
Fun but needs (armour) polish
Renown is an open world crafting and base-building game, which seem like a dime a dozen nowadays. It manages to separate itself though with its main draw of combat, which is aligned more with medieval arena fighters. It also shuns some other basic survival mechanics like food and thirst. This is a pretty neat concept and I was interested by that alone.
As with other games of this type, there is no story — just a world in which you and other players can forge your own path, which has never personally interested me, but as we can see in the popularity of games like Rust, certainly has fans.
Those who have played games like MORDHAU or the Chivalry series will be right at home with the combat. You can swing your weapon from left, right, overhead, and make stabs. There's parries, feints and morphs, and for the more technically knowledgeable out there, they also have accels and drags and your physical hitbox moves with your mouse, so you can duck under sword blows. For those who want a ranged option, there's plenty of bows and arrows to turn others into human pincushions.
Hitboxes did seem a little off, especially against bots. Attacking someone from behind just seemed to fail all the time, and sometimes attacks seemed to phase into opponents or miss. It worked fine when I tried some old-fashioned fisticuffs against other players though, so maybe this is a skill issue on my end or something specific to bots.
Crafting is fairly simple. You gather resources from the surroundings using tools or fists, then open the crafting menu and get to it. It's added to a queue so you can walk around doing other things while it all finishes in the background. You can also build workshops, like a forge to smelt those gold coins you find into gold ingots, used in the research tree to unlock more crafting recipes.
The play session itself ran rather smoothly as we were shown around some player-built structures, from small huts to towering castles, which the devs say won't take an excessively long time to build. After that there was a small attack vs defence raid which the defence team — which I was on — handily lost. Then there was some building of simple huts and some small player scuffles before the session wrapped up. Altogether, I was rather impressed by what I saw. It wasn't perfect by a long shot but clearly something that passionate people had built.
I'm not sure about the game's concept of a maintenance tax, essentially an expanding drain on resources to keep your buildings alive. Basically, this puts a theoretical cap on building size, as eventually you won't be able to support the drain. On the plus side, it keeps large clans from just building a massive base while not locking out smaller clans or solo players from building. In my personal testing, tossing a few stacks of wood in would keep my little shack going for several days.
It's an early alpha build so there is clearly a lot to be done. The interactions you can make with the world felt obtuse for no reason. You use Q and R to scroll up and down a list, but R for some reason opens the crafting menu by default! Why not just use the scroll wheel? It was really janky and I never got used to it. You could also rotate items in the inventory using the same R button. It's mad!
Of course, no early access game is without a bug or 10 and Renown is no exception. For some reason, items got stuck in my inventory and I was unable to move or drop them, so they just took up space forever. I somehow dislocated my arm in game and was unable to do anything until the kind player I was beating in a fight punched me out of it.
My personal opinion is that Renown has a solid foundation but needs a lot of polish before release. So far, its neat concept and fun combat are covered with a layer of strange jank and an unpolished sheen. But clearly, the devs just want players to build big castles and smash armies together and have fun. I can deeply respect that.
Renown is slated for early access release on PC in Q3 2025.
By Michael Robertson

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Techday NZ
12 hours ago
- Techday NZ
Rippling's rapid growth driven by tailored HR tech for Australia
Australian companies expanding globally are driving growth in the HR technology sector, with workforce management platform Rippling reporting rapid momentum since its market entry in 2024. Rippling's investment in Australia has included growing its local team to over 80 employees, opening new offices in Sydney, and launching a suite of products tailored to meet the nation's distinct regulatory and operational needs. Team expansion The company's Australian operations have seen its headcount increase more than threefold in the past year, supported by active hiring across departments such as Marketing, Product Management, Compliance, Sales, Account Management, Solutions Consulting, Implementation, HR Advisory, and Payroll Operations. To house its expanding team, Rippling moved into a new Sydney office, designed for up to 100 staff and equipped with modern meeting and collaboration spaces. Key appointments in the region include Kellie Clenton as Product Lead for ANZ, Dan Shaw as Sales Director for Global Solutions APAC, and Andrew Rae as Head of SMB Sales. Customer growth and partnerships Rippling's Australia-based client list now features Sitemate, Omniscient Neurotechnology (O8t), AssuranceLab, Mentorloop, Cortical Labs and Liven. The company has also entered partnerships with local and regional players, including technology businesses such as Nium and Carta, HR consultancies and financial services firms including Loop Business Consulting and Zest, venture capital firms such as Square Peg, Blackbird and Investible, and organisations like Innovation Bay, the Australian Payroll Association, the Australian HR Institute, and Fintech Australia. Product localisation and launches To address Australian regulatory and business needs, Rippling has introduced a suite of new tools. These include a Workplace Gender Equality Agency (WGEA) pre-built report template to support compliance, a warehouse and inventory management solution aimed at improving employee onboarding and offboarding processes, and a custom training course builder for employee learning and development. In addition, the company launched App Studio, a no-code platform allowing businesses to create internal applications rapidly - which local company Liven cited as saving them more than 20 hours a week. Refining for local compliance "We're excited by how quickly Rippling's approach to workforce management has resonated with Australian businesses over the past year. From day one, we committed to localising our platform to meet Australia's unique requirements, and that investment is paying off, both for our clients and for the wider business. As we continue refining our product for this market and continue to expand our offering across APAC, we're confident that our emphasis on regional alignment, regulatory compliance, and on-the-ground expertise will keep driving success for our customers and partners alike." said Matt Loop, Vice President and Head of Asia at Rippling. User feedback Bradley Steinbach, People and Culture Manager at AssuranceLab, described the effect of Rippling on their operations: "Having all our information in one place has simplified compliance and enabled better decision-making. The consolidation into Rippling's system has been a huge timesaver, streamlining onboarding and payroll processes significantly. There's absolutely no way I would have been able to handle onboarding 18 people over two months without Rippling." Aaron Rau, Head of People and Culture at Liven, commented: "Rippling has been transformative for us. It's intuitive, efficient, and scalable. The platform's flexibility gives us confidence to expand and adapt as we grow, and it helps ensure we're compliant and operating efficiently. I couldn't see my team being as effective as they are without Rippling - it's a one-stop shop that just works." Future plans Rippling has indicated plans to further develop its rostering and payroll tools, as well as to introduce services tailored for new APAC markets as part of its regional expansion strategy. The company disclosed a capital raise of USD $450 million, resulting in a valuation of USD $16.8 billion, with reported annual revenue growth of over 30%. This expansion aligns with a broader trend where Australian enterprises seek external markets while facing local regulatory complexities, placing continued demand on HR technology solutions designed to streamline and centralise workforce management and compliance.


NZ Herald
16 hours ago
- NZ Herald
Australian indie artist Keli Holiday announces New Zealand tour
Australian indie alternative artist Keli Holiday has announced three New Zealand shows. The star's tour starts on September 10 at Loons in Christchurch, followed by a gig at San Fran, Wellington on September 11 and finishing in Auckland at The Tuning Fork on September 12. Holiday, whose real name

1News
2 days ago
- 1News
YouTube threatens to sue Aus govt if roped into social media ban
Google has been warned its threats to sue won't sway the potential late inclusion of YouTube in Australia's world-first social media ban for children. The tech giant wrote to Communications Minister Anika Wells declaring it was considering its legal position if its video sharing platform was included in the ban for children 16 and under. The letter, first reported by the Daily Telegraph, flagged the ban could be challenged on the grounds it restricts the implied constitutional freedom of political communication. Signals the Australian government was contemplating an "abrupt policy reversal" prompted Google to seek further clarity. "YouTube is a video sharing platform, not a social media service, that offers benefit and value to younger Australians," a YouTube spokesperson said. ADVERTISEMENT "We have written directly to the government, urging them to uphold the integrity of the legislative process and protect the age-appropriate experiences and safeguards we provide for young Australians." The social media ban is due to come into effect in December. Facebook, Instagram, TikTok and Snapchat were among platforms covered when legislation passed parliament. YouTube was exempted, in a move TikTok described as a "sweetheart deal". "The government was firm in its decision that YouTube would be excluded because it is different and because of its value to younger Australians," a YouTube spokesperson told AAP. "This intention was repeatedly made clear in its public statements, including to the Australian parliament." But e-Safety Commissioner Julie Inman Grant has recommended a rethink, citing research showing children were exposed to harmful content on YouTube more than any other platform. ADVERTISEMENT "The new law will only restrict children under the age of 16 from having their own accounts — not accessing content on YouTube or any other service through links from the school or in a 'logged-out' state," she told the National Press Club in June. "There is nothing in the legislation that prevents educators with their own accounts from continuing to incorporate school-approved educational content on YouTube or any other service just as they do now." Prime Minister Anthony Albanese took a dim view of Google's attempt to muscle in on the decision-making process. "The minister will make these assessments... independent of any these threats that are made by the social media companies," he told ABC TV on Sunday. "I say to them that social media has a social responsibility. "There is no doubt that young people are being impacted adversely in their mental health by some of the engagement with social media and that is why the government has acted." The early findings of an age-verification trial found technologies could block young kids from social media platforms, but not without loopholes. ADVERTISEMENT Platforms will face penalties worth up to AUS$50 million (NZ$54.5 million) if caught not taking reasonable steps to prevent children 16 and under from creating accounts.