logo
Animation Market Size Worth USD 895.71 Billion by 2034

Animation Market Size Worth USD 895.71 Billion by 2034

Yahoo2 days ago
The global animation market size is expected to be worth USD 895.71 billion by 2034 from USD 436.24 billion in 2024. The market is poised to grow at a CAGR of 7.46% from 2025 to 2034, According to Precedence Research.
Ottawa, July 21, 2025 (GLOBE NEWSWIRE) -- The driven by explosive growth in digital streaming, immersive gaming, and e-learning adoption. In terms of revenue, the animation market is valued at USD 462.32 billion in 2025 and is projected to rise from USD 492.14 billion in 2026 to USD 895.71 billion by 2034.
The North America market was calculated at USD 148.18 billion in 2024 and is growing at a CAGR of 6.9%. The growth in streaming platforms, technological advancements in animation, and the growing demand for animated content drive the overall growth of the market.
Note: This report is readily available for immediate delivery. We can review it with you in a meeting to ensure data reliability and quality for decision-making.Try Before You Buy – Get the Sample Report@ https://www.precedenceresearch.com/sample/1234
Animation Market Overview:
What is Animation Market?
The animation market refers to the global industry involved in the creation, production, distribution, and commercialization of animated content. Animation is the process of creating an illusion of movement in a sequence. The animation consists of two techniques like traditional animation and modern animation. Traditional animation means hand-drawn or manually done animation, and modern animation is animation created using a computer. Animation helps to create engaging and entertaining content like films, web series, and many more.
It simplifies complex concepts and provides a visualization of intricate concepts. It is a cost-effective communication tool and enhances learning experiences. Animations are used in various sectors like advertising, product visualization, entertainment, education, and gaming.
Animation Market Highlights:
In terms of revenue, the global animation market size was estimated at USD 436.24 billion in 2024, showcasing its massive commercial influence.
By 2034, the market is set to nearly double, reaching USD 895.71 billion in value.
From 2025 to 2034, the industry is projected to grow at a robust CAGR of 7.46%.
North America accounted for the largest market share of 33.97% in 2024.
3D animation emerged as the top product type, commanding a strong 44.16% share of the global market in 2024.
Within industries, media and entertainment led the charge, generating over 29.75% of total revenue in 2024.
The manufacturing sector is poised for the fastest growth, projected to record the highest CAGR through 2034.
'The demand for animated content is not just rising, it is evolving. As industries like healthcare, manufacturing, and education begin adopting 3D and motion graphics, we're witnessing the birth of a broader animation economy,' said Shivani Zoting, a Principal Consultant at Precedence Research.
Animation Market Revenue Analysis:
Animation Market Revenue by Industry (USD Billion) 2022-2024
By Industry
2022
2023
2024
Media and Entertainment
116.48
122.86
130.13
Education
72.78
76.63
81.02
Retail
47.18
49.48
52.10
Healthcare
31.83
33.34
35.06
Manufacturing
19.08
20.28
21.64
Gaming
105.19
110.37
116.29
Animation Market Revenue by Product Type (USD Billion) 2022-2024
By Product Type
2022
2023
2024
2D Animation
123.56
130.25
137.85
3D Animation
172.82
182.37
193.26
Stop Motion
60.56
63.42
66.64
Others
35.60
36.92
38.49
Fuel Your Business Decisions with Deep Insights@ https://www.precedenceresearch.com/checkout/1234
What are the Major Types of Animation?
Animation Type
Tools
Applications
Real-World Examples
2D Animation
Toom Boom Harmony
Adobe Animate
Open Toonz
Cartoons & Animated Films
Explainer Videos
Social Media Content
Educational Videos
The Jungle Book
The Simpsons
South Park
Tom and Jerry
3D Animation
Autodesk Maya
3ds Max
Blender
Cinema 4D
AR and VR Experiences
Healthcare
Architecture
Product Demos
AAA Video Games
Toy Story
Shrek
Avatar
Stop-Motion
Stop Motion Studio
Dragonframe
Feature Films
Short Films
Commercials
Art Installations
Brand Storytelling
Honda: The Cog
Chipotle: Back to the Start
Nokia: Gulp
Sony Bravia: Play-Doh
Motion Graphics
Cinema 4D
Adobe After Effects
Nuke
Product Launches
Brand Building
Title Sequences
Data Visualizations
Salesforce by Superside
Google: Welcome to the Gemini era
Netflix 25th Anniversary Video
Housing.com Look up
Global Landscape: How is Animation Market in India, Japan & United States?
The U.S. leads globally in content creation, export value, and consumption, bolstered by major studios (Disney, Pixar, DreamWorks) and driving roughly 40% of the world's animation exports
The U.S. is a pioneer in developing cutting-edge animation software and techniques, such as photorealistic CGI, real-time rendering, and AI-assisted workflows.
Platforms like Netflix, Disney+, Hulu, and Amazon Prime heavily invest in original animated content, influencing global tastes and production trends.
Japanese studios like Toei Animation, Studio Ghibli, MAPPA, and Ufotable have created enduring franchises such as Dragon Ball, Naruto, One Piece, and My Hero Academia.
Japanese animation heavily influences global pop culture, fashion, music, and art, with anime conventions and fan communities thriving worldwide.
India is a preferred hub for animation and VFX outsourcing due to its skilled talent pool, cost-efficiency, and English proficiency. Many U.S. and European studios partner with Indian firms.
Indian studios like Prime Focus, Technicolor India, and Tata Elxsi contribute heavily to international films, commercials, and animated series.
Explore Regional and Segmental Animation Market Insights@ https://www.precedenceresearch.com/animation-market
Animation Market Opportunity:
What is the Opportunity for the Animation Market?
Growing Expansion of E-Learning Surges Demand for Animation
The growing expansion of e-learning increases demand for animation in creating visually appealing and interactive content. The growing focus on making learning more enjoyable increases the adoption of animation for the development of training materials and online courses. The focus on easy understanding of subjects like engineering, science, and medicine increases demand for animation for creating visual representations.
The increasing demand for e-learning among individuals and organizations fuels the adoption of animation. The focus on flexible learning experiences and enhancing learners' experiences increases the adoption of animation. The increasing demand for diverse learning styles, like kinesthetic and visual learners, requires animation. The growing focus on simplifying concepts increases demand for animation. The growing expansion of e-learning creates an opportunity for the animation market.
Also Read@ Corporate E-Learning Market Expands Amid Shift to Remote and Hybrid Work
Animation market Challenges and Limitations:
What is the Limitation for the Animation Market?
High Production Cost
Despite several benefits of animation in various industries, high production costs restrict the market growth. Factors like advanced technology, project complexity, skilled labor, and time-consuming processes are responsible for high production costs. The need for skilled labor, like illustrators, voice actors, animators, storyboard artists, and directors, leads to higher production costs. The need for expensive hardware and software like Cinema 4D, Maya, and 3ds Max directly affects the market.
The complex processes like character design, advanced visual effects, animation style, and detailed environment increase the cost. The need for higher-quality control processes and time-consuming processes increases the production cost. High production cost hampers the growth of the animation market.
Animation Market Report Coverage:
Report Attributes
Key Statistics and Insights
CAGR 2025 to 2034
7.46%
Market Size in 2024
USD 436.24 Billion
Market Size in 2025
USD 462.32 Billion
Market Size in 2030
USD 664.34 Billion
Market Size in 2032
USD 779.73 Billion
Market Size by 2034
USD 895.71 Billion
Base Year
2024
Forecast Years
2025 to 2034
Historic Years
2020 to 2023
Leading Region in 2024
North America (Holding 33.97% of Market Share) led by the U.S. animation studios and platforms.
Fastest Growing Region (2025-2034)
Asia-Pacific - Surging growth due to outsourcing hubs, anime popularity, and local content demand.
Segments Covered
Product Type, Industry and Regions
Key Product Type (2024)
3D Animation – Accounted for 44.16% market share, driven by cinema, advertising, and gaming.
Top Industry by Revenue (2024)
Media & Entertainment – Contributed over 29.75% revenue due to content streaming boom.
Fastest Growing Industry
Manufacturing – Leveraging animation in design visualization and training tools.
Regional Scope
North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA)
Set up a meeting at your convenience to get more insights instantly! https://www.precedenceresearch.com/schedule-meeting
Case Study: Pixar Animation Studios – A Benchmark in 3D Animation Excellence
Presented by Precedence Research:
As part of our in-depth analysis of the global animation market, Precedence Research identified Pixar Animation Studios as a pioneering force whose journey reflects the transformative potential of 3D animation. This case study explores Pixar's strategic evolution, technological innovation, and its ripple effect on the global animation economy, trends that mirror the findings of our market forecasts.
Business Transformation Through 3D Innovation
In 1995, Pixar changed the animation landscape forever with the release of Toy Story, the world's first full-length film created entirely using 3D computer animation. At a time when traditional 2D hand-drawn animation dominated the market, Pixar took a calculated risk—one that catalyzed a new creative era.
Precedence Research data indicates that 3D animation accounted for 44.16% of the global market share in 2024, making it the leading product type by revenue. Pixar's foundational role in legitimizing 3D storytelling is a key driver of this continued dominance.
Strategic Moves That Shaped the Market
Pixar's ascent was built on three foundational pillars:
Technological Investment: Through its proprietary RenderMan software, Pixar led breakthroughs in shading, lighting, and real-time rendering.
Narrative Excellence: Films like Finding Nemo, Up, and Inside Out showcased how emotional storytelling could be elevated with immersive visuals.
IP Ecosystem Expansion: Beyond box office, Pixar's characters became global franchises with revenue streams across gaming, streaming, toys, and theme parks.
Precedence Research forecasts that the animation market will reach USD 895.71 billion by 2034, with 3D animation continuing to lead due to demand from cinema, advertising, gaming, and educational sectors.
Outcomes & Industry Influence
Toy Story generated over USD 370 million globally, while later Pixar films regularly surpassed USD 800–900 million.
Pixar's animation style became a global reference point, inspiring studios worldwide to transition to 3D pipelines.
Streaming platforms like Disney+, Netflix, and Amazon Prime now invest heavily in Pixar-style 3D content—a market trend tracked in Precedence's latest report.
'Pixar didn't just produce hit films, they established a scalable, repeatable model for monetizing high-quality animation across formats. This multi-platform expansion has become a blueprint for today's top studios,' said Precedence Research Analyst.
Global Market Correlation
Precedence Research data highlights that:
North America led the animation market in 2024 with a 33.97% share, supported by U.S.-based giants like Pixar, Disney, and DreamWorks.
The U.S. animation market alone was valued at USD 59.27 billion in 2024, expected to more than double by 2034.
Technological advancements such as AI-assisted animation and virtual production pipelines, pioneered by early adopters like Pixar, are now integral across industries—including healthcare, e-learning, and retail visualization.
Key Insights for Stakeholders
Pixar's case offers valuable lessons for investors, studios, and technology vendors:
Investing early in cutting-edge animation tools creates long-term creative and financial returns.
IP development combined with cross-platform expansion multiplies monetization opportunities.
The integration of storytelling and software is central to modern content success.
Relevance in Today's Market
As the animation market continues to diversify across media & entertainment, education, manufacturing, and healthcare, Pixar's journey underscores the power of innovation and emotional resonance in shaping global consumption trends.
With 3D animation remaining the fastest-growing segment globally, Precedence Research recommends strategic investments in 3D content production pipelines, cross-sector animation applications, and proprietary IP development.
Get the Full Report to explore more case studies, trend forecasts, and investment insights in the global animation industry:
Download Sample Pages | Buy Full Report
Animation Market Segmentation Analysis:
Product Type Analysis
How 3D Animation Segment Dominated the Animation Market?
The 3D animation segment dominated the animation market in 2024 owing to the growing demand for the creation of special effects, immersive worlds, and characters in the gaming industry increases demand for 3D animation. The increasing focus on creating believable and stunning visuals in movies increases demand for 3D animation.
The focus on creating more engaging and realistic content in various sources helps market growth. The increasing demand for patient education, medical training, and surgical planning in the healthcare sector fuels the adoption of 3D animation. The growing consumer demand for interactive content like immersive experiences, interactive games, and virtual tours increases demand for 3D animation. The growth in online streaming services and the growing demand across industries like virtual reality (VR)/augmented reality (AR), marketing, film, & advertising drives the overall growth of the market.
Industry Analysis
Why Media & Entertainment Segment Held the Largest Share of the Animation Market.
The media & entertainment segment held the largest revenue share of the animation market in 2024, owing to the increasing demand for animated movies and series that helps in the market's growth. The growth in binge-watching of short content, feature films, and TV series helps in the development of animation. The strong presence of streaming platforms like YouTube, Netflix, Amazon, and Disney+ helps the market growth.
The growth in the playing of video games increases demand for animation to offer an immersive experience. The growing utilization of Over the Top (OTT) platforms increases demand for animation. The growing investment in animation by major companies like Sony, Disney, and DreamWorks drives the overall growth of the market.
The manufacturing segment is the fastest-growing in the market during the forecast period. The growing focus on breaking down complex manufacturing processes increases demand for animation. The focus on demonstrating the product maintenance, assembly, and operation increases demand for animated videos.
The need to improve communication between stakeholders, engineers, and designers fuels demand for animation. The demand for streamlining the development & design process and virtual testing in the manufacturing sector supports the overall growth of the market.
Animation Market Regional Analysis:
How Big is the U.S. Animation Market Size?
According to Precedence Research, the U.S. animation market size was valued at USD 59.27 billion in 2024 and is expected to grow from USD 63.62 billion in 2025 to USD 131.16 billion by 2034 and is representing a solid CAGR of 8.3% from 2025 to 2034.
Note: This report is readily available for immediate delivery. We can review it with you in a meeting to ensure data reliability and quality for decision-making.
Sample Pages Ready for Your Review @ https://www.precedenceresearch.com/sample/1234
The United States stands as the powerhouse of the global animation industry, driving innovation, production quality, and market revenues. In 2024, North America accounted for the largest share of the global animation market at 33.97%, with the U.S. contributing the lion's share thanks to the presence of industry giants like Disney, Pixar, DreamWorks, and Warner Bros. The U.S. animation sector is deeply integrated with global streaming platforms such as Netflix, Hulu, Amazon Prime Video, and Disney+, which continue to invest heavily in original animated content, fueling exponential content demand and consumption.
According to the U.S. Bureau of Labor Statistics (BLS), employment for special effects artists and animators is projected to grow 8% from 2022 to 2032, faster than the average for all occupations. This growth is primarily driven by increasing demand for visual effects in video games, movies, and television. The BLS also notes that the median annual wage for animators and multimedia artists was $98,950 in 2023, reflecting the strong economic value of animation professionals within the creative economy. (Source: https://www.bls.gov/ooh/)
Moreover, the U.S. government, through initiatives such as the National Endowment for the Arts (NEA) and state-level tax incentives for film and digital media, continues to support animation and VFX projects. States like California, Georgia, and New York offer tax credits to production companies that employ local talent and technologies, creating a fertile ground for growth and job creation in the animation ecosystem. (Source: https://www.arts.gov)
Technologically, the U.S. animation landscape is rapidly evolving with the integration of real-time rendering, AI-assisted animation tools, and virtual production pipelines, significantly reducing production time and cost. Additionally, the application of animation in non-entertainment sectors like healthcare, education, advertising, and manufacturing visualization is further widening the scope of market expansion.
In essence, the U.S. animation market remains at the forefront of global content creation, technology adoption, and commercial scale, making it a critical driver of growth in the global animation economy over the next decade.
How Did North America Dominate Animation Market?
North America dominated the Animation Market in 2024 owing to the major investments in AR/VR technologies with a strong presence of major players in the market. The growing demand for animated content in various forms, like video games, film, and television, helps in the market growth. The growing technological advancements in animation technology, like virtual reality and motion capture, increase the adoption of animation in various applications.
The strong presence of streaming services, film studios, and television networks increases demand for animation. The presence of skilled technicians, animators, and artists helps in the production of higher-quality animation. The presence of major animation studios like DreamWorks, Disney, and Pixar drives the overall growth of the market.
For inquiries regarding discounts, bulk purchases, or customization requests, please contact us at sales@precedenceresearch.comWhich Region is the Fastest-Growing in the Animation Market?
Asia Pacific is experiencing the fastest growth in the market during the forecast period. The presence of a large population and growing demand for entertainment increases the adoption of animation. The increasing adoption of mobile devices and streaming services helps the market growth. The presence of skilled animators in countries like Japan, India, China, and South Korea supports the development of animated content.
The growing popularity of K-pop, anime, & K-drama and strong government support for the animation industry increase the adoption of animation. The growing availability of streaming services like Amazon Prime and Netflix supports the overall growth of the market.
Related Topics You May Find Useful:
Animation Production Market: The global animation production market size accounted for USD 373.23 billion in 2024 and is predicted to increase from USD 393.39 billion in 2025 to approximately USD 631.52 billion by 2034, expanding at a CAGR of 5.40% from 2025 to 2034.
Video Streaming Market: The global video streaming market size accounted for USD 129.80 billion in 2024 and is predicted to reach around USD 865.85 billion by 2034, growing at a solid CAGR of 20.90% from 2025 to 2034.
Medical Animation Market: The global medical animation market size accounted for USD 428.47 million in 2024 and is predicted to increase from USD 511.59 million in 2025 to approximately USD 2,372.21 million by 2034, expanding at a CAGR of 18.67% from 2025 to 2034.
Visual Effects (VFX) Market: The global visual effects (VFX) market size was USD 10.60 billion in 2024, estimated at USD 11.19 billion in 2025 and is anticipated to reach around USD 20.29 billion by 2034, expanding at a CAGR of 6.83% from 2025 to 2034.
Mobile 3D Market: The global mobile 3D market size is calculated at USD 94.02 billion in 2024 and is predicted to reach around USD 602.87 billion by 2034, expanding at a healthy CAGR of 20.42% from 2024 to 2034.
Artificial Intelligence (AI) Market: The global artificial intelligence (AI) market size was USD 638.23 billion in 2024, calculated at USD 638.23 billion in 2025 and is expected to reach around USD 3,680.47 billion by 2034, expanding at a CAGR of 19.20% from 2025 to 2034.
Location-based Entertainment Market: The global location-based entertainment market size is projected to be worth around USD 73.50 billion by 2034 from USD 5.84 billion in 2024, at a CAGR of 28.83% from 2024 to 2034.
3D Imaging Market: The global 3D imaging market size is accounted for USD 42.41 billion in 2024 and is anticipated to reach around USD 233.52 billion by 2034, growing at a CAGR of 18.60% from 2024 to 2034.
Animation Market Top Companies
SideFX
Adobe
Broadcast2World, Inc
Smith Micro Software, Inc.
Animation Sharks
IdeaRocket
Triggerfish Studios
EIAS3D
NewTek, Inc
BRAFTON
Corel Corporation
Autodesk Inc.
Videocaddy
Maxon Computer
WinBizSolutionsIndia
Animation Market Recent Developments:
In June 2025, Android 16 beta launched a shrinking screen animation for Visual Tweaks and Gemini AI. It offers a more tactile and immersive interaction experience. (Source: https://www.businesstoday.in)
In August 2023, Ynput launched a free animation and VFX pipeline, Ayon. It is an open-source and can be used by studios of any size. It consists of various applications like 2D animation software, 3D content creation tools, and compositing & editing tools. It has ready-made templates for VFX projects, 2D animation, and 3D animation. (Source: https://www.cgchannel.com)
In April 2025, Applause Entertainment launched the ApplaToon animation channel on YouTube for young minds. (Source: https://www.business-standard.com)
Animation Market Segments Covered in the Report
By Product Type
2D Animation
Software
hardware
Services
3D Animation
Software
hardware
Services
Stop Motion
Software
hardware
Services
Other
Software
hardware
Services
By Industry
Direct
Education
Media and Entertainment
Aerospace and Defense
Manufacturing
Automotive
Healthcare
Others
By Region
North America
U.S.
Canada
Europe
Germany
UK
France
Italy
Spain
Sweden
Denmark
Norway
Asia Pacific
China
Japan
India
South Korea
Thailand
Latin America
Brazil
Mexico
Argentina
Middle East & Africa
South Africa
UAE
Saudi Arabia
Kuwait
Thanks for reading you can also get individual chapter-wise sections or region-wise report versions such as
Immediate Delivery Available | Buy This Premium Research Report@ https://www.precedenceresearch.com/checkout/1234
You can place an order or ask any questions, please feel free to contact at sales@precedenceresearch.com | +1 804 441 9344
Stay Ahead with Precedence Research Subscriptions
Unlock exclusive access to powerful market intelligence, real-time data, and forward-looking insights, tailored to your business. From trend tracking to competitive analysis, our subscription plans keep you informed, agile, and ahead of the curve.
Browse Our Subscription Plans@ https://www.precedenceresearch.com/get-a-subscription
About Us
Precedence Research is a worldwide market research and consulting organization. We give an unmatched nature of offering to our customers present all around the globe across industry verticals. Precedence Research has expertise in giving deep-dive market insight along with market intelligence to our customers spread crosswise over various undertakings. We are obliged to serve our different client base present over the enterprises of medicinal services, healthcare, innovation, next-gen technologies, semi-conductors, chemicals, automotive, and aerospace & defense, among different ventures present globally.
Web:
1. What's fueling the growth of the animation market?
Rising demand from streaming, gaming, e-learning, and adoption across sectors like healthcare and manufacturing is driving strong market growth.
2. How big is the animation market and what's its forecast?
The market is valued at USD 436.24 billion in 2024 and is expected to reach USD 895.71 billion by 2034, growing at a CAGR of 7.46%.
3. Which animation type dominates the market?
3D animation leads with a 44.16% share in 2024, driven by its use in gaming, film, AR/VR, and product visualization.
4. Which industry uses animation the most?
Media & Entertainment leads with a 29.75% share, followed by education, gaming, and healthcare.
5. Why is 3D animation growing rapidly?
It creates immersive, realistic visuals used in movies, medical training, architecture, and games.
6. What's the biggest challenge in the animation market?
High production costs due to skilled labor, complex tools, and time-intensive processes limit scalability.
7. How is the U.S. performing in the animation market?
The U.S. leads globally, valued at USD 59.27 billion in 2024, backed by major studios and tech innovation.
8. Why is Asia Pacific the fastest-growing region?
Due to strong content demand, mobile usage, anime popularity, and outsourcing hubs in India, Japan, and China.
9. What role does e-learning play in the animation demand?
E-learning drives demand for animated content to simplify complex topics and enhance engagement.
10. Which companies are key players in the animation market?
Major players include Adobe, Autodesk, Maxon, Smith Micro, SideFX, and Triggerfish Studios, among others.
Our Trusted Data Partners:
Towards Healthcare | Towards Packaging | Towards Automotive | Towards Chem and Materials | Towards FnB | Towards Consumer Goods | Statifacts | Towards EV Solutions | Towards Dental | Nova One Advisor
Get Recent News:
https://www.precedenceresearch.com/news
For the Latest Update Follow Us:
LinkedIn | Facebook | TwitterSe produjo un error al recuperar la información
Inicia sesión para acceder a tu portafolio
Se produjo un error al recuperar la información
Se produjo un error al recuperar la información
Se produjo un error al recuperar la información
Se produjo un error al recuperar la información
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Lionsgate & Universal's Michael Jackson Biopic ‘Michael' Moves To Pre-Summer 2026
Lionsgate & Universal's Michael Jackson Biopic ‘Michael' Moves To Pre-Summer 2026

Yahoo

time12 minutes ago

  • Yahoo

Lionsgate & Universal's Michael Jackson Biopic ‘Michael' Moves To Pre-Summer 2026

Lionsgate and Universal's Michael Jackson biopic Michael is officially moving to Friday, April 24, 2026, and that's a global theatrical release. At the same time, we hear that a second movie about Jackson remains in development. More from Deadline 'Good Fortune' Trailer: Aziz Ansari Comedy With Keanu Reeves & Seth Rogen Headed For TIFF Ryan Fleck & Anna Boden's 'Freaky Tales' Sets HBO Max Premiere Date Lionsgate Marketing Heads JP Richards And Keri Moore Exiting Company We told you at CinemaCon there were distribution plans afoot for this on the Antoine Fuqua directed, Graham King produced feature. Michael will also get a release on Imax screens. The delay with Michael has been twofold, one being length — there was a first cut in excess of three and a half hours. There have also been reports that the initial cut of the movie made references to 13-year old Jordan Chandler, who accused Jackson of molestation, and who the pop singer settled with for $20M in 1994 with no admission of guilt. The Jackson estate explicitly wanted nothing about Chandler in the film, which led to more shoots on the production. Three-time Oscar nominee John Logan penned the screenplay. Jackson's nephew, Jaafar Jackson, plays the King of Pop. Currently, there aren't any major studio wide entries on April 24 next year, hence a great choice for Lionsgate. Michael will open in the wake of New Line/Blumhouse's Lee Cronin's The Mummy and Amazon MGM Studios/Miramax's Liam Neeson starring, Frankie Shaw directed 4 Kids Walk Into a Bank on April 17. Michael will also precede the May 1 release of 20th Century Studios' The Devil Wears Prada 2 and Warner Bros/Legenary's Animal Friends. This is the third time that Michael has moved. The pic's first release date was April 18, 2025 then Oct. 3, 2025. Oscar winner King's previous music biopic, Bohemian Rhapsody, won four Oscars and grossed over $910M at the worldwide box office. Kino Films is releasing the movie in Japan while Universal has the rest of the world. Best of Deadline Everything We Know About Season 3 Of 'Euphoria' So Far 'Wednesday' Season 2: Everything We Know About The Cast, Premiere Date & More Everything We Know About 'Only Murders In The Building' Season 5 So Far

The Voice: Which Former Contestants Should Return for Season 29?
The Voice: Which Former Contestants Should Return for Season 29?

Yahoo

time12 minutes ago

  • Yahoo

The Voice: Which Former Contestants Should Return for Season 29?

Fans of The Voice let out a collective chorus of 'Hmm' when the NBC sing-off revealed the changes being implemented for Season 29's Battle of Champions (which premieres in spring 2026). In particular, eyebrows were raised over the Knockouts round twist in which coaches Adam Levine, John Legend and Kelly Clarkson bring back two former contestants apiece to duke it out in what the show has dubbed an In-Season All-Star Competition to be judged by former coach CeeLo Green. On one hand, it seems unfair to the new contestants who will have made it to the Knockouts. They ran a gauntlet to get that far, only to then have to contend with past favorites. On the other hand, it's an intriguing proposition. Who among us doesn't have singers from past seasons that we'd love to see come back and win the whole shebang? I might not tune in for one coach over another, but you bet I'd make The Voice appointment TV to hear Team Legend's Katie Kadan again! More from TVLine Chicago P.D. Adds The Night Agent's Arienne Mandi as New Series Regular The Voice Season 29 Brings Back Three Veteran Coaches - and Ushers In a Remixed Format NBC Orders Stumble Cheerleading Comedy to Series - Jenn Lyon, Taran Killam Star Below, you'll find the singers from Legend, Levine and Clarkson's old rosters that I'd most like to see get a second chance. Check 'em out, then hit the comments with the past contestants that you most want to come back and try, try again. Amanda Brown (Team Adam Levine) The Season 3 standout's Playoffs cover of Aerosmith unequivocally told all future contestants that if they thought they could do better, ahem, dream on. (Listen to her rendition above.) (Team Kelly Clarkson) The quality of his voice was right there in this charismatic Season 23 contestant's name. Maybe the second time will be the charm for him? (Listen to 'Perfect' take on Ed Sheeran above.) Sarah Grace (Team Kelly Clarkson) Just a kid during Season 15, when she was axed in the Semifinals, Grace had the chops even then to go all the way; she just… well, didn't. (Marvel at her 'Amazing Grace'/'House of the Rising Sun' mash-up above.) Katie Kadan (Team John Legend) Though the Season 17 belter had a memorable look, enviable wit and an unforgettably resonant voice, she only scored a third-place finish. (Buckle up for her cover of Janis Joplin's 'Piece of My Heart' above.) Jershika Maple (Team John Legend) The term 'powerhouse' was all but coined to describe the Season 21 contestant whose soulful vocals should've landed her higher than fifth place. (Lend an ear as she slays Natalie Cole's 'Inseparable' above.) James Wolpert (Team Adam Levine) The alt-rocker left us intoxicated with his Playoffs cover of Joni Mitchell's classic 'A Case of You' but still got eliminated in Season 5's Semifinals. (Have a listen above.) Best of TVLine 90+ TV Shows That Switched Networks — And How Long They Ran After They Relocated TV's 30+ Best Cliffhangers of All Time From Buffy, Friends, Grey's Anatomy, Twin Peaks, Severance, Soap and More 20+ Age-Defying Parent-Child Castings From Blue Bloods, ER, Ginny & Georgia, Golden Girls, Supernatural and More

Klay Thompson Reveals How Being ‘in Love' with Megan Thee Stallion Has Upped His Golf Game
Klay Thompson Reveals How Being ‘in Love' with Megan Thee Stallion Has Upped His Golf Game

Yahoo

time12 minutes ago

  • Yahoo

Klay Thompson Reveals How Being ‘in Love' with Megan Thee Stallion Has Upped His Golf Game

Klay Thompson has become better in more ways than one since making things official with Megan Thee Stallion. The Dallas Mavericks shooting guard, 35, recently planned a date at a nine-hole golf course with Megan, 30, that was chronicled on her Instagram and TikTok pages on Wednesday, July 23. The video begins with the rapper explaining that he let her choose her outfit. The basketball player went to Academy Sports + Outdoors to purchase a couple of options, which included a pink athletic skirt and a lavender collared t-shirt, as well as a black athletic skirt with a white t-shirt. The PEOPLE Puzzler crossword is here! How quickly can you solve it? Play now! Megan ultimately chose the white shirt, paired with the pink skirt, while Thompson opted for black shorts, a baby blue collared t-shirt and a black hat that read "Protect your energy." After explaining that she had a meeting to attend before her date with Thompson, the video cut to a clip of the two riding in a golf cart driven by the NBA star. Thompson was then seen sitting on a bench while Megan pointed out fish in a lake. She then cuts to a closer look at her outfit as she tells Thompson, "You picked it? You think it's cute?" "Uh-huh. You even got the cute shoes on [and] the shirt. I did well," he says. "I'm really proud of myself." The two ultimately then start golfing, as Thompson jokes that he is Tiger Woods. After he hits a ball, the two go look for it to continue playing, and Thompson calls Megan his "good luck charm." Megan eventually attempts to hit a gold ball herself with Thompson guiding her every step of the way. The video ends with the two sharing a kiss, and Thompson declares that "ever since I've been in love, my golf game's reaped all the benefits." The couple first sparked romance rumors when Megan posted an Instagram photo with Thompson in the background in early July. On July 16, they made their red-carpet debut at the Inaugural Pete & Thomas Foundation Gala in New York City. Never miss a story — sign up for to stay up-to-date on the best of what PEOPLE has to offer, from celebrity news to compelling human interest stories. At the event, Megan shared that her favorite thing about Thompson is that he is the "nicest person I've ever met in my life." Read the original article on People

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store