and Celeste by Maddy Makes Games (both based in Vancouver) as well as Montreal developer KO_OP's rhythm-oriented visual novel, Goodbye Volcano High. With the precarious state of the video game industry — where reduced funding and a post-pandemic dip in sales have resulted in mass layoffs, especially for the companies producing blockbuster games — Siu reflected on the future of indie and narrative-focused projects. "There is a space for narrative games to flourish," he says, especially with developers from larger studios departing to work for indies or starting out for themselves. "Often in an indie context, people get to work on things they really want to work on." Narrative games are sometimes maligned as niche and risky. But nobody leaves a film complaining there was too much story, says Siu. So why do narrative games carry that stigma? He points out that trend analyses actually indicate an upswing in narrative games receiving more than 1,000 reviews on Steam — a common metric for success in games. In an interview with GoNintendo from June 2024, Siu highlighted another concern: that narrative games can lack gameplay. He even said it could be a criticism of 1000xResist. The game is a descendent of 90s point-and-click adventures like The Dig and The Secret of Monkey Island, he says, but also more recent examples such as Kentucky Route Zero. One of the biggest challenges Siu's team encountered was determining how quickly to dole out information to players — too much and it's overwhelming, too little and it's boring. Reflecting on their writing process, Pinki Li, one of the game's two narrative designers, says : "The intricacies of the timelines, the layers of plot and the characters were definitely of a scope and scale I have never experienced in my career." The team's approach to dialogue was simple and clean. It should tell the player something about the world, something about the character and it should sound interesting, says Siu. That may seem easy, but crafting 15,000 lines of dialogue, each abiding by those core rules, is a tough task. "As a writer, my tendencies are toward poetry," Li says. "I love 'less is more,' and really appreciate being succinct and economical with language. Trying to convey a lot in a few words is a challenge I am very nerdy about." Additionally, Sunset Visitor focused on bringing the lived experiences of the Asian diaspora to a speculative fiction universe, something Siu says is not often done. "We don't see … the level of specificity we would desire, so that was one of our missions with the game — to be able to couple the telling of [these] experiences with experimental explorations of camera, storytelling and gameplay." Given the quality of the storytelling, the artistic style in which it is delivered and the ease with which players are immersed in the game's world, it is no wonder that Sunset Visitor has been honoured with a Peabody Award. Created in 1940 to honour exceptional storytelling in radio broadcasting, the award now recognizes storytelling achievement in television, journalism, podcasts, interactive media and more. Honourees must have wide appeal and truly excel in order to earn the requisite unanimous vote from the 16 judges. Siu attended the award ceremony on June 1 in Los Angeles. He was proud to be there, supporting his team's game and vision, he says, but the thing that made him happiest was representing Vancouver's experimental arts scene on such a significant stage. "There's so much more that indie games can achieve in how they approach narrative and art form," Siu says. "I think the strength of indie games in general is that we don't know how to make them, it's a beginner's thing, and we're all experimenting and trying something new. The desire is to keep pushing, but not to lose that as we go."