Kevon Looney called Steph Curry, Draymond Green before Warriors departure
Kevon Looney's heartfelt Warriors goodbye surely left many a teary eye in Dub Nation.
Advertisement
On June 30, the Bay Area fan favorite reportedly agreed to a two-year, $16 million contract with the New Orleans Pelicans in free agency.
After 10 seasons and three NBA titles with Golden State, the veteran big man shared how he broke the news to longtime teammates Steph Curry and Draymond Green in a Players' Tribune article published Sunday.
And though Looney clearly means this as a happy goodbye, it's hard not to get emotional reading this conclusion to his open letter:
And so, with that, I'll leave you with what me, Steph, and Draymond said to each other when I called them last week to break the news, Looney wrote.
Advertisement
Those were my first two calls. Those guys, they've been my big brothers for the past 10 years — showing me the ropes, guiding me, helping me to grow up. I relied on those two so much throughout my time as a Warrior. And especially when I first came into the league, I needed that guidance, that wisdom, the friendship. I'm not a big crier, but calling to tell them I'm heading somewhere else was pretty emotional for me, just to be real with you. It was like, I don't know … I felt those conversations in my heart.
Since being selected No. 30 overall out of UCLA in the 2016 NBA Draft, Looney has been a model of consistency in Golden State, highlighted by his streak of 290 consecutive games played from 2021-24.
I hope they know how grateful I am. How thankful.
I hope you all know. Truly. Everyone in the Bay, and Warriors fans around the world.
Advertisement
Because these past 10 years have been more than I ever could have dreamed of.
So, yeah, before we hung up those phones, it was like….
'What a journey we all went on together!'
'Ten amazing years.'
'It's been one hell of a ride!'
Not every ending has gotta be a sad ending.
I'm leaving the Bay with a huge smile on my face.
Thank you for the ride.
Of course, Dub Nation is just as thankful for the contributions of the ever-underrated Looney, who, despite not putting up extraordinary numbers throughout his tenure, undoubtedly was a vital piece of the Warriors dynasty.
Download and follow the Dubs Talk Podcast
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Forbes
25 minutes ago
- Forbes
Push For Olympic Qualifiers Gathering Steam Ahead Of Singapore Cricket Meetings
Cricket will be played at the Los Angeles Olympics (Myung J. Chun / Los Angeles Times via Getty ... More Images) Momentum is building for T20 qualification tournaments - not rankings - to determine which countries make the cut for the Los Angeles 2028 Olympics, with the issue to be debated at the International Cricket Council's upcoming meetings in Singapore. Cricket's 128-year exile will end with the six-team men's and women's competitions to be played at a temporary venue in Pomona, 30 miles east of Los Angeles. While the venue was announced in April, it has remained an unknown over how teams will qualify. Allocation via the ICC's T20 rankings at a cut-off date had been deemed as the likely outcome, but it is learned that qualifiers - which would include top performing Associate nations - is being strongly considered amid several different proposals. The meetings during the annual conference in Singapore from July 17-20 are set to be pivotal. But a final decision might not be reached until the next quarterly meetings later in the year. The U.S, whose men's team produced a barnstorming performance at last year's T20 World Cup on home soil, as host nation are likely to get an automatic slot although possibly in just one gender. USA beat Pakistan at the T20 World Cup (Photo by Matt Roberts-ICC/ICC via Getty Images) The low number of six teams per gender for the Olympics has irked some smaller cricket nations who would not be able to qualify through a rankings system. The IOC have tried to slim down numbers at the Olympics and a total of 90 athlete quotas have been allocated for each gender in cricket, which means every team can name a 15-member squad. There is influential support for qualifying tournaments, which have provided great drama and spectacle in rival sports such as basketball and its truncated game of 3x3. 'We should really make the most of cricket being in the Olympics and have qualifying tournaments instead of rankings, which don't make sense in terms of trying to develop the sport,' Zimbabwe Cricket chair Tavengwa Mukuhlani, an ICC board director and part of the Olympic working group since 2020, told me. 'The qualifying tournaments should be for everyone and not just Full Members (cricket's 12 nations who receive the most power and funds). "It's fairer and if you look at other major sports, like football and basketball, you see some amazing things happen where underdog nations qualify.' Proponents of rankings argue that it is cost efficient and negates the logistical difficulties of organizing qualifiers amid cricket's increasingly cramped schedule. A combination of rankings and qualifying tournaments, a template used in some other Olympic sports, is another option. Puerto Rico's players celebrate with the ticket to the 2024 Paris Olympics after defeating Lithuania ... More during the 2024 FIBA Men's Olympic Qualifying Tournament (Photo by RICARDO ARDUENGO/AFP via Getty Images) 'Discussions will be focused on what is the best option and there is the cost factor to consider, but inclusivity has to be a factor too and it would be great to showcase a curtain raiser before the Olympics,' Sumod Damodar, one of the three Associate member representatives on the Chief Executives' Committee, told me. 'We need to make sure the right decision is made for cricket because the sport wants to be part of Brisbane 2032 and beyond. We don't want to be in situations where every four years we are begging for inclusion.'


Washington Post
31 minutes ago
- Washington Post
Marlins outfielder Kyle Stowers returns to Baltimore and has career day of 3 HRs, 6 RBIs
BALTIMORE — Kyle Stowers admitted he didn't have many memorable performances at Camden Yards when he first came up with the Orioles. He made up for it Sunday with a career day against the Orioles with a three-homer game to help the Miami Marlins to an 11-1 win that capped his first series in Baltimore since he was traded last year.


Forbes
32 minutes ago
- Forbes
EA College Football 26 Review: The Good, The Bad And The Bottom Line
EA College Football 26 EA College Football 26 dropped this past week on early access and full retail. I've been putting the game through the paces as much as time would allow for the past three days, and I'm mostly pleased with what I see, feel, and hear. There are 10 key points about the new title. Here's what EA has presented, along with my thoughts on each new or improved feature and a few takes. Here's the good, the bad, and the bottom line on EA College Football Football 25 captured the vibe of its sport better than any sports game ever created, and this year's game tops that. CF 26 brings deeper immersion with 34 new mascots, 88 band songs, unique runouts, and stadium traditions like the Sooner Schooner and Cockaboose. The pageantry and detail are augmented by the overall beauty of the game. I'm not overselling here—College Football 26 is the most visually attractive sports video game ever made. Player models, grass, crowd, the dynamic lighting (it's a real thing), you name it. All of it is real coaches takes this team/school authenticity thing to another level. I think EA did a solid job with most of the coach likenesses, though there are a few that still need to be updated over the course of the season. As for the signature playcalling styles, I need to see a few more games vs. the CPU to give a definitive statement, but so far, I've had Michigan try to cram the ball down my Illinois Fighting Illini's throat with the run game and seen a bit of an aerial assault from the Texas Tech Red Raiders, so that checks out. I love the new depth with recruiting pipelines and unlockable abilities that affect Dynasty outcomes. Having the recruiting interactions happen with real coaches deepens the playbooks are bottomless. There are 2,800+ plays and 45 new formations. Each team's handcrafted playbooks lean into the concept of real-life tendencies. I've only used three teams so far, but I can see the difference in playbooks. While I see the larger playbooks, I'll say this is one of the features that was a bit oversold. Maybe it'll be a quality-of-life feature, but over the course of the review period, it was more of a slight nod than a true head bop.I felt like I could see some differences in the way older quarterbacks played compared to freshmen and other underclassmen. I cannot vouch for shorter QBs struggling with sightlines, but that's likely going to take some time to compare and was trying to do away with the INTs that come from defenders who seemingly have their eyes away from the ball, only to snap into awareness in time to snag a pass out of the sky. In this year's game, defenders won't make INTs unless they're looking at the ball. The idea was to reduce cheap turnovers and to increase fairness. What I've seen through my time with the game is defenders behaving blindly and dropping a ton of balls that should have been picks. This is a fixable issue that doesn't ruin the experience, but I'm not sure this is working as Wear and Tear concept was one of my favorite additions to sports video games in 2024. I love to see EA building on it and also seeing the concept making its way to Madden this year. This year, the damage is supposed to be based on physics. I am enjoying this, and I can see as my Dynasty moves along it will become a bigger factor in my there was a primary criticism of College Football 25, it was that it was nearly impossible to defend in the wide-open game. It made for some exciting plays and contests, but EA is right to try and level the playing field. This year, route commits, zone depth changes, block steering, and stunts/twists now give defenders real-time tools to counter spam tactics. Also, ballhandlers aren't as impossible to line up for a tackle or hit. However, the stiff arm for some running backs has the power of Mjölnir. That's already been a topic of discussion in the game's community. This YouTube Short highlights it. I think it'll get nerfed in an upcoming patch. Once that happens, we may have a bit more features include formation subs, 160 trophies to chase, protected rivalries, and the ability to break NCAA records dating back to 1869. CFB 26 also introduces 'Dynamic Dealbreakers' that evolve player needs, 2,000 annual transfers, and revamped recruiting with proximity-based visit costs. The recruiting should be the benchmark for all forthcoming recruiting and free-agency engines in sports video games. To put it plain, Dynasty Mode is mostly fantastic as EA even expanded the already strong Team Builder feature to improve team creation. That said, you still can't create or edit players on existing schools. I understand the caution and limitation, but it doesn't change the fact that this reality creates a lesser experience for true sandbox players.I applaud EA's approach to gamify the high school portion without having users play through full prep games. It's more mission-based, and the quick feedback you get from schools makes it move at a solid pace. You can even recreate your high school while you traverse through the journey of being signed on National Signing Day. I enjoyed RTG a lot, including the varying has done decently well with CUT, but there are two major issues. I like sports collector modes that don't break their sport in the name of increasing power. When that happens, it creates a no-rules, all-out dash for power cards that ultimately gets ridiculous about six months after release. I'm not a microtransaction hater. Like it or not, it's how developer studios stay afloat, devs keep their jobs, and it funds new projects. Gamers benefit from them, even though they don't realize it. So this isn't a slap at the spending aspect of CUT. It's more about the mode needing a safe space that is more governed by rules that keeps things from always being about pure power. The second issue is EA's insistence on keeping legends locked exclusively in Ultimate Team. I cannot tell you how irrational that is from a holistic standpoint. Perhaps higher-ups believe that allowing fans to unlock—or even purchase—the legends will cost them money. I contend it will open up a new revenue stream that they're not currently collecting. Some franchise mode fans would love to simply buy a legends pack that unlocks them for use in the base game. They would happily fork over $19.99 for the legends. If we're talking about a hardcore franchise mode gamer, chances are they aren't setting foot in Ultimate Team anyway. So as it is, you're not getting anything from them beyond the base price for the Standard Edition. If the MVP and Digital Deluxe Editions also included legends unlocked for base game and franchise mode, I believe EA would see an increase in pre-orders above their already strong total—and it wouldn't negatively impact spend in Ultimate Team. But I digress. It's a philosophical pattern that EA Sports games follow, and I believe it's an annual misstep that also creates unnecessary hostility toward Ultimate Team. The RTCF flow is quick and exciting. Opponent tendencies are now visible before the game, and away games apply pressure that affects performance and point totals. It all flows into the pageantry and presentation, but the impact on gameplay is a nice addition. EA College Football 26 won't be judged as softly as last year's game because fans aren't simply fired up to have college football back. That said, EA's dev team hasn't rested on its success, and they've delivered a strong follow-up with noteworthy improvements. The issues are mostly out of the dev's hands and based on the handling of legends or legalities that limit in-game customization.