
Necronomico and the Cosmic Horror Show Episode 3 Preview: Release Date, Time & Where To Watch
This anime follows Miko Kurono, a girl who began her dream career as a live-streamer under the name 'Necronomico' after graduating middle school. Amidst spending her days with childhood friend Mayu Mayusaka and rival Kanna Kagurazaka, she's introduced to a new VR game project.
Upon encountering the game though, the girls start pursuing the 'irreplaceable now', setting up an intriguing conflict that follows.
If you've been following this anime, you may be curious to find out when the next episode is releasing. Well, wonder no more!
Here is everything you need to know about episode 3 of Necronomico and the Cosmic Horror Show, including the release date, time, and where you can watch this.
Where Can I Watch Necronomico and the Cosmic Horror Show?
Necronomico and the Cosmic Horror Show is airing in Japan on Tokyo MX, Kantele, CBC, RKB and BS NTV. For those outside Asia, this one is available to stream on Crunchyroll worldwide.
Necronomico and the Cosmic Horror Show Episode 3 Release Date
Necronomico and the Cosmic Horror Show episode 3 will release on Tuesday 15th July in Japan at approximately 11:30pm (JST). Of course, this means that for most of the world, this one will debut at approximately 4pm (GMT) / 9am (PT).
Necronomico and the Cosmic Horror Show episode 3's episodes will drop in the native Japanese language with subtitles. Now, it is worth noting that the subtitles currently on Crunchyroll are not of great quality, so do bear that in mind if you intend to jump into this one!
Dubbing may well arrive later on down the line, but will largely be dependent on how popular this anime will be.
How Many Episodes Will Necronomico and the Cosmic Horror Show Have?
It has been officially announced that Necronomico and the Cosmic Horror Show will drop with a 12 episode season order, which is consistent with the other seasons.
One episode will be releasing a week, while each chapter will run for around 23 minutes long. So with that in mind, we've got 9 more episodes left after this week's chapter.
Is There A Trailer For Necronomico and the Cosmic Horror Show?
Yes! You can find a trailer for Necronomico and the Cosmic Horror Show below:
What do you hope to see as the series progresses? What's been your favourite moment of Necronomico and the Cosmic Horror Show so far? Let us know in the comments below!
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The Guardian
2 hours ago
- The Guardian
Top Bananza! Donkey Kong's long-awaited return is a literal smash-hit
When you think of Nintendo, it's almost impossible not to picture Donkey Kong. The ape that started it all, Donkey Kong's tie-donning, barrel-launching arcade antics introduced Mario to the world and almost bankrupted Nintendo in the process, after a near-miss legal battle over alleged King Kong copyright infringement. Yet despite Donkers' undeniable place in gaming history – and obligatory appearances in Smash Bros and Mario Kart – for the last few console generations, Donkey Kong platformers have been MIA. Enter DK's first standalone adventure in 11 years, Donkey Kong Bananza. While Mario's recent adventures saw him exploring the reaches of outer space or deftly possessing enemies with an anthropomorphic hat, DK's grand return is all about primal rage. Employing a similar voxel-based technology to Minecraft, DK's Switch 2 adventure swaps the former's thoughtful Lego-esque world-building for gleeful destruction, letting players shatter every colourful level into smithereens. As you smash and punch your way through walls, floors and ceilings, you can burrow all the way to the ground below, forging new paths and unearthing hidden treasures. It's a novel and enjoyably chaotic twist on the usually neatly ordered Nintendo platformer. 'Bananza started when my superior, Koizumi-san, came to our team and asked us if we could create a 3D Donkey Kong game,' recalls Donkey Kong Bananza producer and Super Mario Odyssey director, Kenta Motokura. It was a full-circle moment, he tells me, with the plastic bongo-controlled Donkey Kong Jungle Beat starting off his career at Nintendo 25 years earlier. 'The first time I ever played Donkey Kong was on Game and Watch, but as Donkey Kong became 3D, I started working on 3D games myself,' he says. 'In Donkey Kong Jungle Beat Koizumi-san was director and I learned a lot from him in terms of taking on new challenges and figuring out the characteristics of Donkey Kong.' The question was, with Donkey Kong's last foray into 3D being on the Nintendo 64, where would Nintendo take its monkey mascot next? Seeking wisdom from Mario creator Shigeru Miyamoto and Motokura's old boss, it wasn't long until the team were drawn to DK's gigantic, furry hands. 'Speaking with Miyamoto-san, who had worked on the original and on developing the DK games with Rare, he said that he had focused on the power and the actions of Donkey Kong, such as the hand claps,' Motokura says. 'We were testing voxel technology – we were actually using it in Super Mario Odyssey – and we thought that by bringing together and combining the power of Donkey Kong and the voxel technology, it would fit together with the theme of destruction.' Motokura and the Super Mario Odyssey team had their fair share of 3D platformer experience. But Bananza's game director Kazuya Takahashi, who joined the project midway through development, had only worked on open world RPGs. 'It wasn't too intimidating,' Takahashi says about the pressure of reviving Donkey Kong, 'because the team had worked on Odyssey as well, there were a lot of people on the team who had skills related to 3D platform action games.' Yet even with the team's platforming pedigree, the voxel-based destruction presented a unique challenge for Nintendo's Tokyo team. 'For this sort of game, where you can destroy anything, there was no precedent,' Takahashi says. 'So in that sense, we did struggle with various things. Developing the levels was quite challenging. For each stage, we wanted to make sure that the level would be fun even without that destruction element.' Luckily, the team wasn't going in blind – they had help from an all-star playtester. 'We had Miyamoto-san check the game occasionally,' says Motokura. 'But instead of progressing through the game, he just stuck to one point, smashing and digging around a lot. It was a good thing to see him playing that way … it proved that there are a lot of things that players could potentially be curious about in the game.' To many Nintendo fans, there is no Mario or Donkey Kong without Nintendo veterans like Miyamoto or Takashi Tezuka, but the next generation of developers tell me they're more than ready to carry on their mentors' legacy. 'Longtime developers like Miyamoto-san and Teztuka-san also allow us younger developers to discuss things on the same level, so in that sense, I think a lot of ideas are going to be shared among the developers,' Motokura says. 'Newer, younger developers are also going to carry on the legacy of the developing that we do at Nintendo.' 'Although I joined this team partway through, I really enjoyed the work that I was able to do on this team, and that Nintendo was very open to being able to explore these kinds of new and challenging concepts,' Takahashi reflects. 'Having the freedom to find your own shortcuts in Bananza … In that sense, there's an expanded level of freedom compared with Odyssey and we were really able to provide a completely new kind of gaming experience.' Like most millenials, I've been reliving my mispent youth via the ultimate piece of playable noughties nostalgia: Tony Hawk's Pro Skater 3+4. While there are some disappointing soundtrack omissions (and a bizarrely stripped-down take on 4's original sandbox campaign), grinding and kickflipping your way across Rio, London, Canada and Alcatraz is still as compulsive as it was in the early 2000s. While players of the originals might grimace at the lack of Alien Ant Farm, Papa Roach and Less Than Jake, the addition of Denzel Curry, Turnstile, Fontaines DC, Drain, Vince Staples and Mastodon – whisper it – almost makes up for it. Almost. This time around, I've opted to flail and face-plant on Nintendo's shiny new Switch 2. One of the first third-party releases on the platform, it's a surprisingly solid port, allowing me to take my trick-tastic escapades with me wherever I go. Here's hoping future Switch 2 ports fare as well. Ultimately, while this isn't quite as lovingly made as Vicarious Vision's 2020 1+2 remakes, when you're in the zone and have that six-figure high score going, Pro Skater is still an arcade-like thrill that satisfies like little else. Available on: Switch 2, PS5, Xbox, PCEstimated playtime: 20-2,000 hours, depending on how gnarly you are Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion Stop Killing Games, a petition dedicated to preserving online media, has received 1.2m signatures, prompting a response from one of the vice-presidents of the European parliament, Nicolae Ștefănuță. The initiative seeks to highlight consumer rights and navigate the complexities of 'ownership' in a world where live service games are turned off. A noble fight, but I'm still a little shocked that this has all kicked off because of The Crew, of all games. You can read more on PC Gamer. Did you miss out on nabbing anything from the PS5 30th Anniversary range last year? Fear not, fellow stuff lovers, as these retro PS1-inspired controllers, consoles and PS Portals are getting a restock on 21 July. I absolutely adore my anniversary controller, so I thought I'd selflessly share the news. Get all the details over on Eurogamer. After laying off thousands of its workforce, several Xbox employees have added salt to the wound by endorsing AI, in two rather tonally insensitive LinkedIn posts. In one, a publishing lead suggested that laid-off employees should turn to AI for career guidance, while in the second, Xbox posted a job advertisement that clearly used an AI image. Aftermath has a suitably depressing summary of events. 'The way a child plays is the way they live': how therapists are using video games to help vulnerable children 'It fully altered my taste in music': bands reflect on the awesome power of the Tony Hawk's Pro Skater soundtracks Cosy video games are on an unstoppable rise. Will they unleash a darker side? Gaming in their golden years: why millions of seniors are playing video games Reader P Holck asks this question about how to bridge the generational gaming divide: 'I used to really enjoy my son's Civilization III. Now I've bought a PlayStation 5 and thought I'd play some modern and more active games. But the ones I've tried are simply too hard – I get stuck and have no idea how to move forward! What games do you recommend for a 70-plus player?' First, congratulations on taking the playable plunge! Much like encountering a genre of music for the first time – or, heaven help you, getting into anime – reconnecting with gaming can often feel overwhelming. Finding genres that you click with can be challenging – let alone having to learn the increasingly complex control schemes, gameplay mechanics and visual cues that longtime players take for granted. It's hardly an action-packed experience, but a game I'd recommend if you liked the original is Tetris Effect – which takes the classic block-dropping puzzler and adds a psychedelic visual layer, taking you on a weirdly profound journey. Uncharted 4: A Thief's End and 2018's God Of War are both good action games to start with. They are fun story-led epics, and the gameplay is fairly simple at lower difficulty settings, giving you a good grasp of third-person game mechanics. If you want something a bit deeper, The Witcher 3 is a brilliantly immersive RPG, as is Baldur's Gate 3 – the latter of which comes with the option of pausing combat to help make the action more manageable, and the Mass Effect trilogy offers a nice blend of turn-based RPG choices and third-person action. Last year's Astro Bot is a jolt of colourful, platforming-based serotonin. If you're after something a little scarier, the Resident Evil 4 remake and The Last Of Us Part 1 are modern masterpieces, and again, have lower difficulty settings to help ease you in. Best of luck – let us know how you get on. If you've got a question for Question Block – or anything else to say about the newsletter – hit reply or email us on pushingbuttons@


The Guardian
3 hours ago
- The Guardian
Donkey Kong Bananza review - delirious destruction derby takes hammer to platforming conventions
A lot rests on Donkey Kong Bananza. As Nintendo's first major single-player Switch 2 game, it will set the quality bar for the console in the way Breath of the Wild did when the original Switch was released. But as the latest game from the team responsible for the exceptional 3D Mario series, it is already begrudged by some Nintendo fans as a distraction: what could possibly be so exciting about a tie-wearing gorilla to justify making Bananza ahead of another Super Mario Odyssey? Donkey Kong demolishes those concerns. He demolishes a lot in Bananza. It may resemble a Mario 64-style 3D platformer on the surface, with its themed worlds festooned with giant bananas to sniff out and collect, but DK's fists show total disregard for the playground as built. All terrain is destructible. Mash the buttons and his powerful arms thump tunnels through hills, pound pristine lawns into muddy craters and tear up wodges of stone to swing as sledgehammers for even speedier landscaping. He is less a platforming mascot than a potassium-powered level editor. On a primal level, that's almost enough to hold your attention. There's an easy, repeatable joy in throwing a punch this well programmed: the jolt of pause as knuckles collide with rock, the snarl of Joy-Con 2 rumble, the way surfaces splinter before another hit brings down the entire wall. I can see Bananza having a second life as an executive stress reliever; a virtual rage room where you heave exploding boulders at cliffs to reduce them to pockmarked swiss cheese. You can even invite a co-op pal along to shoot projectiles from DK's back and accelerate the chaos (or act as a devilish tag along to a player trying to avoid any carnage). There is motivation behind the mayhem. The existing Kong clan (getting some choice cameos that channel the comic spirit of Rare's Donkey Kong Country games) is expanded by villainous mining Kongs set on snagging a treasure at the planet's core. En route they kidnap Pauline, the young singer whom Donkey Kong originally snatched in his arcade debut. But Kong and Pauline are on better terms here: she coaxes animal superpowers by belting out powerful earworms straight into his skull. If my plot recollection seems hazy, it's only because it's been supplanted in my mind by her Latin pop ditty about the joy of being a zebra. This is a strange world but an even stranger platforming proposition. How do you design obstacles for a hero who can tunnel under laser fences or jackhammer doorways through barriers that would have stopped Mario in his tracks? Truthfully, it takes a beat to find the answers. There is an initial mushiness to worlds that can be excavated from any angle. Sometimes you blindly mine into rewards intended for challenges you have not yet uncovered or parsed, and the haphazardness of these unearned prizes has you wondering, for a second, if the game's freeform audacity rings as hollow as the caves you're punching into existence. But no. Later, rolling plains and jaunty lagoons make way for more dangerous landscapes, where solid ground protects you from poison swamps, icy lakes and lava. Down here, land is life, so your treatment of it becomes more deliberate, your strikes more surgical. When metal caterpillars gobble a wooden life raft or a pogoing menace punches through a platform you tenderised into a thin sliver, you suddenly appreciate the method in Nintendo's morphable madness. Boss fights make exceptional use of fragile terrain, keeping DK from walloping chunks from their giant bodies by rendering arenas more and more uneven as fights unfold. The only fumble in these later stages is the overpowered nature of the Bananzas themselves. These animal transformations imbue DK with speed, flight, strength and more, and when contained in the challenges or levels built for them they sing. You are reminded of Mario's Odyssey possessions and how perfectly realised each of those physical sensations was. But taken out of that context – when returning to earlier stages to mop up collectibles, for example – they become instant win buttons, dulling the ingenuity of Nintendo's platforming designs. I'm not sure Bananza has the same legs as Mario Odyssey. Where that game blossomed in a rich, post-credit endgame, DK lives more in the moment: moving ever forward, chewing through new ideas and never stopping to pulverise the roses. Come the game's epic climax, he has smashed through concrete, rubber, watermelon, ostrich eggs, entire Donkey Kong Country homages, glitter balls – even the NPCs he's trying to protect. If the weight of Switch 2 does lie on his shoulders, that's just one more tool to bash a hole in the universe. His appetite for destruction is infectious.


Daily Mail
3 hours ago
- Daily Mail
Influencers at war over Bali! Molly-Mae's sister Zoe's scathing review of the country divides online critics over whether it is a digital nomad's dream or an 'overcrowded s***hole'
Molly Mae Hague 's sister Zoe Rae came under fire for leaving Bali just 48 hours after she arrived because it 'did not live up to expectations set by other influencers'. After sharing her honest review in a YouTube video, Zoe's followers claimed they were 'surprised' by her reaction because the country is a developing area of the world where many live in poverty. While the five star resorts - like the Radisson Blu Utuwata where Zoe stayed - portray exclusive luxury, a lot of the country does not match up to the flawless social media aesthetic projected by influencers online. Many poked fun at Zoe, 28, for not realising this was the case after she complained that she and her husband Danny had 'missed the mark' when they decided to celebrate their anniversary in Bali. However, others have agreed with the former army medic and said that they were also shocked by the reality of the country - which they described as 'dirty and smelly' - in their own scathing reviews. After a look at the opinions on TikTok, influencers are at odds over their Bali experience, with contrasting reviews both raving over the area and slating the country as a 'terrible' holiday destination. Despite staying in a huge sea view room at the Radisson Blu, a five-star hotel, they decided to leave early and jet to Dubai instead. Zoe explained that Bali looks better on social media than in real life, as influencers make it look luxurious, despite it being a developing country. She claimed that it did not meet their high expectations after being promised 'lovely places to eat, beaches, gyms and coffee shops'. However she insisted that the 'reality' of Bali is not shown online, which she believes is down to influencers sharing a misleading version online. HATE IT One of the online critics who agreed with Zoe and Danny's point of view was fitness and travel influencer Harry - whose Tiktok handle is @resurgent_harry. Harry told his followers he was 'so glad' the couple had voiced their opinion after he travelled the country for two months and 'tried so hard to like it'. In a new clip shared to his page, Harry said: 'I'm so glad Zoe and Danny said what they did. Bali is Dubai for people that can't afford Dubai. 'Went to Bali for two months and I tried so hard to like it. I've known Danny for years and I just felt exactly the same. 'It's for people who want to post fancy pictures and tell everyone how great their life is. But Dubai has created its own infrastructure and it's own ecosystem and lifestyle and everything, and Bali doesn't have that. Also in agreement was @pavlazarou, who claimed he felt too scared to eat and complained about the smell after being 'gaslighted' by Instagram Revealing what he didn't like about Bali, he continued: 'It is completely overcrowded. There's no infrastructure, but somehow it's still quite expensive. It is aesthetic, only is very small pockets. The gyms are amazing but as soon as you leave the gyms, you are being run over by scooters on the pavements. 'You can't go for a run, there is trash everywhere. The beaches are completely covered in trash. The people there are just trying to convince you, themselves and everyone that they're really successful. And then try and convince you to buy their course. 'I'm sorry I never normally say bad things about places online and I've been to a lot of places but Bali was the worst place that I have travelled to. And I went to Ukraine last year.' Also in agreement was @pavlazarou, who claimed he felt too scared to eat and complained about the smell after being 'gaslighted' by Instagram. He said: 'We've spent three days now in Seminyak and three days in Jangu now, it's an unpopular opinion but Bali is a f***ing s*****e. 'Everywhere is dirty, it stinks everywhere. You feel too scared to eat the food. Instagram and TikTok has gaslighted me into thinking this place is nice but it's not. It's minging and there's nothing to do. 'I don't mean to be so negative but I've come all this way to try and enjoy myself but I just don't get the hype. Like is this really what people come all this way for? I don't get it. 'We're meant to be going to Ubud, Uluwatu and Gili Islands and I'm hoping it's so much better than this. Right now I want nothing more than to leave and go home.' Meanwhile, Corrin's main complaint for the country was the traffic, which she told her 4,000 TikTok followers was completely 'unbearable'. The influencer - whose handle is @cor_98 - said: ' Everyone says come to Bali it's an amazing place to come. Honestly I absolutely hate it, look at this. 'Traffic is everywhere. Look how built up it is, it's awful. You can't even move. You can't even cross the road. 'You stand at a zebra crossing and everyone still goes by. Literally you're just asking yourself to be run over. The traffic is unbearable, I've never seen something like this in my life. It's changed my perspective completely.' LOVE IT However, there were many staunch advocates for the Bali who praised the 'beautiful' views across the ocean in scenic videos of the area. Fiona Wang - who goes by @heyfionawang - insisted that the 'real Bali' is not overrated as she posted a sneak peek at her accomodation. She said: 'If you think Bali is overrated like I did the first time I came here, it's because you don't know where to go. Because look at this, oh my lord, that's the ocean and the pool and that's so beautiful and that's my villa. 'Actually have the views directly to this and all this is only $120. So this is called Segara Seaside in Nusa Ceningan and in my next video I'll give you a full review and show you the real Bali that is not overrated. Meanwhile, Tom Birchy - known as @tombirchy on the platform - revealed that Bali was growing on him after previously being a 'hater' of the country. He said: 'When we got here two days ago we were driving through the streets and we were like wow it's a bit dirty here like, look, there's a river - not looking its best. 'But after two days here I'm kind of getting the charm. It's definitely not for me, it's different - but I get it.' He admitted he can see why people are drawn to the island as a place to base themselves as a digital nomad. He said: 'If you're in your late 20s, early 30s, a digital nomad looking for a place to base yourself with a load of likeminded individuals Bali's got that. Especially this area I'm in now, Changu.' Revealing what it's got going for it, he said: 'It's got brekkie spots and artisan coffee shops, everything you could want. 'But I do kind of go, ah, it doesn't really have much authenticity. It seems like Australia light. I guess that's kind of the business model here. ' Indonesia is an Islamic country, but a secular one. So they have zoned all the s*** to Bali. All of the nightclubs, party culture. 'All of that stuff is kept here to concentrate it so it doesn't over spill into other locations. Kind of cool. But yeah, it's interesting. I like all the little shops, they're different and there's lots of boutiques. It's a cool place, maybe I'll change my mind about Bali.' Alex (alcross) was also in favour of encouraging others to visit Bali, as she recommended the nice restaurants and stunning sunsets. She said: 'I'm just on the beach in Uluwatu in Bali and I just wanted to do a quick review. I've only been here for four nights and the great thing about it is that it's much quieter than Jangu. That's the only place I've been so far. 'The beaches are nicer and quieter, it's a much more chilled vibe. The only thing I would say is that you need to learn to ride a scooter or you can't get around that easily. But it's really good. Much more of my kind of vibe than Jangu. There's so many nice restaurants and places to eat, and a beautiful place to watch the sunset.' Sharing his own honest review of Bali, Liam Etheridge (liametheridge2) said that he was drawn to the country because of his love of beaches and it didn't disappoint. He said: 'A lot of people are asking at the moment if Bali is worth going to if you're travelling around SE Asia. My simple answer for this is yes. Three reasons why I wanted to come here was purely because I love beaches. 'So the beaches in Bali are absolutely insane. Especially if you like surfing the waves here i Uluwatu to Noosaduwa are really good for that. And the second reason which we haven't actually done yet is the diving.' 'In Ko Tao (Thailand) we got our diving licences and every instructor said go to Bali because the diving in insane. There's so much to do here, you've got the rise terraces and mountains. You can hike for sunrise, volcanoes. 'And then you've also got the waterfalls. So if you enjoy all of that then Bali is definitely worth the trip.' In his own expletive-laden review, Mashtag Brady said: 'So far, honest review of Bali. Greatest place ever! What is everyone talking about? The amount of messages I got saying why are you going there it's f***ing shit.