
Shuhei Yoshida Defends Growing Prices of Video Games
There's a huge debate going on in the gaming space right now centered around the price of gaming. Specifically, whether gaming itself is becoming 'too expensive.' We've seen 'ripples' of this discontent happen over the last several years, with games going from $50 to $60, to $70 with the Xbox Series X and PS5, and now, with the Nintendo Switch 2, some games will be $80. There are even rumors that GTA 6 could be the first true $100 title. Many fans are raging against Nintendo and others because of this. However, former head of PlayStation Studios Shuhei Yoshida has a different view on things.
Shuhei Yoshida was chatting with Critical Hit Games and was asked about the price of gaming going up and here's what he had to say:
'When you look at life in general, other products in price have increased, you know, way more than the game price. So I think it was almost too late for the video game companies to start looking at the pricing structure. I don't believe that every game has to be priced the same. Each game has different value it provides, or the size of budget. I totally believe it's up to the publisher – or developers self-publishing – decision to price their product to the value that they believe they are bringing in.'
Most would agree with this in certain ways, and even now, we see games like Clair Obscur Expedition 33 being $50 instead of $70, and that's likely part of its success. That being said, Yoshida also felt that gamers were being too hard on developers/publishers for the pricing:
'In terms of actual price of $70 or $80, for really great games, I think it will still be a steal in terms of the amount of entertainment that the top games, top quality games bring to people compared to other form of entertainment. As long as people choose carefully how they spend their money,' he continues, 'I don't think they should be complaining.'
READ SOURCE
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


The Verge
an hour ago
- The Verge
Nintendo's Switch era took Pokémon collecting to the next level
Though the first Nintendo Switch era of Pokémon games was undeniably rocky at times, it brought the series' trading and organization systems into a new level of maturity. It wasn't always easy to complete Pokédexes in remakes like Brilliant Diamond and Shining Pearl and new entries like Sword and Shield. But those games helped The Pokémon Company create a more seamless way to move your monsters from one title to another, or swap them with friends. And with the Pokémon franchise about to make its big debut on the Switch 2 with the cross-generation game Pokémon Legends: Z-A, it feels like The Pokémon Company is getting ready to take the trading system to the next level. In the Pokémon games, filling up your Pokédex has always been an exercise in patience, planning, and understanding that Nintendo and The Pokémon Company want you trading with other players rather than trying to catch 'em all on your own. The games' trading mechanics evolved as the series jumped from the Game Boy to new hardware. By Generation IV (the DS games), players could swap monsters remotely over the internet without needing to use wired link cables. And after years of many legendary and mythical pokémon only being obtainable through in-person events, The Pokémon Company and Game Freak used Pokémon 's Generation V to introduce a serial code redemption system that made snagging super-rare monsters infinitely easier. Bringing pokémon you first caught on older titles like the GBA's Pokémon Emerald up to more modern ones like the 3DS's Ultra Sun was still a very tedious process. But with each generation of games, The Pokémon Company was clearly building out a digital system that allowed players to experience their Pokémon adventures as one massive, continuous journey. That project continued in the Switch era with 2018's Let's Go games, 3D remakes of Pokémon Yellow that featured new mechanics inspired by Pokémon Go. It was wild to see Nintendo using a console title to capitalize on the success of a mobile application. But the way the Let's Go games connected with Pokémon Go and the Pokémon Home cloud storage service spoke volumes about Nintendo and The Pokémon Company's vision for the franchise's future. Like the 3DS's Pokémon Bank and Poké Transporter companion applications, Pokémon Home gave players an online space to stash their 'mons and a way to move them between games. Home's ability to connect with Bank made it useful for longtime fans looking to keep their favorite monsters with them. But the application was also clearly meant to help newer players — people drawn to the franchise by games like Scarlet / Violet and Legends: Arceus — start building collections that would keep them invested (both emotionally and financially) in the series. By requiring subscriptions, Pokémon Home and the Switch Pokémon games' online features helped Nintendo come into its own as a services company. Since Nintendo Switch Online's launch in 2018, Nintendo has sweetened the deal by gradually adding more of its classic games to the service, along with other features, like a streaming music app. It's been a little frustrating to watch the company choose not to put most of its older pre-DS Pokémon games online. But much like Nintendo and The Pokémon Company's tradition of making it impossible to complete the Pokédex without having access to both versions (e.g., Red / Blue) of the same game, this has felt like a calculated movie on the company's part to keep players thinking about spending more money. Especially with Pokémon Go and the various Switch remakes in the mix, Nintendo and The Pokémon Company built out an ecosystem of modern games that give players a way to catch virtually every single one of the franchise's creatures. And while none of the past Switch games have been focused on cataloging all the pokémon, that feels like something that could change as Pokémon moves to the Switch 2. Like Arceus before it, Legends: Z-A (a Switch game that's also getting a Switch 2 edition) will likely feature a limited selection of 'mons in order to put more focus on new gameplay mechanics and a fresh story. But as the Switch 2 becomes Nintendo's flagship platform, we could and arguably should see the Pokémon series evolve in some surprising ways. Legends: Z-A looks like a significant upgrade from Scarlet / Violet, but the franchise's potential to change more radically feels like something Nintendo has to be thinking about as it prepares for the next generation of mainline (rather than spinoff) games developed specifically for the Switch 2. Something as simple as bringing the classic games to NSO with Pokémon Home compatibility would make buying into the larger ecosystem with its various subscriptions a much more interesting prospect. It would be a huge win for Pokéfans still hanging out on the original Switch, and it would make upgrading to the Switch 2 feel even more like following the franchise into the future.


Digital Trends
an hour ago
- Digital Trends
The Duskbloods needs to fix Elden Ring: Nightreign's biggest problem
The era of multiplayer FromSoftware games has officially begun. Elden Ring: Nightreign is out now, turning 2022's award-winning open-world game into a co-op roguelike that's already resonating with fans. That's just the beginning for the famed developer too. Next year, it will follow up that momentum with The Duskbloods, a Nintendo Switch 2 exclusive multiplayer game that's about as close to a Bloodborne sequel as we're likely going to get. If it's as enjoyable as Nightreign, FromSoftware could have a successful reinvention in its future. Nightreign is just one success story, though; the key to victory is how you capitalize on that momentum. That puts The Duskbloods in an important position, as it will have to prove that the idea of a multiplayer Soulslike is more than a one-time novelty. If it's going to do that, it will need to improve on Nightreign's weaknesses rather than repeating its successes. And there's one major Achilles' heel that needs more healing than any other: Nightreign's archaic approach to online play. Recommended Videos Elden Ring: Nightreign is a three player co-op game in which squads band together to defeat enemies on an island, level up, and take down eight fierce Night Lords — all as a storm closes in on them. When it's operating at its best, it's a strong multiplayer game that incentivizes strong communication between well-coordinated teammates. What initially seems impossible becomes very achievable with a team that knows exactly what it's doing. The only problem is that actually getting to that point is an unbelievable hassle. That's largely thanks to an outdated approach to multiplayer that hangs over even the most beloved FromSoftware games. For one, Nightreign doesn't feature cross-play between any platforms. If you own it on PC, you can't play with someone on PS5. That's a restriction that most multiplayer games have done away with in the modern era, bringing disparate player bases together. Nightreign isn't the only recent game to ditch cross-play, but it uniquely shoots itself in the foot by doing so. Something like an online shooter can usually be enjoyed solo without squading up (in fact, I usually prefer to play games like that on my own). That's not the case with Nightreign. It hinges on communication between teammates and is significantly less enjoyable when diving in with total strangers. Forcing friends to all be on the same platform creates an unnecessary roadblock that begins the moment they buy a copy. If that was the only problem here, I could shrug it off as a quirk. Instead it's just one pain point in a mountain of them. During my testing, I had trouble getting Nightreign's in-game matchmaking tools to work consistently. Sometimes I'd try to set a room code to let players I wasn't friends with in. All they had to do, in theory, was set the same code and then start matchmaking. That process proved unreliable, as I'd often have to cancel matchmaking and try again to get it to work. Elsewhere, I ran into issues when trying to team up with players in different countries. Even when I selected an option to pair with cross-region players, I was sometimes unable to join their party or vice versa. That issue popped up even after we had friended one another on PS5 and tried to connect via direct party invites. Those issues are only made worse by Nightreign's additional restrictions. Only have one friend you want to party up with? Sorry, there is no duos playlist at launch despite the fact that there's a solo option. Hoping to take a chance with strangers? There's no in-game voice chat, so good luck coordinating effectively using only a rudimentary ping system. Want to play with a friend who is further along than you? You won't be able to tackle any boss together until you've vanquished the first. Has your world state been impacted by a Shifting Earth event? That will limit who you can match with too. On top of all that, there are eight separate boss playlists to choose from which further split the player base. You can queue up for multiple at once, but good luck trying to pair up for a specific boss. All of these decisions compound to make Nightreign one of the most complicated online multiplayer games I've played in recent years. It's a blast once I'm in a game with friends, but it's not something I'd ever want to play casually by teaming up with strangers. There are just too many variables and I'm not yet convinced that it will have the kind of enormous tail that keeps players logging in consistently a year from now. After suffering through that, I'm now much more worried for The Duskbloods and am in need of reassurance. If it's going to take Nightreign's lead, we could be in for a perfect storm of bad multiplayer integration from two of the worst companies doing it today. Imagine dealing with FromSoftware matchmaking on a Nintendo platform, one that still uses long friend codes to pair pals together. It's a potential deal breaker in the making. There's hope for The Duskbloods even if it's not going to deviate much from Nightreign. The fact that it's confined to Nintendo Switch 2 will work in its favor, as players won't have to deal with cross-play headaches (and if it's another game that requires good communication, it'll also benefit from GameChat). Still, I'm not sure how much I'll be willing to swallow the same matchmaking inconsistencies I faced in Nightreign come 2026. I'm ready to join FromSoftware in its multiplayer future, but only if it's willing to meet me there. Elden Ring: Nightreign is available now on PC, PS4, PS5, and Xbox One, and Xbox Series X/S. The Duskbloods is scheduled to launch in 2026 for Nintendo Switch 2.
Yahoo
2 hours ago
- Yahoo
The Nintendo Switch Phone App Just Got A Lot Better
The Nintendo Switch 2 launches in exactly one week, and in the lead up to the new console, Nintendo has updated the Nintendo Switch Online app and made it much more useful. It also has a new, pithier name. Say goodbye to the Nintendo Switch Online App, and say hello to the Nintendo Switch App. On May 28, Nintendo quietly pushed out update 3.0.1 for the Nintendo Switch Online app. As mentioned, this abbreviated the app's name and also reworked some of its UI. But the big news is that the Switch App will now let you upload screenshots and videos from the Switch 2 directly to your phone without needing to use a QR code. You can even set the Switch 2 to automatically upload up to 100 screenshots and videos to the app. These will remain available to download from your phone for 30 days. Even better, this new feature is available for free, no paid Switch Online membership is needed. However, this new option is only available on the Switch 2. Some other great changes include the ability to add friends via the app itself, and the ability to receive notifications on your phone when your friends log on. A lot of these features are things that have existed in Sony and Microsoft's apps and consoles for years now, so it does feel like Nintendo is finally catching up. Still, it's nice that the Switch app on phones will feel more modern and be far more useful. As someone who never shared a screenshot from my Switch to my phone, I was gobsmacked that you had to use a QR code and transfer it over wifi. Using the cloud and letting the console do it automatically is a huge improvement. Here are the full patch notes for the big update: The app name has changed from Nintendo Switch Online to Nintendo Switch App. Elements of the app design have been updated. Nintendo Switch 2 consoles are now supported. Screenshots and videos saved in your console's album can now be uploaded to the app. You can now receive GameChat invitations. More friend features are now available in the app. You can now add friends via the app. You can choose to receive a notification in the app when a friend comes online. Various other small improvements and bug fixes have been made. . For the latest news, Facebook, Twitter and Instagram.