Sony於「State of Play」直播公布《鬼武者 Way of the Sword》最新宣傳影片,主角為宮本武藏
在Sony稍早進行的「State of Play」直播節目中,包含CAPCOM公布其《鬼武者》系列新作《鬼武者 Way of the Sword》最新宣傳影片,確認此次作品主角為傳奇劍術大師宮本武藏,更以日本已故影星三船敏郎作為臉部模特兒,另外揭曉《魔物獵人 荒野》上市前最新預告影片,而光榮特庫摩也公布其《無雙》系列Roguelite新作《無雙深淵》,SEGA則揭曉其經典動作遊戲《忍 -Shinobi-》全新作品《忍:反攻的斬擊》 (SHINOBI: Art of Vengeance)與《索尼克賽車 交叉世界》實機遊玩影片。
另外,Gearbox Entertainment也在「State of Play」直播節目中公開《邊緣禁地》系列最新作《邊緣禁地 4》 (Borderlands 4)最新宣傳影片,更確認遊戲將於9月23日發售消息。
至於索尼互動娛樂方面則確定旗下Bend Studio曾推出的《往日不再》 (Days Gone)將推出高畫質重製版,預計在今年4月25日登上PlayStation 5,另外也將同步推出PC版本,將提升畫面視覺感受與音效細節,並且可配合PlayStation 5的DualSense無線控制器觸覺回饋與自適應扳機操作體驗,讓玩家能感受遊戲中機車引擎震動感、不同武器射擊時的力道反饋,另外也將加入全新遊玩模式與無障礙遊玩功能。
而《往日不再 Remastered》版本將以49.99美元價格購買數位版完整內容,若先前已經購買PlayStation 4平台版本的玩家,則可以10美元價格付費升級PlayStation 5平台版本,但不適用於先前透過PlayStation Plus方案兌換數位版遊戲的版本。
《鬼武者 Way of the Sword》:
《鬼武者2 高畫質版》:
《魔物獵人 荒野》:
《無雙深淵》:
《劍星》與《勝利女神:妮姬》合作DLC與PC版:
《忍:反攻的斬擊》:
《人中之龍8 外傳》:
《潛水員戴夫》x《人中之龍》合作 DLC「春日一番的假期」:
《往日不再 Remastered》:
《索尼克賽車 交叉世界》:
《邊緣禁地4》:
《WWE 2K25》全新線上模式「The Island」 :
《數碼寶貝物語》完全新作《時空異客》:
《死亡回歸》開發商新作《沙羅週期》:
成都日蝕邊緣工作室新作《湮滅之潮》:
《佛雷迪的五夜驚魂:小丑的秘密》:
《P的謊言》最新DLC《P的謊言:序曲》:
《失落之魂》:
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分析師指稱Intel可能在美國政府協助下與台積電合作,可能拆分先進製程晶圓廠
日產、本田證實雙方終止合併討論,另外也終止原本將三菱汽車納入合併的計畫
Shure推出針對音樂、Podcast等創作者打造,同時內建錄音介面的高階麥克風MV7i
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Digital Trends
an hour ago
- Digital Trends
I'm loving how fast and furious Shinobi: Art of Vengeance is
When I think about the 2D action games I loved growing up, 'fast' isn't a word that usually comes to mind. Something like a Ninja Turtles side scrolling beat-em-up looks a little slow in my mind, filled with heavy one on one punch outs. The exact pace changes from game to game, but it's not usually what I'd call quick. So I was in for a bit of a shock when I booted up a demo of Shinobi: Art of Vengeance at Summer Game Fest. Sega's new revival may call back to some of the retro games I played as a kid, but it leaves them all in the dust in its constant blitz of sword slashing. Developed by Lizardcube, the studio behind the terrific Streets of Rage 4, Shinobi: Art of Vengeance looks to take a classic Sega series back to its roots. It's a side scrolling action game where I need to slash through enemies, vanquish bosses, and do a bit of platforming for good measure. My 45-minute demo let me run wild through two of its gorgeously animated levels, getting a feel for the balance Lizardcube is striking here between retro and modern. When I try to describe it on paper, it might sound a little boilerplate. The platforming has me double jumping and air dashing around 2D environments. Combat is a matter of dishing out sword combos, hitting evasive rolls, tossing out a shuriken or two, and spending energy to activate special skills. It's all par for the course, I know, but those familiar ideas are made thrilling once I start to realize just how quickly I can take out a screen full of enemies. Recommended Videos Art of Vengeance is designed in such a way that I never felt like I needed to stop moving during a fight. If an enemy tries to attack me during a combo, I can hit my evasive dodge and exit it into a new combo. If I need to jump in the air to avoid an unblockable attack, I can come back down with a dive kick by hitting my heavy attack button and chain into a combo from there. My favorite detail comes anytime I stun an enemy. When a red mark appears above a foe, I can press both bumpers to launching into a finishing strike that will also ricochet through every other stunned enemy in the room. The more I get all of this down, the more I realize that I simply never have to stop moving once I get on a roll. It feels as much like a fighting game as it does a side scroller. That sense of lethal speed goes a long way towards making Art of Vengeance feel more exciting than a lot of recent retro brawlers that are very similar to it on paper. It aims to make Shinobi feel like a phantom that cut through waves of enemies in the blink of an eye. Even when I'm dropped into familiar scenarios, like when I need to stay on a boat as enemies fall in around me, it feels like I'm playing something entirely new rather than another cookie cutter retro cash-in. I'm eager to see how much deeper it all goes. My demo only gave me a taste of its exploration, as I could occasionally find platforming challenges that led me to hidden collectibles. Each level has five to find and those can be spent at shops to unlock even more maneuvers, like one that extended my combos even further with additional hits. I had tons of moves to work into my attack strings by the end of the second level I played, including a charged punch and a counter stance skill. I hope more moves keep trickling in in later missions, giving me more attacks I can pepper into my ballet of blades. Shinobi: Art of Vengeance launches on August 28 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

Hypebeast
3 hours ago
- Hypebeast
Capcom Drops the First Trailer for ‘Resident Evil requiem'
Summary DuringSummer Game Fest 2025,Capcomhas officially unveiled an official trailer forResident Evil requiem, the ninth main installment in the iconic survival horror franchise. The trailer hints at a return to the series' roots, promising a blend of intense atmospheric horror, challenging combat encounters, and a gripping narrative that has long defined theResident Evilexperience. The promotional video introduces FBI technical analyst Grace Ashcroft, a new protagonist investigating a series of grisly and mysterious deaths linked to the remnants of Raccoon City. It teases psychological horror elements, eerie flashbacks and unsettling environments, reinforcing the franchise's signature tension and atmospheric dread. Set against the backdrop of Raccoon City's devastation, the trailer hints at Grace's personal connection to the disaster, as she uncovers dark secrets tied to her mother's past. The game's cinematic sequences depict terrifying encounters, grotesque creatures, and intense action, blending psychological horror with high-stakes survival mechanics. The trailer's haunting score and chilling atmosphere heighten the tension, offering a glimpse into the horrors that await players. Scheduled for release on February 27, 2026,Resident Evil requiemwill be available on PlayStation 5, Xbox Series X/S and PC via Steam.
Yahoo
3 hours ago
- Yahoo
Can Gaelic football finally have its video game hit?
It was 20 years ago that video-gaming Irish sports fans had their prayers answered. Fifa, Pro Evolution Soccer, Madden NFL – back in 2005, these were the sports games dominating living rooms. Indeed, some still are today, helping to make the sports video game industry a £17bn-per-year behemoth. But while most sports, from snooker to bizarre basketball superstar kung-fu tie-ins, had a title to offer, fans of Ireland's national sports - Gaelic football and hurling - had never seen their heroes in pixelated glory. That is until Gaelic Games: Football dropped in November 2005. The highly anticipated release, which saw eager gamers queued outside one store in Belfast, became one of Sony's biggest selling games in Ireland. And, as was the pre-peak online gaming style at the time, those who wanted to beat their mates had to invite them over and gather around a defiantly non-flat screen TV. One of those was Peadar McMahon, then a student in Belfast, who remembers "big sessions playing the game, having a laugh with friends". The game was not well-received. "Seriously flawed" declared the Sunday Times in a dismayed 3/10 review. "Devastatingly awful" condemned Irish culture website in a 2018 lookback piece. Peadar is a little more diplomatic – "not a great game" he recalled – but he has reason for diplomacy since, poor or not, Gaelic Games: Football gave him an idea: What more could a game like this do? "I took the game as impetus to go and do something about it because I'm doing computer science, loved games from no age - and maybe I could do something?" Two decades, one career in financial software and a £30k Kickstarter later, Belfast studio Buck Eejit Games, formed four years ago by Peadar, is set to be the first to dive back into the Gaelic games market since that ill-fated series. Buck Eejit is one of about 40 firms active in Northern Ireland's burgeoning video games industry, a scene non-existent when Peadar graduated from Queen's University. And the dozen-strong team - a tiny group compared to the huge numbers working at behemoths like EA – are in crunch time to get Gaelic Football '25 finished for a summer release: 16-hour days every day and not much time for anything else, including three kids in Peadar's case. "It's a lot to undertake, you're putting a lot aside to get the game – the dream, the passion project – over the line," he said. The scale of the challenge is not lost on him. While the likes of football, F1 or golf can tap into a huge video gaming fan base, Gaelic games are niche sports – huge in Ireland but with a relatively limited global market. In other words, a "risk", said Peadar, given the amount of hours and expense required to make a game. It also means nailing the concept for both die-hard GAA fans and non-fans, said Úna-Minh Kavanagh, a video games producer with the Irish studio Gambrinous who has written extensively about games and the industry. "For a global audience, it would be a 'new' sport for them to learn and jam with," she said. "It could easily gain a following if key Irish influencers hop on board, and I think they may do because it's such an Irish thing – especially given the lacklustre response to the original game." For her, the biggest failing of the original – and its sequel – was it didn't capture the "tribalism, excitement and thrill of being at a GAA match or even playing in one". Created by defunct Australian studio IR Gurus, who used their pre-existing Australian Rules football game as a template, its development was beset by issues according to an oral history by Irish news site - a small team, working on a shoestring, recreating a sport they had no familiarity with. The game did sell, but copies soon became a common sight in second-hand stores. When Irish YouTuber PKMX, real name Matt Murphy, decided to review the game, he found copies so easy to find he now has what he believes is the world's biggest collection of the series - 18 copies, costing a grand total of €15 (£12.50). "Put GAA in a video game, people are going to pick it up," he said. "But after people realised it was terrible, they (game copies) were everywhere." PKMX's review of Gaelic Games: Football was not kind, but Matt has some sympathy for the "overworked and underfunded" studio behind it. "They had their hands full. They'd never seen a match, had a tiny budget. It was never going to work out." As for the new effort, he can see some similarities between IR Gurus and Buck Eejit in terms of team size – but what the Belfast studio lacks in resources it can make up with passion and feel for the sport. "They grew up with the GAA, they understand the thrill of the game. "The pressure is on for players not to experience déjà vu – people don't want to be disappointed again." That "cultural nuance" could be key, agrees Úna-Minh. "There's something special knowing the team understands what GAA is all about. Whether it works out or not is another question, but it's a solid foundation." So what does this solid foundation mean for Gaelic Football '25? For one thing, Peadar said, with a laugh, of the team of 12 there's probably only a couple, including him, who grew up with the Gaelic games. But they're keeping the focus on playability above all else. That means some minor modifications to Gaelic football's basic rules – for instance players are allowed six steps when carrying the ball rather than the mandated four as it simply played better, said Peadar. Meanwhile, sweeping new rules introduced in the sport won't be in the final game as they came in the middle of its development cycle. A lack of resources also meant some tough choices. There will be no online mode and, despite about 18 months of conversations with the Gaelic Games Association (GAA), no official licences meaning no real player names. Inspired by Pro Evolution Soccer's approach in decades past, the game will instead feature extensive editing capabilities so players can change names and counties as much as they want. These decisions can be revisited via updates or, if things go well, sequels - in the meantime, said Peadar, the focus is on finishing the game for a summer release. Is he feeling any pressure? There's a lot riding on the team, he acknowledged, but if he's fazed by the prospect the game "gets panned and nobody buys it", it doesn't show. Instead he seems like a man content that the best effort had gone towards making the best game the team could make. Reaction at a playtest for punters at GamerFest Dublin in May garnered a positive response. And the finish line is in sight. "We've been at this coming up to three years so it's about time we got this off our table and into people's hands." And when they do, said Matt, people will definitely buy it - and maybe more. "If it gets buzz on social media that it's actually the sky's the limit." How the video games industry is booming in NI Levelling up: Can the next government help the UK games industry? Gamer to creator - taking esports from bedroom to classroom 'Wee girl' gamers challenging esport stereotypes NI Screen makes biggest video game investment