"A future has been stolen": ZeniMax union says "lives were upended" by Xbox layoffs and MMO cancelation, but "we have not yet been laid off"
ZeniMax Online Studios United (ZOSU-CWA), a union formed by members of the Elder Scrolls Online development team and people who had been working on a now-canceled MMO in December, has issued a statement in response to the recent layoffs at Xbox.
For the uninitiated, an unannounced Destiny-style MMO codenamed Blackbird, which was in development at Elder Scrolls Online studio ZeniMax Online for seven years, was canceled as part of Microsoft's restructuring, and in the wake of the news longtime studio director Matt Firor resigned.
We've known that the layoffs hit Microsoft's gaming division particularly hard, but the full scope of the downsizing has yet to be revealed. Now, thanks to a statement from ZOSU-CWA (via IGN), we know the ZeniMax Online team has yet to be made redundant despite the cancelation of its unannounced MMO.
"Earlier this month, Microsoft indefinitely shelved an unannounced MMORPG at ZeniMax Online Studios, a shock to the 222 ZOSU-CWA developers working on the project," reads the statement. "It has been heartening and validating to see our game mentioned in the press and by players that would have loved to see the results of our work.
"Undoubtedly, a future has been stolen from many of us and our community will never experience an amazing game. However, despite discussions regarding the status of our employment, the fact is: we have not yet been laid off."
Blackbird was reportedly an online looter shooter along the same lines as Destiny but with a lot more verticality and a Blade Runner-esque, sci-fi noir vibe. Xbox boss Phil Spencer reportedly had so much fun playing it he had to have the controller ripped from his hands. Nonetheless, it's been shelved indefinitely, with the team behind it seemingly in limbo until they get word from parent company Microsoft.
According to this statement from ZOSU, however, the writing's on the wall.
"While we understand that for most of us something like a layoff is inevitable, last December both the teams behind The Elder Scrolls Online (ESO) and the unannounced project voted overwhelmingly to form a union and establish ZeniMax Online Studios United-CWA (ZOSU-CWA)," the union says.
"Worker-volunteers elected to represent the interests of our union are currently bargaining with Microsoft for the benefit of our impacted teammates."
ZOSU says it's negotiating with Microsoft on "how we move forward following the project closure" and reaffirms that, for the time being, "the developers behind the unannounced project remain employees of ZeniMax Online Studios with full pay and benefits."
"On July 2nd, our lives were upended without prior notice or communication from Microsoft leadership and without clear understanding about the status of our employment. In light of this, our union came together with urgency, gathering and distributing information and resources to our affected members," ZOSU says.
The statement then takes direct aim at Microsoft, which it says "failed to support the talented craftspeople who have generated billions in revenue," leaving the union to step up and "provide clarity and support."
While ZOSU specifically has yet to reach an agreement on contract with Microsoft, ZeniMax Workers United, a sibling union representing ZeniMax QA workers, reached a tentative agreement in May.
Still, ZOSU acknowledges, "a layoff may be in the future for some of our members. However, as a result of our organizing, we are able to ensure that those impacted will be able to depart with dignity.
"More importantly, the work of ZOSU-CWA will continue so that our remaining teammates — the stalwart developers of ESO — can follow in the footsteps of our colleagues across other departments and studios at Microsoft, including our union siblings at ZeniMax Workers United (ZWU-CWA). We look forward to other units who will soon ratify fair contracts that will guarantee the rights we all deserve."
Microsoft's recent layoffs impacted over 9,000 workers, or around 4% of its total workforce, and in addition to the cancelation of ZeniMax Online's MMO, resulted in the cancelation of Rare's action-adventure game Everwild, the cancelation of Xbox's Perfect Dark reboot, the shuttering of studio The Initiative, and the reduction of Forza studio Turn 10's workforce by about 50%.
Former Microsoft exec says if Xbox hadn't shelled out $1.15 billion to fix its infamous red ring of death, "I'm not sure the Xbox brand would be around today".
Solve the daily Crossword
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
5 hours ago
- Yahoo
Hollow Knight Silksong: Everything we know so far
When you buy through links on our articles, Future and its syndication partners may earn a commission. Hollow Knight: Silksong is easily one of the most anticipated new games. In fact, the level of hype surrounding the long awaited sequel has only grow with each passing year. And the big summer summer of announcements only left us wanting more Hollow Knight Silksong, with Team Cherry's new roguelike getting a brief mention during Summer Game Fest Live 2025, before it was followed up by the reveal of the new Deadpool VR game. Then, it popped up during the reveal of the Asus ROG Ally, which was shown during the Xbox Games Showcase 2025. Alongside a massive Steam update just before the Summer Game Fest 2025 schedule kick off, we've only been fed small crumbs, but that hasn't made any of the excitement surrounding follow-up to one of the best Metroidvania games die down. We're still awaiting a major update from Team Cherry and that all important release date, but while we await further news, you can find a recap of all things Hollow Knight: Silksong below. Hollow Knight: Silksong news Hollow Knight: Silksong dev simultaneously backtracks and doubles down on possible DLC, thinks "DLC is likely" despite his last apparent teaser being a joke Hollow Knight: Silksong fans reach as-yet-unheard-of levels of cope as the Metroidvania's Nintendo Switch store page briefly disappears The Hollow Knight: Silksong ARG turned out to be us clutching at straws, but dev says: "the game is real, progressing and will release" 6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games" Hollow Knight: Silksong developer teases us with a bunch of cryptic Nintendo Switch 2 clues including a cake, Imagine Dragons, and some Australian wine Hollow Knight: Silksong fans tragically trolled by a random Steam update listed as "for beta testing" Hollow Knight: Silksong is "not in dev hell," says tester who finds fan cynicism "disheartening" but agrees developer Team Cherry "should be better" at communicating Taking the mantle from Elden Ring fans, Hollow Knight Silksong hopefuls are going feral over the Metroidvania's first hidden Steam update in 14 months As the wait for Silksong continues, Hollow Knight fans threaten to "sacrifice" their own forum to get the developer's attention Hollow Knight Silksong's agonizingly long road to release might actually be an accidental stroke of genius Hollow Knight Silksong community in shambles after finding something new in 4-year-old gameplay clips Hollow Knight Silksong release date speculation The Hollow Knight Silksong release date has yet to be revealed, but its appearance in a sizzle reel during the Switch 2 Direct in April reiterates a 2025 launch window. Originally Silksong was set for an early 2023 target, before getting pushed back. Team Cherry's Matthew Griffin confirmed the initial delay back in the day, noting in a statement that while "development is still continuing," the scope of the project requires more time. "We're excited by how the game is shaping up, and it's gotten quite big, so we want to take the time to make the game as good as we can," added Griffin. In March 2025, we also heard word from a brief teaser from Xbox that Silksong is still counted as one of its upcoming games to look forward to. In this statement, the game was next to a collection of 2025 titles. So, while we don't have a firm date yet, it seems like Silksong is still on its way and the Nintendo appearance seems to reinforce the year window. Fingers crossed we get a late-2025 release window in the future. Hollow Knight Silksong platforms The Hollow Knight: Silksong platforms have been confirmed as Xbox Series X, Xbox One, PS5, PS4, Nintendo Switch, Switch 2, and PC – via Steam, GOG, and the Humble Store. Following the Switch 2 Direct in April 2025, it was clarified that Silksong will be coming to Nintendo's current and next-gen consoles, which is certainly exciting for those planning to get their hands on a Switch 2 this year. Additionally, Team Cherry has confirmed that a Hollow Knight: Silksong Xbox Game Pass release has been secured, meaning it'll be available to all subscribers on the day of release. Will Hollow Knight: Silksong be on PS4 or PS5? Ever since Team Cherry announced this sequel back in 2019, PlayStation owners have been left asking the same question: Will Hollow Knight Silksong be on PS4 and PS5? And for the longest time it looked uncertain, especially after Xbox owners learned that the game would be coming to Xbox Game Pass. Thankfully, PlayStation has since cleared up any confusion. The platform holder took to Twitter to confirm that Hollow Knight: Silksong will be available on PS5 and PS4. Hollow Knight Silksong trailer Above you can watch the debut Hollow Knight: Silksong reveal trailer, which Team Cherry used to announce the game to the world for the very first time all the way back in February 2019. The two-minute trailer began with Hornet's kidnapping, showing her breaking free to explore lush meadows and dank underground passageways. The trailer showed there are new enemies to conquer, new bosses to fight, brand new friends to meet along the way, and new towns to explore, complete with NPC characters and their associated quests. And now we have this second Hollow Knight: Silksong gameplay trailer to pour over from E3 2022. More gameplay sneak peeks, more bosses and bad guys, and more from our old pal Hornet – who's been promoted from friend and foe of the original game to playable hero. Hollow Knight Silksong gameplay As for Hollow Knight: Silksong's gameplay, initially the only footage we had to go off was from the debut trailer. Despite it being a pure introduction to the sequel, we actually did get to see plenty of clips of protagonist Hornet jumping into action, as she bounds and leaps over enemies with finesse. And now that's been solidified and built upon by the more recent trailer, with everything looking incredibly fluid. It's clear then that Hollow Knight's blend of platforming and 2D combat is returning for Silksong. In fact, Team Cherry looks to have made the platforming distinctly more acrobatic with Hornet than with the Knight in the original game: the new protagonist looks like a gymnast compared to the Knight, deftly flipping over huge enemies with ease. Healing also works differently in Silksong than in Hollow Knight. Instead of slowly refilling her health like the Knight did, Hornet can instantly heal three health nodes, and not only that, but she can also do this on the move. However, Hornet has a Silk metre, and healing three nodes of health immediately empties the bar. Hollow Knight Silksong story If you've played Hollow Knight, you'll no doubt remember Hornet, who frequently got in the way of the player character, but ended up becoming their ally partway through. Hollow Knight: Silksong actually switches out protagonists, replacing the Knight with Hornet for this new adventure. In this new game, Hornet finds herself kidnapped, and spirited away to a kingdom called Pharloom. Said to be "haunted by Silk and Song" according to developer Team Cherry themselves, Silksong's basic plot puts Hornet right at the bottom of this new kingdom, and tasks her with ascending to the top of the kingdom and reaching a shining citadel to find out the truth behind her kidnapping. Additionally, there's also going to be side quests for Hornet to take on. These sound a lot more fleshed out than in the original Hollow Knight, as Silksong actually allows you to keep track of all your side quests in a journal. Perhaps this is an opportunity to tell more stories outside of the main plot of Silksong. Hollow Knight Silksong development Hollow: Knight: Silksong actually began development as another DLC chapter for the original Hollow Knight. Set to star Hornet, developer Team Cherry quickly realized the scope of the DLC was far bigger than they anticipated, so they actually carved out the space for a full-blown sequel starring Hornet instead. Looking at the sequel now, it's not hard to see why. Hollow Knight: Silksong's debut trailer boasted of over 150 brand new enemies, including new bosses to fight in addition to this. In fact, there's brand new features for the sequel, like the ability to craft weapons, tools, and traps from materials gathered off of fallen enemies. If you liked the music of the original game, then we've got good news for you. Original composer Christopher Larkin has returned to collaborate with Team Cherry to score Hollow Knight: Silksong, which means the new adventure promises to have memorable tunes for punchy moments. Can't stand the wait for Hollow Knight: Silksong? Then you might want to check out one of the best roguelike games, or even some of the fantastic games like Hollow Knight that are out there just waiting to be played today.


Gizmodo
8 hours ago
- Gizmodo
‘Donkey Kong Bananza' Should Be the Reason You Buy the Switch 2
I can feel my heart lift as I play Donkey Kong Bananza. Every punch from DK's ham-hock-sized fists sends a shower of stones and debris into the air. Enemies tear apart until they're left as golden skeletons, begging me to shoulder them into the nearest rock face just to watch the scenery dissolve into a rainbow of rock, mud, and golden nuggets. Every chunk ripped from the ground offers more gameplay possibilities, but I'm barely thinking. I'm just going. I know that I'm playing the game the right way because I keep letting loose, and I keep finding secrets and hidey-holes for the game's multitude of collectibles. This is catharsis. This is joy. If all future Nintendo Switch 2 games receive this much time and attention—with such a focus on playing to the dockable handheld's strengths—then we could be looking at one of the best consoles of all time. Donkey Kong Bananza Donkey Kong Bananza one of those games that you end up buying an entire console for, and not regretting it one bit. Pros Cons Donkey Kong Bananza makes you feel as powerful and reckless as a massive, silly ape with bananas on the brain. This world is meant to be breakable. The denizens of the game's 17 main underground layers are happy for you to smash through their homes, break their furniture, or even break them (don't worry, those lovable, bright-eyed 'Fractones' grow back). It would be a mindless escape if it weren't for young Pauline riding on your back. She offers encouragement and direction. In the game's rare quiet moments, Pauline shares her fears with her mum ape companion. She's afraid of many things, like most kids are—spiders, poison, and heights. But she finds comfort in the fact that DK's there. It's like you're leading a child hand-in-hand through a beautiful adventure. She feels safe with you, and as the player, I wanted to make sure I deserved that trust. To say Donkey Kong Bananza hooked me is an understatement. Still, I know its flaws well. The camera sometimes cannot keep up with players going underground or into DK-shaped holes in walls. There are rare points in the game where the number of objects flying across the screen is too much for the Switch 2 to handle, which leads to frame drops. DK climbs with such speed he can be difficult to control, especially when you try to swap from one plane onto another. Many deaths felt earned; I was going full ape and spilled myself off a cliff. Other deaths left me sighing in exasperation as I watched my gold counter go down. I was never left bereft of gold, but as an obsessive completionist, I hurt to leave a single nugget uncollected. If there's one big complaint I have, it's that Nintendo didn't take advantage of all the new control options available. The only instance of the Joy-Con 2 mouse controls is in two-player mode. A second controller controls Pauline, who can aim around the screen and shoot out words like a back-mounted monkey turret. It's not a difficult game. Out of all the bosses in all the kilometers deep underground, whether they're giant monsters or one of the three main nemeses—three kongs of The Void Company headed up by the maniacal Void Kong—I died only a few times, and normally because I had already turned my brain off while reveling in the latest crater I put into the ground. Exploring requires only an ounce more brainpower as you hunt for various Banandium gems to improve Donkey Kong's capabilities or fossils to fuel your ever-present need to dress DK and Pauline in swankier garb. A week after launch is time enough to think about the place Donkey Kong has in Nintendo's lexicon. Games like Legend of Zelda: Breath of the Wild and Super Mario Odyssey on the original Switch set the tone for what players could expect. Both were incredible games that felt all the better because they could make use of what made the console unique. The OG Switch was a low-power device, and despite that, we would not find another mass-market game that offered the same sense of exploration as BoTW until Elden Ring. Sony took more than seven years to find a studio that could make a game as imaginative as Odyssey in the form of the delightful Astro Bot. Now Nintendo has a whole new console that's much more powerful than before. No, it's not as strong as an Xbox Series X or PlayStation 5. It doesn't need to be, when the developers inside Nintendo's various teams are this good at crafting games built with the hardware in mind. In a Q&A posted by Nintendo, Bananza's developers (many of whom worked on Odyssey) said the game originated as an original Switch title—similar to how Mario Kart World began its development. The team settled on using voxel technology to build out the game world's destructible terrain. Imagine if a pixel could exist on a three-dimensional grid, and you'll get close to what this looks like in programming terms. It's the same technology used in games like Deep Rock Galactic to help your space dwarves dig through mountains of rock. In Bananza, even the enemies are made of voxels. While some levels in Odyssey used voxel technology, it was in limited quantities and on certain levels. The Switch 2 has more RAM available—12GB compared to 4GB on the OG handheld. Of the Switch 2 RAM, 3GB of the total is dedicated to running the system's base software. With only 9GB of RAM available and improved CPU capabilities, Nintendo's devs crafted a wholly destructible world where there can be a cavalcade of distinct physics objects moving on screen and still maintain a stable 60 fps frame rate, at least most of the time. Nintendo's strongest asset has been crafting games to fit the hardware. Bananza is what happens when you give the dev teams more resources to push what's possible. You can't put Donkey Kong in a basket (he'd probably just punch his way out and leave a 5-foot hole in your wall in the process). It's a collect-a-thon that shares so much of the same DNA as Super Mario Odyssey. It's a cathartic action game. It's a game about discovery, exploration, and player expression. But at its heart, it's a physics-based puzzle-action title. You didn't get many of those on the original Switch, especially toward the end of its lifespan. That makes sense, as the system simply didn't have the memory nor CPU power necessary to handle a multitude of physics simulations for dozens of objects at once. The game is chock-full of optional battle arenas and puzzle environments. Most of them rely on a specific mechanic introduced for each level, but they sometimes feel like Nintendo is flexing its muscles for where it can push the Switch 2. One memorable level in the Freezer Layer asks players to smack a path through snow to let dozens of small ice crystals fill a bucket—like a large pachinko snow cone machine. That's not to say the Switch 2 is somehow a secret console powerhouse. We know what's going on inside, but it makes what Donkey Kong Bananza is able to achieve that much more impressive. The world of Bananza's underground environs is painterly, almost pastel in both the look and colors of each underground map. The hairy ape that's always at the center of the screen is more detailed than the rest of the environment. All media is an illusion to some degree, but Nintendo hides the fault lines better than most companies, especially when it has more room to push game detail. What will be interesting to see with the rest of Nintendo's first-year Switch 2 titles will be if it can keep up this pedigree. Nintendo president Shuntaro Furukawa told investors earlier this month that longer development cycles are 'unavoidable,' especially if players keep expecting more from their games. Video game industry analyst Joost van Dreunen reported that Nintendo's full-time employee count has ballooned to 8,205 in 2025, at least based on company financials. Nintendo will need to keep up the pace to meet player expectations. If future titles are as good and innovative as Donkey Kong Bananza, we won't have much to worry about.

Engadget
8 hours ago
- Engadget
Extreme sports, an FPS from former Blizzard devs and other new indie games worth checking out
Welcome to our weekly roundup of what's going on in the indie game space. There have been quite a few high-profile arrivals this week, as well as others that have left early access and or arrived on more platforms. I have a long flight this weekend and I'm a little torn over what to play while I'm in the air. I have my Switch 2, Steam Deck and Playdate with me (excessive, I know). As such, there are many ways I can go here. I haven't yet burrowed my way into Donkey Kong Bananza , so that's a strong option. But then there are all the Playdate Season Two games I've yet to check out — Taria & Como is one I definitely want to play — while my Steam Deck is bursting with games and is running out of storage space. Decision paralysis is an all-too-common affliction these days, particularly when it comes to games or picking something to watch. I feel like the smartest choice here is to play whatever is taking up the most space on my Steam Deck that I've yet to play, so I can just scrub it if I'm not interested. I'll probably do that unless I do my usual thing while flying: try to catch up on sleep. If there were a hall of fame just for mobile games, the first two Monument Valley games would surely be first-ballot inductees. While the third entry in the series perhaps didn't quite hit those heady heights, it still has its fans and was well-received when it debuted on iOS and Android via Netflix late last year. Just over seven months later, Monument Valley 3 has sailed onto more platforms. Ustwo Games' thoughtful and stylish M.C. Escher-inspired puzzler is now available on PC, Nintendo Switch, Switch 2, PS4, PS5 and Xbox Series X/S. RageSquid and publisher No More Robots had a surprise in store this week when they suddenly released Descenders Next during a showcase of that game and its downhill biking-focused predecessor. This is a multiplayer action sports game that, at the outset, features snowboarding and mountainboarding. The developers plan to add more extreme sports over time (the game is currently in early access and there's a two-year roadmap to the 1.0 release). Descenders Next is available on Steam, Xbox and Game Pass for Xbox and PC. Wheel World seems much more relaxing than Descenders Next , even though your mission is to save the world from complete collapse. The launch trailer for this open-world cycling game from Messhof ( Nidhogg ) has impeccable vibes. Between races, you'll be able to search for parts to upgrade your bike. Given its stellar track record, any game that Annapurna Interactive publishes is worth checking out, and I'll certainly be giving Wheel World a spin. It's out now on Steam, Epic Games Store, PS5 and Xbox Series X/S, as well as Game Pass Ultimate and PC Game Pass. Wildgate is a multiplayer shooter from publisher Dreamhaven's Moonshot Games division. Dreamhaven CEO Mike Morhaime is a co-founder and former president of Blizzard. Almost all of the company's first wave of employees used to work at Blizzard too. So it's maybe not too much of a surprise that Wildgate has a polished, colorful look. The team extraction shooter — which is now available on Steam, PS5 and Xbox Series X/S — has spaceship-based combat and a procedurally-generated map to help switch things up from game-to-game. Dreamhaven has had quite a busy 2025 so far. It has released the full version of the enjoyable action RPG Lynked: Banner of the Spark (by FuzzyBot Games), forged a publishing partnership with Game River for its tactical wargame Mechabellum and unleashed two games of its own in the shape of tabletop RPG party game Sunderfolk and now Wildgate . Supervive (previously known as Project Loki ) is a game we've had an eye on for a while and it's now out of early access on Steam. Theorycraft has overhauled this free-to-play MOBA/battle royale hybrid with the 1.0 update by introducing a larger map that has more traversal options, a two-seater aerial vehicle, more playable characters, faster revives, an upgraded user interface and much more. Agefield High: Rock the School is a narrative adventure game that follows a high school senior after his parents move with him to a new town. Sam Tatum wants to make his last few months of school unforgettable, and if he feels the need to skip class or mow lawns for a few bucks to make that happen, so be it. This project from Refugium Games, which is in development for PC and consoles and slated to debut in early 2026, already feels like it's dripping with nostalgia, and that's just based on the trailer and press release. It's set in 2002 and is said to have a soundtrack filled with pop-punk tunes. Agefield High: Rock the School has a branching narrative too, with several endings to experience. The developers took some inspiration from Rockstar's Bully and since we might not ever get a proper sequel to that game, Agefield High: Rock the School may just fill a certain void in my millennial heart. I quite like the aesthetic of Oceaneers , a survival-crafting sim from Barrel Smash Studios. It seems to draw from the same well as Don't Starve , but that's hardly a bad thing. You'll hop between islands in search of resources and ways to expand your colony. You'll also battle sharks and crabs, and maybe even discover hidden bunkers — perhaps there's someone inside who has to punch a sequence into a terminal every 108 minutes? Oceaneers is expected to hit Steam early access in 2026 with a demo dropping soon. Maybe I'll start a long-overdue Lost rewatch in the meantime. Getting lost in a fictional world for dozens upon dozens of hours can be quite appealing, and I do enjoy larger games in that vein. But so many games are too bloated these days and I do love shorter, more focused experiences. Catto's Post Office is said to take around an hour to complete. In this open-world title from In Shambles Studio and publisher Cult Games, you'll play as a Postcat who delivers packages to the residents of a small town. You can do cat things like hide in boxes, knock stuff over and meow whenever you like with a dedicated button. It looks too dang adorable. Catto's Post Office will cost $5 when it hits Steam on August 4, and there will be a 20 percent launch discount. You know how, in Final Fantasy VII , Cloud has a massive sword? Well, what if you could have a weapon like that in a puzzle-focused action platformer? Enter the wonderfully titled Gigasword from solo developer Studio Hybrid and publisher Akupara Games. Along with using your weapon to take out unfortunate baddies and beastly bosses, you'll employ it to solve puzzles and help with platforming. Gigasword is coming to Steam on October 2, and there's a demo available now. Speaking of games with fantastic names, The Player Who Can't Level Up sure has one of those. This is an action roguelite that is based on a webtoon that debuted last year. It has a slick, gorgeous trailer and — as the title suggests — you won't be able to level up your character. You can, however, select perks to help you hunt monsters. Tripearl Games is the studio behind the project, for which it's targeting a 2026 debut on PC and consoles.