
FIA reduces penalty for swearing after driver backlash
May 14 (Reuters) - The maximum penalties for drivers swearing has been reduced by 50% while stewards will also be given more discretion on deciding penalties, the governing FIA said on Wednesday.
Competitors in Formula One and rallying have been at loggerheads with FIA President Mohammed Ben Sulayem over a crackdown on bad language during events.
Ben Sulayem said last month that he was considering "improvements" to rules.
World championship rally drivers had made a breakthrough in April when they reached a compromise to divide events into a controlled zone and an uncontrolled one, with the change now being implemented across all events sanctioned by the FIA.
The FIA said the base maximum penalty has been reduced from 10,000 euros ($11,214) to 5,000 euros while stewards will have the option to fully suspend a penalty if it is the first offence by a driver or a team.
Moreover, stewards will be able to differentiate between "controlled and non-controlled environments".
Controlled environments include press conferences while tracks or rally stages are uncontrolled environments.
"As a former rally driver, I know firsthand the range of emotions that are faced during competition," said Ben Sulayem, who is up for re-election at the end of the year.
"I have led an extensive and collaborative review with contributions from across the seven FIA World Championships, FIA Member Clubs and other motor sports organisations.
"The improvements the FIA has announced today to Appendix B will ensure we continue to promote the best of sportsmanship in motor sport, while also giving stewards effective guidelines to act against individuals who may bring the sport into disrepute."
Appendix B covers stewards' penalty guidelines, setting out punishments for misconduct including words, deeds or writings that might have caused moral injury to the FIA or motorsport in general.
Mitigating circumstances will also be considered while the abuse of officials will now result in sporting penalties instead of fines.
Formula One Stewards Chair Garry Connelly said the new changes would give stewards guidance to "differentiate between on- and off-track issues".
"Drivers are looked up to as role models by young fans and are rightly seen as ambassadors for the wider world of motor sport," said Ronan Morgan, president of the Drivers' Committee.
"How they act really does matter but it is important to recognise that there is a difference between what is said during a race and in a press conference."
Last season, Red Bull's triple world champion Max Verstappen was punished for his language in a press conference at the Singapore Grand Prix in September.
Meanwhile, Ferrari's Charles Leclerc was fined 10,000 euros for swearing at the Mexico City Grand Prix.
($1 = 0.8917 euros)
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Daily Mail
41 minutes ago
- Daily Mail
FIA releases statement after driving star shuts down his social media accounts following abuse after pile-up
The FIA has strongly condemned online abuse after rising Formula 2 star Alex Dunne was forced to delete his social media accounts in the wake of a chaotic 11-car crash at the Monaco Grand Prix. Dunne, who drives for McLaren's junior team and currently leads the F2 standings, received a torrent of vile messages following his role in the dramatic pile-up at Sainte Devote, which brought a red flag just moments into the race on May 25. The 19-year-old Irishman collided with ART Grand Prix driver Victor Martins at the first corner, triggering a chain reaction that saw more than half the field wiped out before completing a single lap. 'I got a lot of stuff after Monaco,' Dunne later revealed. 'Normally I'm not someone who reads things and gets annoyed by them. But I think an hour after the race, I deleted social media off my phone because I've never received such bad messages in my life. 'A lot of the stuff I got was really, really bad and quite upsetting to be honest.' The FIA has since responded with a statement under its United Against Online Abuse campaign, urging greater respect towards athletes and their teams. 'On behalf of our teams and drivers, F1, F2, F3 and the FIA firmly condemn abuse and harassment of any form,' the statement read. 'We'll continue to act upon and report abuse to social media platforms. Whether you are a fan or a part of the motorsport world, we are all driven by passion. At the heart of it all, there are humans.' Dunne is not the only driver to suffer from online hate this season. Former Alpine hopeful Jack Doohan recently issued a plea for fans to stop targeting his family after a viral hoax falsely attributed a controversial post to his father. 'They edited the original content to make it appear as though my father posted it, which is entirely untrue,' Doohan explained. 'Please stop harassing my family. I didn't think it would get to this point.' FIA president Mohammed Ben Sulayem added his voice to the growing concern, stating: 'No one should be subjected to threats, hatred, or discrimination. There is no place for abuse or toxicity in our community. 'We are taking decisive action — raising awareness, providing support, and driving change. We are committed to safeguarding the wellbeing of everyone in our sport.' The first-corner pile-up stood out as the defining moment of the Formula 2 weekend in Monaco. After a slow launch from pole, Dunne lost the inside line to Martins and appeared to understeer into the Frenchman's sidepod. Both cars smashed into the barriers, and the narrow layout meant those behind had nowhere to go. Eleven drivers retired as marshals cleared the wreckage. Dutch driver Richard Verschoor was among those forced out, with significant damage to his front wheel. Anger flared in the immediate aftermath, with a furious Martins asking his team over radio: 'Who does he think he is, Max Verstappen?' After a lengthy delay, the race resumed with a reduced field — and it was Jak Crawford who ultimately took the win, capitalising on a well-timed pit stop under the safety car before a late red flag brought proceedings to an early end. Leonardo Fornaroli, who had led for much of the race, had to settle for second. While Dunne remains in contention for the Formula 2 title, his experience in Monaco has cast a shadow over what has otherwise been a fine breakout season. Nevertheless, he is still top of this season's drivers' leaderboard after six rounds.


Top Gear
3 hours ago
- Top Gear
Formula Legends' ‘F1 across the eras' is so good, you wonder why nobody did it already
Gaming With a playable demo out now, TG checks in with one of our most anticipated racing games Skip 10 photos in the image carousel and continue reading Formula One's best asset isn't the Netflix show or the upcoming movie. It isn't even the audio library of Kimi Raikkonen's best team radio lines, which will surely sustain the next century of meme creation. It's the heritage. The 75 years of history, iconic machinery, immortal heroes and feats of unfathomable bravery. Odd, then, that indie simcade racer Formula Legends is something of an outlier for encapsulating the sport's various historical eras in one experience. When we first saw the reveal trailer and digested the concept – an accessible, cartoonised take on circuit racing featuring unlicensed takes on F1 cars from the 1960s to present – we got quite excited. Having taken a deeper look at the game, which now has a playable demo live on Steam from 6 June, that excitement is now veritably bubbling. Advertisement - Page continues below The first thing that stands out about the racing is the quality of AI opponents. They jostle with each other in braking zones and take varying lines through turns, which really shouldn't be a rarity in the modern genre but somehow is. 3D Clouds founder Francesco Bruschi explains: 'We don't have a learning AI. It's very simple, but very tuned for the feeling that the player's in a real race. What you've seen is our first pass at that, we're not at the finish yet. I want a clean race with maybe some [AI] mistakes and different strategies. My first priority is to bring my racing experience to our development.' You might like And that might be the secret sauce that makes Formula Legends stand out: this isn't a studio having a stab at what the community might want from a game like this. It's members of that community making the game they want to play. This might be a friendly and approachable looking title, but it's the hidden depths like tyre wear and pit strategies that elevate it, and they've found their way into this game because Bruschi has been modding racing games since the days of the venerable Geoff Crammond's Grand Prix 2 in 1996. He's also a former racer who's competed against Sebastian Vettel in Formula Renault, among other accolades. Advertisement - Page continues below Structurally, it works like you'd imagine. Career mode takes you from the cigar-shaped deathtraps of the 1960s right through to modern energy-harvesting machinery, all in unlicensed but very recognisable form. There are over 100 different vehicles to span those seasons, and their liveries are instantly recognisable nods to their real-life counterparts. Likewise the drivers, whose names have had their letters jumbled in early '90s console racer style, but remain easy to decode. Each era of vehicle has its own handling behaviour and is built around a different physics model. The older cars will step out around corners and prompt your brain to provide a quick supercut of your life before the tyres find traction again, while the modern ground effect cars will reflect the greater downforce and turn-in speed. You really notice the sound differences between historical eras, too. The turbos sound like turbos, with that same musical roar that soundtracked many a Prost-Senna tussle. Details like that all contributed to Formula Legends ' warm reception when it was revealed, and that reception confirmed what Bruschi's team suspected: there's a gap in the genre for this exact experience. 'About a year ago we were thinking about Art of Rally ,' says producer Francesco Mantovani, 'which is our main reference at this point. Thank you for subscribing to our newsletter. Look out for your regular round-up of news, reviews and offers in your inbox. Get all the latest news, reviews and exclusives, direct to your inbox. 'It has received a big response from the market, and we wondered why nobody made this kind of game about the F1 world. We started working on it, we had some doubts along the way, but when we first saw the first prototype we realised there was something huge there.' That positive reception at reveal also spurred 3DClouds on, and fuelled the team's motivation to create a playable demo before launch. 'When we shared the trailer, says Bruschi, 'I knew that we had something good in our hands. We caused all sorts of praise and discussion, everybody was enjoying this game. We'll share something new in the next month, and also the demo.' Of course the hands-on experience will make or break Formula Legends , but with the team's experience on and off the track, it stands a better chance than most.


Reuters
5 hours ago
- Reuters
Tesla seeks to block city of Austin from releasing records on robotaxi trial
June 6 (Reuters) - Tesla is trying to prevent the city of Austin, Texas, from releasing public records to Reuters involving the EV maker's planned launch of self-driving robotaxis in the city this month. The news agency in February requested communications between Tesla and Austin officials over the previous two years. The request followed CEO Elon Musk's announcement in January that Tesla would launch fare-collecting robotaxis on Austin public streets. Austin public-information officer Dan Davis told Reuters on April 1 that 'third parties' had asked the city to withhold the records to protect their 'privacy or property interests.' Austin officials on April 7 requested an opinion on the news agency's request from the Texas Attorney General's office, which handles public-records disputes. On April 16, an attorney for Tesla (TSLA.O), opens new tab wrote the AG objecting to the release of 'confidential, proprietary, competitively sensitive commercial, and/or trade secret information' contained in emails between Tesla and Austin officials. The Tesla attorney wrote that providing the documents to Reuters would reveal 'Tesla's deployment procedure, process, status and strategy' and 'irreparably harm Tesla.' Tesla and the Texas Attorney General's office did not respond to Reuters' requests for comment. Neal Falgoust, who oversees public records issues for Austin's Law Department, said the city "takes no position on the confidential nature of the information at issue" but is required to seek the Attorney General's opinion when "a third-party asserts that their information is proprietary and should not be released." Musk has staked Tesla's future on self-driving vehicles he has promised for a decade but hasn't delivered, making Austin's robotaxi launch closely watched as a potential milestone. Some analysts and investors attribute the majority of Tesla's stock market value to hopes for robotaxis and humanoid robots it has yet to deliver. Little is known about Tesla's plans in Austin. The company has said it aims to initially deploy between 10 and 20 driverless robotaxis in restricted geographic areas of Austin, which it has not publicly identified. In an April 23 response to Tesla's letter, a Reuters lawyer wrote that Tesla's intent to deploy the unproven technology on Texas roadways makes its plans 'an issue of enormous importance to Texas and the public at large' and underscored the public's right to know. Falgoust, the Austin law department official, did not respond to questions about whether the public was entitled to information about Tesla's driverless technology. Texas state law requires the Attorney General's office to decide within 45 business days, which would be next week.