
LEGO Unveils Game Boy Model Set with Interchangeable Classic Games
LEGOis reviving handheld gaming nostalgia with its latest release: a near-life-size brick-built replica of the originalNintendoGame Boy. Announced today, the 421-piece LEGO Game Boy model celebrates the iconic handheld's legacy with faithful details, including the A and B buttons, +Control Pad, contrast dial and even a functional Game Pak slot.
The set includes two interchangeable brick-built cartridges —The Legend of Zelda: Link's AwakeningandSuper MarioLand— as well as swappable screens that replicate each game's look, along with the classic Nintendo start screen.
Designed for adult builders and retro gaming fans alike, the set combines creative building with a deep sense of nostalgia. Step-by-step instructions make it accessible for newcomers too. The LEGO Game Boy is available for pre-order now and officially launches on October 1, 2025. Priced at $60 USD, the Game Boy set will be sold through LEGO stores, select global retailers and LEGO'sofficial site.
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Business Insider
4 hours ago
- Business Insider
Game On: Nintendo raises prices on Switch 1 consoles
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'The system has gotten off to a good start, with global sales exceeding 3.5M units in the first four days after launch, which is the highest-ever global sales level for any of our dedicated video game platforms,' the company said. 'In response to the strong demand that has surpassed our expectations, we are strengthening production to increase supply. Regarding Nintendo Switch 2 software, Mario Kart World, which was released on the same day as the hardware launch, recorded sales of 5.63M units, including units bundled with the hardware. Given that consumers can play both Nintendo Switch 2 exclusive software and Nintendo Switch software with Nintendo Switch 2, titles released for Nintendo Switch in previous fiscal years such as Mario Kart 8 Deluxe and Super Mario Party Jamboree, also sold well. As a result, Nintendo Switch 2 hardware sales reached 5.82M units, and Nintendo Switch 2 software sales reached 8.67M units. In addition, Nintendo Switch hardware sales totaled 0.98M units, and Nintendo Switch software sales totaled 24.40M units.' Looking ahead, Nintendo guided for FY26 net sales of JPY1.9T, with operating profit expected to reach JPY320B and Switch 2 hardware sales anticipated to hit 15M units. 'There are no changes to the original financial forecast for this fiscal year, which was published on May 8, 2025,' the company added. 'For Nintendo Switch 2, we will aim to invigorate the platform and expand the user base by conveying the unique appeal of the hardware, including its improved performance and newly added features, and by continuing to introduce new titles that can leverage that appeal to the fullest. Regarding Nintendo Switch 2 software, following the release of Donkey Kong Bananza and Super Mario Party Jamboree -Nintendo Switch 2 Edition + Jamboree TV in July, we plan to release Drag x Drive and Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World in August. In October, we are planning to release Pokemon Legends: Z-A – Nintendo Switch 2 Edition, as well as a Nintendo Switch 2 hardware bundle that includes this title. There is also a wide variety of titles from other software publishers scheduled to be released. We will aim to maximize software sales by maintaining the momentum of Mario Kart World, which has gotten off to a strong start, and by continuously introducing these new titles.' Following the report, Nintendo also announced pricing for the original Nintendo Switch family of systems and products will change in the United States based on market conditions, effective August 3, 2025. These include Nintendo Switch – OLED Model, Nintendo Switch, Nintendo Switch Lite and select Nintendo Switch accessories. Other Nintendo products, including certain Nintendo Switch 2 accessories, select amiibo, and the Nintendo Sound Clock: Alarmo, will also see adjustments. More specifically, the game maker raised the price of the standard first-generation Switch to $339.99 from $299.99, the Switch OLED to $399.99 from $349.99, and the Switch Lite to $229.99 from $199.99. The Fly notes that the move was announced just a day after U.S. President Donald Trump signed an executive order imposing new 'reciprocal tariffs' on a range of countries, including Cambodia and Vietnam, where Nintendo has shifted much of its hardware production. Click here to check out recent Media Buzz Sentiment on Nintendo as measured by TipRanks. EA RESULTS: Last Tuesday, Electronic Arts reported Q1 earnings per share and net bookings that exceeded Wall Street estimates and reiterated FY26 guidance, though it provided a downbeat outlook for Q2. 'We delivered a strong start to FY26, outperforming expectations ahead of what will be the most exciting launch slate in EA's history,' said Andrew Wilson, CEO of Electronic Arts. 'From deepening player engagement in EA SPORTS to gearing up for Battlefield 6 and skate., we're scaling our global communities and continuing to shape the future of interactive entertainment.' 'We exceeded the high end of our guidance in Q1 highlighting the resilience of our live services and the breadth of our portfolio,' said Stuart Canfield, CFO of Electronic Arts. 'With strong fundamentals and a robust pipeline ahead, we remain confident in our full-year guidance and long-term margin framework.' Following the report, BofA raised the firm's price target on Electronic Arts to $168 from $166 and maintained a Neutral rating on the shares. The firm said the Q2 guide being low was mostly because of differences in revenue phasing. The analyst also noted that the firm raised its price target due to a higher FY26 EPS forecast of $8.20, noting that it now models 7M 'Battlefield 6' units being sold in FY26, assuming a holiday launch. Additionally, Baird increased its price target on Electronic Arts to $170 from $168 and reiterated an Outperform rating on the shares. The firm updated its model following Q1 results. ROBLOX: Roblox (RBLX) reported Q2 results last week, with earnings per share coming in below expectations but revenue beating estimates. Average DAUs rose 41% year-over-year, while hours engaged jumped 58%. Meanwhile, the company provided upbeat net bookings guidance for Q3 and FY25. Many analysts raised their price targets on the stock after the report, with Benchmark increasing its target to $150 from $77, believing the business has 'entered a new phase of breakout velocity,' with multiple monetization engines scaling in parallel. Additionally, Wedbush raised the firm's price target on Roblox to $165 from $142 and reiterated an Outperform rating on the shares. The firm views Roblox as the most compelling growth opportunity in the video game sector, given the flywheel from recent hit games; developer incentives, infrastructure improvements, and AI-driven discovery that are driving massive platform growth; genre expansion and aging up, which increase potential ad inventory; and pricing optimization across games and regions, driving improved revenue streams. EPIC/ANDROID STORE: Last week, Alphabet's (GOOGL) Google unit post on X, formerly Twitter, 'Thanks to the verdict, the Epic Games Store for Android will be coming to the Google Play Store! It's already available worldwide from our web site, Investors in Epic Games include Tencent (TCEHY), KKR (KKR), Disney (DIS), and Sony. MICROSOFT: Xbox maker Microsoft also reported quarterly results last week, with EPS and revenue for Q4 beating consensus estimates on strong cloud revenue growth. On the gaming side, the company said that Xbox content and services revenue, which includes Xbox Game Pass, rose 13% year-over-year in the quarter, though the software and technology conglomerate declined to provide new Game Pass subscriber numbers. Xbox hardware revenue, meanwhile, fell 22% in Q4. 'We are now the top publisher on both Xbox and PlayStation this quarter,' said CEO Satya Nadella on the company's earnings call. Nadella added that 'Game Pass annual revenue was nearly $5Bfor the first time,' noting that the company has 500M monthly active users across gaming platforms and devices. Looking ahead, Microsoft said on the call that it sees Q1 Gaming revenue down a mid-to-high single digit percentage.


Gizmodo
6 hours ago
- Gizmodo
We Should Reject the Switch 2's Bogus Game-Key Cards or This Will Be the End of Physical Games
On Sunday, Nintendo propped up a survey for players to share a few thoughts about how they prefer to play games on the Switch 2. By Tuesday, Nintendo pulled the survey, but not before the poll went viral and offered gamers a new outlet to let loose about the lack of Switch 2 games you can buy that come entirely on physical game cards. There's a larger issue at play. The Switch 2 is an inflection point showing how the last few strands of actual game ownership are fraying. Nintendo's most-dedicated audience hopes game-key cards—essentially a download link inside a game card—don't become the standard going forward. Nintendo says game-key cards 'don't contain the full game data.' They instead include a 'key' that lets you immediately download a game to the Switch 2 as soon as you plop it in. The main benefit compared to a full digital download is you can easily sell or give away your game-key card when you want, but it's barely any better than a digital download. Game-key cards take the worst aspects of physical ownership—the possibility somebody could steal or you could lose your game—while missing out on all the benefits a regular game card provides. Downloading a game requires an internet connection, and some gamers will be hampered by slower internet speeds. Collectors want to actually own the game, rather than a key for it. Nintendo's user agreement shares how a digital download is merely a license to use the software on the system. Nintendo can restrict your games or your account, and it may even remotely deactivate your console if the company detects you've tried pirating its games. Game-key cards are just another method of DRM—or digital rights management—that restricts users from using the software they buy however they want to. Even if you play by the rules, that doesn't mean you'll have access to your digital download indefinitely. Nintendo, like every other game publisher, isn't going to keep its servers for downloading games running forever. The company took its Wii U and 3DS eShop services offline in 2023, and while that sucks, 11 and 12 years of operation, respectively, are longer than the systems' life cycles. To be fair, you can still download the games you own for those platforms, but you can't purchase any new software. At any moment, Nintendo could end the option to download old games as well. Cory Doctorow, a tech blogger, author, and longtime anti-DRM advocate (you can also thank him for coining the word 'enshittification'), told Gizmodo game-key cards represent the worst impulses of Nintendo. 'Nintendo could distribute a game with a physical token and create a situation where players truly own the games they buy,' Doctorow said over email. 'Given the company's legendary hostility to game preservation efforts (e.g., Super Smash Bros.) and that they refuse to make any guarantees or even representations about how long the game servers will be online for users who hold these tokens to retrieve the game from, this amounts to 'a downloadable game you can't play if you lose the little dingus that came with it'—not a game that is yours to play for as long as you want or that you can sell or give away when you get tired of it.' Compared to other consoles or PCs where games can demand well over 100GB of storage, Nintendo's less-powerful hardware ensured most titles didn't need nearly as much storage. While the Switch 2 has 256GB of built-in storage, the original Switch has only 32GB—almost mandating the use of a microSD card for more storage capacity. This limitation required both first- and third-party developers to format games to make them as small as possible. The original Switch became one of the last few bastions of physical media contained solely on a card you could own. The Switch 2 promised to be a much more powerful system, allowing devs to port today's modern titles with much less fuss. Having access to that fidelity means games will be larger, but developers still have some amount of control. CD Projekt Red managed to fit Cyberpunk 2077—which normally takes up more than 83GB on PC—on a 64GB Switch 2 game card. That game is an outlier compared to the Switch 2 third-party launch lineup. First-party games like Donkey Kong Bananza are contained on-card, but most third-party games are not. It doesn't matter the size of the game, either. Street Fighter 6 at 50GB is on a game-key card. Octopath Traveler 0, a low-fi old-school JRPG, is also slated to get a game-key card release Dec. 4. Publishers have to pay more money for larger flash storage inside of a game card. This problem is exacerbated by the reported lack of various game card sizes available to third parties. Early reports suggest Nintendo only offered 64GB game cards to outside publishers and saved smaller game card sizes for itself. That may change in the future. The Nintendo Patent Watch account on Bluesky first spotted that the company that made game cards for the original Switch, Macronix, could be preparing to make more cards with 'varying capacity needs.' That doesn't mean it will make more cards for Switch 2. The report doesn't even mandate that publishers choose actual game cards over cheaper game key cards. There are other consumer benefits to physical over digital. In a healthy retail ecosystem, brick-and-mortar shops offer discounts to move old product out of stores and make room for new content. Digital-only games cost what they cost. Nintendo said in its latest financial results that it sold 8.67 million software units in the first seven weeks after launch on June 5. Most of those were the digital version of Mario Kart World, which came bundled with the $500 launch version of the Switch 2. The new Mario Kart may be an outlier. Switch gamers have historically hung onto physical games longer than on other consoles. Circana industry analyst Mat Piscatella reported late last year that 53% of Switch game sales in the middle of 2024 were digital. By comparison, the vast majority of game sales on PlayStation 5 are digital downloads. If Nintendo fans fail to hit back against game-key cards, it could be the last domino to fall in the effort to own and preserve the games we buy.


Forbes
7 hours ago
- Forbes
Switch 2 Upgrade For ‘Kirby And The Forgotten Land' Seems Worth $20
Earlier today, Nintendo dropped a video detailing the brand new and upcoming Star-Crossed World expansion for one of the original Switch's best adventures: Kirby and the Forgotten Land. The bad news: You can't play the DLC on Switch 1, nor can you reap any of the purported performance benefits. The good news: If you already own the base Switch game, as well as a Switch 2, and also happen to have an extra $20 lying around, then you'll be off to races later this month. And truthfully, the fresh content looks to be worth the price of admission. Viewing the updated gameplay footage on YouTube, I was immediately struck by the noticeably faster framerate. It's impossible to tell for sure without actual hands-on testing, but it sure seems like the developers have this running at a solid 60fps—excellent! Even on Switch 2 hardware, the vanilla Kirby and the Forgotten Land is capped at a meager 30fps, so this framerate bump will be much appreciated. The gameplay already appears so much smoother; definitely one of the benefits of releasing a more advanced machine, and very recently, too. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Granted, in its advertising copy, Nintendo is being pretty vague about the specific technical enhancements that will ship with the Switch 2 version, even though the upped framerate is pretty apparent. 'Improved graphics' and 'enhanced resolution' don't really tell us anything exact, really, but in a recent Nintendo Treehouse segment, one of the hosts said they're targeting 1080p for tabletop and handheld modes and 1440p when the Switch 2 is docked and playing on a TV or monitor. Honestly, it's a nice overhaul from how the game plays on the original Switch, which is 720p in tabletop/handheld and 1080p docked. This puts it in line with other first-party Switch 2 titles, like Mario Kart World and Donkey Kong Bananza, which both run at 1440p when docked, with some handy upscaling thrown in for good measure. I'm still waiting for Nintendo to aim for docked 4K/60fps performance with all of its in-house titles, but in the meantime, I'll have to settle for the buttery smooth 4K/60fps gameplay of third-party offerings like Fast Fusion. Performance improvements aside, the Switch 2 Kirby DLC itself seems very cool and definitely worth a look. The continuing story is triggered by a sudden meteor impact, which opens up familiar but altered Starry Stages that you'll need to complete in order to access the Star-Crossed World proper. So overall, there's new paths, new and altered enemies, new transformations (the bouncy Spring Mouth, a wall-climbing Gear Mouth and the sliding Sign Mouth), new collectible figures to earn and for all you masochists, an even harder boss rush mode called Ultimate Cup Z EX. I actually played through Kirby and the Forgotten Land for the first time not too long ago and found it to be very, very good. One of the best 3D platformers I've played, as a matter of fact, though not nearly as solid as Super Mario Odyssey. It will be fun returning to this bright, cheerful nod to post-apocalyptic experiences like The Last of Us and Horizon Zero Dawn, and even while I wish the upgrade came 'free' with my NSO subscription like Breath of the Wild and Tears of the Kingdom, I think $20 is more than fair for what we're getting here. Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World arrives in stores and on Nintendo's digital storefront in just a few weeks, on August 28.