
'Queen of Versailles' star Jackie Siegel's husband and sister die days apart
Jackie Siegel is mourning the loss of her husband of 25 years, David Siegel, 89, as well as her sister, Jessica Mallery, 43. The two died within days of each other.
On Sunday, the Florida socialite, who was featured alongside David in the 2012 documentary "The Queen of Versailles," took to social media to share the news of her husband's death with her nearly 200,000 followers.
"I wanted to personally reach out and let you know that my husband, David Alan Siegel, passed away this morning," she wrote on Instagram. "I was lucky enough to share twenty-five wonderful years with David, and together we raised eight incredible children. His life and legacy live on through them all."
"To say we are devastated is an understatement. But I find comfort in knowing that Victoria [the couple's late daughter] was there to greet him – the first thing he heard was 'Dad,' followed by a big hug," she wrote. "And of course, Steven [David's son from a previous marriage who died of cancer in 2024] is there too. That thought brings me so much peace."
"I know you all loved him too, which is why I wanted to share this with you," she continued. "Thank you for your love and support during this difficult time. It means the world to us. Life is a precious gift from God – and my husband has found his peace with Him. Embrace and cherish every moment – and thank God."
According to the Las Vegas Journal-Review, David had been living with cancer prior to his death on April 5 and was surrounded by family when he died.
On Tuesday, just three days later, Jackie revealed that her sister had died of an accidental drug overdose.
"As I mourn the profound loss of my beloved husband David Siegel, who passed away on April 5 at the age of 89, my world was shattered again yesterday by the unexpected loss of my beautiful sister, Jessica Mallery, 43, to a scourge we as a family sadly know too well – accidental drug overdose," Jackie said in a statement posted to the Victoria's Voice Foundation Instagram page.
The foundation was created after David and Jackie's daughter, Victoria, died of an overdose in 2015.
"Jessica died after using cocaine laced with fentanyl," she continued. "Her death is another stark reminder of the drug epidemic and fentanyl crisis plaguing our country – and the urgent need to address substance abuse in order to save lives. Our work at Victoria's Voice remains more critical than ever, and in her memory, we will continue to raise awareness and advocate every single day until this form of grief is a distant memory in this country."
"Our family appreciates everyone's love, support and prayers, and we ask for privacy during this extremely difficult time," the post concluded.
A representative for Jackie did not immediately respond to Fox News Digital's request for comment.
"My daughter loved life," Jackie told Fox News Digital of her late daughter in 2019. "She was kind of like a hippie. She didn't care about money, designer clothes or anything like that. She loved to make her own tie-dye shirts and run around barefoot on the beach. She always looked for the good in people. She was just a typical teenager who went to a public school. In front of our faces, she seemed completely sober. She should have won an Academy Award for acting because she appeared drug-free, but she wasn't."
Jackie learned of Victoria's personal journal, which chronicled a shocking secret life, after her death. In 2019, Jackie decided to publish Victoria's secret diary in hopes that no other parent would lose their child to drugs as she did. She titled the book, "Victoria's Voice: Our Daughter's Losing Battle with Drug Abuse."
"We did not know she was doing drugs," she said. "It happened right under our noses. That's one of the reasons we wanted to get this book out. We want other parents to know that if it can happen to us, it can be happening to them. They really need to open their eyes. Looking back, there were all kinds of warning signs that I wished I knew. Now we want to share them with other parents.
"Her dying wish in the form of a text was that she wanted me to find her diary where it was hidden and to publish it because she felt it would help save other teenagers' lives. I just felt I needed to carry on with her legacy. It's been a very difficult thing for me because it's something so personal. I've been a bit of a recluse during these last few years. But I finally have the courage to come out in the public eye."
Fox News Digital's Stephanie Nolasco contributed to this post.
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Yahoo
an hour ago
- Yahoo
David Byrne at the Landmark Theater
SYRACUSE. N.Y. (WSYR-TV)– American musician and writer David Byrne will be at the Landmark Theater in Syracuse on September 23, at 8 p.m. David is also a filmmaker and visual artist who rose to fame in the late 1970s as the lead singer, guitarist, and head songwriter for the band Talking Heads. The Landmark Theater will be one of Byrne's stops on his 'Who is the Sky' 2025 tour. Tickets for the show go on sale Friday, June 13, 2025, at 10 a.m. You can purchase tickets on the Landmark Theaters website. Copyright 2025 Nexstar Media, Inc. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.


Digital Trends
5 hours ago
- Digital Trends
Nintendo Switch 2 review: exactly the upgrade we needed, with a few catches
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For the first time in decades, the Nintendo Switch 2 finally shows a company that knows when it's finally time to zag. Nintendo's latest console is perhaps its most straightforward hardware release since the Game Boy Advance. It asks a simple question that fans have proposed for eight years: What if the Nintendo Switch was better? That's exactly what you get with its successor. That streamlined ambition pays off in the form of a handheld-console hybrid that addresses every issue with its predecessor and more. Increased power, an excellent display, and more technical flexibility make the Switch 2 feel like Nintendo's first true 'next-gen' console. That's not to say that there aren't some good zigs along the way, as the system's impressive mouse controls feel like they're destined to rise above gimmick status. But the Nintendo Switch 2 very much feels like the second coming of the Super Nintendo rather than a repeat of the Wii U. 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The Switch's core pillars remain the same: This is a hybrid handheld/home console with detachable controls. There's a touch display sandwiched between two Joy-cons, a kickstand for tabletop support, and a dock that seamlessly hooks it all up to a TV. It looks almost exactly the same from a distance, but the details add up here. The Switch 2 has a more premium sheen to it all around. It's a sleek, dense tablet that feels more like an iPad than a plastic toy. That's the first signal that this is Nintendo trying to finally make a console that's keeping pace with its peers. The key difference is that it's significantly larger than the original Switch. That size primarily benefits the system's 7.9 inch LCD display, which looks enormous even compared to the Nintendo Switch OLED. The system is much heavier for that change too, with over 100g of new weight over the original Switch model. I do feel a bit more strain when I'm playing in handheld mode, though it's still manageable compared to something like the Lenovo Legion Go S. If the Switch already felt heavy for you, though, this might be a workout on your wrists. The system at least accounts for the added weight in a few ways. For one, the new Joy-con controllers are made from a slick black plastic that's smooth in the hands. They have also been rounded in a way that feels more natural in my palms, even if the lack of controller grips still makes for some odd ergonomics. If that's still not enough for you, the Switch 2 sees some significant improvements for tabletop mode. The newly designed kickstand is far sturdier than the original model's and easier to maneuver than the Switch OLED. Its range of viewing angles mean that it can almost stand up vertically and lay down fairly flat at around a 20 degree angle. I set it up at an acute angle on a tray table during a flight and it was not moved by a patch of light turbulence. Other improvements are of the no brainer variety. There's a USB-C port on the top as well as the bottom, which means that players can now charge it while in tabletop mode. Then there's the system's one big magic trick: magnets. How do they work? Well, the Joy-cons can simply be attached to the console by lightly slotting them into the sides of the display, where they tightly snap into place. If that has you nervous, don't be; they feel more secure when inserted than they do on the old Switch. My Joy-cons frequently pop out on my OLED at this point. That seems far less likely to happen on Switch 2, as they stay locked in place unless I hold down release buttons behind each trigger. They pop off with just a small bit of force, but there's still enough pressure required in the button press to ensure kids won't pull them off by accident. They're easy to pull off from the new dock too, as its rounded edges are built to make them easy to reach. I don't know how it will hold up to wear and tear over the years, but it's an impressive bit of engineering that makes the original Switch feel rudimentary in retrospect. Switch 2 UI: Menus, eShop, and more If I have one complaint about the system's safe design ethos, it's the UI. I've long been less than thrilled with the original Switch's full interface, full of plain white menus with no customization options. I had hoped that a new Nintendo console would bring a total redesign, but that's not the case. The Switch 2's menus look identical to that of its predecessors. Even new features like GameChat have been built with those minimal white menus in mind. It successfully gets across the idea that the ecosystem is consistent, but it's a bit of a letdown compared to other consoles on the market. The differences are minimal in most cases. My game library now has a tab where I can group games together as I please. I now have the option to set a button remapping shortcut to my pop-out home menu. There's better integration into the Switch mobile app, as I can instantly transfer screenshots and video there just as I can on the PlayStation app. These are largely additions that could have been added to the original Switch with a routine free update. The only noticeable improvement is in the eShop, which has received a much-needed overhaul. The entire app now loads significantly faster now, allowing me to continuously scroll a tab while game thumbnails load in an instant. There are some new discoverability tools built in too, like a recommendation feature that will take you to a random game page based on your play history. It's far less of a pain to use than the original Switch eShop, so I'll take that small victory. Switch 2 display and performance: HDR, VRR, and more I was a little worried at first when Nintendo announced that the Switch 2 would use an LCD panel rather than sticking with OLED, but those fears have been calmed. Though the 7.9-inch screen isn't exactly up to par with the OLED, it's close enough that most casual fans won't notice the difference. It will also be an enormous upgrade for anyone still using the washed-out base Switch. Colors are vivid, as evidenced by the bright and bubbly Mario Kart World, and HDR helps keep the display light. I've yet to pick up any kind of noticeable haze while in handheld mode. Even more impressive is the fact that it's a 1080p display capable of outputting up to 120 frames per second, something that I never would have imagined from a Nintendo system. I've gotten to toy around with exactly what VRR can do in Nintendo Switch 2 Welcome Tour, which shows its frame rate potential in action. We won't really get to see just how powerful it is until more games go all out, but my early testing has yielded very smooth frame rates across the board. Mario Kart World impresses at 60fps, even when flying over an open-world where I can see very far off in the distance. An improved display isn't much without power that takes advantage of it, though. That's where the Switch 2 comes in clutch thanks to its very capable custom Nvidia chipset. You can see its power in games like Cyberpunk 2077 that bring the Switch 2 in line with the Steam Deck, but the upgrade is most noticeable when looking at some of the original Switch's ugliest games. The Legend of Zelda: Echoes of Wisdom was a bit of a tech nightmare when it launched, with a stuttering frame rate and jagged lines everywhere. It is a completely different experience on Switch 2 running at 60 frames per second with clean edges. Pokémon Scarlet and Violet is the other showpiece that's sure to turn heads. That game hardly functioned on Switch, but it comes alive here. I couldn't believe how it looked when I started dashing around the world at 60fps with more monsters popping up on screen at a time. That's not to say that everything is magically fixed. There's still plenty of pop-in and ugly textures, but that has more to do with the game built on spaghetti. The fact that the Switch 2 can salvage it at all is impressive. The real test will be how brand-new games made to run on PS5 and Xbox Series X hold up. More testing will come in time, but we at least have some samples that give us an idea of what to expect long term. Split Fiction, for instance, works on the system only with some noticeable cutbacks to resolution and frame rate. It's still an impressive feat when looking at its underpowered predecessor, but you have to keep in mind that we're at the start of what will likely be an eight-year life cycle, one that probably cuts through another console generation. There's no doubt in my mind that this tech will start to feel old in four years' time, or even less if Valve moves to make a new Steam Deck. Nintendo has caught up here, but it's still playing from behind. DLSS support will help bridge the gap, but don't be surprised if the features that impress you today have you yearning for an upgrade tomorrow. It's great to see 4K support finally available on a Nintendo console too. Mario Kart World shines on my display, and that makes me more eager to dock my system. All of these bells and whistles do come at a significant cost, though. My system got surprisingly hot the first day I put it through its paces, which explains the dock's need for a cooling fan. The power is a major drain on battery life too, which is the big problem with Switch 2. Despite the fact that the 5,220 mAh battery is a massive leap over its predecessor, it depletes far quicker than I'm used to coming off the OLED. Nintendo Switch 2 Welcome Tour feels like a relatively modest game, but even that drained my battery in around three hours. Games like Mario Kart World can get down to around two and a half hours, and even that number is variable when you factor in features like GameChat. I'd say that battery life is about on par with what the original Switch's was at launch — maybe even a bit worse — but at least you're getting a significantly better image during that time. That makes it all a bit easier to swallow, but it's still the system's one major weakness. Switch 2 games: first party, third-party, and upgrades Like any Nintendo console, the Switch 2 will live and die by its games. We won't have a full picture of how robust its library is for a few years, but the system is off to a good enough start with some promising things on the horizon. On the first-party front, the main attraction is Mario Kart World. That's the system's Breath of the Wild equivalent, meant to be a launch day blockbuster that survives the system's lifespan. It's undoubtedly fun and an obvious must-have for anyone looking to use the console socially, but like the Switch 2 itself, it's a safe start. It's a reliable kart racer whose wow factor rests solely on a novel, but somewhat sparse open-world. It's not Zelda caliber, but it's a good showpiece for features like GameChat and camera integration. Aside from that, Nintendo's first-party efforts are a waiting game that will reward anyone who decides to wait for the holidays to grab the system. Nintendo Switch 2 Welcome Tour is a neat idea for a tech demo, but it only teases what the system can do. Donkey Kong Bananza, Metroid Prime 4: Beyond, Pokémon Legends Z-A, and Kirby Air Riders will all have to prove that the system's success doesn't rest solely on Zelda or a new 3D Mario game. Based on what we've demoed, it seems like at least some of those games will deliver. To help fill the gaps, Nintendo will release several Switch 2 Editions of the Switch's greatest hits. Breath of the Wild and Tears of the Kingdom look better than ever on the new device, but titles like Pokémon Scarlet and Violet really do feel like new experiences to some extent. These updates aren't a good enough reason to fully replay a game, but they do help broaden what's available out the gate for those who have some gaps in their Switch library. The most important difference between this console launch and Nintendo's previous ones is how third-party developers are playing a role. The launch line up has already given us some big games from Cyberpunk 2077 to Sonic X Shadow Generations. Some games are a better fit than others. While Split Fiction loses some of its visual luster on Switch 2, Civilization 7's mouse control support makes it a better fit here than on PS5 or Xbox Series X. All that really matters here is that third-party partners seem to be all-in on the system, which puts the Switch 2 in a much healthier software position from the jump. Switch 2 controls: new Joy-cons, mouse mode For its controls, the Switch 2 comes with a new iteration on the Joy-cons. If you simply hated the feel of those controls on Switch, the new versions won't do much to change your mind. The joysticks are a little bigger, but they're otherwise the same in terms of feel. I'm the rare sicko who loved using the original Joy-cons in a grip, but that's less viable here. The newly redesigned grip is a big misfire, as its side grips aren't rounded on top. The space where you'd usually rest your palms is flat, which leaves your hands awkwardly hovering in negative space. If you hate using the Joy-cons, you'll really want to grab a traditional Pro Controller (the new version for Switch 2 is a small, but great upgrade thanks to added back buttons). You do at least get some slight tweaks here that were much needed. The joysticks are bigger, as are the shoulder buttons on the detached Joy-cons. I would have loved to see some extra ergonomic considerations here, but the small improvement is on brand for the console's grand theme: It's the Switch, but just a little better. The new Joy-cons get rid of the Switch's rarely used IR sensors, which aren't missed. It does keep HD Rumble, a feature that never really did much to differentiate itself from regular old rumble. It still feels a little plain next to the Dualsense's full haptic feedback, but it does come with a surprising trick or two. As Nintendo Switch 2 Welcome Tour will teach you, the vibration can get so fast that the controllers can actually simulate sounds like a 1-Up in Mario. I don't know if that will amount to anything more than a fun party fact, but it's something. The truly new feature is the Joy-cons' mouse functionality, and that's the big area where the Switch 2 really feels innovative in terms of what it does for play. Both controllers can be placed on a flat surface and moved around like a mouse, both to control supported games and to navigate the Switch's menus like a desktop. It's a goofy idea on paper that works remarkably well in practice. Based on my testing, the mice are pinpoint accurate even when I'm using my jeans as a mousepad instead of a table. Using them to place buildings in Civilization 7 or play high-speed minigames in Nintendo Switch 2 Welcome Tour feels natural, like using a PC mouse. The Joy-con triggers just so happen to be in the perfect spot to function as clickers too. It all seems strange at first, but I've adapted to it incredibly well and am quietly hoping this is the one feature that competitors take from this generation. I will note that during my initial testing, I was able to accidentally trigger the mouse cursor on screen while just holding the Joy-cons normally. I have not been able to reproduce that since, but it does seem as though the sensors can be a bit sensitive. Thankfully, you can disable the functionality in the settings menu if you're worried about it screwing you up at the worst moment possible. It's not just that the Switch 2 has a mouse; it's that it has two that can be used simultaneously. That's where the console gets more into gimmick territory, but there's some potential waiting to be unlocked here. You can use two controllers simultaneously as mice, which opens the door for some original experiences. In Bravely Default: Flying Fairy HD Remaster, for instance, I can play a minigame where I steer a ship's wheel and control a cockpit full of controls around it. Another rhythm minigame tasks me with catching beats in a line formed between my Joy-cons. Those controls can seamlessly pair with motion support too, allowing players to pick up their Joy-con to shoot a basket in Drag X Drive and then place it back down to keep driving. Inventive ideas like that leave lots of rooms for designers to experiment. But realistically, I don't think that will happen very much. The two-mouse setup very much feels like the kind of feature Nintendo will play with in first party games, but is minimally used elsewhere. Even Mario Kart World doesn't try to use the feature, and that's the console's big launch game. The real future for mouse controls feels like it's in first person shooters, strategy games, and other PC friendly genres that rarely adapt well to controllers. That's less exciting than the idea of inventing entirely new games, but it's a practical truth that'll likely limit a good idea. Switch 2 social features: GameChat, game sharing, camera support While mouse controls are a strong innovation, they aren't the Switch 2's real tentpole feature. That would be the system's surprisingly impressive social functionality. GameChat allows players to essentially set up a Zoom call within their system on the fly with the press of the new C button. Up to four players can enter a chat at once, using USB-connected cameras to share their video. I've been using Nintendo's official 1080p camera during testing, but I've also plugged in a random Logitech cam and that worked with no friction. Video comes in fairly clear and the face tracking tech always keeps my head in frame even when I'm using a transparent background. Transparency mode works fairly well, though it does occasionally pick up some visual noise in the tapestry behind my couch. While a microphone can be plugged in, the console itself has one built in that can work even when docked. My early tests with it have been shockingly positive. I figured that it wouldn't pick me up clearly when sitting far away from my dock, but I was coming in loud and clear according to the people I've chatted with. The microphone knows whether you're using the console docked or in handheld mode and seems to regulate the volume based on that quite well. More impressive is how well it handles background noise. My dock is directly in front of my TV, so game audio was pushing straight into it during my tests. The noise reduction seemed to cut that out entirely, only bringing my voice through. That's not the only magic trick either. GameChat features a speech-to-text option that will transcribe all chat audio live with surprising accuracy. It even splits that transcription up based on whoever is speaking. There's even a text-to-speech option that's just as impressive. By opening the GameChat menu, I can pull up an on-screen keyboard, type something in, and have it read out loud. What's better is that I was able to plug a keyboard into my dock through its USB port and start typing in that box instantly, no settings change required. While not every USB accessory works quite as seamlessly (my XR glasses don't connect, and plugging in a mouse doesn't seem to work for menus, though the option seems to be supported in some games), it's a big step for a Nintendo console. As great as GameChat can be, there are some big catches. Players can all screen share while in a chat, but the video comes through at the kind of frame rate that you see when you try to put a video in a PowerPoint slide. It's not a very viable way to actually watch someone play a game, which is a shame considering that there's a lot of potential there. I couldn't make out much at all when I expanded a friend's window and tried to watch his choppy, low resolution Mario Kart World gameplay. More successful is Game Share, the second piece of the system's social offerings. Players are able to share select games with friends either locally or while in GameChat. Doing so instantly lets a player jump into that game without downloading it. During a test, a friend invited me to join him in Super Mario Odyssey while we were chatting. A feed of Odyssey popped up on my screen and I was instantly controlling Cappy. The resolution and frame rate can be rough during dips, but the feed looks a lot better than screen shared games do. Lag seems to be quite minimal too based on my testing, as I was able to jump my pal over a river with accuracy. The feature only works for supported games, but it does genuinely feel like the console's most revolutionary idea so far. If you were to isolate any small upgrade that I've discussed in this review, the Switch 2 might sound like a modest upgrade. The more I've tested, though, the more I'm finding secret depth to it all. The power boost is significant, mouse controls are a great addition, and GameChat has exceeded my expectations so far. The design and UI still do leave me feeling like I'm using the same console, but everything starts to add up as I get more into a day-to-day groove with it. I have years of testing ahead of me, and we intended to treat this review as a work in progress just as we do with all console reviews, but we're starting from a high point. The games will decide whether we go up or down from here. How we tested the Switch 2 Our initial Nintendo Switch 2 review was largely based on hands-on time with our review unit, but we also incorporated some testing we did pre-launch. That included a bit of our first hands-on session with Nintendo Switch 2 in April, but we cross-referenced any findings there with our review unit to verify that information was still accurate. We also incorporated impressions based on a full day of testing the week before the console came out, as we had a chance to test some camera and GameChat features in depth and felt comfortable having those inform some of our final impressions. Once we got our hands on the system, we tested it extensively in a variety of use cases. We tested it on a 4K TV, a cruddy hotel screen, handheld mode, tabletop mode. We took it on the subway and used mouse controls on an airplane tray table. We tested a large variety of games including Mario Kart World, Nintendo Switch 2 Welcome Tour, Bravely Default: Flying Fairy HD Remaster, Rune Factory: Legends of Azuma and more. We tested several Nintendo Switch games on Switch 2, including games that got official updates and ones that did not. We used Balatro to test the touch screen, Fitness Boxing 3 to put the Joy-con 2 gyroscopes to the test, and Lumines Remastered to test latency on TV. Many more were tested alongside those examples. We tested GameChat extensively with other members of the press, stress testing it as best as possible. That included Game Share testing, as well as seeing how well the connection held up on hotel wi-fi. We used Nintendo's camera when testing GameChat, but we also tested other webcams, as well as third-party devices like USB keyboards and mice. Other peripherals tested included the Nintendo Switch Pro controller and the Joy-con wheel. While we feel comfortable enough to put out a scored review, we will continue to test the system post-launch and update this review with any relevant findings throughout the system's lifespan.
Yahoo
6 hours ago
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David Byrne Announces ‘Who Is the Sky?' Solo Album Featuring Hayley Williams, St. Vincent and Tom Skinner
Just days after performing the Talking Heads' 'Burning Down the House' with Olivia Rodrigo at New York's Governors Ball over the weekend David Byrne announced his 11th solo album, Who Is the Sky? The follow-up to Byrne's 2018 LP American Utopia is due out on Sept. 5 via Matador Records. Produced by Kid Harpoon (Miley Cyrus, Harry Styles), the 12-track album will feature collaborations with Paramore's Hayley Williams, St. Vincent and The Smile drummer Tom Skinner, with arrangements by the New York chamber ensemble Ghost Train Orchestra. Byrne previewed the album on Tuesday (June 10) with a video for the universalist anthem about the emotions and feelings we all share. More from Billboard Olivia Rodrigo Brings Out David Byrne for Scorching 'Burning Down the House' (And Does Some of His Dance Moves) at Gov Ball Quincy Jones Remembered by Lucky Daye, Luke James & Miles Caton With Smooth 2025 BET Awards Tribute Jamie Foxx Honored by Stevie Wonder & Reflects on Health Scare at BET Awards: 'You Can't Go Through Something Like That & Not Testify' 'Everybody laughs and everybody cries/ Everybody lives and everybody dies/ Everybody eats and everybody loves/ Everybody knows what everybody does,' Byrne sings over strummed acoustic guitar and a bouncy rhythm in the clip in which the camera scoots from left to right as dozens of people act out the lyrics and bust into an impromptu marching band performance when they're not dancing with selfie sticks. 'Someone I know said, 'David, you use the word 'everybody' a lot.' I suppose I do that to give an anthropological view of life in New York as we know it,' said Byrne in a statement announcing the album and the single. 'Everybody lives, dies, laughs, cries, sleeps and stares at the ceiling. Everybody's wearing everybody else's shoes, which not everybody does, but I have done. I tried to sing about these things that could be seen as negative in a way balanced by an uplifting feeling from the groove and the melody, especially at the end, when St. Vincent and I are doing a lot of hollering and singing together. Music can do that – hold opposites simultaneously. I realized that when singing with Robyn earlier this year. Her songs are often sad, but the music is joyous.' Producer Kid Harpoon (born Tom Hull) added, 'It took me a second to realize, oh yeah, these songs are personal, but with David's unique perspective on life in general. Walking around New York listening to the demo of 'Everybody Laughs' was so joyous, because it made me feel like we're all the same – we all laugh, cry and sing. The thing about David that resonates with a lot of people is that he's in on the joke. He gets the absurdity of it all, and all of these personal observations are his perspective on it.' Byrne said there are 'more story songs than usual' on the new album, tracks he describes as 'mini-narratives based on personal experience including 'She Explains Things to Me,' 'A Door Called No,' 'My Apartment Is My Friend' and 'I Met the Buddha at a Downtown Party.' The 'jaunty' song with Paramore's Williams, 'What Is the Reason For It?,' is focused on codifying 'love in a way logic can rarely accomplish.' 'Does it do something useful?/ Nobody understands,' goes one line from the song. 'I suspected that intimate orchestral arrangements would bring out the emotion I sense is there in these songs,' Byrne said. 'It's something that folks don't always hear in my work, but this time for sure I thought it was there. At the same time, I also see myself as someone who aspires to be accessible. I imagined that Kid Harpoon would help with that, as well as being a set of trusted ears, since there was a lot going on. People think of producers as people who mainly make a record sound good, and Kid Harpoon did that, but he was also aware of how important the storytelling is.' The collaboration with St. Vincent comes more than a decade after the two musicians teamed up for the 2012 album Love This Giant. Among the other contributors to the LP are American Utopia percussionist Mauro Refosco, who has toured and recorded with Byrne for more than three decades. 'At my age, at least for me, there's a 'don't give a s–t about what people think' attitude that kicks in,' Byrne said. 'I can step outside my comfort zone with the knowledge that I kind of know who I am by now and sort of know what I'm doing. That said, every new set of songs, every song even, is a new adventure. There's always a bit of, 'how do I work this?' I've found that not every collaboration works, but often when they do, it's because I'm able to clearly impart what it is I'm trying to do. They hopefully get that, and as a result, we're now joined together heading to the same unknown place.' Byrne will hit the road with a new live show featuring a 13-person troupe of musicians and dancers to support the album on a world tour slated to kick off on Sept. 14 at Veterans Memorial Auditorium in Providence, R.I. Watch the 'Everybody Laughs' video and check out the Who Is the Sky? tracklist and Byrne's 2025-2026 tour dates below. track list: 'Everybody Laughs' 'When We Are Singing' 'My Apartment Is My Friend' 'A Door Called No' 'What Is the Reason for It?' 'I Met the Buddha at a Downtown Party' 'Don't Be Like That' 'The Avant Garde' 'Moisturizing Thing' 'I'm an Outsider' 'She Explains Things to Me' 'The Truth' North America 2025 tour dates: Sept. 14: Providence, RI @ Veterans Memorial Auditorium Sept. 16: Pittsburgh, PA @ Benedum Center PAC Sept. 17: Columbus, OH @ Mershon Auditorium Sept. 19: Akron, OH @ Akron Civic Theatre Sept. 21: Schenectady, NY @ Proctors Sept. 23: Syracuse, NY @ Landmark Theatre Sept. 25: Buffalo, NY @ Shea's Buffalo Theatre Sept. 27: Washington D.C. @ The Anthem Sept. 28: Washington D.C. @ The Anthem Sept. 30: New York, NY @ Radio City Music Hall Oct. 1: New York, NY @ Radio City Music Hall Oct. 3: Boston, MA @ Boch Center Wang Theatre Oct. 4: Boston, MA @ Boch Center Wang Theatre Oct. 7: Wallingford, CT @ Toyota Oakdale Theatre Oct. 8: Portland, ME @ Merrill Auditorium at City Hall Oct. 10: New York, NY @ Radio City Music Hall Oct. 14: Richmond, VA @ Altria Theater Oct. 16: Philadelphia, PA @ The Met Philadelphia presented by Highmark Oct. 17: Philadelphia, PA @ The Met Philadelphia presented by Highmark Oct. 21: Toronto, ON, Canada @ Massey Hall Oct. 22: Toronto, ON, Canada @ Massey Hall Oct. 25: Detroit, MI @ Fox Theatre Oct. 28: Chicago, IL @ The Auditorium Oct. 29: Chicago, IL @ The Auditorium Oct. 31: Chicago, IL @ The Auditorium Nov. 3: Minneapolis, MN @ Orpheum Theatre Nov. 4: Minneapolis, MN @ Orpheum Theatre Nov. 6: Denver, CO @ Bellco Theatre Nov. 7: Denver, CO @ Bellco Theatre Nov. 11: Seattle, WA @ Paramount Theatre Nov. 12: Seattle, WA @ Paramount Theatre Nov. 16: San Francisco, CA @ The Theater at Bill Graham Civic Auditorium Nov. 17: San Francisco, CA @ The Theater at Bill Graham Civic Auditorium Nov. 20: Los Angeles, CA @ Dolby Theatre Nov. 21: Los Angeles, CA @ Dolby Theatre Nov. 25: Austin, TX @ Bass Concert Hall Nov. 26: Austin, TX @ Bass Concert Hall Nov. 28: Dallas, TX @ Music Hall at Fair Park Nov. 29: Dallas, TX @ Music Hall at Fair Park Dec. 2: Atlanta, GA @ Fox Theatre Dec. 3: Atlanta, GA @ Fox Theatre Dec. 5: Miami, FL @ Fillmore Miami Beach At Jackie Gleason Theatre Dec. 6: Miami, FL @ Fillmore Miami Beach At Jackie Gleason Theatre 2026 Australia & New Zealand dates: Jan. 14: Auckland, New Zealand @ Spark Arena Jan. 17: Brisbane, Australia @ Brisbane Entertainment Center Jan. 21: Sydney, Australia @ ICC Sydney Theatre Jan. 22: Melbourne, Australia @ Sidney Myer Music Bowl Jan. 24: Adelaide, Australia @ Adelaide Entertainment Centre Arena Jan. 27: Perth, Australia @ RAC Arena 2026 Europe & United Kingdom dates: Feb. 12: Berlin, Germany @ Tempodrom Feb. 15: Amsterdam, Netherlands @ AFAS Live Feb. 16: Amsterdam, Netherlands @ AFAS Live Feb. 18: Brussels, Belgium @ Forest National Feb. 21: Milan, Italy @ Teatro degli Arcimboldi Feb. 22: Milan, Italy @ Teatro degli Arcimboldi Feb. 24: Frankfurt, Germany @ Jahrhunderthalle Feb. 27: Zurich, Switzerland @ The Hall March 2: Cardiff, UK @ Utilita Arena March 3: London, UK @ Eventim Apollo March 4: London, UK @ Eventim Apollo March 6: Glasgow, UK @ SEC Armadillo March 7: Glasgow, UK @ SEC Armadillo March 9: Manchester, UK @ o2 Apollo March 10: Manchester, UK @ o2 Apollo March 13: Dublin, Ireland @ 3Arena March 15: London, UK @ Eventim Apollo March 18: Paris, France @ La Seine Musicale March 19: Paris, France @ La Seine Musicale Best of Billboard Chart Rewind: In 1989, New Kids on the Block Were 'Hangin' Tough' at No. 1 Janet Jackson's Biggest Billboard Hot 100 Hits H.E.R. & Chris Brown 'Come Through' to No. 1 on Adult R&B Airplay Chart