
The psychology behind why your child's hooked on Minecraft
Minecraft is the world's best-selling computer game and soon to be a Hollywood film. This is why children can't get enough of it.
AJ Minotti has three children – and they all love playing Minecraft. His twin girls aged 10 and his six-year-old son are constantly building stuff with the endless supply of virtual blocks that fill the game. And Minotti, who works in marketing in Ohio, sometimes gets blown away with what they come up with.
"Dad, I want to show you something," one of his daughters said to him recently as she held out the screen of her Nintendo Switch. Her avatar stood before a waterfall. After pressing an in-game button, the waterfall stopped, revealing the entrance to a cave. Inside was a subterranean super-lair complete with interactive lighting and display areas for items that she had collected in the game.
"It was like this whole underground mansion, basically," says Minotti, marvelling. "I was super impressed by it." His daughter had followed some YouTube tutorials but also came up with much of the design herself. "It takes me back to the feelings I had when I was a kid just hacking away on a computer," says Minotti.
Minecraft is one of the most popular video games of all time. First released in 2009, it had sold more than 300 million copies by 2023. It, and similar games including Roblox and Terraria, are enjoyed by gamers of all ages, from young children to adults.
The game seems able absorb the attention of children for up to hours at a time – no mean feat in our distraction-filled age. Some parents fear their children's interest in Minecraft can border on obsession, or even addiction, as they struggle to tear them away from the computer screen.
Minecraft's popularity is such that it has now spawned a highly anticipated Hollywood film called A Minecraft Movie, starring Jack Black and Jason Momoa, which is due to be released in April 2025.
There could be deep psychological – even evolutionary – factors behind the success of Minecraft and games like it, say experts. Such games tap into an innate instinct within all of us – one that underpins the success of our entire species. The desire to build.
If you think about it, children have always enjoyed making things – sandcastles, forts, treehouses – to name a few. Consider also wooden blocks, playdough and Lego pieces. Minecraft is, arguably, just a recent iteration of this kind of play, but in a digital space. But why is building things so irresistible for many children in the first place?
All mammals play when they're young, says Peter Gray, a psychologist who studies children's ways of learning at Boston College, in Massachusetts, US. Predatory animals, for example, play at catching things. Prey animals practise dodging and darting.
"They play at the skills that are most important for them to develop for their survival and ultimate ability to mate," says Gray. Humans are unlike other animals in that we owe much of our survival to our ability to build stuff – from mud huts to tools for hunting and gathering. "It's not surprising that natural selection endowed young people with a strong drive to play at building things," says Gray.
He notes that children also play using language and imagination, or make games that have rules and social interaction at their heart – all seemingly as part of preparation for adulthood.
What youngsters choose to build during playtime, and how they build it, tends to reflect the culture they live in, says Gray. "We should not be at all surprised that kids are really drawn to playing on computers today – nor should that distress us," he says. "Kids know in their bones, in their instincts I would say, that these are the skills [they] need to develop."
Julian Togelius, a computer scientist at New York University, has noticed the impulse to build things emerging in his son – who is not even three years old. At nursery, he immediately starts making tunnels so that he can drive toy trains and trucks through them, explains Togelius. When his son gets a bit older, computers might become irresistible. Crucially, sandbox games – video games such as Minecraft that offer players the freedom to explore their creativity without any particular goal – make it easy to interact with and do things on computers, says Togelius.
"In Minecraft world, creating [something] is direct and simple," he explains. "It's way easier than writing code." In other words, games like this satisfy the innate urge to build when computers, traditionally, might otherwise hinder that impulse, especially for children.
And yet constructive play isn't the only draw. While sandbox mode in the game lets players create with freedom, there's also Survival Mode, in which the gamer is tasked with fighting off enemies. Minotti also notes that there is a social side to the game too. When his kids can't meet up with their friends or cousins in-person, they can do so online: "It becomes that virtual hangout space."
Minecraft is perhaps better thought of as an arena or virtual playground within which children can find their own niche – since they can choose from a wide range of activities and play styles.
Togelius has studied how gamers' behaviour in Minecraft reveals aspects of their personalities. He argues that, because of the freedom afforded to players, it is easier to express themselves in the game than in, say, the arcade classic Asteroids, where players shoot at incoming space rocks. As part of his study, Togelius and colleagues asked adult participants to answer a questionnaire that revealed details of their personalities. They then compared those results to how each participant played Minecraft. The participants' in-game behaviour correlated with certain traits.
"Independence is strongly predicted by not finishing the main quest in the game," says Togelius. Plus, people who expressed having deeply-held family values in their questionnaire responses seemed to unwittingly demonstrate that through their in-game activities. "They build little homes and fortresses with fences and stuff." While Togelius hasn't repeated the study with children, he says he wouldn't be surprised if their personalities also manifested themselves in-game, too.
He also found that Minecraft players in their survey tended to differ from the population at large, being substantially more curious and less driven by traits such as vengeance.
The breadth of possibilities in sandbox games helps to ensure wide appeal, says Bailey Brashears, a psychologist at Texas Tech University, who last year published a thesis on how Minecraft can be used as a psychological research tool. Brashears identified five distinct gameplay aspects. There's a social element, the opportunity to feel competent through combat or exploration-based play, engineering, creativity and finally survival-based gameplay.
"Most games, you're only going to get one or two of these elements," Brashears says. "You'll get a game that's mostly social play and survival – like Fortnite," she says.
Of course, the amount of time children spend playing Minecraft speaks to wider concerns around how much screen time they are getting in general. (Read this article by Melissa Hogenboom about why not all screen time is the same for children.)
But Minotti stresses that his children have varied playtime – they love outdoor activities such as basketball, as well as video games. But sometimes, he has to remind them not to play video games excessively and he also steps in to approve any online friend requests. "We don't just set them free on the internet," he adds.
The NSPCC, a children's charity in the UK, has published advice on how to keep kids safe when playing Minecraft and games like it. There have been serious cases of child grooming and abuse in Minecraft. The chief executive of Roblox also recently sparked a fierce debate after saying parents should keep their children off his company's gaming platform if they are worried about them being exposed to harmful content through its games.
Overall, Minotti is comfortable with the fact that his children spend plenty of time in Minecraft because he says he has clear oversight of what they're doing and because they use it so creatively. "It's basically just a digital playground," he says.
Minecraft's broad appeal also means it provides an opportunity to connect with people in new ways. University professors, for example, used Minecraft to carry out online learning sessions during the early years of the Covid-19 pandemic. And primary school teachers in Ireland have reported success in engaging entire classes of pupils via Minecraft Education – a version of the game designed for classroom activities – says Éadaoin Slattery, a lecturer in psychology at the Technological University of the Shannon Midwest. Her research, featuring interviews with 11 teachers in Ireland, was funded by Microsoft, which owns Minecraft.
Slattery mentions one example of a teacher who decided to set up a game within Minecraft Education to help his students learn Gaelic. "He talked about creating restaurants and different food in Minecraft – this would help the students learn different words," she says.
Separate research has found that using Minecraft in classrooms can heighten pupils' motivation for school tasks, problem-solving, reading and writing, among other skills. Perhaps educational activities in Minecraft are taking advantage of the "flow state", or high level of concentration and focus, that players enter when they become deeply engrossed in the game. This phenomenon is associated with lots of different activities but it is so prevalent among Minecraft fans that it has made them the subject of study. It is part of the reason why children can become so absorbed in the game while ignoring everything else that is going on around them.
That said, there is evidence that Minecraft is not universally engaging, and may have a gender imbalance. One study in Australia, which surveyed more than 700 parents, found that while 54% of boys aged three to 12 played Minecraft, only 32% of girls in that age group did. The study authors say that it is important for games and online platforms to engage girls just as much as boys – since those games help kids to develop the digital skills they will need later in life.
AJ Minotti, for one, is not worried about his daughters struggling to get to grips with computers. "Minecraft really has become their thing," he says. "I have to ask them what's going on."
And while his kids also enjoy making things with physical Lego bricks, for example, Minotti says they don't have room to store a tonne of Lego pieces at home. In the end, Minecraft offers an easy solution. "It's just having all the Lego pieces you could ever imagine," he says.
--
For more technology news and insights, sign up to our Tech Decoded newsletter, while The Essential List delivers a handpicked selection of features and insights to your inbox twice a week.
For more science, technology, environment and health stories from the BBC, follow us on Facebook, X and Instagram.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


The Courier
14 hours ago
- The Courier
World's strongest brothers set to visit Perth for live Q&A
The world's strongest brothers Luke and Tom Stoltman are set to visit Perth. The brothers, from Invergordon in the Highlands, will be taking part in a live Q&A about their journey to become global strongman champions. The pair will be heading to Perth's Salutation Hotel on June 13. Luke Stoltman was recently crowned Britain's Strongest Man, while brother Tom is a three-time World's Strongest Man champion. Tickets are available online and cost £38.75 for general admission and £55.25 for VIP, which includes early entry and a photo with the brothers. A description of the event says: 'Join us for an unforgettable evening with the World's Strongest Brothers, Tom and Luke Stoltman. 'Hosted by comedian John Lebbon, this live Q&A will take you behind the scenes of their incredible journey—from humble beginnings to becoming global strongman champions. 'Tom is a three-time World's Strongest Man winner, while Luke holds the title of Britain's Strongest Man and is a two-time Europe's Strongest Man champion. 'Expect untold stories, raw moments, big laughs, and exclusive insights you won't hear anywhere else. 'Whether you're a fan of strength sports or just love a great story, this is a night you won't want to miss.' The Q&A will last for three hours from 6.30pm until 9.30pm. The Courier's sister title The Press and Journal spoke to the Highland duo last year about their efforts to take on the world's best strongmen. Tom Stoltman starred in a hilarious YouTube video filmed at Dumbarnie Links in Fife in October 2024.


ITV News
19 hours ago
- ITV News
Blackpool magician Harry Moulding crowned winner of Britain's Got Talent
Magician Harry Moulding has described his time on Britain's Got Talent as "the most incredible journey" after he was crowned the winner of ITV show. The 24-year-old fell to his knees with joy as presenters Ant and Dec declared him champion during the live show on Saturday night. Moulding, who wowed the judges with a card trick which featured a video of him skydiving out of a plane, takes home £250,000 and a spot in the Royal Variety Performance. 'I genuinely feel like everyone has been behind me", he said after winning the public vote. "This has been the most incredible journey." The illusionist, from Blackpool, was fast-tracked to the final after guest judge and Youtube star KSI hit the golden buzzer in the semi-final, which also saw him propose to his girlfriend. Dance group The Blackouts were this year's runners-up after performing a light show to hits by Robbie Williams and Take That. In third place was nine-year-old gymnast Binita Chetry. Hear Our Voice, a choir made up of people impacted by the Post Office scandal, were the bookies' favourites heading into the final, but finished outside the top three. The finalists of the 18th series of ITV's talent contest, which started back in February, performed under the watchful eye of judges Simon Cowell, Amanda Holden, Alesha Dixon, and Bruno Tonioli.


Metro
21 hours ago
- Metro
Horror movie buffs praise 'shocking' film that's leaving some fainting in cinema
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video A new horror movie has left viewers 'screaming out loud in cinemas'. In 2022 twins Danny and Michael Philippou made their feature film debut with the movie Talk to Me, which starred Sophie Wilde and followed a group of teenagers discovering they can contact spirits using a mysterious severed and embalmed hand. After being released in Australia, it was eventually rolled out in the United States by A24 and became a massive success. Critics called it 'original', 'compelling' and 'brutal', with the film grossing grossed $92million (£67million) worldwide against a production budget of $4.5million (£3.3million), becoming A24's highest-grossing horror film ever. Before releasing this movie, the brothers were best known online as RackaRacka – sharing horror comedy videos on YouTube. They currently have 6.88 million followers. Two years on from their feature filmed hitting screens around the world, they have returned with Bring Her Back, which will likely leave viewers just as unsettled. Ahead of its release, the synopsis of Bring Her Back teased the plot, which is about 'grief and resurrection'. 'A brother and sister uncover a terrifying ritual at the secluded home of their new foster mother,' it reads. Set in the outer suburbs of the sleepy city of Adelaide, the film begins with teenager Andy (Billy Barratt) and his legally blind sister Piper (Sora Wong) facing the sudden death of their father. With Andy just a few months away from being able to legally care for his sister, they are temporarily placed in a foster home with Laura (Sally Hawkins), who is already caring for Oliver (Jonah Wren Phillips), who is mute after also losing his family in tragic circumstances. It quickly emerges she's completely unhinged and obsessed with the occult, with the siblings then facing a string of shocking events. Running at 1 hour, 39 minutes, Bring Her Back also stars Sally-Anne Upton, Stephen Phillips, Mischa Heywood, Liam Damons and Olga Miller. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video During an interview this week on The Project about their 'heart-pounding and terrifying' film, the brothers revealed the extreme reactions some people were already having when watching. After co-host Sarah Harris jokingly asked the pair 'what is wrong with them' after creating a movie with so many jump scares, they spilled on how scared some people had been. 'We've had three faintings at the screenings,' Danny admitted. On Reddit one viewer even declared: 'This movie was so shocking I almost threw up in the car park.' In a recent interview with Variety, the Philippou's (who self-identify as 'bogans') reflected on the lack of belief in them just a few years ago. 'RackaRacka was a talking point in meetings, but not a good one,' Danny admitted. 'They just didn't think we could do a movie. To be fair, we weren't making deep stuff on YouTube.' However, after the success of Talk to Me, they managed to convince Sally to sign up to their follow-up, the actress' first time starring in a horror. She had also even watched their YouTube videos too. 'She enjoyed them! People said our energies weren't going to match, but we got along so well,' Danny shared. He also revealed that they took Sally out during filming to prank some neighbours in preparation for a scene. Early reviews have been coming in for the movie, which hits screens later this week. 'Bring Her Back captures the darkness and fear of losing someone, all while making one of the year's best horror films. It's that mixture, like with Talk to Me, that makes Danny and Michael Philippou two of the most exciting filmmakers in the genre,' Collider wrote in its review. 'The Philippous work in a mode that's impressionistic in an accomplished enough way to justify itself. They don't care about tying up every bloody loose end. They're after a feeling, a lavish sensation of malevolent shock,' Variety shared. 'Bring Her Back is as unutterably sad as it is disturbingly frightening… Michael and Danny Philippou may just be the premiere horror auteurs in Australia after only two films,' The Curb added. Since being released a few days ago, fans have rushed to share their thoughts on the movie, which currently holds an 89% rating on Rotten Tomatoes. 'I went into this movie not having a clue what it was going to be about, and it was absolutely shocking and disturbing in all the best ways. Being an avid horror fan, it is extremely hard to make me look away from the screen …but there were several moments I had to in this movie. 'Despite the extremely gory scenes it had, the storyline and acting itself was brilliant. It wove an absolutely heartbreaking trauma-filled narrative into a movie you won't soon be able to forget, if ever. 'Destined to rank in some of the most legendary disturbing horror film top 10 lists,' user NMP posted on the review site. More Trending 'A horror film that breaks your heart. Brilliant,' Maria shared. 'This was a really good horror movie. An unsettling, slow burn, that kept me captivated and on the edge of my seat. I also think it had a great ending,' Billy added. Bring Her Back is now in cinemas. A version of this article was originally published on May 27, 2025. Got a story? If you've got a celebrity story, video or pictures get in touch with the entertainment team by emailing us celebtips@ calling 020 3615 2145 or by visiting our Submit Stuff page – we'd love to hear from you. MORE: There's an LGBTQ+ film festival you can attend without even leaving the house MORE: Remake of cult 80s horror with 92% on Rotten Tomatoes gets extreme rating MORE: Netflix horror sequel soars to number 1 after viewers stay up to watch