logo
Early Disney Imagineering maps show the ‘lost lands' of Disneyland, new book reveals

Early Disney Imagineering maps show the ‘lost lands' of Disneyland, new book reveals

There's an oft-repeated Disneyland creation myth: Artist and animation art director Herb Ryman was given 48 hours to draw an early, heavily detailed and romanticized map of the theme park, which would be used to help sell the project to investors. Although that's all true, Ryman's work — one of the most famous and important Disneyland drawings — was far from the first map of Disneyland, as it is often colloquially referred to.
Ryman's work was in fact an iteration of sorts, based upon years of master planning from Walt Disney and early collaborator Marvin Davis, a cinematic art director responsible for much of Disneyland's early designs. Some never-before-seen work of Davis and other Disneyland designers will be unearthed in the new book 'The Happiest Place On Earth,' from animation producer Don Hahn and theme park designer Christopher Merritt. Both Hahn and Merritt have over the years morphed into theme-park historians, and the book is being released July 15 to coincide with Disneyland's 70th anniversary.
'Marvin Davis claimed that, as he sat there, probably in a room by himself at the studio with Walt standing over him poking him in the shoulder, he did 133 revisions of these maps to get to the Disneyland layout by 1955,' Merritt says. 'A few of these maps have been shown before but a lot of these have not been seen before.'
The book will trace the development of Disneyland, starting in the early '50s when Disney flirted with the idea of placing the park next to the studio in Burbank — concepts drawn by Harper Goff — to many of Davis' gradual advancements of the theme-park form. Study them, and they reveal how many of Disneyland's core ideas were in place by the early 1950s, although they morphed. Alice in Wonderland, for instance, was once envisioned as a walk-through attraction, to be placed across the way from an archery in Fantasyland.
Hahn makes the case that many of the early seeds for Disneyland were planted during a 1948 trip that Disney and animator Ward Kimball took to Chicago. There, the two attended the Chicago Railroad Fair, which had, among its attractions, Abraham Lincoln reenactments and a re-creation of a frontier town.
'His first memo he did when he got home from the Chicago Railroad Fair was all about trying to create these certain regions,' Hahn says. 'If you look at the early Burbank parks, there was a western village, there was a stagecoach, there was a railroad station, there was a Tom Sawyer-ish island. A lot of those things came from the Railroad Fair.'
And there was a lot of early experimentation and many a discarded idea. One of Merritt's favorite rejected concepts was a Tomorrowland exhibition dedicated to hunting for uranium. The attraction has been referenced by Disney and others over the years as a 'lost' attraction, but 'The Happiest Place on Earth' will feature some never-before-seen concept art from Imagineer Claude Coats.
'Uranium Hunt was an attraction strangely enough to be placed in Tomorrowland, although Claude designed it with Southwestern rock work,' Merritt says. 'It was kind of outside rock maze, and the idea was they would hand you Geiger counters, and there was going to be real radioactive uranium embedded in the rock work that you would measure. In the end, they would give you a souvenir uranium to take home with you, which is just crazy-pants.'
Not all of the early Disneyland ideas are as outlandish. What follows are a few of the maps — and some early designs — that led to what would become Disneyland as we know it today.
Disney first considered a theme park across from its studios in Burbank, land that is today occupied by Walt Disney Animation Studios and the West Coast headquarters of ABC. The idea, in its early conceptions, included much of what would later make its way to Disneyland — a train, a steamboat and less detailed versions of Main Street and a Frontierland.
Of particular note here is the second photo, unearthed in 'The Happiest Place on Earth' for the first time. The focus is on merchandising locations, but those who study the image will spy an opera house and a general store, believed to be the first time such concepts appear. There's also a spaceport, a haunted house and a re-creation of London's Tower Bridge. Shops are said to be themed to properties such as 'Cinderella' and 'Pinocchio.'
'It shows the holistic thinking, too, of not just the attractions but commerce,' Hahn says. 'Where the stores would be, where the cafes would be, and kind of a guest-experience mentality. That was a real theme-park innovation, where you're transported in time to Frontierland but the food and the costumes add up to Frontierland as well. You see the beginnings of that in a map like this.'
These early Disneyland schematics from Davis begin to capture Disneyland's 'hub' idea, that is, a central area that leads to and from its themed spaces. There's a large theater space, believed to be designed in the hopes of Disneyland becoming a television production locale, and a significant plot dedicated to a river with surrounding attractions — the map calls for a space for otters, as well as a swamp area.
The Frontierland concept is still present, complete with a pony ranch and a stagecoach, as is a haunted house and a land themed to miniatures, a concept that would ultimately become the Storybook Land Canal Boats. Merritt notes that this design is location-agnostic, as Anaheim had not yet been decided upon for Disneyland.
Of particular note here is an introductory land like a Main Street, U.S.A., leading to a central hub. 'These maps are revelatory when you look at them all in sequence,' Merritt says.
Davis' early maps also highlight a residential street with large Victorian homes. The second image, in particular, mentions a town hall and a church. Hahn and Merritt believe this land was heavily influenced by the look and tone of 'Lady and the Tramp.'
These, says Merritt, are a selection 1951 drawings from Harper Goff. The work is exploratory, in that it could have been envisioned for multiple parts of the park. While Goff's impact on Frontierland is well documented — and Hahn notes, perhaps, an influence from Knott's Berry Farm's Ghost Town in these images — it's also believed some of these designs were kicked around as a potential Main Street, U.S.A., concept.
Main Street, says Hahn, is often noted as being largely influenced by Disney's time as a child in Marceline, Mo. While that isn't really doubted these days among Disney's fan base, Hahn says that theory wasn't arrived upon immediately. He notes that some of Goff's early concept work has a slight Victorian bent, which Goff drew from both 'Lady and the Tramp' and his own childhood.
'It's really the childhood of nobody,' Hahn says of Main Street. 'It's an idealized America. Goff grew up in Colorado, and a lot of these are his Victorian memories of his Colorado hometown. These are set designers who were bringing their movie chops to Disneyland.'
Merritt and Hahn believe this third early schematic of Disneyland from Davis — the drawing is undated — is perhaps the first to envision Anaheim as the park's destination. The image needs only to be rotated and one can see many of the pieces that would comprise the park — a Main Street, a central hub and, for the first time since Goff's drawings of the Burbank park, a train that encircles the grounds.
Zoom in, and one will see there's a large 'emporium' to greet guests — and shoppers — on Main Street, U.S.A., as well as a castle-like moat to mark the entrance to Fantasyland. Still present are TV production spaces at the front of the park, and the map lists a host of attractions, including a horse-drawn carriage, train rides and boat rides.
These three Davis maps are from September 1953, made just days apart. The bottom drawing is a bit more simplified, as it was designed to be shown to TV networks and financiers. One can see a ride inspired by Disney's 'True-Life Adventures' on the right side of the park. This would ultimately become the Jungle Cruise and be flipped to the left side of the park.
All three maps, however, were instrumental in the final design of Disneyland, envisioning Anaheim as the ultimate destination. Of note in the middle image is a Recreation Land, home to a ball field, a mini-golf course and a bandstand. At this time, Disneyland was still envisioned as housing a circus, a concept that was explored in the actual park after opening but soon discarded. Yet Fantasyland, a Land of Tomorrow, Frontierland and what would become Adventureland are all present.
Fantasyland is home in these drawings to attractions themed to 'Snow White and the Seven Dwarfs,' 'Peter Pan,' 'Alice in Wonderland,' Pinocchio' (denoted as Pleasure Island) and 'Fantasia.' Also present is what would become Autopia, signifying that Disneyland in late 1953 had many of its early attractions solidified. Still, many, such as a Mother Goose area, would pop-up and then disappear from the maps.
Says Merritt, 'You're going to want to get your magnifying glass to look at some of this stuff.'

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Warner Bros. Discovery announces major corporate restructuring to separate streaming from cable
Warner Bros. Discovery announces major corporate restructuring to separate streaming from cable

Yahoo

time44 minutes ago

  • Yahoo

Warner Bros. Discovery announces major corporate restructuring to separate streaming from cable

Warner Bros. Discovery announced Monday that it will split into two companies by separating its studios and streaming business from its cable TV networks. The parent company of HBO and CNN is splitting into two firms to help it better compete in streaming, as the move is expected to give WBD's streaming unit more room to scale up its content production without being weighed down by the declining cable networks within the company. Warner Bros. Discovery CEO David Zaslav will lead the streaming and studios business after the split, while CFO Gunnar Wiedenfels will lead the global networks unit. "By operating as two distinct and optimized companies in the future, we are empowering these iconic brands with the sharper focus and strategic flexibility they need to compete most effectively in today's evolving media landscape," Zaslav said. 'Sesame Street' Inks Streaming Deal With Netflix The corporate split comes a few years after the 2022 merger of WarnerMedia and Discovery and will be structured as a tax-free transaction, which is expected to be completed by mid-2026. Read On The Fox Business App WBD shares climbed 8% during morning trading. The company laid the groundwork for a potential sale or spinoff of its cable TV assets in December, when it announced a separation of its streaming and studio operations. Disney Cuts Hundreds Of Tv And Film Jobs Amid Streaming Expansion The split will align the company with Comcast, which is spinning off most of its cable TV networks. Bank of America research analyst Jessica Reif Ehrlich said Warner Bros. Discovery's cable TV assets are a "very logical partner" for Comcast's new spinoff company. Disney Unveils New Direct-to-consumer Espn Streaming Service With $29.99 Price Tag WBD also on Monday launched tender offers to restructure its existing debt, which is funded by a $17.5 billion bridge facility provided by JPMorgan. The bridge loan is expected to be refinanced before the planned separation and the company added that the global networks division will retain up to a 20% stake in streaming and studios, which it plans to monetize to further reduce its debt. JPMorgan and Evercore are advising WBD on the deal, while Kirkland & Ellis are serving as legal counsel. Reuters contributed to this article source: Warner Bros. Discovery announces major corporate restructuring to separate streaming from cable

How Technology Is Shaping the Future of Entertainment
How Technology Is Shaping the Future of Entertainment

Time Business News

timean hour ago

  • Time Business News

How Technology Is Shaping the Future of Entertainment

The entertainment industry has always evolved with technology, from the invention of the radio to the rise of streaming platforms. But today, the pace of transformation is faster than ever. Artificial intelligence (AI), virtual reality (VR), augmented reality (AR), blockchain, and next-gen content delivery are reshaping how we consume, create, and interact with entertainment. In this article, we'll explore the key technologies revolutionizing the entertainment industry, what they mean for consumers and creators, and where this digital evolution is headed. The transition from cable and satellite TV to streaming platforms like Netflix, Disney+, Hulu, and Amazon Prime Video has redefined how audiences consume content. Unlike traditional TV, which followed a linear schedule, streaming offers instant access to thousands of titles on demand. Platforms now use machine learning algorithms to analyze viewing history, watch time, and behavior to deliver personalized recommendations. This not only improves user engagement but also shapes future content development. For instance, Netflix's data influences decisions on show renewals, casting, and even plot direction. AI is increasingly used in pre-production and post-production processes. It can generate scripts, assist in editing, and even recreate actors' faces or voices through deepfake technology. ScriptAI and tools like Jasper and Sudowrite are helping writers brainstorm and refine stories. Chatbots and AI-powered assistants now serve as digital concierges for fans—recommending what to watch, answering trivia, and even creating custom playlists. AI also powers subtitles, dubbing, and translations, helping entertainment companies scale globally. VR offers full immersion, transporting viewers into 360-degree worlds. Companies like Meta (formerly Facebook) are investing heavily in VR through platforms like Meta Quest, while game developers are creating hyper-realistic virtual experiences that blur the lines between digital and real life. AR, on the other hand, overlays digital elements onto the real world. Apps like Pokémon GO or Snapchat filters have shown how AR can turn everyday surroundings into interactive entertainment zones. Artists, musicians, and performers are also exploring VR and AR to reach fans in innovative ways. Virtual concerts—like Travis Scott's Fortnite show or Ariana Grande's Rift Tour—are redefining the concept of live entertainment. The concept of the metaverse—a shared, persistent, virtual universe—is gaining traction. While still in early stages, platforms like Roblox, Decentraland, and Meta Horizons offer social, gaming, and entertainment experiences within digital worlds. Entertainment companies are eyeing the metaverse as the next frontier. From virtual movie theaters to NFT art galleries and avatar-based concerts, the possibilities are limitless. Creators and companies can now sell virtual merchandise, experiences, and tickets. NFTs (non-fungible tokens) play a major role in enabling digital ownership. Imagine owning a limited-edition concert outfit for your avatar or a collectible video clip from your favorite artist. Blockchain technology is promoting transparency and decentralization in media. Smart contracts enable artists to get paid instantly and fairly when their content is used or streamed, bypassing traditional middlemen like labels or studios. Platforms like Audius and Theta are experimenting with decentralized models where fans can directly support their favorite creators, creating a more equitable entertainment economy. Blockchain also strengthens digital rights management. Immutable records on the blockchain make it easier to track ownership, usage rights, and revenue sharing, reducing piracy and copyright infringement. Interactive storytelling—where the audience makes decisions that influence the plot—is rising in popularity. Netflix's Black Mirror: Bandersnatch was a breakthrough moment for interactive video content, and gaming companies continue to lead in creating choice-based narratives. Gamification features like live polls, quizzes, and real-time interaction keep viewers engaged longer. Twitch's success proves that blending entertainment with live user interaction creates a powerful feedback loop that strengthens fan loyalty. With the evolution of 4K, 8K, and even higher-resolution screens, visual fidelity continues to improve. HDR (High Dynamic Range) and Dolby Vision bring richer colors and better contrast, creating cinema-level experiences at home. Audio is no longer just stereo or surround. Technologies like Dolby Atmos and Apple's Spatial Audio provide three-dimensional soundscapes. For listeners, this means feeling like they're in the center of the action—whether it's a concert or a movie scene. As tech reshapes the industry, new job roles are emerging—AI trainers, virtual environment designers, blockchain developers, metaverse architects, and digital rights managers. For aspiring creatives, technical literacy is becoming as important as artistic skill. Understanding data analytics, basic programming, or AR/VR platforms can give professionals a competitive edge. Affordable tools for editing, animation, and sound design allow independent creators to produce studio-quality content. Platforms like YouTube, TikTok, and Substack have empowered solo creators to build massive audiences without traditional gatekeepers. Technology is not replacing traditional entertainment—it's enhancing and expanding it. The future lies in hybrid experiences that combine physical and digital, passive and interactive, real and virtual. Whether it's watching a movie in VR, attending a holographic concert, or owning a piece of your favorite show as an NFT, the boundaries are being redefined. For creators, producers, and fans alike, the message is clear: adapt and explore. The future of entertainment is being written in code, created with algorithms, and powered by immersive, intelligent tech. TIME BUSINESS NEWS

AVATAR Is Replacing The MONSTERS, INC. Attraction at Disney's California Adventure — GeekTyrant
AVATAR Is Replacing The MONSTERS, INC. Attraction at Disney's California Adventure — GeekTyrant

Geek Tyrant

timean hour ago

  • Geek Tyrant

AVATAR Is Replacing The MONSTERS, INC. Attraction at Disney's California Adventure — GeekTyrant

The Disneyland Resort is making a major change as they just confirmed that Monsters, Inc. Mike & Sulley to the Rescue! at California Adventure is set to close in early 2026 to make way for a new Avatar 'experience.' This change has been brewing since Disney's D23 Expo last year, where they revealed plans to bring Avatar and Coco to Disneyland Resort. What they didn't say then was which parts of the park would be sacrificed to make it happen. Now we know that Monsters, Inc. is on the chopping block, and Avatar will take over most of the Hollywood Backlot area. So, if you're feeling nostalgic, now's the time to get that last ride in. Construction on the Coco ride will kick off this fall and won't require demolishing any existing attractions. It'll be tucked near Paradise Gardens Park and Pixar Pier, right at home among the rest of the Pixar lineup. As for Avatar , it's still in what Disney calls 'the early stages of development,' but we do know it's big enough to push out an entire land. For fans worried this marks the end of Monsters, Inc. in Disney parks, don't sweat it. Over in Florida, the Pixar franchise is getting a serious glow-up. A full Monsters, Inc. land is coming to Disney's Hollywood Studios in Orlando, complete with a brand-new roller coaster. So while the ride in Anaheim is being retired, the monsters are just relocating. Via: Disney Parks Blog

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store