Do the Mission: Impossible cast really think Final Reckoning is the last movie?
The newest Mission: Impossible film, subtitled The Final Reckoning, is largely being seen as the last movie of the franchise, but the door has been left open for more.
With the possibility there, the cast tell Yahoo UK they are ready and willing to get back in the saddle should Tom Cruise ask. Angela Bassett, who returns as Erika Sloane after first joining the franchise in Fallout, said she'd "take him up" on the offer and would "join in again" if the opportunity presented itself, the same went for both Simon Pegg and Pom Klementieff.
"I love the character and I love the franchise," Klementieff explains. "I love everyone that I worked with so yea, absolutely." Pegg mirrored her sentiment as he added: "Any chance to to get back into those characters I'd take it."
Bassett joked that even though The Final Reckoning seems like it'd be the last film, she's not convinced it actually will be: "I felt that too, is it really the final? Final but not the end."
Greg Tarzan Davis, who plays agent Degas, took a different approach when asked about the franchise returning in the future because he felt The Final Reckoning was the perfect way to end things: "I think we put a nice bow at the end of this film. I think it wrapped up all of the films that came before it and it's an honour to be a part of it.
"If Tom, in a theoretical world, if he says, 'hey guys I have this great story, this great idea I'd love for you all to come back', I can speak for all of us when I say I think we'd say yeah because, one, we all enjoy making films with Tom — we love making films, especially practical films — and we all love each other.
"So to get a chance to work together again, I mean, that would be amazing. It's kind of sad to think that we're going to all be part ways and be doing our own thing."
The Final Reckoning still gives the actors a lot to work with when it comes to their characters, especially Pegg's Benji who finds himself made the team's leader by Cruise's Hunt. For the Shaun of the Dead star it felt like a full circle moment for his character.
"It was great because it felt like it was the right moment," he explains. "We'd spent 6 movies growing Benji and evolving him, becoming more capable and more experienced, and braver. And it just felt like this was the moment to do that, it was lovely and what an amazing team I had to lead."
The actor will be taking "20 years of memories" with him in the meantime, which is a sentiment shared by all of his co-stars who feel they've learned a lot during their time with Cruise.
"We've all asked for advice about professionalism and the business but the technical side of filmmaking too," Atwell reflects. "I think over time you get a sense of really what it takes to implement that advice, and his day-to-day dedication and commitment to always studying and pushing further, and asking more from himself, I think that it becomes contagious and very inspiring to be around."
Davis agreed, adding: "Filmmaking is one of the key things and understanding that the audience comes first over any selfish thing that we have, like 'oh, I'm this actor and I just want to look good'. No, you want to serve the story which serves the audience, they're coming watch this performance, this story that we put on, so we want to make sure that we're giving them the appropriate respect to entertain them."
The actor was first taken under Cruise's wing when he appeared in Top Gun: Maverick as one of the young recruits that Pete "Maverick" Mitchell has to train over the course of the film, and Davis adds that he is incredible grateful to Cruise for supporting him so fully in his burgeoning career.
"Just starting out my career and having somebody like Tom to be a mentor to me has been a blessing," he says. "I couldn't have asked for one of the greatest starts for my career, hopefully I can sustain this — that's what I'm trying to do.
"But it's been cool because I've had the example of cutting out what could have been bad examples from other people that may not [have] the same mindset Tom has, and just taking what he has taught me to heart and ingraining that in me... I'm looking forward to applying this this knowledge that he's giving me to my career in the future."
The possibility of more films in the franchise will likely depend on how well the film does at the box office, and the film has strong competition in the form of Disney's live-action remake of Lilo & Stitch. But Bassett says that Cruise doesn't see it that way.
"I love it, and you know what? Tom loves it too," she says of both films being released on the same day. "Because he loves movies so he says that's the only place he does not believe that there is competition.
"Not in the cinema, there is no such thing. It's a beautiful way to express it and to look at it, you know? And it's true. In my house there is never like, 'OK, who's going out to which film?' We don't have that."
Mission: Impossible — The Final Reckoning premieres in UK cinemas on Wednesday, 21 May.
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My positive, and equally impactful, reaction to the film came out amid this commotion over the embargo language, and so I went back and checked what I was originally sent. And the messaging that I received didn't have the wording that raised eyebrows. It was standard 'spoiler-free social reaction' language. Anyway, were you pretty frustrated by that miscommunication? Yeah, of course. I've been so busy with the premieres that I don't really even know much about it. I know [the miscommunication] was on [publicity's] part. The other thing I knew is that they're really not wanting to give away spoilers of any kind. There's quite a few mysteries and such, but I can't even really speak to it because I don't actually know. The road to began with . co-creator Chad Stahelski worked for you on that set? Yeah, Chad got killed [as an uncredited FBI agent and credited stuntman]. He pops up in there with a friend of mine [Brad Martin] that I grew up with; Brad was also working with that team as stunt coordinator. We shot that Baltimore sequence, and it was supposed to be the first action scene when Timothy Olyphant's character does an onslaught on McLane [Bruce Willis] and Farrell [Justin Long]. Chad and Brad are the two FBI guys that have a firefight with the helicopter gunman. So Chad's got a glorious death scene, and we've known each other for quite a long time just by coming up in the business together. You've made action films in the 2000s, 2010s and the 2020s, so you've seen trends come and go. Now that you've worked inside it, do you fully understand why the Wickian brand of action has set the bar the last 11 years? When you really can see that it's your actor doing the action, there's truly a different kind of feeling. A lot of people talk about the longer takes, and then there are longer takes that add stitches to make them even longer. Personally, that feels more like the director showing off his long take, as opposed to the longer takes in Wick that I'm a fan of. You don't give the audience a second to take a breath, and it becomes more of an investment, especially if it's actor-driven action. [Writer's Note: In two of our previous chats, Stahelski has also railed against stitched oners.] So there's many reasons why I think John Wick set the bar in terms of choreography, but its very specific tone of action is really important too. You never want to laugh in the face of the character action that's happening because then the stakes are gone. It could be a really fun sequence and tone, but if the action doesn't have stakes and danger to it — and the characters are cracking jokes within the danger — as an audience member, you go, 'If you're not going to be afraid, then I'm not going to be afraid for you.' So there's many levels, but if I had to really boil it down, it's actor-based action that's really had an impact. That's what Keanu and Chad together brought to it. There's something about staying in the shot with the actor. There's a difference between watching a cool action scene and watching a cool action scene and going, 'Holy shit, that's him,' or, 'That's her.' It gives you a different kind of reaction. Did essentially serve as Ana de Armas' audition for Eve Macarro? No, not at all, but that sequence was absolutely fantastic. I would love to see that character show up again; it was just too brief. We had already gotten involved with Ana. I had Ana in mind for quite a while before that. I went and saw a private screening of No Time to Die, and that confirmed her casting even more. So I was excited when I saw that cool moment, but she was already involved in the whole process. takes place between the third and fourth films. You revisit the events of, using a Rashomon-type approach to show Eve's point of view on John's return to Ruska Roma. How challenging was it to expand and maintain continuity? It was definitely a challenge and an excitement. I love a challenge. It gives me fuel to be creative. So I had a really fun time taking a different perspective on certain elements of Chapter 3, and I was really into it. Early on, the moment that I thought would resonate and people would remember is when John comes to meet the Director [Anjelica Huston]. We're now looking at it from Eve's point of view before he mentions, 'It wasn't just a puppy.' It took a lot of time to recreate the sets exactly. I wanted to really recreate those moments from a different perspective so that we weren't just using footage from the existing film. I watched the scene again for the timing and spacing, and there's a little detail when John and the Director walk down the stairs. John looked [to his left] in that moment where they stop on the stairs, and so there was space to add a piece where he looks up slightly and sees Eve. And so we got to see that moment from her side. I love that stuff. I've done sequels and remakes, and Ballerina just doesn't feel that way. In fact, I actually think the word spinoff is misleading for this. John meets Eve before she goes on to complete her first contract, and then you jump ahead two months. Does that mean John returns to the movie Winston (Ian McShane) shot him off the roof at the end of ? Yes. So it's after he's recovered a little bit? I just want to get the timeline right. Yes. Did Keanu's days on set have the same electricity that his mythical boogeyman character has in the story? He really does have that effect. It's such a contradiction too because he's one of the nicest, most generous — forget actors — humans that we have. So there is a reverence when he walks on set in the suit. He is John Wick, even when he's just walking around on set. It's similar to when Harrison Ford puts on the hat and carries the whip. It's pretty awesome, and it gives you chills. 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It's an ambiguous, fun gag as to what people make of him. But in the scope of my story, I'm treating him as a different character. At the same time, I wanted people to recognize him. Rooney (Unity Phelan) was the first ballerina we met at Ruska Roma in . Was there ever a discussion about bringing her back? Or would that have been too confusing in the middle of Eve's own introduction? [Note: Rooney is the name of the main character in Shay Hatten's original script, before it was retrofitted for the Wick franchise.] There absolutely was very early on, but you're exactly right. I thought it would cause confusion. She's the one highlighted ballerina character that we see in Chapter 3, and it just would have caused a hiccup of clarity. It was bittersweet to see Lance Reddick's Charon one final time. Knowing that this was the last of Lance's footage, did you repurpose or recontextualize anything just so you could use it all? Honestly, no. Everything that we did is very important to the film. Everything that we shot is in there, and it's in there for the story and the movie. I'm so happy that I got the chance to actually work with him and have him in this film. Lance would say this, but there aren't really any good guys in the Wick universe. It's a universe of all bad guys in a sense, but I do believe that Lance's character, Charon, is the heart and soul of the series. I love that you perpetuated the running gag involving the Continental. Every movie introduces a new room or wing that we didn't know was there previously, and the dimensions never align with the exterior of the building. (Laughs.) I remember talking to Chad about it. He showed me the production designer's side view of all the Continental's levels and what could be underground. But they decided to just keep it as a running gag, like you said. If you look at that building, it's the tallest, skinniest structure. This is a weird reference, but it's like The Man with Two Brains. Steve Martin walks into that small condo door only to see a castle interior, and he's like, 'From the outside, it does not look this roomy.' (Laughs.) So it's almost like you enter a door, and you cross over into this slightly heightened world with all these rooms. So I think it'll continue to grow now that it's been destroyed. You'll find more of the underground sections of it. I spoke to Chad for the 10th anniversary of , and we eventually discussed 's additional photography. He quickly expressed a bit of frustration that the 'couple of weeks' of extra shooting that you guys did was so blown out of proportion. Ultimately, are you just glad that the studio backed the movie to such a degree that you could add more firepower to it? A hundred percent. We were both frustrated about it. It's a really frustrating thing [to hear such claims], and it happens more today than it did back in the day. There was additional shooting because the studio loved the movie. We had to take out some scenes from the script originally because we just didn't have the resources or the schedule. [Lionsgate] then really believed in the [early cut of the] movie after we put it together, so it was an exciting opportunity to go back and add more to the film. But when the press hears about that and the reports become whatever they are, it always has a negative connotation. But I'm just so glad that we were able to go back. For instance, it was really important to me that we showed Ana's character as a little girl, and we didn't have that opening before [additional photography]. It was in the script, but we just didn't have the time and the schedule and everything needed to do that. So that was one of the scenes that we went back to do, and I was absolutely thrilled that the studio was so supportive of us going back to get what we wanted. [Note: Wiseman has noted elsewhere that Reeves was not involved in additional photography.] To name a few, the grenade fight, the car crash in the alleyway and the flamethrower sequences are so impressive. Thank you. What are your individual highlights from each? I love all their different stories. The grenade sequence means a lot because it was the first action sequence that I wrote up a while ago. (Laughs.) When we were developing the script from stage one, I asked, 'What if there was a snowball fight with grenades? What would that be like?' The process of shooting it was a fun one to design. There were a lot of trap doors for our stunt players to go through before the pyrotechnics went off, and that allowed us to stay in the one shot with Ana. So it was just something that I had not seen before. There's only so many weapons available to create an action sequence, and having an actual gunfight with flamethrowers has never been seen on-screen. If you're pitching an action sequence to a studio and you want to put together a rip reel or an example for them to watch, it's a good thing when you can't find examples or references. That's when you know you're onto something unique. I know there's some VFX involved, but I just don't understand how you can execute the flamethrower fight without burning the set down and inflicting third-degree burns on the entire cast and crew. We worked with the best stunt team around in 87eleven, so it was a really safe set. And there were very limited visual effects. It's essentially a practical sequence despite some enhancements. So it was controlled, but it absolutely was dangerous, especially being inside with both of those flamethrowers going off at the same time. I've done action sequences with helicopters, and helicopters at close range are terrifying on set. They sound terrifying. If you get on a helicopter, it feels dangerous, especially when it's doing stunts that are coming in low to your cameras and everything. The flamethrowers have that same effect, and I've never utilized a weapon that had that much of a dangerous vibe about it. But it's unlike anything that I've seen, and that's the goal of every sequence. [Note: The following section contains very mild spoilers, primarily who did not appear and what did not happen in .] The movie ends with the audience wanting to know what's next for Eve. Do you know what's next for her? In fantasy-type thinking, yes, but I really just concentrated on this film. I wanted this film to be the best that it could possibly be, but it's hard not to wonder. Often, when I am asked that, I'll say, 'No, I want to wait and see what happens.' And that's true to a point, but when you're developing something and you get so immersed in a character, you have to build out what their story is before and after the movie you're making. 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Eve is still going on her path, and it's a brutal world. We see a darker side to the Director's character in this one, and the rules are in place for a good reason. They abide by their code and their rules, and even if you're a surrogate mother role like the Director, you have to protect your tribe. I remember talking to Anjelica about putting a darker slant on her character, and her eyes lit up. Did you consider any other franchise cameos? Laurence Fishburne's Bowery King was discussed early on as we were fine tuning the timeline, and then there was a discussion about Caine [Donnie Yen] at one point. It's really finding what fits the story best. Ruska Roma was our base, so it allowed us different windows of crossing over into the parallel timeline. But there weren't just characters considered. As a fan, there were potential moments that I was really excited to work into the movie. 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