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Who's still playing Pokémon Go? Ask any of the 48,000 people at this Rose Bowl event

Who's still playing Pokémon Go? Ask any of the 48,000 people at this Rose Bowl event

On the golf course just outside the Rose Bowl in Pasadena, thousands of people stride across the grass, phones in their hands and eyes on their screens.
'Who has a shiny Oshawott they can trade? What about a Blitzle? Any Pansages?' one person asks.
'I've got a Snivy!' someone shouts back.
'I'll trade a Panpour,' another counters.
To an outsider, the scene might sound like an episode of 'Storage Wars' — gibberish over a megaphone — and look a bit like a zombie apocalypse. But the people here are, in fact, Pokémon Go fans who arrived at mega-event 'Pokémon Go Tour: Unova' this past weekend for a shot at catching some of the gaming world's favorite fictional creatures. It's been nearly a decade since the release of mobile game Pokémon Go, the brainchild of San Francisco-based augmented reality developer Niantic and the Pokémon Co. — you may recall the days of 2016 when droves of Angelenos swarmed the city's streets in search of brightly colored, cartoon-like Pokémon.
Now in 2025, it's evolved into a herculean entity that hosts IRL gatherings such as the Unova tour stop in L.A., which was broken into 'seasons' across the Rose Bowl and surrounding areas. Attendees pose in front of Halloween decorations, then scramble to catch a photo beneath artificial snow nearby. As they move, their screens light up with different colors — crossing into 'Winter Caverns' changes their game face to blue. Likewise, a stroll into 'Autumn Masquerade' switches it to red.
Here on the golf course, a group gathers under an oak tree to escape the sun. A man dressed in a Pikachu onesie sits along the roots, swigging water and catching a breath. One player pits her lowly Sandshrew against the legendary Reshiram. On any other day, she'd be beat, but with 20 other players fighting with her, she'll see swift victory.
'I keep messing up my curve balls,' she shouts, manically flicking her fingers across her phone screen to throw Poké Balls, the spherical tools used to catch Pokémon, the mission of the game. After throwing her last Poké Ball, the majestic white dragon flees. 'Damn it!' she says.
The weekend's festivities tallied 48,000 visitors, while roughly 253,000 participated in the wider virtual event throughout Los Angeles and Orange County. Twenty-one million Pokémon were caught. Such staggering numbers certainly warrant the question: How has a mobile game outlasted the fads and maintained such a grip on its fans?
'If you've been playing Pokémon Go for 10 years, it's possible in the last decade that you've found your partner, you've settled down, you've had kids,' Angela Ferguson-Martins, live events marketing manager for Niantic, says. 'You could be introducing them to Pokémon right now, and I think that that's something really special.'
'Pokémon: The First Movie,' a Japanese anime adventure film first released in the U.S. in 1998, forever changed the lives of children, who became well acquainted with the likes of Pikachu, Squirtle, Charmander and Bulbasaur, and their parents, whose wallets were wedged open to dole out for trading cards and merchandise. When Pokémon Go was released years later, it was seen by many as revolutionary — through the use of AR, players were able to see different Pokemon in the living world around them.
For Zoë, a Pokémon Go content creator who goes by ZoëTwoDots and traveled from Australia for the event, Pokémon was the foundation of her youth. Pokémon Go offered a way back in.
'I would have been about 4 or 5 years old when the show came out,' she said. 'I was just enamored with it, collecting the cards from a very young age.'
Fifty-year-old Burbank native Rit Lu found his way to Pokémon Go through his daughter when the game launched. While his daughter is 'onto other things now,' Lu is still all in. He recalls the Pokémon Go fan base dwindling in the years before the COVID-19 pandemic. But in 2020, when everyone was stuck indoors, Niantic introduced new ways for fans to play at home, amping up the excitement for the game. For instance, it added remote raid passes, an add-on to the already-existing Pokemon raids that allowed players to join from afar.
In 2022, Niantic released the Community Ambassador Program, which Lu slotted into comfortably. Nowadays, he hosts meetups of around 100 players, twice a week. Around special event days, the gatherings can reach anywhere up to 400. On the Niantic Campfire app, as well as on the Pokémon Go Los Angeles subreddit and Facebook group, players can find in-person happenings across the city.
Lu ascribes the game's longevity to none other than community. Even though the voluntary program demands a 'net outpouring' of his funds and a large time commitment, he calls it a 'labor of love.'
'We do this because it helps cement my ability to help my community,' Lu says. 'The game encourages and incentivizes us to come together, to help each other … it's set up so that when you win more, I win more.'
As far as what's on the horizon for the gaming behemoth, Niantic recently confirmed the release of video game 'Pokémon Legends: Z-A' in late 2025, which will likely be brought over to Go soon after. In the meantime, the company has also officially partnered with Major League Baseball, further cementing the game's U.S. presence. This blooming relationship will transform certain games throughout each team's season to incorporate aspects of Pokémon Go.
Encino residents Dan and Imy Velderrain, both in their 50s, picked up the game one day and couldn't put it back down. They're sitting at a nearby patio, sheltered under umbrellas and fighting off sweat.
'Since 2019,' Dan says, proudly sharing how long he has been playing.
Dan was never a fan of the games growing up but was introduced to it by Imy's son. The two would hang out at their local park to join raids — events that give players a chance to battle and catch legendary Pokémon.
'We go down there, and they're all doing the raids but they need one more player so I just downloaded it,' Dan remembers. 'And here I am ever since.' He explains that he is usually early wherever he goes and so the game helps him 'kill time.'
The Velderrains' children are at the event on this day as well, the game having helped the family stay connected. As the couple rests in the shade, they look out at the masses of players on the acres of grass.
When asked where their kids are, Imy simply points toward the crowds, laughs and says, 'They're out there somewhere!'

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Switch 2 Doesn't Fix POKÉMON's Biggest Problem
Switch 2 Doesn't Fix POKÉMON's Biggest Problem

Geek Girl Authority

time9 hours ago

  • Geek Girl Authority

Switch 2 Doesn't Fix POKÉMON's Biggest Problem

Now that the Switch 2 is out, we're getting a lot of comparison videos of Pokémon Scarlet & Violet gameplay on Switch and the new system. And honestly? It doesn't look all that different. If you didn't tell me what was recorded on Switch 2, I'd assume most of the new footage is coming from the original console. Marginal graphics improvements that smooth lines and bump the frame rate up to 60 FPS are great. But I would love to see Pokémon bring back monster designs and detailed landscapes filled with the life and color that once defined the franchise. Pokémon has changed a lot since its 1996 debut. For the most part, it's been for the better. New monsters, regions and mechanics have strengthened the series and added depth to the canon. But the most recent mainline releases, Scarlet & Violet , were met with negative reception from players, both new and old. The problem? Poor image quality and non-stop glitching made the games tough to play. The Switch 2 launch finally made Pokémon's latest titles playable, but Nintendo's newest console merely offers a band-aid. Have 3D Graphics Helped or Hurt Pokémon? Pokémon Colosseum on GameCube. That seems to be the question to ask right now, huh? Many fans associate the introduction of 3D sprites in the video game series' sixth generation with a decline in the overall charm of their favorite monsters and the regions they inhabit, but the topic goes a lot further back than the release of Pokémon X & Y and the Gen III remakes Omega Ruby & Alpha Sapphire . In fact, many of the games that longtime players grew up with also featured 3D visuals. RELATED: Video Games Are Becoming a Luxury Few Can Afford Pokémon Stadium , Pokémon Colosseum and its sequel XD: Gale of Darkness remain some of the most beloved titles 20 years on — and they all gave us gorgeous 3D worlds and battle animations that outshine even the most recent games. So, is a 3D approach the real issue here? Or has the quality of Pokémon simply taken a dip, despite improved technology? Not Much of a Switch Flying on Miraidon in Violet on Switch. The power of Switch systems has been a major point of contention since the original console's launch back in 2017, and it's still at the forefront of discussions about the quality of Pokémon games. Many blame the console for frequent lag and frame drops. But others can't help but compare buggy titles like Scarlet & Violet to other AAA releases that feature stellar graphics and smooth gameplay on the same system. The Legend of Zelda: Breath of the Wild and its sequel Tears of the Kingdom are the gold standard when it comes to Switch titles; both are 3D and accomplish more in Hyrule than Pokémon has across four regions on Switch . Soaring on Latios and Latias in Omega Ruby & Alpha Sapphire on 3DS. The launch of the Switch 2 last week has only added fuel to the fire when it comes to these hot debates. Why did it take three years and the release of a more powerful console for Scarlet & Violet to run as intended? And why is it that these games still can't compete with past titles and other Nintendo releases? As players, we don't have all the answers. But we can all agree on what works and what doesn't. RELATED: Wholesome Games Direct 2025: 9 Games Release Today Smoothing Over the Details Looking back on classic Pokémon titles, the transition to 3D graphics was hardly a harbinger of lesser quality. Gen IV and V installments — Diamond & Pearl , HeartGold & Soulsilver , Black & White and Black 2 & White 2 — played around with implementing this new animation style. And they pulled it off while maintaining the integrity of past titles with a familiar pixel art style. The problem is that newer games on Switch (and by extension, Switch 2) have done away with the details that added charm to such a fantastical world created to highlight the magic of our own. The Paldea region of Scarlet & Violet , while based on the vivid and culturally rich country of Spain, lacks a lot of the life and color we saw in Sword & Shield's Galar just one generation prior. Hisui, the ancient Sinnoh region introduced in Legends: Arceus , was almost as sparse as Paldea. (Though the game's unique art style still managed to capture much of the magic and mystery of its setting.) The unique art style of Legends: Arceus. None of the Switch-era remakes — Let's Go! Pikachu & Eevee or Brilliant Diamond & Shining Pearl — were received particularly well, either. Many blame the return to a chibi art style. But if we're being honest, this change in artistic direction might not have missed the mark if more intricate details weren't sacrificed in favor of a cleaner image. After all, Gen IV and V gave us some of the best-looking games yet, and they utilized the same look. What's different? RELATED: Can Nostalgia Save the Games Industry? One criticism I often hear is that Pokémon's newer regions feel empty. That hasn't changed yet on Switch 2. The world of Pokémon has never been bigger, with Scarlet & Violet marking the franchise's first true open-world games. There's so much beauty to be found in Paldea. But its newly cleaned-up lines can also feel sterile. Fantasy elements have taken a back seat as a more realistic approach is solidified. And yet, forests are thin. Mud is … clean. Something is missing. Paldea is beautiful, but lacks the same detail as past regions. Fewer Opportunities for Community and Choice For one thing, you can't even enter most buildings in Scarlet & Violet . So, most don't stand out. Sprawling landscapes are virtually barren. There's no need to talk to anyone, since their thoughts conveniently pop up in bubbles above their heads in passing. This way, you find yourself ignoring most of the NPCs hanging around towns and cities because, perhaps more conveniently, the ones offering items, services or battles are also color-coded. They might as well have signs on their foreheads that say: TALK TO ME! I'M USEFUL! Catching Pokémon feels a lot like that, too. Don't get me wrong; I actually love that Pokémon show up in the overworld now. You don't have to search for too long to find the ones you're looking for, and you do have a say in which Pokémon you battle. That being said, I also run straight past most of them. It kind of makes me miss the unpredictability that marked wild encounters back in the day. You can always tell which NPCs want to battle or have items and services to offer in Scarlet & Violet. There seem to be so many people and Pokémon I'll never meet. Call it a personal gripe, but to me, it sometimes feels like this system opposes the prioritization of community that Pokémon was founded on, despite a push toward narrative-driven gameplay in recent years. It's as though we're just passing through rather than embarking on a journey to take it all in. (Don't get me started on drive-thru-style Pokémon Centers.) When so much of these games simply fades into the background, the world becomes less immersive, its stories less profound. But there's a simple fix. RELATED: 10 Coolest Pokémon According to Someone Who's Never Played the Games More to the Imagination If you follow Pokémon discussions on social media, you might know where I'm going with this. The people want expressive monster sprites. They want dynamic battle animations, accessible cities and towns. They want to get lost in a world that welcomes them, not by force, but by fostering a sense of curiosity for the regions, people and Pokémon that await them. Fans want something left to the imagination. The franchise began with the originally black and white games Red & Blue (or Red & Green in Japan). But its colorful monsters and locations are what really drew players in and kept them coming with later installments. Animation improvements came with the release of Gen II's Crystal on the Game Boy Color. I'll never get over how cool it was to see Umbreon's rings glow for the very first time. It was just as exciting to see its attacks in action in Pokémon Colosseum . Sprites and moves only got better with each release — up until X & Y , that is. Swampert sprites in Ruby & Sapphire (left) and Omega Ruby & Alpha Sapphire (right). Kalos is still one of the most beautiful regions in all of Pokémon. But Gen VI infamously stripped monsters of their bright colors and expressions with the transition to more advanced 3D sprites. Most don't exactly look battle-ready when you send them out, either. No attack stance. No crossing the field to land a move. Three generations later, Scarlet & Violet didn't fix this problem. It looks like there's some hope for heated battles in Legends: Z-A , which will reintroduce dynamic animations and a new battle mechanic alongside familiar sprites on Switch and Switch 2. I'd like to see a return to the use of vivid color palettes, too, but that's only half the battle. RELATED: 6 Pokémon Ports Perfect for Nintendo Switch A Cultural Shift Pokémon once rewarded curiosity by placing items in trash cans. NPCs in random houses offered HMs that were required to progress. Routes to new cities were blocked by strange trees and boulders or a puzzle of some kind. This brought the world of Pokémon to life and kept players engaged, encouraging thoughtful interaction with the world around them. The Switch era has offered no such reward. The Kalos region's Pokémon League in X & Y. It's no secret that the video game series has endured a lot of criticism for being too easy in recent years. That's largely due to its removal of things like puzzles and tough battles that necessitate strategy. Some argue that the games are for kids, so they have to be easy. But I and countless other '90s kids grew up playing them, too. And honestly? It seems more likely that Pokémon has simply begun to reflect real-world cultural changes. RELATED: Mobile Game Monday: Medieval-Idle Prayer Fans Then and Now While older fans probably spent time outside playing classic games with friends on handheld systems, the Switch and Switch 2 aren't exactly built for outdoor play. That's because no one's taking their games outside anymore. (We have Pokémon GO for that.) This alone disrupts the connection between mainline Pokémon games and the world they're based on, as older titles and systems were designed to be played on the go. Why create forests, deserts, rivers or mountainsides alive with color and detail if your target audience isn't going outside to imagine exploring them? The Paldea region's Pokémon League in Scarlet & Violet. But that's the thing. Pokémon has always been about modeling and teaching appreciation for the world we live in. The Hoenn region was based on the Japanese island of Kyushu, where Ruby & Sapphire director Junichi Masuda would spend his summer vacations as a kid. Tapping into that sentiment is key. The Pokémon franchise has never been better equipped to bring this fantastical world to life on Switch 2. But its next entry, Pokémon Legends: Z-A , has already been met with the same criticism in development. I just hope a setting as bright and alive as Lumiose is done justice. June's Most Anticipated Video Games Olivia Rolls (she/her) is a weekly contributor at GGA, specializing in cozy games, anime and all things horror. Her byline has appeared at publications like The Mary Sue, The Escapist, GameSkinny and more. When she's not writing deep dives on her favorite games, shows, movies or characters, she's probably yapping about the latest pop culture trends or catching up on another Pokémon playthrough. E-mail professional inquiries to [email protected]. You can also find Olivia on Bluesky and LinkedIn.

How a 12-Year-Old's Side Hustle Makes Nearly $50,000 a Month
How a 12-Year-Old's Side Hustle Makes Nearly $50,000 a Month

Entrepreneur

time18 hours ago

  • Entrepreneur

How a 12-Year-Old's Side Hustle Makes Nearly $50,000 a Month

When Madden Forrest, 12, and his dad, Steven Forrest, 35, started breaking cards — purchasing and opening the sealed products to reveal their contents — it was just for fun. Pokémon cards were first, followed by football. Then Madden watched TikTok creators who livestreamed the process and sold cards to interested buyers. Image Credit: Courtesy of Bull Island Breaks. Madden and Steven Forrest. Madden asked his dad if they could try it themselves, and in October of 2024, the side hustle was born. "We didn't know what we were doing," Steven tells Entrepreneur. "We saw other people doing it. Everyone was ripping this one particular box — it was a Costco [football card] box exclusive. You could only get them from Costco; we didn't even have a Costco membership. We just posted on Facebook, and a buddy of mine hit me up and said, 'Hey, I can get 10 of them at Costco right now.'" Those 10 boxes cost about $1,000, and the investment paid off: The father-son side hustlers sold them in one afternoon. Soon after, Madden and Steven replicated the success with a $500 card set purchase from Sam's Club. Because TikTok prohibits minors from hosting livestreams, Steven took the lead in front of the camera on the Bull Island Breaks account (named for their city in Virginia), and he continues to do so. Related: This 17-Year-Old High School Student Has a $20,000-a-Month Side Hustle — and It All Started With a Skill He Learned in Class Fueled by the early success, Madden and Steven kept at the hustle, breaking both single packs and hobby boxes, which can retail for thousands of dollars. " Most average people can't afford to buy a whole box and risk it," Steven explains, "so we do breaks. Everyone buys a team from the NFL, and then if their card hits, they get that card. If it doesn't hit, we give them free cards. I've got over 50,000 from my collection from when I was a kid. So we just give them to people for free." Image Credit: Courtesy of Bull Island Breaks. Madden Forrest. The father-son entrepreneurs dabbled in selling baseball and basketball cards but continued to see the most success with football, which they attribute to the fact that they "live and breathe" the sport. On a typical Sunday, the Forrests tune into football from 1 p.m. to 7 p.m., sometimes even earlier if there's an international game in the morning. Related: A Teen With Cerebral Palsy Pitched a Creative Product in School. He Got a B- — Then Grew the Business to $5 Million a Year Anyway. From October to December, Steven says they were "half-in" on the side hustle, riding a lot of demand that came with the holiday season and wondering if it was just a lucky streak. However, any questions about Bull Island Breaks' potential were cleared up on New Year's Eve — thanks in part to fewer sellers online, the account cornered the market and did more than $4,000 in sales. "We've been doing roughly $2,000 every day of June so far." Madden and Steven resolved to double down on the business in 2025. Bull Island Breaks launches its livestream every night at 7 p.m. The Forrests prioritize value breaks for the business. For example, they might invest about $120 for a single pack, then charge about double, between $400 and $450, or source a $1.25 pack from Dollar Tree and turn it around for $6.99. Bull Island Breaks has seen more than 7,000 orders and $180,000 in gross sales between January and June. The business pulled in about $28,000 in January, $34,000 in February, $36,000 in March, $34,000 in April and $49,000 in May, bringing the year-to-date profit to around $70,000, Steven says. In June, the ambitious goal is to hit $65,000 in monthly revenue. Related: This Nashville Mom Started a Flexible Side Hustle on Facebook — Then Grew It From $1,000 to $275,000 a Month: 'Like a Scavenger Hunt' " August is when training camp starts, so we project things to go way up [then]," Steven says, "because now we have a little bit of a following. We've been doing it every night consistently. So I think $65,000 is probably more attainable come August, but I think we'll do every bit of $30,000 this month. We've been doing roughly $2,000 every day of June so far." All of the money is for Madden, whose behind-the-scenes dedication makes Bull Island Breaks possible, Steven notes. At first, it seemed like the business would earn enough income to fund a future car, but if the current trajectory continues, it may even cover college and a house. Madden, who turns 13 next month, also dreams of opening his own card shop one day. Image Credit: Courtesy of Bull Island Breaks. Madden Forrest. Despite the business's consistent success, there have been some challenges. Madden recalls a time when TikTok banned the Bull Island Breaks account after a simple misunderstanding. "We're big Commanders fans, so our first mess-up was buying the Commanders [cards] in our shop and refunding ourselves," Madden says. "TikTok doesn't really like when you refund people, so it's better to just take [the product] out of stock. When we did that a couple of times, they held our money for 60 days." " They thought we were buying them to artificially look good and leave ourselves good reviews," Steven adds. "The Commanders are the most expensive team because they have Jayden Daniels, the rookie, [and] essentially, no one wants to buy the Commanders because it's a lot of money — you're talking a $100 every single time. So we would just buy them ourselves and reimburse [because] we basically get them for free by doing the break." Now, the father-son team just removes the cards they take from the stock to avoid the issue. "You have to keep going [with] consistency." Madden and Steven's expanding network helps them sustain their stock and grow the passion project. "I love meeting some great people that buy from us, ripping the cards and spending time with [my dad]," Madden says. "A couple years ago [meeting friends online] sounded weird, but now that we've immersed ourselves in this, we'll be at the card shop looking for stuff for ourselves, and we'll be like, 'Oh, Mary would like that card, or John would love that card," Steven adds. "And we get it for them. We show it to them on the live, and they're excited, like, 'Oh, how much do you want for it?' We're like, 'Dude, we're going to send this to you. You guys have supported us so much.'" Related: Teen Brothers Started a Side Hustle on Facebook Marketplace That's on Track for $1.2 Million This Year: 'Quit My Job and Went All In' As they look to the future of Bull Island Breaks, Madden and Steven are excited to keep growing their audience, and they know that staying consistent will remain the secret to success. "The first time everyone sees [this business], they think it's really easy, but it takes commitment and hard work," Madden says. "You have to keep going [with] consistency: posting every day, going live every day." This article is part of our ongoing Young Entrepreneur® series highlighting the stories, challenges and triumphs of being a young business owner. Want to read more stories like this? Subscribe to Money Makers, our free newsletter packed with creative side hustle ideas and successful strategies. Sign up here.

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