
3 Video Games You May Have Missed in March
Those looking for single-player experiences could turn to Assassin's Creed Shadows, which follows two stories of vengeance in a vibrant feudal Japan; the cozy game Wanderstop, where a former warrior manages a tea cafe in a meditation on burnout; and Atomfall, which spins an alternative history around the worst nuclear event in British annals.
Here are three other games you may have missed this month:
Karma: The Dark World
The brilliant Karma: The Dark World is one of the most aggressively disturbing horror games released in some time. When the investigator Daniel McGovern wakes to an empty hospital room, his left arm is grossly black and bionic. After removing three tubes, he sees ebony ooze burbling out and screams, a little too emotional to be a government sleuth.
This weirdly unpopulated hospital is only the beginning. Through extremely dim, maddening office mazes, it's discovered that McGovern's mission is to find and interrogate Sean Mehndez, a family man addled by constant work for the autocratic Leviathan corporation. He's also accused of robbery.
Throughout 12 hours of gameplay, Karma's creators have taken many inspirations — including BioShock and 'Severance' — to the next level with creepily surreal and bizarrely utopian set pieces. Here, the looping terror of Guillermo del Toro's and Hideo Kojima's P.T., a playable teaser for an unreleased horror game, is made far more frightening.
On one of McGovern's trips through the loop of rooms, mannequins of the Mehndez family sit around a TV that shows stock footage of unsettling threshers on farmland. On the following trip, answered phones spew puzzling words. And during the next, corpses are hanging on hooks, heads rolling off their bodies if you dare approach.
Witnessing these things from a first-person point of view, I felt somewhat insane myself. I had to stop to clear my head several times, especially after visiting an office with a foreboding Christmas tree made of old computer monitors, a metaphor for Leviathan's religious zealotry. Signs that were hung as brutal reminders read 'OBEY.' Static Dobermans held obscure clues on paper.
The company's workers, who sometimes have computer monitors as heads, are woeful, depressed and mentally drained from the steely autocracy for which they toil. They work themselves to the bone. When McGovern runs from a skeletal monster into a narrow, claustrophobic hallway with locked doors, the bony hands emitting from the goon's chest aren't as oppressive as the overall atmosphere. The beast is almost overkill.
The real horrors here are the effects of the company's edicts, and the blue pills it purveys that play games with the mind but keep workers plodding through. It's even more affecting than the excellent Mouthwashing.
Midway through, I stopped again because one of these dizzying rooms induced nausea. But I kept returning to investigate this potent mix of speculative and realist fiction, learning how democracy died, somehow feeling brainwashed as well.
Expelled!
Woe to the pupil who fakes an illness to get out of class at Miss Mulligatawney's School for Promising Girls. Should she be sent to the infirmary, she just might have to swallow a generous dose of cod liver oil to appease the suspicious spirit of the school nurse. And just how does that taste? 'Like a group of sardines died together in a tin, a hundred years ago, and this was all that they left behind.'
Over the course of her very bad day, Verity Amersham, the heroine of Expelled!, will have to brave all manner of indignities beyond cod liver oil to avoid being kicked out of school. Her fate hangs in the balance because an injured classmate has claimed Verity pushed her out of an upper-story window.
To clear her name and uncover the facts and the whys of the incident, Verity will have to use what little time she has before the end of the day to chat with the school's students, teachers and staff members to gain the leverage she needs to vanquish her rivals and burnish her social standing.
Expelled! feels like a visual novel crossed with a roguelite game. Players are incentivized to relive Verity's school day several times because information gleaned in one playthrough carries over to the next, opening up new lines for investigation. The writing — a model of economy — is deliciously funny, and the graphic novel visuals are fetching. Expelled! mounts a magnificent charm offensive.
Centum
Creativity may often be perceived as something light and freeing, but creativity can also be a prison. It's a dilemma that the adventure game Centum works to explore.
Taking place within the warped and disintegrating world of an abandoned video game, Centum opens in a stone prison cell. You can poke and prod at various objects, even sketch a grim companion onto the wall, but you cannot escape. Not until you step back a level, to the game's metatextual computer interface, and launch a hacked version of that same scenario. This lets you break free of the prison and into all sorts of new, strange, gorgeously illustrated environs.
Centum uses its layers of abstract visuals and narrative to wrestle with the challenges and responsibilities of creating art. What if the thing you built in an attempt to reach others winds up hurting them instead? What if you inadvertently pack your trauma and your wounds into your work, leaving them as traps for an unsuspecting audience?
These questions manifest in a fractured and mystifying world of puzzles and one-off retro computer games that recall the early decades of indie game development. An OutRun-like game lets you race to flee a suffocating city; a top-down pixel art maze reflects the dead ends of the creator's depressed mind.
Little makes sense at first glance, but the discordant pieces of Centum's narrative leave a successful impression of the pain and frustration inherent to all acts of creation.
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Yahoo
13 hours ago
- Yahoo
Elizabeth McGovern says Maggie Smith's absence from new' Downton Abbey' 'sort of freed up the rest of the narrative'
"She's still very much in the atmosphere," McGovern said of her late costar in the upcoming movie "Downton Abbey: The Grand Finale." Key points Elizabeth McGovern said that Maggie Smith's death has "freed up" the story of the new Downton Abbey movie. The actress stated that her late costar's presence is "still very much in the atmosphere" of the movie. McGovern also said that she wanted better for her character: "I wish at times she could have had more interesting stories." Elizabeth McGovern doesn't feel like Maggie Smith is missing from the new Downton Abbey installment. The Ordinary People actress, who played Cora Crawley on the hit English drama, believes that her late costar's presence "permeates" the forthcoming movie Downton Abbey: The Grand Finale despite her death in September 2024. "She's still very much in the atmosphere," McGovern said of Smith, who played her mother-in-law, the Dowager Countess Violet Crawley, during an interview with The Guardian. "I don't feel there's a big hole. In fact, in some ways, it sort of freed up the rest of the narrative to have a flow, because it's not stopping for her moments." Smith's character died near the conclusion of the franchise's previous installment, 2022's Downton Abbey: A New Era, which means The Grand Finale wasn't adversely affected by Smith's passing. "Everything she represents is there," McGovern said of Smith. "She's in every room, in every interaction, so it's not like she's not there. It's a weird thing." McGovern also said that it has sometimes been challenging to put herself in the shoes of a character living in the early 20th century. "I think as a contemporary woman, it is hard to feel the straitjacket of that period." she said. "I wish at times she could have had more interesting stories." However, she also noted that her character probably couldn't have realistically enjoyed "any more political or social power, because it just wouldn't be accurate to the time." Downton Abbey: The Grand Finale will see almost all of the original series' cast return to their roles, including Hugh Bonneville, Michelle Dockery, Laura Carmichael, Jim Carter, Phyllis Logan, and Robert James-Collier. Also returning: Paul Giamatti, who played Cora's brother, Harold Levinson, on the original series. "I'm really surprised that I returned at all," Giamatti told Entertainment Weekly of his role in March. "I had a very kind of marginal character, and somebody thought it was a good idea to make me very important in this [movie]." Giamatti highlighted his character's essential role in the third (and supposedly final) Downton movie. "I was like, wow, this is random, I have a lot to do with the end of this whole series," the actor said. "I do something of real significance — good or bad, I'm not going to say! But, I do something that makes a big difference to how everything ends."Downton executive producer Gareth Neame previously said that Smith's death has enhanced the strong emotions of the upcoming film. "The fact that Dame Maggie herself has now passed away since that time, I do think, has given a real added poignancy to a story that we would have planned anyway," he told TVLine. "The loss of the Dowager, it now feels far more significant that you see actors playing characters mourning the family matriarch. But I also see actors it feels more genuine and more meaningful." Downton Abbey: The Grand Finale hits theaters on Sept. 12. Read the original article on Entertainment Weekly
Yahoo
24-07-2025
- Yahoo
Ubisoft reports first-quarter 2025-26 sales
UBISOFT REPORTS FIRST-QUARTER 2025-26 SALES In €mQ12025-26 Reported change vs.Q1 2024-25 % of total net bookings Q1 2025-26 Q1 2024-25 IFRS 15 sales 310.8 -3.9% NA NA Net bookings 281.6 -2.9% NA NA Digital net bookings 250.2 -2.7% 88.8% 88.7% PRI net bookings 151.8 -4.3% 53.9% 54.7% Back-catalog net bookings 260.4 +4.4% 92.5% 86.0% Q1 Net Bookings reached €281.6m, below expectations, reflecting a lower-than-expected performance for Tom Clancy's Rainbow Six® Siege, a partnership that is now expected to materialize in Q2 and, to a lesser extent, an unfavorable foreign exchange impact. Progress on Group transformation: Ubisoft to reorganize into Creative Houses. These business units will enhance quality, focus, autonomy and accountability while fostering closer connections with players. The first Creative House is the new subsidiary announced in March with a recently appointed dedicated leadership. Closing of the transaction with Tencent is progressing well and, subject to regulatory approval, continues to be expected by the end of 2025. 2025-26 targets confirmed: Stable net bookings year-on-year, approximately break-even non-IFRS operating income and negative free cash flow. Following the closing of the Tencent transaction, the Group expects to maintain a consolidated non-IFRS net debt position of around zero. PARIS - July 22, 2025 – Today, Ubisoft released its sales figures for the first quarter of fiscal 2025-26, i.e., the three months ended June 30, 2025. Yves Guillemot, Co-Founder and Chief Executive Officer, said 'The first quarter delivered mixed results. On the positive side, Assassin's Creed Shadows delivered on its expectations, with now more than 5 million unique players since its launch, and Rainbow Six Siege X received highly positive player feedback thanks to its renewed gameplay and enhanced features that drove significant player engagement growth. However, player spending in Rainbow Six Siege faced temporary but significant disruptions due to technical pricing issues, which have now been identified and addressed. Despite this one-off setback, the growth potential of the game is strong with solid traction on activity and in-game spending. We also continued to make meaningful progress on Ubisoft's transformation by outlining a new operating model built around business units, called Creative Houses. These units will reflect our diverse types of gaming experiences and will allow for enhanced quality, focus, autonomy and accountability. Over time, each of these Creative Houses will boost creative vision and business performance. The new Subsidiary announced earlier this year and overseeing our flagship brands – Assassin's Creed, Far Cry, and Rainbow Six – is the first of these Creative Houses. The recent announcement of its leadership team marks an important milestone as we move toward a more agile and focused organization while ensuring necessary long-term stability and creative vision.' Q1 ACTIVITY Overall, first quarter net bookings reached €282m, below the guidance, reflecting a lower-than-expected performance for Rainbow Six Siege, a partnership that is now expected to materialize in Q2 and, to a lesser extent, an unfavorable foreign exchange impact. Back Catalog net bookings stood at €260m, up 4% year-on-year and 6% excluding partnerships. Assassin's Creed® Shadows performed in line with expectations and recently crossed the 5 million player mark. Ongoing additions continue to enhance the player experience, most notably the recent Parkour update, which introduced new interactions for both Naoe and Yasuke and was well received by players. Ahead of the Holiday season, the mid-term potential of the game will be supported by the Claws of Awaji expansion, coming in Q2, that will introduce more than 10 hours of new content along with a new weapon, skills and abilities, further expanding and enriching the game experience. The Rainbow Six Siege X update was launched on June 10, alongside Year 10 Season 2, introducing a significant evolution to its business model, major upgrades to core systems including gameplay improvements, a permanent new 6v6 game mode called Dual Front and enhanced player protection features. The launch received strong community feedback, with players praising the visual upgrades, modernized maps with new environmental destruction and the improved onboarding mechanics. While resolved in June, player spending this quarter saw a significant impact from a pricing exploit with prepaid currency cards that temporarily inflated virtual currency wallets. However, the momentum since launch is encouraging with acquisition levels trending around 5 times above the same period last year. Session Days were up 25% year-on-year in June since launch and 65% compared to the 3-prior week's baseline. Overall, June delivered the third-strongest MAU performance in the game's history, trailing only the two peak months during the Covid period in Spring 2020. Session Days have continued to grow 20% in July to date. Despite the one-off pricing setback, in-game spending has also shown positive traction, with the Valkyrie Paragon becoming the highest-performing bundle launch in terms of currency spend. These developments reflect growing sustained interest in the game and indicate that the evolving content and engagement strategies are resonating with players. Thanks to its engine upgrade, the ambitious Siege X update will enable much stronger quality and velocity of content releases, setting the foundations for the years to come. It is not viewed as a single moment, but as the beginning of a longer journey, and the long-term growth trajectory of the title is very promising. Tom Clancy's The Division® 2 had a very strong start to the fiscal year with the launch of Year 7, the Battle for Brooklyn DLC release, a new Season and its inclusion in the Game Pass that drove significant growth in acquisition and engagement, reaching its highest activity performance since May 2020. Elsewhere in the catalog, Star Wars Outlaws™ released its second DLC, A Pirate's Fortune, in mid-May. The update received positive reviews, with players praising the return of legendary pirate Hondo Ohnaka, the story and new gameplay elements. The game is also set to reach a broader audience with its upcoming release on the Switch 2 console on September 4. PROGRESS ON GROUP TRANSFORMATION - CO-CEOs APPOINTED TO LEAD THE NEW SUBSIDIARY As part of the ongoing work to reshape its operating model led by an internal Transformation Committee, the Group will reorganize into autonomous Creative Houses – agile business units designed to reflect the diverse types of gaming experiences they offer. Each of them will have its dedicated leadership team, objectives and roadmap. This change aims to enhance quality, focus, autonomy and accountability while fostering closer connections with players and driving disciplined capital allocation. The new organization will be announced by the end of the year. Christophe Derennes and Charlie Guillemot have been appointed as co-CEOs of the newly formed subsidiary, the first of these Creative Houses, and will play a pivotal role in accelerating the growth of the Assassin's Creed®, Far Cry® and Tom Clancy's Rainbow Six® franchises. With complementary backgrounds, they bring strong industry expertise, a modern understanding of gamers' motivations, deep knowledge of the Ubisoft ecosystem, a relentless focus on quality delivery and a bold creative vision. Together, they will lead the new subsidiary in building evergreen, multi-platform game ecosystems. The closing of the transaction with Tencent, subject to regulatory approvals, is progressing well and continues to be expected by the end of 2025. 2025 AGM – APPOINTMENT OF TWO NEW INDEPENDENT DIRECTORS Ubisoft shareholders approved all resolutions on the agenda of its Annual General Meeting held on July 10 by a large majority showcasing the broad support of the shareholders in Ubisoft's strategy. In particular, the shareholders voted for the appointments of two new independent directors, Axelle Lemaire and André Loesekrug-Pietri, both of whom bring a wealth of experience and are widely respected for their leadership and expertise in Technology and Public Affairs. Ubisoft welcomes them to its Board of Directors and looks forward to benefiting from their respective experiences, which will contribute to support Ubisoft's strategy and its transformation over the coming years. The vote also led to the renewals of Claude France, Ubisoft's Lead Independent Director and Chair of the Audit & Risk Committee, as well as the mandates of Christian Guillemot and Michel Guillemot. The Group presents indicators which are not prepared strictly in accordance with IFRS as it considers that they are the best reflection of its operating and financial performance. The definitions of the non-IFRS indicators are appended to this press release. Sales and net bookings In € millions Q1 2025-26 Q1 2024-25 Sales (IFRS 15) 310.8 323.5 Restatements related to IFRS 15 (29.1) (33.5) Net bookings 281.6 290.0 IFRS 15 sales for the first quarter of 2025-26 came to €310.8 million, down 3.9% (1.6% at constant exchange rates1) compared with the €323.5 million generated in the first quarter of 2024-25. The first quarter of 2025-26 net bookings totaled €281.6 million, below the target of around €310.0 million and down 2.9% (0.5% at constant exchange rates) on the €290.0 million figure for the first quarter of 2024-25. Outlook Second-quarter 2025-26 Net bookings for the second quarter of 2025-26 are expected to come in at around €450 million. Expected growth vs. Q1 is driven by strategic B2B partnerships, including new ones, growing Rainbow Six Siege X contribution and material TV Series milestone-based revenues. Full-year 2025-26 The Company confirms its financial targets. It expects stable net bookings year-on-year, approximately break-even non-IFRS operating income and negative free cash flow. Following the closing of the Tencent transaction, the Group expects to maintain a consolidated non-IFRS net debt position of around zero. The line-up for the rest of FY26 includes Anno 117: Pax Romana™, Prince of Persia™: The Sands of Time remake, Rainbow Six® Mobile and The Division® Resurgence. A couple of titles will be announced at a later stage. Conference call Ubisoft will hold a conference call today, Tuesday July 22, 2025, at 6:15 p.m. Paris time/5:15 p.m. London time/12:15 p.m. New York time. The conference call will take place in English and can be accessed live and via replay by clicking on the following link: Contacts Investor Relations Alexandre Enjalbert Head of Investor Relations+33 1 48 18 50 78 Press Relations Michael Burk VP, Corporate Communications+33 1 48 18 24 03 DisclaimerThis press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Board of Directors, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 19, 2025 with the French Financial Markets Authority (l'Autorité des Marchés Financiers)). About UbisoftUbisoft is a creator of worlds, committed to enriching players' lives with original and memorable entertainment experiences. Ubisoft's global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin's Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy's Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy's Rainbow Six®, The Crew® and Tom Clancy's The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2024–25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: © 2025 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other of non-IFRS financial indicators Net bookings corresponds to the sales excluding the services component and integrating the unconditional amounts related to license or distribution contracts recognized independently of the performance obligation realization, and restated for the impact of financing (financing component and price reductions). Player Recurring Investment (PRI) corresponds to sales of digital items, DLC, season passes, subscriptions and advertising. Non-IFRS operating income calculated based on net bookings corresponds to operating income less the following items: Stock-based compensation expense arising on free share plans, group savings plans and/or stock options. Financing component on sales contract. Depreciation of acquired intangible assets with indefinite useful lives. Non-operating income and expenses resulting from restructuring operations within the Group Breakdown of net bookings by geographic region Q1 2025-26 Q1 2024-25 Europe 35% 32% North America 49% 53% Rest of the world 16% 15% TOTAL 100% 100% Breakdown of net bookings by platform Q1 2025-26 Q1 2024-25 CONSOLES 50% 50% PC 26% 27% MOBILE 10% 10% Others* 14% 13% TOTAL 100% 100% *Ancillaries, etc. Title release schedule2nd quarter (July – September 2025) DIGITAL ONLY ASSASSIN'S CREED® SHADOWS: Claws of Awaji Expansion AMAZON LUNA, MAC WITH APPLE SILICON, PC, PLAYSTATION®5, XBOX SERIES X/S THE CREW® MOTORFEST: Season 7 AMAZON LUNA, PC, PLAYSTATION 4, PLAYSTATION 5, XBOX ONE, XBOX SERIES X/S FOR HONOR®: Year 9 Season 3 PC, PLAYSTATION 4, XBOX ONE HEROES OF MIGHT & MAGIC OLDEN ERA PC THE ROGUE PRINCE OF PERSIA PC SKULL AND BONES™: Year 2 Season 2 AMAZON LUNA, PC, PLAYSTATION 5, XBOX SERIES X/S TOM CLANCY'S RAINBOW SIX® SIEGE: Year 10 - Season 3 AMAZON LUNA, PC, PLAYSTATION 4, PLAYSTATION 5, XBOX ONE, XBOX SERIES X/S TOM CLANCY'S THE DIVISION® 2: Year 7 Season 2 AMAZON LUNA, PC, PLAYSTATION 4, XBOX ONE STAR WARS™ OUTLAWS NINTENDO SWITCH 21 Sales at constant exchange rates are calculated by applying to the data for the period under review the average exchange rates used for the same period of the previous fiscal year. Attachment Ubisoft reports first-quarter 2025-26 salesSign in to access your portfolio


Cosmopolitan
24-07-2025
- Cosmopolitan
Is the BBC's Unforgivable based on a true story? Events that inspired "shocking" drama explained
Unforgivable is the BBC's latest drama looking at the devastating effect of child abuse within a family. Starting on Thursday 24th July, the one of show follows Joe (played by Bobby Schofield), who having served his prison sentence arrives at St Maura's, an institution for rehabilitation. Here, he meets an ex nun named Katherine (Anna Maxwell Martin) who supports him as he goes through therapy, with the hope of understanding what led him to abuse his nephew. Meanwhile, his sister, Anna (Anna Friel), is dealing with the enormous impact that Joe's crime has had on her family - her sons, Tom (Austin Haynes) and Peter (Fin McParland), and her father, Brian (David Threlfall). The events are truly shocking, and has led many to question whether it's is based on a true story. Here's everything you need to know. While Unforgivable isn't based on one particular true story, the show was inspired by real events. Ahead of the new drama, screenwriter Jimmy McGovern revealed how he received a letter from a woman who works with people who've committed sexual crimes and felt "compelled" to tell this story. He said: "I received a letter from a woman who works with sex offenders and wanted to speak to me. She spoke no holds barred about her job and working with sex abusers. She told me certain facts and figures that are quite unbelievable, so I want people to watch the film and learn things about child abuse. I felt compelled to write about it." McGovern previously explored this topic in TV shows Priest and Broken. On why he decided to explore this further in Unforgivable, the writer continued: "I've always been quick to condemn child abusers, as we all are and as we all should be. This is not a film that goes easy on child abusers at all. I wanted the audience to hear a few of the things I'd learned. I think we should be ultra cautious whenever we're dealing with abusers. I'm a father and a grandfather, I would find it very hard to forgive somebody who had done that to me or my family." On what he hopes viewers will take away from Unforgivable, McGovern added: "If they watch it, they will learn things. Even though we're talking about child abusers, I think I still think there's a need for compassion. Caution, yes, punishment, yes, justice, yes. These are enormous crimes, they must be punished, you must go to prison. But alongside all that, an element of compassion. To understand a bit more and equally condemn." Unforgivable starts on BBC Two on Thursday 24th July at 9pm.