logo
The Switch 2 May Signal the End of Physical Games

The Switch 2 May Signal the End of Physical Games

WIRED28-05-2025
May 28, 2025 6:30 AM Nintendo's 'game-key cards' may end up being physical gaming media's last gasp—even though they don't have a game on them at all. The Nintendo game-key card and the Nintendo Switch 2 console. Courtesy of Nintendo
One of the biggest changes of Nintendo's generational leap to the Switch 2 is the new console's game carts. Not the aesthetic shift—they're now red, to differentiate them from the original Switch's slate gray ones—but rather that, in many cases, they won't contain a game at all.
While all first-party Nintendo games are currently expected to be released on-cart, other publishers may choose to release their Switch 2 titles on 'game-key cards.' These have no actual game data on them, instead serving as a physical license to access and play a digital version of a game. Per Nintendo, after players insert the game-key card into their console, they'll be prompted to download the associated game. An internet connection will be required to download the game and for any online features, but otherwise, game-key card titles will be playable offline as normal, so long as that physical cartridge is inserted, its presence serving as a software authentication tool.
It's a direction that has proven controversial with both fans and some developers (former Assassin's Creed and Far Cry lead Alex Hutchinson said, 'I think it's sort of lame,' while Nightdive Studios CEO Stephen Kick said the move is 'a little disheartening') and could be confusing for consumers, despite Nintendo's plans to clearly mark the packaging of game-key card titles. However, the move does have several positives—and it may just be a harbinger of the future for the entire games industry. Better Than Literally Nothing
Probably the biggest plus point to game-key cards is that they're an improvement on the current equivalent, which is … nothing at all. Switch cartridges are a proprietary storage format, which means they can be more expensive, per GB of storage, to release games on than mass-market media. As a result, several game publishers sell titles in a 'code in a box' format—entirely empty Switch cases with a single-use, digital download code to redeem on the Nintendo eShop.
While these sorts of releases ostensibly fill a market gap, giving real-world retailers a product to put on shelves and, even for online sellers, providing some form of physical object to send to customers—useful to give out as gifts, for instance—they've always been an odd category. Collectors typically want an actual game on their shelves, while those unbothered by a permanent library would likely be browsing a digital-only storefront in the first place. Either way, once that code has been redeemed, the customer is left with an empty plastic case with no purpose and no secondary market value. Code-in-a-box releases are ultimately a waste of materials to produce and dispose of, the remnants likely destined for landfill.
Game-key cards go some small way to solving these problems. For collectors, they'll have something in the case lining their shelves, making their collections tangible, while more casual players can take a chance on titles they're unsure of. That's because the carts won't be tied to user accounts—anyone with the cart downloads their own copy of the game. Because the cartridge itself is the key, you'll be able to lend out, sell, or trade-in game-key cards as easily as carts for previous console generations, and only whoever physically possesses it will be able to play.
There is still a convenience factor to consider, as you'll need to have that cart inserted into your Switch 2 to play the game, unlike entirely digital purchases, but it stands to be a far more versatile and arguably consumer-friendly approach than those one-time codes. We'll have chance to see which format players prefer with the first wave of Switch 2 titles, as titles like EA's Split Fiction sticks with the code-in-a-box approach.
The biggest concern surrounding game-key cards, particularly for collectors, is likely to be longevity. A 40-year-old NES game cart can still be played on a working console—will the same be possible for a Switch 2 game in 2065? A game-key card would, presumably, still authenticate an already installed game to run (in this hypothetical, your Switch 2 console is still intact and working decades from now, too), but if the servers aren't running anymore to enable downloading the linked software in the first place, that cart would be useless—just more e-waste.
However, Switch 2 games could still be available to download for a long time. There's precedent here—although the Wii virtual store has long since been deactivated for new purchases, players can still download their existing purchases. Similarly, 3DS games and even update data can also be redownloaded, more than a year after its online store was turned off.
Those might represent different scenarios, given digital purchases on those earlier platforms were tied to the specific piece of hardware. (For example, Nintendo says you need "the same Wii console you used to originally download the game" to redownload.) Nintendo has since adopted an account-based structure for Switch 1, linking purchases to the user who bought them, and transferable to a new console.
That leaves game-key cards in a sort of limbo, unaffiliated with either hardware or user. That could throw up unforeseen hurdles in the much longer term—there'd be no way to predict when a game-key card in the wild would be plugged in and need a game to download—but based on Nintendo's track record for supporting digital games on retired hardware, there doesn't appear to be anything to be immediately concerned about, especially when backward compatibility on Switch 2 is looking like a priority.
It is fair to wonder why, if publishers are releasing a game on a cart at all, they wouldn't just put the game on there anyway. There are likely some practical reasons to explain this, though. Like the original Switch, the proprietary format again means cards that include flash memory to store game data on are more expensive to produce, so it's a way to keep production costs down. Don't expect a consumer benefit from that, but it will make business sense, somewhere. Pushing the Limit
Then there's the matter of storage limits. Switch 2 carts can hold a maximum of 64 GB of data—double the total internal capacity on the original Switch console itself, but still pretty meager compared to game sizes now. Some studios have performed some dark compression magic—CD Projekt Red has crammed Cyberpunk 2077: Ultimate Edition , which weighs in at over 70 GB on PC, down to just 56.8 GB on Switch 2 to be one of the few third-party titles shipping with the full game data on the card—but other games may be larger than an actual Switch 2 cart could hold.
Games exceeding the capacity of physical media isn't unique to Nintendo. The recent PS5 release of Indiana Jones and the Great Circle has only 20 GB on-disc, which sounds paltry when you consider a PS5 disc can hold up to 100 GB of data, but not when the installed size of the game is over 120 GB. Bethesda's Doom: The Dark Ages, too, ships with only 85 MB of data on the game disc (although there, the full install potentially could fit on a disc). However, like Nintendo's game-key cards, both of these prompt players to download the actual game in full.
It's worth remembering that even when a game's data is on a disc or cart at launch it's rarely the full and final version of a game nowadays. Even for single-player titles, day-one patches, updates, bug fixes, and bonus DLC can drastically change a game after release (which raises philosophical questions for preservationists too—which iteration do you save?) and require more storage space. As data demands continue to balloon, we may have reached the limit of physical storage for video games, so game-key cards (or discs) may be the best we get.
In that light, Nintendo providing any material release at all is actually a small win for fans of physical media, especially given how boxed-game sales have absolutely cratered. Industry analyst Mat Piscatella highlighted in January 2025 that spending on physical games in the US has halved since 2021 and is down 85 percent on a 2008 high. In the UK, a recent study by trade body UKIE found that physical sales accounted for just 4 percent of total spend in 2024 and represented a 34 percent fall year on year. Increasingly, consumers are choosing to go digital even when a physical option exists.
Even collector's editions, those bastions of physical media, are now abandoning physical copies of their game. Sony's upcoming Ghost of Yōtei costs $250 for the premium package and still provides just a download code for the game itself. Physical releases are becoming an afterthought.
These shifts in consumer and corporate behavior absolutely raise questions about game preservation and long-term access to the games we play, but those questions apply across the whole industry. As it stands, Nintendo's game-key cards may end up being physical gaming media's last gasp—even though they don't have a game on them at all.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Matthews China Fund's Strategic Moves: A Closer Look at BYD Co Ltd
Matthews China Fund's Strategic Moves: A Closer Look at BYD Co Ltd

Yahoo

time16 minutes ago

  • Yahoo

Matthews China Fund's Strategic Moves: A Closer Look at BYD Co Ltd

Exploring the Fund's Investment Adjustments in Q2 2025 Matthews China Fund (Trades, Portfolio) recently submitted its N-PORT filing for the second quarter of 2025, revealing strategic investment adjustments. Established in February 1998, the fund aims to achieve its investment objectives by allocating at least 80% of its net assets in Chinese companies' common and preferred stocks. The fund focuses on companies with sustainable growth potential, evaluating factors such as balance sheet strength, cash flow stability, management quality, and corporate governance. This disciplined approach aligns with the fund's long-term value investment philosophy. Summary of New Buy Matthews China Fund (Trades, Portfolio) added a total of three stocks to its portfolio during the second quarter of 2025. The most significant addition was CMOC Group Ltd (HKSE:03993), with 4,581,000 shares, accounting for 1.24% of the portfolio and valued at HK$4.68 million. The second largest addition was Hisense Home Appliances Group Co Ltd (HKSE:00921), consisting of 1,186,000 shares, representing approximately 0.86% of the portfolio, with a total value of HK$3.24 million. The third addition was Cambricon Technologies Corp Ltd (SHSE:688256), with 28,038 shares, accounting for 0.63% of the portfolio and valued at 2.36 million. Key Position Increases Matthews China Fund (Trades, Portfolio) also increased its stakes in nine stocks. The most notable increase was in BYD Co Ltd (HKSE:01211), with an additional 303,000 shares, bringing the total to 543,000 shares. This adjustment represents a significant 126.25% increase in share count, impacting the portfolio by 1.26%, with a total value of HK$8.45 million. The second largest increase was in Suzhou TFC Optical Communications Co Ltd (SZSE:300394), with an additional 165,900 shares, bringing the total to 377,916. This adjustment represents a 78.25% increase in share count, with a total value of 4.24 million. Summary of Sold Out Matthews China Fund (Trades, Portfolio) completely exited 10 holdings in the second quarter of 2025. Notable exits include Anjoy Foods Group Co Ltd (SHSE:603345), with the sale of all 295,500 shares, resulting in a -0.84% impact on the portfolio. Another significant exit was Shenzhen Mindray Bio-Medical Electronics Co Ltd (SZSE:300760), with the liquidation of all 83,814 shares, causing a -0.7% impact on the portfolio. Key Position Reduces Matthews China Fund (Trades, Portfolio) reduced its position in 13 stocks. The most significant reduction was in Guangdong Haid Group Co Ltd (SZSE:002311), with a decrease of 338,300 shares, resulting in a -69.17% decrease in shares and a -0.6% impact on the portfolio. The stock traded at an average price of 56.49 during the quarter, returning 3.14% over the past three months and 20.49% year-to-date. Another notable reduction was in PetroChina Co Ltd (HKSE:00857), with a decrease of 2,634,000 shares, resulting in a -26.56% reduction in shares and a -0.55% impact on the portfolio. The stock traded at an average price of HK$6.32 during the quarter, returning 26.27% over the past three months and 30.81% year-to-date. Portfolio Overview As of the second quarter of 2025, Matthews China Fund (Trades, Portfolio)'s portfolio included 63 stocks. The top holdings were 10.31% in Tencent Holdings Ltd (HKSE:00700), 7.69% in Alibaba Group Holding Ltd (HKSE:09988), 4.51% in China Construction Bank Corp (HKSE:00939), 4.2% in Inc (HKSE:09618), and 3.79% in PDD Holdings Inc (NASDAQ:PDD). The holdings are mainly concentrated in 10 of the 11 industries: Consumer Cyclical, Financial Services, Communication Services, Technology, Industrials, Real Estate, Consumer Defensive, Healthcare, Basic Materials, and Energy. This article, generated by GuruFocus, is designed to provide general insights and is not tailored financial advice. Our commentary is rooted in historical data and analyst projections, utilizing an impartial methodology, and is not intended to serve as specific investment guidance. It does not formulate a recommendation to purchase or divest any stock and does not consider individual investment objectives or financial circumstances. Our objective is to deliver long-term, fundamental data-driven analysis. Be aware that our analysis might not incorporate the most recent, price-sensitive company announcements or qualitative information. GuruFocus holds no position in the stocks mentioned herein. This article first appeared on GuruFocus.

Canadians Shun U.S., Ennismore's IPO Impact, and MSC's Carbon Cuts
Canadians Shun U.S., Ennismore's IPO Impact, and MSC's Carbon Cuts

Skift

time18 minutes ago

  • Skift

Canadians Shun U.S., Ennismore's IPO Impact, and MSC's Carbon Cuts

Listen to the day's top travel stories in under four minutes every weekday. Good morning from Skift. It's Thursday, August 14. Here's what you need to know about the business of travel today. Canadians are continuing to shun travel to the U.S., writes Associate Editor Rashaad Jorden. The number of Canadians returning by car from the U.S. dropped 37% in July from last year, marking the seventh straight month of declines. July also saw a roughly 26% decrease in Canadians returning by air from the U.S. However, the number of Canadians returning from destinations other than the U.S. rose roughly 6%. Japan and Brazil, among other countries, have registered double-digit increases in Canadian visitors between January and June. Listen to This Podcast Apple Podcasts | Spotify | Youtube | RSS Next, Hospitality Reporter Luke Martin explains how a successful IPO for Ennismore could change how investors view lifestyle hotels. Martin writes, although Wall Street has long prioritized scale and cost efficiency, a successful IPO could elevate design, brand heat, and food-and-beverage revenue as credible sources of long-term value. If Ennismore performs well as a public company, Martin notes that would change how developers in the U.S. pick brands. However, Martin writes that if an Ennismore IPO were to stumble, that would reinforce the prevailing view that lifestyle belongs inside big hotel groups, not as a standalone business on the public markets. Finally, MSC Cruises, the third-largest cruise operator by passenger numbers, says it managed to cut greenhouse gas emissions last year. But the cruise industry still has a lot of work to reduce its massive carbon footprint, writes Climate Reporter Darin Graham. MSC Cruises highlighted in its latest climate report the tweaks and strategies that helped it cut emissions, including using AI-controlled heating and cooling systems. In addition, MSC's move to plug ships into the grid while in port enabled ships to run on electricity. However, MSC said its overall emissions will start climbing again without more transformative decarbonization solutions as its fleet grows. A report from maritime consultancy DNV warns that by 2030, the global production of carbon-neutral fuels for cruise ships won't match demand.

‘Baby Shark' copyright battle ends with victory for Pinkfong in South Korea's top court
‘Baby Shark' copyright battle ends with victory for Pinkfong in South Korea's top court

CNN

time19 minutes ago

  • CNN

‘Baby Shark' copyright battle ends with victory for Pinkfong in South Korea's top court

Animal stories Social media Music AsiaFacebookTweetLink Follow A copyright battle over the viral song 'Baby Shark,' adored by young children and often dreaded by their parents, has come to an end with a court clearing the Korean creators of the most popular version of plagiarism. The internet fell in love with Pinkfong's version of 'Baby Shark,' featuring the unforgettable 'doo doo doo doo doo doo' line. The rendition spawned spinoff TV shows, movies and smart phone apps, making the company millions. But in 2019 an American children's songwriter claimed Pinkfong had copied his work. Jonathan Wright, known as Johnny Only, took his claim all the way to South Korea's Supreme Court, accusing Pinkfong of plagiarizing his earlier version of 'Baby Shark.' But the court ruled Thursday that Wright's version cannot be considered 'a creative work' of his, as there were already prior versions of Baby Shark in existence and he did not significantly add new creativity. 'The plaintiff's song is difficult to be protected as a secondary copyrighted work because it did not reach a substantial alteration to the extend where it could be considered as a separate work, by social norms, from the oral song mentioned in this case,' said the ruling, reaffirming an earlier finding of a lower court. While most of the world might have first heard 'Baby Shark' when Pinkfong's rendition went viral amassing billions of views on YouTube becoming an anthem for toddlers everywhere, the catchy tune had been a folk song sung around for at least 15 years. Wright uploaded his version, which also includes the doo doo doo doo doo doo part, to his YouTube channel in 2011. It features him and children doing a simple hand motion, resembling shark's mouth, to a bouncy beat. In 2015 and 2016, Pinkfong uploaded its versions with cartoon sharks singing in Korean, and later released it in English with children doing choreographed dances. But a number of versions of 'Baby Shark' predate Wright's video, including a German version called 'Kleiner Hai' that went viral to a lesser extent in Europe in 2010. After Pinkfong's renditions captured the world's attention, sparking social media moments like the #BabySharkChallenge and seeing the song hit No. 32 on the Billboard Hot 100 chart, Wright filed his plagiarism claim, seeking 30 million won ($21,600) in compensation. His legal case was based on the claim that Pinkfong's song was 'substantially similar' to his and it sought 'compensation for damage caused by copyright infringement,' a press release from the court said. Wright told Canada's Public Broadcaster CBC in 2019 that Pinkfong's version 'does seem strikingly similar' to his, pointing out that the two songs had 'same key, same tempo change, same melody and rhythm.' The court focused on whether his version can be considered a 'secondary work' of the original children's song, and whether Pinkfong had made their version based on his work. The Supreme Court ruled that Wright did not make 'edits or changes to a level' that could grant him a copyright as a secondary work. Even with the assumption that his version is a secondary work of the folk song, the court said that there are 'no substantial similarities' between Pinkfong's song and his version. Pinkfong's 'Baby Shark Dance' video has clocked up more than 16 billion views on YouTube over the years. The company has made millions from Baby Shark themed products, including TV shows, movies and smartphone apps featuring the characters Baby Shark, Mama Shark, Papa Shark, Grandma Shark and Grandpa Shark.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store