Donkey Kong's newest adventure: 'An imperfect masterpiece'
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Sydney Morning Herald
27-07-2025
- Sydney Morning Herald
This '80s pop icon is back, and it's better than ever
Donkey Kong is one of the most iconic video game characters of all time, and one of the earliest. Yet despite remaining relevant for the bulk of the past 40 years, none of the major Donkey Kong games since the 1980s have been made by any of Nintendo's internal Japanese studios, meaning the character has become a bit of a nebulous B-tier entity next to Mario and company. With the Big N solidifying its properties through movies and theme parks, as well as new games, a Donkey Kong reclamation was inevitable. The surprising part is that Nintendo threw its absolute best at the franchise. Donkey Kong Bananza is not only a contender for the best game the series has ever produced, it gives other contemporary games a run for their money when it comes to sheer fun, constant innovation and technological achievement. In the first year of the original Nintendo Switch, the company reasserted its place among the best game-makers by combining industry trends such as open-world design with its Mario and Zelda franchises to produce unexpected, delightful and utterly inimitable games. And now at the beginning of the Switch 2, Bananza sends the message that it's not slowing down. Created by the team behind Super Mario Odyssey, it combines elements of Minecraft -like permanent terrain alteration with Mario-level control and acrobatics, an evolved take on 3D platformer collectables, heaps of fresh ideas and plenty of inspiration from the past Donkey Kongs developed by Rare and Retro Studios. It has the climb-anywhere style of the recent Zeldas, but also the cathartic ability to tunnel through and destroy just about anything you see. It also sets a new tone and visual design for the series and character, which feels current but is perfectly in line with the arcade original. Bananza is set far away from DK Island, where our hero (and seemingly every other ape and monkey) is investigating a massive cache of underground gold. Donkey Kong is more interested in Banandium Gems, special jewels that look and apparently taste like the delicious yellow fruit, but unfortunately the evil Void Kong also has his eye on them. After a dastardly scheme sinks the mine deep into the ground, DK finds himself in a subterranean world populated by all sorts of weird creatures, and partners with a lost tween named Pauline (a young take on the damsel character from the arcade game) to head to the planet core. DK's abilities seem simple – you can jump, roll, punch forward, down and up, grab stuff, slap the ground and whistle – but it all adds up to a very satisfying arsenal that's easy to deploy. You can smash directly down into the ground, or rip chunks of rock out of the wall. You can combine rolls and jumps to cover huge distances. You can surf on hunks of concrete over hazardous terrain, or use a kind of sonar to detect goodies underground and tunnel right through them. And it feels heavy, crunchy and satisfying, like the very essence of the character's benevolent aggression. The central loop of the game is pretty simple too. You're steadily descending through layers, each one with a wildly different theme and inhabitants, and each with a number of sub-layers. Most have an elder to meet, who is of course a DJ, and because Pauline has a talent for singing, she can learn a magical song from each one. That's how you unlock transformations for DK. Several of these are just hideously jacked animals with angry faces and all the aesthetic appeal of the worst AFL mascots – an ostrich, a zebra – but intentionally and humorously so, and they come with abilities you will need to explore and progress.

The Age
27-07-2025
- The Age
This '80s pop icon is back, and it's better than ever
Donkey Kong is one of the most iconic video game characters of all time, and one of the earliest. Yet despite remaining relevant for the bulk of the past 40 years, none of the major Donkey Kong games since the 1980s have been made by any of Nintendo's internal Japanese studios, meaning the character has become a bit of a nebulous B-tier entity next to Mario and company. With the Big N solidifying its properties through movies and theme parks, as well as new games, a Donkey Kong reclamation was inevitable. The surprising part is that Nintendo threw its absolute best at the franchise. Donkey Kong Bananza is not only a contender for the best game the series has ever produced, it gives other contemporary games a run for their money when it comes to sheer fun, constant innovation and technological achievement. In the first year of the original Nintendo Switch, the company reasserted its place among the best game-makers by combining industry trends such as open-world design with its Mario and Zelda franchises to produce unexpected, delightful and utterly inimitable games. And now at the beginning of the Switch 2, Bananza sends the message that it's not slowing down. Created by the team behind Super Mario Odyssey, it combines elements of Minecraft -like permanent terrain alteration with Mario-level control and acrobatics, an evolved take on 3D platformer collectables, heaps of fresh ideas and plenty of inspiration from the past Donkey Kongs developed by Rare and Retro Studios. It has the climb-anywhere style of the recent Zeldas, but also the cathartic ability to tunnel through and destroy just about anything you see. It also sets a new tone and visual design for the series and character, which feels current but is perfectly in line with the arcade original. Bananza is set far away from DK Island, where our hero (and seemingly every other ape and monkey) is investigating a massive cache of underground gold. Donkey Kong is more interested in Banandium Gems, special jewels that look and apparently taste like the delicious yellow fruit, but unfortunately the evil Void Kong also has his eye on them. After a dastardly scheme sinks the mine deep into the ground, DK finds himself in a subterranean world populated by all sorts of weird creatures, and partners with a lost tween named Pauline (a young take on the damsel character from the arcade game) to head to the planet core. DK's abilities seem simple – you can jump, roll, punch forward, down and up, grab stuff, slap the ground and whistle – but it all adds up to a very satisfying arsenal that's easy to deploy. You can smash directly down into the ground, or rip chunks of rock out of the wall. You can combine rolls and jumps to cover huge distances. You can surf on hunks of concrete over hazardous terrain, or use a kind of sonar to detect goodies underground and tunnel right through them. And it feels heavy, crunchy and satisfying, like the very essence of the character's benevolent aggression. The central loop of the game is pretty simple too. You're steadily descending through layers, each one with a wildly different theme and inhabitants, and each with a number of sub-layers. Most have an elder to meet, who is of course a DJ, and because Pauline has a talent for singing, she can learn a magical song from each one. That's how you unlock transformations for DK. Several of these are just hideously jacked animals with angry faces and all the aesthetic appeal of the worst AFL mascots – an ostrich, a zebra – but intentionally and humorously so, and they come with abilities you will need to explore and progress.


Man of Many
19-07-2025
- Man of Many
Man of Many's Staff Favourites—19 July, 2025
By Dean Blake - News Published: 19 Jul 2025 |Last Updated: 17 Jul 2025 Share Copy Link Readtime: 5 min Every product is carefully selected by our editors and experts. If you buy from a link, we may earn a commission. Learn more. For more information on how we test products, click here. The week is over, July is halfway done, and wouldn't you know it—it's time for another round of our Staff Favourites! Each week, we try to show off some things that have brought us some joy in the hopes it'll help you find your own, and this week we're showcasing some delicious Tasmanian whiskey, a pint-sized collectable car, an ape wearing a tie, and some custom Adidas. Hot Wheels 1990 Acura NSX Brick Set | Image: Mattel Hot Wheels 1990 Acura NSX Brick Set John Guanzon – Head of Creative & Production When we posted about the news of Mattel dropping collector-focused brick sets on Man of Many's Instagram, the response was huge, so I took it as my sign to grab a set for myself. I told myself it was for the kids over the school holidays, but let's be real: I'll be the one building it while they watch (and honestly, I'm not mad about it). The build quality is surprisingly impressive. This one features 876 pieces and pays tribute to the iconic '90s ride with incredible attention to detail, from its scissor doors to the classic wedge profile. It's part of Mattel's new Brick Shop range, which also includes the Mercedes-Benz 300 SL and 1963 Corvette Grand Sport. All three are loaded with authentic touches and feel way more premium than you'd expect from a brick set. It's definitely got that collector energy, and now I'm tempted to grab the others and complete the set (or quietly drop hints between now and Father's Day wink). Favourite Article this Week: Our First Look at Link and Zelda in 2027's 'Legend of Zelda' Movie Donkey Kong Bonanza | Image: Nintendo Donkey Kong Goes Bananza Dean Blake – Entertainment & Tech Writer Donkey Kong has finally been let out of his cage, and he's literally tearing the scenery apart. In DK's big return to a starring role, he's diving deep into the bowels of the planet in Bananza, the first major single-player system-seller for Nintendo's new Switch 2 console. I got a chance to play a few hours of the game recently, and it was fantastic. DK feels great in the hands (which is no surprise if you've played this studio's prior game, Super Mario Odyssey), and has a number of new abilities in store: he can break the world apart around him, for one, but also climb most surfaces and, when the mood strikes just right, turn into an ostrich. No, I'm not kidding. He can also turn into a zebra and an even bigger ape with bananas in his hair, which is strange but you know, who cares? Doing so gives the big man access to some new abilities, like gliding, sprinting, and bashing things even harder. Oh, and he does it all with a human child on his shoulder. Confused yet? Well, that's just the beginning of where things get whacky with this one, but I don't think I want to spoil much else. Really, if you've already picked up a Switch 2 for Mario Kart you'd be doing yourself a disservice not to check out Bananza—and if you've been on the fence, this is a pretty damn good reason to make the jump to Nintendo's new system. Favourite Article this Week: Does the Nothing Phone (3) Justify its AUD$1,509 Price? Image: Scott Purcell / Man of Many Kicking It with the Three Stripes: Our Night with the adidas Superstar Scott Purcell – Co-Founder This week, Harry and I had the opportunity to head out to the adidas flagship store on Pitt St in Sydney to celebrate the return of a true icon: the adidas Superstar. The new 'Superstar: The Original' campaign is bringing back the legendary sneaker in two classic colourways, alongside the equally iconic Firebird Tracksuit. The global campaign features a star-studded cast including the likes of Missy Elliott, Jennie from BLACKPINK, and is narrated by the one and only Samuel L. Jackson. The event was a super fun getting to customise our own sneakers, and they even offered to embroider the back of our new jackets ahead of the night. In a moment of questionable genius, I opted for 'Man of Many' on mine, which made for some interesting conversations. Others were more clever, with one person getting 'It wasn't me' stitched on the back. While I'm not sure my attempt with a metallic scourer was a complete success as you can see in the photo, I can confirm these shoes are ridiculously comfortable. I've been wearing them all week since and this was my first proper foray into the world of adidas Superstars footwear. I think it's safe to say I'm a convert. Favourite Video this Week: DITL with the Dyson OnTrac Rosevears Tasmanian Three Grain Whiskey | Image: Rosevears Rosevears Tasmanian Three Grain Whiskey Alex Martinez – Media Sales & Brand Partnerships Tasmania's first crack at a bourbon-style whiskey is an ambitious and largely successful effort. Rosevears Batch 1 delivers a bold, grain-forward profile that proudly wears its local ingredients on its sleeve. The nose is rich with sweet corn and toasted cereal, backed by a punch of rye spice and oak. On the palate, it leans into classic bourbon notes – vanilla, caramel, and a touch of char. While it doesn't quite rival the depth of some seasoned Kentucky counterparts, Rosevears impresses with its authenticity and craftsmanship. As a debut, it sets a promising foundation for what's to come from this Tasmanian distillery. One for the curious bourbon enthusiast looking to explore Australian innovation – and why wouldn't you be? Favourite Article this Week: Ninja SLUSHi: The Uber-Cool Drink Maker You Need Right Now