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Animation Market Size Worth USD 895.71 Billion by 2034

Animation Market Size Worth USD 895.71 Billion by 2034

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The global animation market size is expected to be worth USD 895.71 billion by 2034 from USD 436.24 billion in 2024. The market is poised to grow at a CAGR of 7.46% from 2025 to 2034, According to Precedence Research.
Ottawa, July 21, 2025 (GLOBE NEWSWIRE) -- The driven by explosive growth in digital streaming, immersive gaming, and e-learning adoption. In terms of revenue, the animation market is valued at USD 462.32 billion in 2025 and is projected to rise from USD 492.14 billion in 2026 to USD 895.71 billion by 2034.
The North America market was calculated at USD 148.18 billion in 2024 and is growing at a CAGR of 6.9%. The growth in streaming platforms, technological advancements in animation, and the growing demand for animated content drive the overall growth of the market.
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Animation Market Overview:
What is Animation Market?
The animation market refers to the global industry involved in the creation, production, distribution, and commercialization of animated content. Animation is the process of creating an illusion of movement in a sequence. The animation consists of two techniques like traditional animation and modern animation. Traditional animation means hand-drawn or manually done animation, and modern animation is animation created using a computer. Animation helps to create engaging and entertaining content like films, web series, and many more.
It simplifies complex concepts and provides a visualization of intricate concepts. It is a cost-effective communication tool and enhances learning experiences. Animations are used in various sectors like advertising, product visualization, entertainment, education, and gaming.
Animation Market Highlights:
In terms of revenue, the global animation market size was estimated at USD 436.24 billion in 2024, showcasing its massive commercial influence.
By 2034, the market is set to nearly double, reaching USD 895.71 billion in value.
From 2025 to 2034, the industry is projected to grow at a robust CAGR of 7.46%.
North America accounted for the largest market share of 33.97% in 2024.
3D animation emerged as the top product type, commanding a strong 44.16% share of the global market in 2024.
Within industries, media and entertainment led the charge, generating over 29.75% of total revenue in 2024.
The manufacturing sector is poised for the fastest growth, projected to record the highest CAGR through 2034.
'The demand for animated content is not just rising, it is evolving. As industries like healthcare, manufacturing, and education begin adopting 3D and motion graphics, we're witnessing the birth of a broader animation economy,' said Shivani Zoting, a Principal Consultant at Precedence Research.
Animation Market Revenue Analysis:
Animation Market Revenue by Industry (USD Billion) 2022-2024
By Industry
2022
2023
2024
Media and Entertainment
116.48
122.86
130.13
Education
72.78
76.63
81.02
Retail
47.18
49.48
52.10
Healthcare
31.83
33.34
35.06
Manufacturing
19.08
20.28
21.64
Gaming
105.19
110.37
116.29
Animation Market Revenue by Product Type (USD Billion) 2022-2024
By Product Type
2022
2023
2024
2D Animation
123.56
130.25
137.85
3D Animation
172.82
182.37
193.26
Stop Motion
60.56
63.42
66.64
Others
35.60
36.92
38.49
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What are the Major Types of Animation?
Animation Type
Tools
Applications
Real-World Examples
2D Animation
Toom Boom Harmony
Adobe Animate
Open Toonz
Cartoons & Animated Films
Explainer Videos
Social Media Content
Educational Videos
The Jungle Book
The Simpsons
South Park
Tom and Jerry
3D Animation
Autodesk Maya
3ds Max
Blender
Cinema 4D
AR and VR Experiences
Healthcare
Architecture
Product Demos
AAA Video Games
Toy Story
Shrek
Avatar
Stop-Motion
Stop Motion Studio
Dragonframe
Feature Films
Short Films
Commercials
Art Installations
Brand Storytelling
Honda: The Cog
Chipotle: Back to the Start
Nokia: Gulp
Sony Bravia: Play-Doh
Motion Graphics
Cinema 4D
Adobe After Effects
Nuke
Product Launches
Brand Building
Title Sequences
Data Visualizations
Salesforce by Superside
Google: Welcome to the Gemini era
Netflix 25th Anniversary Video
Housing.com Look up
Global Landscape: How is Animation Market in India, Japan & United States?
The U.S. leads globally in content creation, export value, and consumption, bolstered by major studios (Disney, Pixar, DreamWorks) and driving roughly 40% of the world's animation exports
The U.S. is a pioneer in developing cutting-edge animation software and techniques, such as photorealistic CGI, real-time rendering, and AI-assisted workflows.
Platforms like Netflix, Disney+, Hulu, and Amazon Prime heavily invest in original animated content, influencing global tastes and production trends.
Japanese studios like Toei Animation, Studio Ghibli, MAPPA, and Ufotable have created enduring franchises such as Dragon Ball, Naruto, One Piece, and My Hero Academia.
Japanese animation heavily influences global pop culture, fashion, music, and art, with anime conventions and fan communities thriving worldwide.
India is a preferred hub for animation and VFX outsourcing due to its skilled talent pool, cost-efficiency, and English proficiency. Many U.S. and European studios partner with Indian firms.
Indian studios like Prime Focus, Technicolor India, and Tata Elxsi contribute heavily to international films, commercials, and animated series.
Explore Regional and Segmental Animation Market Insights@ https://www.precedenceresearch.com/animation-market
Animation Market Opportunity:
What is the Opportunity for the Animation Market?
Growing Expansion of E-Learning Surges Demand for Animation
The growing expansion of e-learning increases demand for animation in creating visually appealing and interactive content. The growing focus on making learning more enjoyable increases the adoption of animation for the development of training materials and online courses. The focus on easy understanding of subjects like engineering, science, and medicine increases demand for animation for creating visual representations.
The increasing demand for e-learning among individuals and organizations fuels the adoption of animation. The focus on flexible learning experiences and enhancing learners' experiences increases the adoption of animation. The increasing demand for diverse learning styles, like kinesthetic and visual learners, requires animation. The growing focus on simplifying concepts increases demand for animation. The growing expansion of e-learning creates an opportunity for the animation market.
Also Read@ Corporate E-Learning Market Expands Amid Shift to Remote and Hybrid Work
Animation market Challenges and Limitations:
What is the Limitation for the Animation Market?
High Production Cost
Despite several benefits of animation in various industries, high production costs restrict the market growth. Factors like advanced technology, project complexity, skilled labor, and time-consuming processes are responsible for high production costs. The need for skilled labor, like illustrators, voice actors, animators, storyboard artists, and directors, leads to higher production costs. The need for expensive hardware and software like Cinema 4D, Maya, and 3ds Max directly affects the market.
The complex processes like character design, advanced visual effects, animation style, and detailed environment increase the cost. The need for higher-quality control processes and time-consuming processes increases the production cost. High production cost hampers the growth of the animation market.
Animation Market Report Coverage:
Report Attributes
Key Statistics and Insights
CAGR 2025 to 2034
7.46%
Market Size in 2024
USD 436.24 Billion
Market Size in 2025
USD 462.32 Billion
Market Size in 2030
USD 664.34 Billion
Market Size in 2032
USD 779.73 Billion
Market Size by 2034
USD 895.71 Billion
Base Year
2024
Forecast Years
2025 to 2034
Historic Years
2020 to 2023
Leading Region in 2024
North America (Holding 33.97% of Market Share) led by the U.S. animation studios and platforms.
Fastest Growing Region (2025-2034)
Asia-Pacific - Surging growth due to outsourcing hubs, anime popularity, and local content demand.
Segments Covered
Product Type, Industry and Regions
Key Product Type (2024)
3D Animation – Accounted for 44.16% market share, driven by cinema, advertising, and gaming.
Top Industry by Revenue (2024)
Media & Entertainment – Contributed over 29.75% revenue due to content streaming boom.
Fastest Growing Industry
Manufacturing – Leveraging animation in design visualization and training tools.
Regional Scope
North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA)
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Case Study: Pixar Animation Studios – A Benchmark in 3D Animation Excellence
Presented by Precedence Research:
As part of our in-depth analysis of the global animation market, Precedence Research identified Pixar Animation Studios as a pioneering force whose journey reflects the transformative potential of 3D animation. This case study explores Pixar's strategic evolution, technological innovation, and its ripple effect on the global animation economy, trends that mirror the findings of our market forecasts.
Business Transformation Through 3D Innovation
In 1995, Pixar changed the animation landscape forever with the release of Toy Story, the world's first full-length film created entirely using 3D computer animation. At a time when traditional 2D hand-drawn animation dominated the market, Pixar took a calculated risk—one that catalyzed a new creative era.
Precedence Research data indicates that 3D animation accounted for 44.16% of the global market share in 2024, making it the leading product type by revenue. Pixar's foundational role in legitimizing 3D storytelling is a key driver of this continued dominance.
Strategic Moves That Shaped the Market
Pixar's ascent was built on three foundational pillars:
Technological Investment: Through its proprietary RenderMan software, Pixar led breakthroughs in shading, lighting, and real-time rendering.
Narrative Excellence: Films like Finding Nemo, Up, and Inside Out showcased how emotional storytelling could be elevated with immersive visuals.
IP Ecosystem Expansion: Beyond box office, Pixar's characters became global franchises with revenue streams across gaming, streaming, toys, and theme parks.
Precedence Research forecasts that the animation market will reach USD 895.71 billion by 2034, with 3D animation continuing to lead due to demand from cinema, advertising, gaming, and educational sectors.
Outcomes & Industry Influence
Toy Story generated over USD 370 million globally, while later Pixar films regularly surpassed USD 800–900 million.
Pixar's animation style became a global reference point, inspiring studios worldwide to transition to 3D pipelines.
Streaming platforms like Disney+, Netflix, and Amazon Prime now invest heavily in Pixar-style 3D content—a market trend tracked in Precedence's latest report.
'Pixar didn't just produce hit films, they established a scalable, repeatable model for monetizing high-quality animation across formats. This multi-platform expansion has become a blueprint for today's top studios,' said Precedence Research Analyst.
Global Market Correlation
Precedence Research data highlights that:
North America led the animation market in 2024 with a 33.97% share, supported by U.S.-based giants like Pixar, Disney, and DreamWorks.
The U.S. animation market alone was valued at USD 59.27 billion in 2024, expected to more than double by 2034.
Technological advancements such as AI-assisted animation and virtual production pipelines, pioneered by early adopters like Pixar, are now integral across industries—including healthcare, e-learning, and retail visualization.
Key Insights for Stakeholders
Pixar's case offers valuable lessons for investors, studios, and technology vendors:
Investing early in cutting-edge animation tools creates long-term creative and financial returns.
IP development combined with cross-platform expansion multiplies monetization opportunities.
The integration of storytelling and software is central to modern content success.
Relevance in Today's Market
As the animation market continues to diversify across media & entertainment, education, manufacturing, and healthcare, Pixar's journey underscores the power of innovation and emotional resonance in shaping global consumption trends.
With 3D animation remaining the fastest-growing segment globally, Precedence Research recommends strategic investments in 3D content production pipelines, cross-sector animation applications, and proprietary IP development.
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Animation Market Segmentation Analysis:
Product Type Analysis
How 3D Animation Segment Dominated the Animation Market?
The 3D animation segment dominated the animation market in 2024 owing to the growing demand for the creation of special effects, immersive worlds, and characters in the gaming industry increases demand for 3D animation. The increasing focus on creating believable and stunning visuals in movies increases demand for 3D animation.
The focus on creating more engaging and realistic content in various sources helps market growth. The increasing demand for patient education, medical training, and surgical planning in the healthcare sector fuels the adoption of 3D animation. The growing consumer demand for interactive content like immersive experiences, interactive games, and virtual tours increases demand for 3D animation. The growth in online streaming services and the growing demand across industries like virtual reality (VR)/augmented reality (AR), marketing, film, & advertising drives the overall growth of the market.
Industry Analysis
Why Media & Entertainment Segment Held the Largest Share of the Animation Market.
The media & entertainment segment held the largest revenue share of the animation market in 2024, owing to the increasing demand for animated movies and series that helps in the market's growth. The growth in binge-watching of short content, feature films, and TV series helps in the development of animation. The strong presence of streaming platforms like YouTube, Netflix, Amazon, and Disney+ helps the market growth.
The growth in the playing of video games increases demand for animation to offer an immersive experience. The growing utilization of Over the Top (OTT) platforms increases demand for animation. The growing investment in animation by major companies like Sony, Disney, and DreamWorks drives the overall growth of the market.
The manufacturing segment is the fastest-growing in the market during the forecast period. The growing focus on breaking down complex manufacturing processes increases demand for animation. The focus on demonstrating the product maintenance, assembly, and operation increases demand for animated videos.
The need to improve communication between stakeholders, engineers, and designers fuels demand for animation. The demand for streamlining the development & design process and virtual testing in the manufacturing sector supports the overall growth of the market.
Animation Market Regional Analysis:
How Big is the U.S. Animation Market Size?
According to Precedence Research, the U.S. animation market size was valued at USD 59.27 billion in 2024 and is expected to grow from USD 63.62 billion in 2025 to USD 131.16 billion by 2034 and is representing a solid CAGR of 8.3% from 2025 to 2034.
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The United States stands as the powerhouse of the global animation industry, driving innovation, production quality, and market revenues. In 2024, North America accounted for the largest share of the global animation market at 33.97%, with the U.S. contributing the lion's share thanks to the presence of industry giants like Disney, Pixar, DreamWorks, and Warner Bros. The U.S. animation sector is deeply integrated with global streaming platforms such as Netflix, Hulu, Amazon Prime Video, and Disney+, which continue to invest heavily in original animated content, fueling exponential content demand and consumption.
According to the U.S. Bureau of Labor Statistics (BLS), employment for special effects artists and animators is projected to grow 8% from 2022 to 2032, faster than the average for all occupations. This growth is primarily driven by increasing demand for visual effects in video games, movies, and television. The BLS also notes that the median annual wage for animators and multimedia artists was $98,950 in 2023, reflecting the strong economic value of animation professionals within the creative economy. (Source: https://www.bls.gov/ooh/)
Moreover, the U.S. government, through initiatives such as the National Endowment for the Arts (NEA) and state-level tax incentives for film and digital media, continues to support animation and VFX projects. States like California, Georgia, and New York offer tax credits to production companies that employ local talent and technologies, creating a fertile ground for growth and job creation in the animation ecosystem. (Source: https://www.arts.gov)
Technologically, the U.S. animation landscape is rapidly evolving with the integration of real-time rendering, AI-assisted animation tools, and virtual production pipelines, significantly reducing production time and cost. Additionally, the application of animation in non-entertainment sectors like healthcare, education, advertising, and manufacturing visualization is further widening the scope of market expansion.
In essence, the U.S. animation market remains at the forefront of global content creation, technology adoption, and commercial scale, making it a critical driver of growth in the global animation economy over the next decade.
How Did North America Dominate Animation Market?
North America dominated the Animation Market in 2024 owing to the major investments in AR/VR technologies with a strong presence of major players in the market. The growing demand for animated content in various forms, like video games, film, and television, helps in the market growth. The growing technological advancements in animation technology, like virtual reality and motion capture, increase the adoption of animation in various applications.
The strong presence of streaming services, film studios, and television networks increases demand for animation. The presence of skilled technicians, animators, and artists helps in the production of higher-quality animation. The presence of major animation studios like DreamWorks, Disney, and Pixar drives the overall growth of the market.
For inquiries regarding discounts, bulk purchases, or customization requests, please contact us at sales@precedenceresearch.comWhich Region is the Fastest-Growing in the Animation Market?
Asia Pacific is experiencing the fastest growth in the market during the forecast period. The presence of a large population and growing demand for entertainment increases the adoption of animation. The increasing adoption of mobile devices and streaming services helps the market growth. The presence of skilled animators in countries like Japan, India, China, and South Korea supports the development of animated content.
The growing popularity of K-pop, anime, & K-drama and strong government support for the animation industry increase the adoption of animation. The growing availability of streaming services like Amazon Prime and Netflix supports the overall growth of the market.
Related Topics You May Find Useful:
Animation Production Market: The global animation production market size accounted for USD 373.23 billion in 2024 and is predicted to increase from USD 393.39 billion in 2025 to approximately USD 631.52 billion by 2034, expanding at a CAGR of 5.40% from 2025 to 2034.
Video Streaming Market: The global video streaming market size accounted for USD 129.80 billion in 2024 and is predicted to reach around USD 865.85 billion by 2034, growing at a solid CAGR of 20.90% from 2025 to 2034.
Medical Animation Market: The global medical animation market size accounted for USD 428.47 million in 2024 and is predicted to increase from USD 511.59 million in 2025 to approximately USD 2,372.21 million by 2034, expanding at a CAGR of 18.67% from 2025 to 2034.
Visual Effects (VFX) Market: The global visual effects (VFX) market size was USD 10.60 billion in 2024, estimated at USD 11.19 billion in 2025 and is anticipated to reach around USD 20.29 billion by 2034, expanding at a CAGR of 6.83% from 2025 to 2034.
Mobile 3D Market: The global mobile 3D market size is calculated at USD 94.02 billion in 2024 and is predicted to reach around USD 602.87 billion by 2034, expanding at a healthy CAGR of 20.42% from 2024 to 2034.
Artificial Intelligence (AI) Market: The global artificial intelligence (AI) market size was USD 638.23 billion in 2024, calculated at USD 638.23 billion in 2025 and is expected to reach around USD 3,680.47 billion by 2034, expanding at a CAGR of 19.20% from 2025 to 2034.
Location-based Entertainment Market: The global location-based entertainment market size is projected to be worth around USD 73.50 billion by 2034 from USD 5.84 billion in 2024, at a CAGR of 28.83% from 2024 to 2034.
3D Imaging Market: The global 3D imaging market size is accounted for USD 42.41 billion in 2024 and is anticipated to reach around USD 233.52 billion by 2034, growing at a CAGR of 18.60% from 2024 to 2034.
Animation Market Top Companies
SideFX
Adobe
Broadcast2World, Inc
Smith Micro Software, Inc.
Animation Sharks
IdeaRocket
Triggerfish Studios
EIAS3D
NewTek, Inc
BRAFTON
Corel Corporation
Autodesk Inc.
Videocaddy
Maxon Computer
WinBizSolutionsIndia
Animation Market Recent Developments:
In June 2025, Android 16 beta launched a shrinking screen animation for Visual Tweaks and Gemini AI. It offers a more tactile and immersive interaction experience. (Source: https://www.businesstoday.in)
In August 2023, Ynput launched a free animation and VFX pipeline, Ayon. It is an open-source and can be used by studios of any size. It consists of various applications like 2D animation software, 3D content creation tools, and compositing & editing tools. It has ready-made templates for VFX projects, 2D animation, and 3D animation. (Source: https://www.cgchannel.com)
In April 2025, Applause Entertainment launched the ApplaToon animation channel on YouTube for young minds. (Source: https://www.business-standard.com)
Animation Market Segments Covered in the Report
By Product Type
2D Animation
Software
hardware
Services
3D Animation
Software
hardware
Services
Stop Motion
Software
hardware
Services
Other
Software
hardware
Services
By Industry
Direct
Education
Media and Entertainment
Aerospace and Defense
Manufacturing
Automotive
Healthcare
Others
By Region
North America
U.S.
Canada
Europe
Germany
UK
France
Italy
Spain
Sweden
Denmark
Norway
Asia Pacific
China
Japan
India
South Korea
Thailand
Latin America
Brazil
Mexico
Argentina
Middle East & Africa
South Africa
UAE
Saudi Arabia
Kuwait
Thanks for reading you can also get individual chapter-wise sections or region-wise report versions such as
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About Us
Precedence Research is a worldwide market research and consulting organization. We give an unmatched nature of offering to our customers present all around the globe across industry verticals. Precedence Research has expertise in giving deep-dive market insight along with market intelligence to our customers spread crosswise over various undertakings. We are obliged to serve our different client base present over the enterprises of medicinal services, healthcare, innovation, next-gen technologies, semi-conductors, chemicals, automotive, and aerospace & defense, among different ventures present globally.
Web:
1. What's fueling the growth of the animation market?
Rising demand from streaming, gaming, e-learning, and adoption across sectors like healthcare and manufacturing is driving strong market growth.
2. How big is the animation market and what's its forecast?
The market is valued at USD 436.24 billion in 2024 and is expected to reach USD 895.71 billion by 2034, growing at a CAGR of 7.46%.
3. Which animation type dominates the market?
3D animation leads with a 44.16% share in 2024, driven by its use in gaming, film, AR/VR, and product visualization.
4. Which industry uses animation the most?
Media & Entertainment leads with a 29.75% share, followed by education, gaming, and healthcare.
5. Why is 3D animation growing rapidly?
It creates immersive, realistic visuals used in movies, medical training, architecture, and games.
6. What's the biggest challenge in the animation market?
High production costs due to skilled labor, complex tools, and time-intensive processes limit scalability.
7. How is the U.S. performing in the animation market?
The U.S. leads globally, valued at USD 59.27 billion in 2024, backed by major studios and tech innovation.
8. Why is Asia Pacific the fastest-growing region?
Due to strong content demand, mobile usage, anime popularity, and outsourcing hubs in India, Japan, and China.
9. What role does e-learning play in the animation demand?
E-learning drives demand for animated content to simplify complex topics and enhance engagement.
10. Which companies are key players in the animation market?
Major players include Adobe, Autodesk, Maxon, Smith Micro, SideFX, and Triggerfish Studios, among others.
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A mechanic who goes by Claw Boss (@reelclawboss) on Instagram shared a customer pet peeve: Asking non-stop questions while he works. And it seems like there are more than a few other folks in the craft who share his mindset. The auto tech's short clip is set to the tune of a song that repeatedly implores a person to 'shut the [expletive] up,' as part of its hook. Pairing this tune with the text overlay in their clip, along with a group of dancing chickens, intones that the service tech isn't a fan of this particular client interaction. 'We all have that one customer. Stands in the shop while you're working on their car and won't stop asking questions,' he captions Commenters Were Divided Folks had differing opinions on the clients they render service to in their respective auto businesses. One person remarked that a patron has the right to ask questions since they're the one paying for their car to be fixed. 'Customer's car, customer's paying,' one said. However, there was another Instagram user who seemed to concur with Claw Boss's commentary on the chatty individuals who roll into his shop. They said, 'Best part of our shop: Only staff allowed in shop.' Another person, who said that they were an auto tech themselves, echoed the aforementioned sentiment. According to them, they've never been employed in an automotive service center that allowed customers to watch the work techs were doing. 'Never in my life have I seen a shop allow customers in the shop,' they penned. 'I be on the other side of the glass like *hey, did you make sure to torq that bolt!? While I smoke my dart and continue to stare. Lol all jokes aside I do enjoy watching and learning.' But this didn't appear to be par the course for all folks getting their cars fixed. One person who got their vehicle's air conditioning system repaired expressed that they were grateful to watch their mechanic fix the issue. Moreover, they said the tech was forthcoming about the work he was completing. 'My mechanic let me watch him do my AC for my truck. I asked a few questions and he didn't mind. He seemed to like that I was trying to learn,' they said. Other Mechanics Sound Off It seems like Claw Boss wasn't the only service tech who took to social media to decry this specific customer behavior. YouTuber Barricade Garage also professed he wasn't too fond of someone looking over his shoulder while he was working on a car. In a caption for his video that touches on this same topic, he writes, 'most mechanics usually want to be left unbothered when working on your vehicle.' Additionally, Redditors in this r/MechanicAdvice post also discussed this same client phenomenon. The thread's original poster wanted to know if it was considered poor manners on his part to watch the tech replace the tires on his vehicle. One person remarked that the practice is 'a touchy subject with a lot of shops,' due to how different customers react to the work being performed on their vehicle. They said that customers might try to nickel-and-dime labor time, not considering that a mechanic who has accrued decades of experiencing fixing problems is able to rectify a problem more quickly than a less experienced tech. Thus, their complaints about inaccurate labor times are invalidated. To drive this point home, they shared an anecdote about a client who went 'ballistic' for being billed for 30 minutes of labor on a muffler replacement. They said the tech swapped out the component in around five minutes and asked why they were charged for 30 minutes of labor instead. Following this, the Reddit user explained to the customer, 'The guy who just put your muffler on has almost 30 years' exhaust experience. And has it down to an art. If I'd known you wanted to wait longer I would have done it myself - I'm a diagnostic tech and really bad at exhaust. It takes me forever,' they wrote. Some Mechanics Don't Mind Watchful Customers Another commenter in the same Reddit thread said it all boils down to the type of person who is watching them perform their work. This user said, 'I don't mind people watching because they are curious.' Although, when they begin to chime in with their own repair strategies, or when they reference other handy people they know, that's when they begin to take issue with sideline commentary. 'Don't call me a liar, and don't bring it to me to fix it if you trust [someone else] so much,' they penned. In this Quora post, some auto techs argued that barring customers from entering the shop area boils down to potential safety concerns. They said that due to heavy machinery, car lifts, and an array of moving parts, clients could be at risk of bodily harm. In order to mitigate these possible incidents from occurring and any legal actions that could be levied against the shop, many service centers will bar folks from watching their cars being worked on. Motor1 has reached out to the Claw Boss via Instagram direct message for further comment. Now Trending 'That's Exactly Why:' Florida Driver Gets Stuck Behind Toyota That Won't Turn on Green Light. She Says It's an Insurance Scam 'Don't Feel Comfortable Allowing You:' Colorado Woman Tells Discount Tire She Can't Afford Tires. Their Reply Is Shocking Get the best news, reviews, columns, and more delivered straight to your inbox, daily. back Sign up For more information, read our Privacy Policy and Terms of Use . Share this Story Facebook X LinkedIn Flipboard Reddit WhatsApp E-Mail Got a tip for us? Email: tips@ Join the conversation ( )

Bill Clinton wrote a birthday note to Jeffrey Epstein, according to bombshell report
Bill Clinton wrote a birthday note to Jeffrey Epstein, according to bombshell report

Yahoo

time27 minutes ago

  • Yahoo

Bill Clinton wrote a birthday note to Jeffrey Epstein, according to bombshell report

Jeffrey Epstein's birthday album included a letter from former President Bill Clinton, according to a new report. Epstein, a wealthy financier and convicted sex offender who died in jail in 2019, has been at the center of controversy in recent weeks after the Justice Department and FBI released a memo earlier this month stating there was never any Epstein client list of powerful people who may have participated in his crimes. During the fallout from the memo, President Donald Trump's past relationship with Epstein has been scrutinized, and last week, The Wall Street Journal released a report claiming the president had given Epstein a bawdy birthday letter, which reportedly included a drawing of a naked woman, as part of a leather-bound book Epstein's associate Ghislaine Maxwell prepared for his 50th birthday in 2003. Trump has denied authoring any such letter and is suing the WSJ, its parent company and owner Rupert Murdoch for $10 billion. Now, the WSJ has dropped another bombshell, claiming former President Clinton wrote a note to Epstein also included in the birthday album. According to the report released Thursday, Clinton had handwritten a single paragraph in the album, which read, 'It's reassuring isn't it, to have lasted as long, across all the years of learning and knowing, adventures and [illegible word], and also to have your childlike curiosity, the drive to make a difference and the solace of friends.' A Clinton spokesman declined to comment to the WSJ on the reporting and instead referred to a previous statement saying the former president's association with Epstein ended more than a decade before he was arrested in 2019 on federal sex trafficking charges. The statement also said Clinton didn't know about Epstein's crimes, the WSJ reports. The Independent has reached out to Clinton's representative for comment. Actor Kevin Spacey, who was previously acquitted of sexual offense allegations, recalled in a June 2024 interview with journalist Piers Morgan that he had flown on Epstein's jet with the late financier, Clinton and a group of 'young girls.' Spacey said he had been invited by Clinton on a humanitarian trip to Africa in 2002. Clinton has not been accused of any wrongdoing. The WSJ report Thursday mentioned several other high-profile names that sent messages to be included in the Epstein birthday book. The Independent has not reviewed or separately verified the so-called birthday book. The WSJ previously reported Trump's birthday letter to Epstein had included a note that read: 'Happy Birthday — and may every day be another wonderful secret.' On Truth Social, Trump wrote in response to the report, 'The Wall Street Journal printed a FAKE letter, supposedly to Epstein. These are not my words, not the way I talk. Also, I don't draw pictures. I told Rupert Murdoch it was a Scam, that he shouldn't print this Fake Story. But he did, and now I'm going to sue his ass off, and that of his third-rate newspaper.' Trump socialized with Epstein in the 1990s and early 2000s, but reportedly cut ties before Epstein pleaded guilty to state charges of soliciting prostitution from someone under the age of 18. While Trump has not been accused of any formal wrongdoing or charged with any crime, his proximity to Epstein, someone he once called a friend, has heightened conspiracy theories that the government is withholding documents that could reveal embarrassing information about high-profile individuals. In announcing his $10 billion defamation suit filed Friday against the WSJ, Trump wrote on Truth Social, 'This lawsuit is filed not only on behalf of your favorite President, ME, but also in order to continue standing up for ALL Americans who will no longer tolerate the abusive wrongdoings of the Fake News Media.' A spokesperson for WSJ publisher Dow Jones said in a statement obtained by the Associated Press, 'We have full confidence in the rigor and accuracy of our reporting, and will vigorously defend against any lawsuit.'

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