logo
Sony's 61MP RX1R III fixed-lens compact camera is finally here after a ten-year wait

Sony's 61MP RX1R III fixed-lens compact camera is finally here after a ten-year wait

Engadget15-07-2025
Sony just surprised the photography world by unveiling the RX1R III, a fixed-lens 35mm full-frame compact camera. Coming nearly ten years after the RX1R II, it has a 61MP Exmor R sensor along with Sony's latest image processing technology that promises low noise and high dynamic range.
Apart from all the new tech, the RX1R III is smaller and more streamlined than before and considerably lighter at 17 ounces than its main competition, Leica's Q3 and the Fujifilm GFX100RF. With that, it's designed to be a "carrying around" camera for street photographers, serious amateurs and others.
That small size is due in part to the Zeiss Sonnar T 35mm f2 lens that sits partly inside the body. While more compact than before, it has the same optics as the last model and offers high levels of sharpness and color rendering, according to Sony. It comes with a macro ring that enables users to get as close as 20cm to subjects and feature's Sony's new "Step Crop Shooting" function that allows 35mm, 50mm and 70mm focal lengths by cropping into the sensor, just like the GFX100RF can do with a similar button.
It has up to 15 stops of dynamic range thanks to the high-res sensor and image processing engine. It also features an anti-reflection coating and no optical low-pass filter to boost image quality, though that can cause some moire and other artifacts. Shooting speeds aren't quick at just 5 fps, though it's obviously not designed to shoot sports.
The EVF is middling with 2.36 million dots and 0.7x magnification, though the rear panel offers a decent 2 million dots of resolution. However, unlike the one on the previous model that tilted out and up, it's fixed in order to save weight and size. It also lacks any in-body or optical stabilization, relying solely on electronic stablization.
With Sony's latest Bionz XR and AI processors, it promises accurate tracking of "subjects, human bodies, heads and the position of eyes," Sony said, even if their faces aren't visible. It uses 693 phase-detection AF points covering around 78 percent of the image, just like Sony's A7R V.
It's not nearly as powerful as the A7R V for video, but can still handle 4K 30 fps video with 10-bit 4:2:2 color sampling, along with 1080p video at up to 120 fps. No log mode is available, but you do get the log-like S-Cinetone that boosts dynamic range a bit. Other features include a single SDXC UHS II slot, a mic input (but not headphone jack), a microHDMI port and a USB-C input.
As you might expect, the RX1R II is not cheap. It'll go on pre-order soon for $5,100, with shipping set to start on July 31st. Sony is also offering a handful of accessories (also expensive), including the $300 (!) thumb grip, $250 body case and $200 lens hood (!!). If you buy something through a link in this article, we may earn commission.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Leaked PS6 specs put the PS5 to shame and may be much cheaper than we thought
Leaked PS6 specs put the PS5 to shame and may be much cheaper than we thought

Digital Trends

time9 hours ago

  • Digital Trends

Leaked PS6 specs put the PS5 to shame and may be much cheaper than we thought

A new batch of leaks has surfaced regarding the rumored PS6 that will be music to any PlayStation fan's ears. This comes hot off the heels of the recent leaks that implied the PS6 could have a very heavy price tag based on the chipset, although there was some speculation as to whether or not that chip was actually for the PS6 and not the next Xbox console. Our latest leaks come from our old friend over at Moore's Law is Dead (MLID), who has shared what they claim to be from an AMD presentation from 2023. As always, MLID goes into all the nitty-gritty details of the chips, compte units, bits, and other technical jargon if you want the full deep dive. If not, the most important takeaways here are that the PS6, which is codenamed 'Orion', will reportedly be 3x faster than the base PS5 and draw less power. But the real bit of juicy info is that MLID thinks that the specifications outlined here mean Sony would be able to keep the price at around $500. Further details state that the PS6 will be comparable to an RTX 4080 in terms of performance, with better Ray Tracing, full backwards compatibility with the PS5 and PS4, and plans to begin manufacturing in late 2027. If all these specs are true, we could see games run at 4K 60FPS or 8K 60 on the PlayStation 6 thanks to PSSR. Recommended Videos Now, before we get too excited about all this, remember that these are still just leaks. While MLID has proven to be reliable in the past, it is important to always take information like this with a grain of salt, and that is especially true here since the information claims to be from 2023. Even if it is legitimate, a lot could have changed in the two years since. Still, this new price estimate is far more palatable than the previous one that breached $1,000.

PS6 and new PlayStation handheld specs reportedly leak — and suggest a huge upgrade over PS5
PS6 and new PlayStation handheld specs reportedly leak — and suggest a huge upgrade over PS5

Tom's Guide

time11 hours ago

  • Tom's Guide

PS6 and new PlayStation handheld specs reportedly leak — and suggest a huge upgrade over PS5

Sony's plans for its rumored PS6 and PlayStation handheld are heating up, following reports of the console's codenames (Orion and Canis or Robin and Robin Plus, respectively) and being powered by AMD APUs. Now, we may have seen a glimpse of the power they deliver. A new leak from YouTuber Moore's Law is Dead (via Wccftech) has revealed specs for Sony's highly anticipated PlayStation 6 and handheld console. Apparently the PS6 is aiming for a 160W TBP, along with a chip with 8 Zen 6 cores and somewhere between 40 and 48 RDNA 5 compute units. This is actually fewer compute units compared to the PS5 Pro, which offers 60. However, with AMD's RDNA 5 architecture, each unit is expected to deliver more power than what Sony's current consoles push out. What's more, it's said that the PS6 will utilize GDDR7 video memory (what you'll find in RTX 50-series GPUs), providing a higher estimated bandwidth. As per the leak, it's expected that the PS6 will offer triple the rasterization performance over the PS5, and double that of the PS5 Pro. Rasterization is the technique of using computer graphics to convert 3D objects to a 2D display, and the faster the performance, the better the frame rates and visual smoothness. Apparently, this puts it around the power of an RTX 4080, but it's harder to directly compare a console and a PC's performance. What's more, ray tracing performance is also expected to see a boost, following on from what the PS5 Pro's current PSSR (PlayStation Spectral Super Resolution) upscaling tech offers (and the upgrade coming in 2026). As for the PS handheld, its chip will reportedly come with 4 Zen 6C cores and between 12 and 20 RDNA 5 compute units, based on 15W power. This puts it at half the rasterization power of a PS5, based on estimates, which is impressive for a handheld. But more importantly, with RDNA 5, it will also see a big boost in ray tracing potential. The specs from Moore's Law is Dead come from a leaked AMD presentation in 2023. It's been some time since then, so these specs may have changed since then. However, it does give us a sneak peek at what the rumored PS6 and PlayStation handheld will offer. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. As per the leak, we may also have a hint at the price and release date of the upcoming PlayStation consoles. However, take this with a grain of salt, seeing as the leak is from a presentation a while back. The PS6 is expected to go into production in mid-2027, with a release then tipped for late 2027 or early 2028. It's said to be priced at $499, just like the PS5 when it launched. The rumored PlayStation handheld is tipped to launch around the same time, with prices between $400 and $500. This has been rumored before, and it's looking likely that both consoles will launch at the same time to complement one another. Sony is believed to also bring PS5 and PS4 backwards compatibility to its console, with PlayStation Plus probably continuing to bring games from further back. Of course, we won't know for sure if these specs will arrive on a PS6 and PlayStation handheld, but they do give us an idea of the performance gains Sony may be planning to offer. Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button.

No more chains: NFL debuts new virtual measurement at Hall of Fame Game
No more chains: NFL debuts new virtual measurement at Hall of Fame Game

Yahoo

time20 hours ago

  • Yahoo

No more chains: NFL debuts new virtual measurement at Hall of Fame Game

NFL games will look slightly different this season, and fans got their first glimpse at the Hall of Fame Game on Thursday. The NFL announced in April it will begin using Sony's Hawk-Eye technology as the primary way to measure the line to gain, rather than the chain system that has been in place for decades. Much like its usage in baseball and tennis, the technology uses six 8K cameras to judge the ball's position on the field. [Join or create a Yahoo Fantasy Football league for the 2025 NFL season] Here is video of its first usage, prompted by the officials in the preseason game between the Detroit Lions and Los Angeles Chargers. The call was not close: The NFL hailed the new technology as a more efficient method than the chains: "Sony's Hawk-Eye virtual measurement technology will serve as an efficient alternative to the process of walking chains onto the field and manually measuring whether 10 yards have been met after the official has spotted the ball. The chain crew will remain on the field in a secondary capacity." While the league initially announced it would keep a traditional chain crew in reserve for games, referee Shawn Smith told reporters on Thursday there would be no chains between down markers for the Hall of Fame game. The replacement of chains with cameras is unlikely to improve the accuracy of these calls, as the spotting of the ball by officials has always been the bigger issue when trying to figure out if a runner got enough distance for a first down. The chains were actually pretty good at telling officials how long 10 yards is. Rather, the virtual measurements are intended to save time, with decisions reached in seconds rather than making everyone wait for the officials to drag the chain out to midfield. We'll see how much fans notice as the regular season begins, with the opener scheduled for Sept. 4.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store