
Nothing Phone (3)'s new Glyph Matrix interface is fun and full of nostalgia. Here's why it's different
With the Phone (3), Nothing is moving away from the Glyph lights, and introducing a brand-new interface called the Glyph Matrix. It's a new approach to delivering information — not through strips of light, but via a dot-matrix display, making interactions feel more personal.
I attended Nothing's splashy event in London this week, and here's how the Glyph Matrix display works and what you can do with it.
The Glyph interface generated a lot of interest with Nothing's debut phone, the Phone (1). The different light patterns indicated who was calling, which app was sending a notification, or even the type of notification from the same app, all without needing to look at the screen.
It was a fun way to receive information, though not a perfect implementation. For example, it was sometimes difficult to differentiate between notifications from calls and messages.
'I want to set the record straight on something, because I have seen a lot of discussion online,' said Carl Pei, CEO and co-founder of Nothing, during the Phone (3) launch in London. '
The Glyph is not a gimmick. Eight out of ten of our users have the Glyph interface enabled from day one. We believe that smartphones should work for you, not the other way around, so we built the Glyph interface to create a calmer and more expressive way for you to stay connected, letting you see what's important without turning on the screen.'
To understand Glyph Matrix, you first need to know about a dot-matrix display.
A dot matrix display is an electronic display that uses a grid of small dots to create text, graphics, or images. You may have seen dot matrix displays on buses, metros, in airports, and in other public spaces used to display information, and in electronic devices such as alarm clocks.
Dot matrix displays consist of a matrix of tiny dots that use light-emitting diodes (LEDs), small light sources, to illuminate pixels for graphical output. Each dot is controlled by a corresponding electronic driver circuit, which determines whether the dot is turned on or off. Their primary purpose is to display static or dynamic images, but they can also be used for text or video content.
Dot matrix displays are relatively easy to control and programme, making it easy to make applications. However, they do have some limitations, such as lower resolution and limited colour capabilities. They are also less visually appealing than the standard LCD or organic light-emitting diodes (OLED) screens.
The significant change in the Phone (3) is the Glyph Matrix, essentially a tiny display on the back of the phone, located near the top-right corner. The matrix consists of 489 LEDs. Press the Glyph button, which sits under the glass back, and the micro-LED screen can display app- or person-specific notifications, or allow users to interact with digital 'toys.' These could be everyday tools, from a stopwatch and battery indicator to mini-games like rock-paper-scissors and spin the bottle.
'Now you might be thinking, 'When am I going to use these toys?'' Pei said. 'And yeah, you know, some of them are just for fun, because we believe that fun also deserves a place in tech too.'
So basically, instead of having lights on the back flash in patterns to indicate when certain contacts are calling — as was the case with the Glyph lights on Nothing's previous phones — the Phone (3)'s screen can now display monochromatic images.
Nothing says this is an evolution of the flashing lights of the Glyph interface into something more practical. According to Nothing's head of design, Adam Bates, removing the Glyph lights freed up more space inside the phone.
Out of the many Glyph 'toys,' my favourite remains the pixelated viewfinder for selfies, which adds a nostalgic vibe, reminding me of the Nintendo Game Boy Camera.
The point is that the Glyph Matrix is more useful and functional, too. The dots don't display detailed images, but you can easily communicate information like battery level, time, stopwatch, and more. I can see that over time, the Glyph Matrix will become even more useful and offer many more 'toys' and micro-games.
Like the original light-up Glyph user interface on Nothing's earlier smartphones, the new Glyph Matrix is an unusual but clever way to receive information without opening the phone, essentially acting as a secondary display. I don't miss the old Glyph, and I have no regrets.
Anuj Bhatia is a personal technology writer at indianexpress.com who has been covering smartphones, personal computers, gaming, apps, and lifestyle tech actively since 2011. He specialises in writing longer-form feature articles and explainers on trending tech topics. His unique interests encompass delving into vintage tech, retro gaming and composing in-depth narratives on the intersection of history, technology, and popular culture. He covers major international tech conferences and product launches from the world's biggest and most valuable tech brands including Apple, Google and others. At the same time, he also extensively covers indie, home-grown tech startups. Prior to joining The Indian Express in late 2016, he served as a senior tech writer at My Mobile magazine and previously held roles as a reviewer and tech writer at Gizbot. Anuj holds a postgraduate degree from Banaras Hindu University. You can find Anuj on Linkedin.
Email: anuj.bhatia@indianexpress.com ... Read More

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Surprisingly, the button rarely misfires even when you are gripping the phone tightly, which speaks to thoughtful hardware execution despite the phone's wild design choices. Display The front of the Nothing Phone 3 looks relatively normal. There is less room here for experimental flourishes, which might explain why Nothing kept it clean and conventional. And it works. The sleek, minimal bezels surrounding the 6.67-inch AMOLED panel make for a modern flagship-worthy appearance, fully in line with Nothing's claim that the Phone 3 belongs in that tier. Thankfully, the panel is not just about looks. It delivers where it counts. With a resolution of 1260 x 2800, visuals appear sharp and vibrant. Colours are punchy without being overdone, and the display maintains excellent clarity and brightness across various lighting conditions. Nothing claims a peak outdoor brightness of 1600 nits. While I was not able to confirm the exact figure, I had no trouble using the phone in direct sunlight. The panel's brightness held up well in all kinds of environments, and viewing angles are equally impressive, with very little colour shift when viewed off-axis. The 120Hz refresh rate ensures fluid scrolling and slick animations, which pairs nicely with the Phone 3's zippy interface. While the panel is not LTPO, it does support dynamic refresh rate adjustments with LTPS technology. In line with its 'flagship' positioning, Nothing has also added a few more display customisation options this time. You get two screen colour modes: Alive and Standard, as well as a manual slider to fine-tune colour temperature. There is also a toggle in the Settings app for enabling or disabling 'HDR display,' which can help optimise power usage by adjusting brightness during HDR playback. Speaking of which, the Phone 3's display supports Widevine L1, allowing full-resolution streaming on services like Netflix. While HDR playback does not appear to be supported on Netflix just yet, it does work on compatible YouTube videos. Camera While the display checks almost every box for a device being positioned as a 'flagship,' the Nothing Phone 3's camera performance is a bit trickier to pin down. Let is get the specs out of the way first. The Phone 3 features a triple 50MP setup on the rear: a primary sensor with optical image stabilisation (OIS), a periscopic telephoto lens with 3x optical zoom and OIS, and an ultra-wide angle lens with a 114-degree field of view. Autofocus is present on the primary and telephoto lenses. On the front, you get yet another 50MP sensor, this time with electronic image stabilisation (EIS). In use, the primary camera delivers solid results in good lighting. Detail retention is strong, and colours are generally accurate without being overly punchy or boosted. Dynamic range is decent too. However, the Phone 3 struggles in challenging lighting, occasionally blowing out highlights or crushing shadows, leading to loss of detail in darker or brighter parts of the image. It takes good photos overall, but colour accuracy and light handling still need polishing to bring it closer to what other flagship phones are doing. The periscopic telephoto is capable of 3x optical zoom (70mm equivalent), and it performs well. Colours remain consistent with the main sensor, and details are crisp. What is especially nice is that this telephoto lens can double as a macro camera – you can capture close-ups without needing to physically get closer, and thanks to OIS and autofocus, it stays sharp even with small hand movements. Portrait shots, however, are a bit hit or miss. Whether taken from the primary or telephoto lens, subject separation can feel off, with edge detection occasionally failing or creating uneven blur. Oddly enough, I found myself preferring the portrait output from the more affordable Phone 3a Pro. Moving to the ultra-wide, the colour profile noticeably shifts as it pushes vibrancy more aggressively, especially in daylight. Detail retention is still solid, but the ultra-wide also brings with it a more dramatic fisheye effect that can distort crowded or geometric scenes like buildings and streets. It is fun, but not always usable. On the front, the camera produces decent shots with natural-looking skin tones and facial detail, even in low light. That said, the absence of autofocus here feels like a missed opportunity at this price point. For video, all four cameras, including the front, support 4K recording at up to 60fps, which is a nice touch. However, there is no option for 4K slo-mo capture, which might disappoint some content creators. Performance There has been plenty of chatter about Nothing opting for the Qualcomm Snapdragon 8s Gen 4 instead of the top-tier Snapdragon 8 Elite for its first 'true flagship.' In day-to-day use, the decision does not feel like a downgrade. The Phone 3 handles multitasking with ease, switching between apps without breaking a sweat. Graphic-intensive games like Real Racing 3 run smoothly at the highest settings, with no visible stutter or frame drops. Even during extended gaming sessions or prolonged 4K video recordings, performance remains steady. Yes, the back of the phone does get warm, especially around the camera module, but it never crosses into uncomfortable territory, nor does it impact overall performance. For most users, this chipset choice will feel more than adequate, unless you are specifically chasing benchmark records. From price-to-performance optics, Snapdragon 8 Elite would have been a better fit for the Phone 3. Software and AI The Android-based Nothing OS has consistently been one of the most enjoyable aspects of using a Nothing phone, and the Phone 3 carries forward that legacy. The interface remains clean, responsive, and highly customisable, letting users switch between a stock Android feel or lean into Nothing's signature dot-matrix aesthetics. While the core software experience aligns with what you would find on recent Nothing devices, the Phone 3 introduces a few new AI tricks up its sleeve. Nothing's customisable hardware key, the Essential Key, which debuted with the Phone 3a and 3a Pro, returns on the Phone 3. Pressing it launches the Essential Space app, a sort of digital hub where you can save screenshots, voice notes, text, and more. It also integrates smart features like automatic categorisation and reminder prompts based on saved content. Another fresh addition is Essential Search, a global search bar embedded into the app drawer. It allows you to search for local content like files and images using keywords. It does not stop there, you can also type general queries such as 'Who won the FIFA Club World Cup 2025,' and the phone will pull concise web results directly into the interface. It even handles quick tasks like solving equations without the need to open a separate calculator app. A particularly noteworthy AI feature is Flip to Record, which acts as a contextual meeting notes tool. By holding the Essential Key and flipping the phone, you can initiate a smart transcription tool that records your meeting and generates a summarised breakdown. Double-pressing the Essential Key also records voice snippets with transcription. In my usage, transcriptions were accurate and the feature worked consistently as intended. Battery The Nothing Phone 3 packs a sizeable 5500mAh battery, and it comfortably delivers a full day of usage, often stretching into a second day with moderate use. Battery anxiety is not something you will be dealing with much here. Charging has also seen a meaningful upgrade, with support for 65W wired charging. While a charger is not included in the box, using a 67W charger I had, I was able to go from 2 per cent to a full charge in just under an hour. What is also good to see is 15W wireless charging support, which adds flexibility and brings the Phone 3 closer in line with other flagships. Verdict The Nothing Phone 3 continues Nothing's tradition of making phones that stand out, not just with their designs, but with their attitude. It is bold, quirky, and not afraid to embrace eccentricity, whether it is the Glyph Matrix pulling notification duty with dot animations or the chaotic rear camera layout that looks like a board game gone rogue. Underneath all that flair, the Phone 3 does feel and perform like a flagship in most day-to-day scenarios. The Snapdragon 8s Gen 4 may not be Qualcomm's top-tier chip, but Nothing has optimised it well enough that you likely will not notice performance drop. Battery life is excellent, the software remains delightfully minimal and fast, and the AI additions are smartly integrated rather than shoved in for the sake of a checklist. But for all its polish, the Phone 3 does not quite escape some flagship expectations. Camera performance, especially in portraits and low-light scenarios, lags behind similarly priced rivals. And at a starting price of Rs 79,999, that is not a small miss. You also start to notice that the flashy rear display and Glyph toys, while fun and functional in small bursts, may not hold long-term value for every user. Ultimately, the Phone 3 is a well-rounded and memorable device, but it walks a fine line between form and function. It is a phone that dares to be different, but at this price point, it also invites fair scrutiny where all the hype Nothing built around it lays bare and exposes more focus on style than on substance.