
Indie animator Gensho Yasuda paves his own way with a DIY spirit
In Japan's animation industry, the road from obscurity to renown is a long one. At least, it is for most. Indie creator Gensho Yasuda, however, is a young Japanese animator who has quickly amassed a legion of followers by embracing technology and creating his own animated shorts that he posts online.
Yasuda's videos, which usually have a running time of just a few seconds to about a minute, feature cute 3D-rendered characters and dialogue-free, visual punchlines. The videos' combination of high-quality animation, charming character designs and comic timing puts them in the same league as content from major anime studios — but, aside from sound, they're entirely created by Yasuda alone. His constant stream of uploads has earned the creator over 6 million followers across major social media platforms such as YouTube and TikTok, and he has been hired to produce short ads for the likes of McDonald's and Intel.
Now, Yasuda (who doesn't disclose his real name and age for privacy reasons) has taken on a much larger project: 'Make a Girl,' which expands the indie creator's 2020 short '
Set in the near future, the story centers on a teenage inventor named Akira (voiced by Shun Horie) who decides to build himself a girlfriend. But things between Akira and his new robotic girlfriend, No. 0 (Atsumi Tanezaki), become more complicated than he imagined when she takes on an unexpected level of independence. Soon after, rival inventors try to get their hands on her revolutionary technology.
Like Yasuda's shorts, 'Make a Girl' was largely animated in the free 3D animation software Blender. Yasuda, who studied oil painting in university before deciding 3D animation would be a more viable career path, started as an animator at the production company Nitroplus using industry-standard software like Maya and LightWave. He says that when the freeware Blender first appeared, most people in his orbit dismissed it as a 'toy.'
'But it was free, you know? When I tried it out, I realized you could really make a lot with it,' Yasuda says. 'Even if the look wasn't quite as refined as Maya, it had a lot of power.'
He posted 'Make Love,' his first self-produced, Blender-animated short, to YouTube in 2020. The same year, the short won an award at the annual CG Anime Contest. One top comment on 'Make Love' reads: 'This man doesn't need an animation studio. He IS the animation studio.' 2020 also marked the year in which Yasuda began regularly uploading his Blender shorts to TikTok, where he currently has 2.9 million followers.
Just two years later, Yasuda was approached by Koichi Kawase, the head of animation studio Xenotoon, with the idea for a full-length film. One reason Yasuda said yes was for a chance to flex different creative muscles than on his shorts.
'One of my ambitions was always to become a light novel writer, telling long-form stories,' says Yasuda, referring to Japan's genre of popular fiction novels aimed at young adults. 'So doing a full-length film was very appealing to me.'
The biggest challenge in expanding the two-minute 'Make Love' short was 'giving people a reason to come out to theaters, to not leave them saying, 'He already did that in the short,'' Yasuda says.
Making a feature also meant that Yasuda had to direct a team of animators and 3D modelers for the first time. The staff, made up of just eight people including the director himself, was minuscule compared to most full-length animated features, but it was still eight times the number of people Yasuda usually works with (that is, himself). Directing this team came with a learning curve.
'Bringing in an extra seven people doesn't mean things speed up by seven times just like that,' says Yasuda. 'There was a lot of back-and-forth and sharing of knowledge. I learned a lot through the process, and we created things I never would've thought of myself. Making the film with a team helped it surpass my expectations.'
While it was modern 3D tools that allowed a small team to create a full-length film, Yasuda says a lot of his methods for saving time were actually borrowed from old-school 2D animators.
'The 3D industry is still young, so there's still a lot of waste in the process,' says Yasuda. 'Everyone's putting 100% into everything, even parts that don't end up on screen. By comparison, hand-drawn animators know where to cut corners and still end up with a great product. Because I'm consistently producing shorts, I've learned how to incorporate those analog, time-saving methods into 3D animation.'
'Make a Girl' is based on a two-minute short titled 'Make Love' that indie creator Gensho Yasuda posted on YouTube in 2020. The same year, 'Make Love' won an award at the annual CG Anime Contest.
|
© Yasuda Gensho / Xenotoon / MAKEAGIRLPROJECT
Despite the advantages of 3D, Yasuda acknowledges there has been a recent backlash from fans against its increased use in anime.
'That's because a lot of 3D is trying to copy how 2D looks but not quite getting there, so you get an uncanny valley effect,' says Yasuda. 'As a 3D animator, you really have to pay close attention to make sure that doesn't happen or you'll end up with a lot of hate.'
That doesn't seem to be a problem for Yasuda, however. 'Make a Girl' was partially funded via two rounds of crowdfunding in 2022 and 2023. Both rounds aimed for ¥10 million and ended up bringing in ¥23.7 million and ¥23.1 million, respectively.
'Getting that direct feedback really helps your motivation,' says Yasuda. 'I'd never monetized my anime like that before, so it really gave me courage to see that people were willing to pay to see something I'd made.'
Yasuda appears to have caught the filmmaking bug. He is already at work planning his next full-length film, which will likely center on the silver-haired, knife-twirling girl who frequently
'When it comes to indie animators, there are those who are best at illustration and others who are best at movement,' says Yasuda. 'Everyone has their own unique look, which makes things interesting.'
Though he has now made his feature debut, Yasuda has continued to post shorts regularly and doesn't intend to stop any time soon.
'Unlike when you're working for someone else, when you produce your own indie shorts, you have total freedom,' he says. 'You can do exactly what you want, and there's nothing better.'
'Make a Girl' will be screened in cinemas nationwide from Jan. 31. For more information, visit
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Kyodo News
41 minutes ago
- Kyodo News
First karaoke machine recognized as entertainment tech "milestone"
KYODO NEWS - 2 hours ago - 17:50 | Arts, All The world's first karaoke machine was honored Thursday as a "milestone" that created a new brand of entertainment by a U.S. organization dedicated to promoting technological advancement. At a ceremony in Tokyo, a plaque was handed to the family of Shigeichi Negishi, who invented the machine that was manufactured and sold as the "Music Box" in 1967. Negishi died last year at age 100. "He was very grateful for people enjoying karaoke around the world, although he didn't imagine it to spread globally when he created it," said Akihiro Negishi, the inventor's son, at the ceremony. The original karaoke machine was a cube measuring 30 centimeters on each side. It had a microphone, tape player, and coin box for payment. The honor, named the IEEE Milestone, is bestowed by the Institute of Electrical and Electronics Engineers on technologies that have made significant contributions to advance society and industry. Items become eligible to receive the award 25 years or more after they were developed. Related coverage: Japanese idol group Arashi to disband after spring tour next year Unreleased song of late Taiwan singer Teresa Teng discovered in Japan


Kyodo News
2 hours ago
- Kyodo News
First karaoke machine recognized as entertainment tech "milestone"
KYODO NEWS - 7 minutes ago - 17:50 | Arts, All The world's first karaoke machine was honored Thursday as a "milestone" that created a new brand of entertainment by a U.S. organization dedicated to promoting technological advancement. At a ceremony in Tokyo, a plaque was handed to the family of Shigeichi Negishi, who invented the machine that was manufactured and sold as the "Music Box" in 1967. Negishi died last year at age 100. "He was very grateful for people enjoying karaoke around the world, although he didn't imagine it to spread globally when he created it," said Akihiro Negishi, the inventor's son, at the ceremony. The original karaoke machine was a cube measuring 30 centimeters on each side. It had a microphone, tape player, and coin box for payment. The honor, named the IEEE Milestone, is bestowed by the Institute of Electrical and Electronics Engineers on technologies that have made significant contributions to advance society and industry. Items become eligible to receive the award 25 years or more after they were developed. Related coverage: Japanese idol group Arashi to disband after spring tour next year Unreleased song of late Taiwan singer Teresa Teng discovered in Japan


Tokyo Weekender
6 hours ago
- Tokyo Weekender
Evangelion Voice Actress Megumi Hayashibara Deletes ‘Invasive Species' Comment on Blog
Prominent Japanese voice actress Megumi Hayashibara sparked an online debate earlier this week foll owing her blog post on Sunday. The 58-year-old Tokyo native, who's most well known for her role as Rei Ayanami in Neon Genesis Evangelion , shared her concerns about Japan's cultural identity and political apathy. The blog , titled 'Indifference, Ignorance, and Not Knowing,' quickly went viral. The comments that drew the most attention regarded international students receiving subsidies and foreign tourists behaving badly. Referring to the latter, she used a metaphor of a Japanese crayfish being overwhelmed by an 'invasive species.' She later deleted the remark. List of Contents: Megumi Hayashibara's Blog The Online Reaction Related Posts Megumi Hayashibara Urges Japanese People To Vote 'Some international students receive subsidies for free, whereas Japanese students need to take out a student loan (which must be paid back, leading to debt),' wrote Hayashibara. 'The truth is being twisted. Don't leave it up to others. You must vote. We're at a point where just saying 'whatever' or 'it won't change' doesn't cut it anymore. If things continue as they are, Japanese unique qualities, such as our manners, our attitude, our technology and possibly even anime as a form of freedom of expression, will be lost. 'In the midst of all this, there are some people staying at vacation rentals with no manners, foreign tourists who don't know what it means to yield, and even those who go so far as to remove bamboo from trees in Kyoto,' continued Hayashibara. 'If we don't have regulations that are properly enforced, it could become dangerous. It will be like how Japanese crayfish were instantly devoured by invasive species. For instance , the Japanese rule of lining up to buy things could end up disappearing.' Hayashibara went on to say that she wasn't trying to criticize any specific country. She just feels that tax money should first go to people who pay taxes here, including foreign residents, as well as to disaster-hit areas and to students who are supporting the country. The original blog post also included a section discussing South Korean politics. That was later edited out after a Korean friend contacted her to say that her comments could inadvertently fuel political divisions. The Online Reaction While there have been several comments online criticizing Hayashibara's blog, including one X user who described it as 'hate speech,' many agree with her views. 'The behavior of many international tourists is really bad, she's not wrong to call out the problem,' posted one person on X. Another pointed out that Japanese crayfish was 'a metaphor for how traditional Japanese culture is being overwhelmed by outside influences. This is supported by the following line about the decline of the unspoken rule of lining up.' On Wednesday, Hayashibara deleted the line about the crayfish. 'Part of the way I expressed myself was deemed too extreme, so I removed it,' she wrote. 'I used it to illustrate the kind of person mentioned above, but it has hurt people who are not involved. I will learn. Thank you for letting me know.' Related Posts Suzie Yeung on Voice Acting in Anime and Video Games Voice Actors From Japan Insist on Tighter AI Regulation Voice Actor Hideyuki Umezu Dies Aged 68