
Fast Fusion review – anti-gravity racer offers brings 60fps fun to Switch 2
Shin'en Multimedia returns with another excellent, high-speed entry into its anti-gravity racing series, retaining what works with some small appreciated adjustments.
Fast Fusion tears up the anti-gravity track for a fourth time thanks to improved visuals and framerate, which allows you to feel the high-speed thrill of futuristic racing like never before only on Nintendo Switch 2.
It must be the law that whenever a new Nintendo console launches, so too will an anti-gravity racing game developed by Shin'en Multimedia soon after. For four – count them, four! – straight generations now the studio has been on hand to provide fast-paced racing nirvana, first launching its F-Zero and Wipeout inspired series with 2011's Fast Racing League on Wii, followed by Fast Racing Neo on Wii U, and then the simply titled Fast RMX in 2017 on Nintendo Switch.
Fast forward to today and the studio is back (as is tradition) with the equally brilliant Fast Fusion for the Nintendo Switch 2. Surprising absolutely no-one it's yet another stylish futuristic racer that excels in delivering high-speed thrills with little to no frills – this time complete with a fresh new fusion mechanic.
Anyone familiar with the series up until this point will feel right at home with Fast Fusion. You work your way through a series of three-circuit tournaments while trying to stay on the track racing a high-powered anti-gravity racing machine. With the ability to drive into orbs that enable you to engage a boost to let you race even faster, it's a clear harken back to the days when minimalist racers dominated the early 3D era of racers using stripped-back control schemes and super sleek aesthetic design.
Given Nintendo itself hasn't released a proper console F-Zero game since 2003's GX, Shin'en Multimedia's continued attempts at recapturing this style of racer have been forever welcome.
Doubly so on the Nintendo Switch 2 with Fast Fusion, it turns out, since for the very first time I got the sense while playing that this is the first proper Fast series entry to not have to compromise due to old hardware or technical limitation. The extra oomph in horsepower the new hybrid console provides is immediately noticeable upon firing up this latest anti-gravity racer, where playing in handheld mode means getting to enjoy silky smooth 60fps at 1080p, with the resolution increasing to 4K when played on the big screen.
Such a difference in framerate and resolution truly benefits Fast Fusion, since the sense of speed feels the fastest and smoothest it has ever been. Even outside of technical performance, however, Fast Fusion brings the heat with a great selection of varied track designs and environmental course themes. While it's a tad disappointing to know that there's only 12 tracks in total to race on (less than half of what's available in Mario Kart World) all excel in making every bend, corner, and chicane matter.
One thing that always surprised me the more I explored Fast Fusion's racing delights was the sense of weight these hulking, metal vehicles offer. Leaping into the air in search of more boost orbs or coins only to come crashing down onto the track feels satisfyingly hefty, giving races a sense of drama and intensity other indie racers could only dream of.
Need for speed
Speaking honestly, most of what Fast Fusion does well are elements that Shin'en Multimedia has already executed pretty perfectly with previous entries. Finding sly shortcuts by venturing off track early, engaging boosts at the correct time, and switching between blue and red modes to take advantage of on-track boost strips are all present and accounted for again.
It's really only the new hyper jump ability that forces you to consider your actions on the track slightly more strategically. However, the number of vehicles you can pilot has been stepped up thanks to the new titular mechanic, which genuinely does bring a new level of excitement to the same familiar yet fun high-speed races.
At any point in between tournaments you can visit the Fusion shop to not just unlock new vehicles boasting different, better stats using any money earned, but fuse any two of them together also. As such, while picking two higher-tier vehicles for fusion might see them taken off the track, it often leads to more powerful vehicles with increased speed, acceleration, and boost to become available in your racing roster.
Competing without these beasts in the early hours works perfectly fine to maintain your lead in races across icescapes, neon cities, and abandoned woodland, but eventually new fusion vehicles become essential to hold your own in tournaments played on the toughest difficulty level.
Thankfully, Fast Fusion encourages plenty of experimentation with its fusion mechanic thanks to the ability to break a vehicle back into two for a small cost. I didn't need to rely on this too much, however, since the game always provides a handy rating to indicate the kind of quality the outcome vehicle will be following fusion, although its exact properties are kept a mystery up until after.
Overall, the fusion mechanic isn't significantly game-changing in terms of the way you should approach races on the track, but it does add another string to the bow of this already stylish racing package that makes for a good deal of personalisation that wasn't there before. To the extent that I'll be gutted if the mechanic doesn't return in the hypothetical Nintendo Switch 3's eventual instalment.
Fast Fusion isn't too dissimilar to what's come before in the series, yet this hasn't stopped Shin'en Multimedia from nipping and tucking its anti-gravity racing formula marginally to find ways that make it more even more exciting but still pure. Careening around bends and clashing into rival vehicles is still as intensely thrilling as it has been for over 10 years.
However, thanks to improved visuals and framerate that do real justice to the franchise's futuristic inclinations, the new hyper jump ability, and the surprisingly flexible fusion mechanic, racing through stylish circuits at a fast pace has been given additional depth and dimensions.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Scotsman
2 hours ago
- Scotsman
Nintendo Switch 2 stock: Argos gets ‘limited restock'
If you miss out on the Nintendo Switch 2 - it is about to be restocked by Argos 🎮 Sign up to the weekly Cost Of Living newsletter. Saving tips, deals and money hacks. Sign up Thank you for signing up! Did you know with a Digital Subscription to The Scotsman, you can get unlimited access to the website including our premium content, as well as benefiting from fewer ads, loyalty rewards and much more. Learn More Sorry, there seem to be some issues. Please try again later. Submitting... Nintendo Switch 2 will be back in stock at Argos. Gamers warned there will only be a 'limited' number. But the console could be in your hands this weekend. Argos has announced it has received a 'limited' restock of the Nintendo Switch 2. Demand has been high for the successor console since it was revealed earlier this year. The first new console from the video game giant since 2017, you can see my thoughts after spending a few hours with it. It officially launched last Thursday (June 5) - however pre-orders had sold out prior to that. Advertisement Hide Ad Advertisement Hide Ad Nintendo announced that it had sold 3.5 million units of the Switch 2 earlier this week - breaking company records for a launch. But how can you get your hands on one? Argos announces 'limited restock' of Nintendo Switch 2 consoles Nintendo Switch 2 | Nintendo If you missed out on launch day or didn't manage to secure a pre-order, you might be wondering where you can pick one up. Argos has had a restock and will be opening orders again this morning (June 13) - no this isn't a Friday the 13th trick. The consoles will be available to purchase from 8am online and in store, the retailer has confirmed. However there is only a 'limited' number and you may have to act quick to get one. Advertisement Hide Ad Advertisement Hide Ad In the announcement, the retailer said: 'Argos is pleased to announce a limited restock of the Nintendo Switch 2 this Friday. From 8am on 13th June, customers can shop the newest evolution of the console online and in store and with Argos's same day click and collect service, they can have it up and running before the weekend.' Argos has also introduced a variety of new Switch 2 accessories this week and a selection of games and bundles will also be available for customers to shop, subject to availability.


The Guardian
3 hours ago
- The Guardian
My unexpected Pride icon: Link from the Zelda games, a non-binary hero who helped me work out who I was
Growing up steeped in the aggressive gender stereotypes of the 1990s was a real trip for most queer millennials, but I think gamers had it especially hard. Almost all video game characters were hypermasculine military men, unrealistically curvaceous fantasy women wearing barely enough armour to cover their nipples, or cartoon animals. Most of these characters catered exclusively to straight teenage boys (or, I guess, furries); overt queer representation in games was pretty much nonexistent until the mid 2010s. Before that, we had to take what we could get. And what I had was Link, from The Legend of Zelda. Link is a boy, but he didn't really look like one. He wore a green tunic and a serious expression under a mop of blond hair. He is the adventurous, mostly silent hero of the Zelda games, unassuming and often vulnerable, but also resourceful, daring and handy with a sword. In most of the early Zelda games, he is a kid of about 10, but even when he grew into a teenager in 1998's Ocarina of Time on the Nintendo 64, he didn't become a furious lump of muscle. He stayed androgynous, in his tunic and tights. As a kid, I would dress up like him for Halloween, carefully centre-parting my blond fringe. Link may officially be a boy, but for me he has always been a non-binary icon. As time has gone on and game graphics have evolved, Link has stayed somewhat gender-ambiguous. Gay guys and gender-fluid types alike appreciate his ageless twink energy. And given the total lack of thought that most game developers gave to players who weren't straight and male, I felt vindicated when I found out that this was intentional. In 2016, the Zelda series' producer Eiji Aonuma told Time magazine that the development team had experimented a little with Link's gender presentation over the years, but that he felt that the character's androgyny was part of who he was. '[Even] back during the Ocarina of Time days, I wanted Link to be gender neutral,' he said. 'I wanted the player to think: 'Maybe Link is a boy or a girl.' If you saw Link as a guy, he'd have more of a feminine touch. Or vice versa … I've always thought that for either female or male players, I wanted them to be able to relate to Link.' As it turns out, Link appeals perhaps most of all to those of us somewhere in between. In 2023, the tech blog io9 spoke to many transgender and non-binary people who saw something of themselves in Link: he has acquired a reputation as an egg-cracker, a fictional character who prompts a realisation about your own gender identity. Despite their outdated reputation as a pursuit for adolescent boys, video games have always been playgrounds for gender experimentation and expression. There are legions of trans, non-binary and gender non-conforming people who first started exploring their identity with customisable game characters in World of Warcraft, or gender-swapping themselves in The Sims – the digital equivalent of dressing up. Video games are the closest you can come to stepping into a new body for a bit and seeing how it feels. It is no surprise to me that a lot of queer people are drawn to video games. A 2024 survey by GLAAD found that 17% of gamers identify as LGBTQ+, a huge number compared with the general population. It may be because people who play games skew younger – 40 and below – but I also think it's because gender is all about play. What fun it is to mess with the rules, subvert people's expectations and create your own character. It is as empowering as any world-saving quest.


The Sun
8 hours ago
- The Sun
I played Nintendo Switch 2 BEFORE it's released – I'm obsessed with new Mario Kart mode but console tweak is even better
I'VE now spent hours playing the new Nintendo Switch 2 – and it's hard to imagine not buying one. The new Nintendo console won't come out until June 5, but I was invited to a special extended preview session to put the machine through its paces. 11 11 I had a full day with Mario Kart World, the blockbuster game for this next-gen Nintendo gaming gadget. And I've got three main takeaways to share. THE MACHINE My first thought was: this really is a beautiful machine. It takes all of the best bits of Nintendo's half-handheld, half-plug-into-your-telly Switch, and makes it look so much better. The first thing you notice is the size of the screen. It has a giant 7.9-inch OLED panel with improved contrast and colours. And it serves up Full HD 1080p resolution at 120Hz, which is gaming gold for a handheld. Ultra HD is arguably overkill at this screen size, especially when you factor in battery life pressure. Of course you'll be able to get up to 4K resolution when it's plugged in. The machine has upgraded Nvidia graphical processing, 12GB of memory versus the old 4GB, and a whopping 256GB of storage that eclipses the original Switch's 32GB. This might be the best upgrade of the lot. You can cram loads of games onto the console now, which is perfect for a portable device. And the Joy-Con controllers that now magnetically snap to the console feel more premium too. Everything we know so far about the Nintendo Switch 2 Oh, and you can flip one Joy-Con on its side to use it like a computer mouse. Clever. It works really well. THE GAME On to Mario Kart, which is pure unadulterated kart-racing fun. This is the Mario Kart you know and love, but it's more beautiful than ever. The iconic cartoonish art style has been retained, but it's more pixel-dense and detailed than ever. 11 It brings the tracks to life like never before. That's important, because Mario Kart World makes the game's universe come alive in a way we've never seen. This title has a special 'free roam' mode that lets you move between courses. So you can travel a giant Mario Kart World to see what all the 'in between' stuff looks like. NINTENDO SWITCH 2 – THE OFFICIAL SPECS Here's the official list... Screen: Capacitive touch screen 7.9-inch wide color gamut LCD screen 1920x1080 pixels HDR10 support VRR up to 120 Hz Storage: 256GB CPU/GPU: Custom Nvidia processor Size: 4.5 x 10.7 x 0.55 inches Weight: 1.18lbs with Joy-Con 2 controllers attached Video output: Output via HDMI connector in TV mode Maximum of 3840x2160 (4K) resolution at 60 fps (TV mode) Supports 120 fps when 1920x1080/2560x1440 resolutions are selected Supports HDR10 *Maximum 1920x1080 resolution in tabletop mode and handheld mode, following screen resolution. Speakers: Stereo Microphone: Built-in microphone with noise- and echo-cancellation Connectors: 2x USB-C Audio Jack: 3.5mm Game Card Slot: Supports both Nintendo Switch 2 and Nintendo Switch game careds Storage Expansion: microSD Express cards up to 2TB Battery Life: 2 to 6.5 hours Charging Time: 3 hours Picture Credit: Nintendo There are fun quests and mini-games to complete in this vast open world. And the open world is multiplayer-friendly too, so you can roll around with pals wherever you like. The other change that struck me was the addition of a Forza-style rewind function that lets you undo a mistake. It won't drag everyone else back in time though: they'll keep racing. 11 So use it with caution: it's for getting out of a tricky spot, but it won't help you cheat. THE QUESTIONS My third takeaway, after hours of play, is: I still have questions! Firstly, I haven't been able to test the machine's battery life, so I have no idea if it achieves the promises six-plus hours promised by Nintendo. Secondly, is it worth the money? I'm inclined to say yes, but it's too soon to tell. Ultimately, some Mario Kart fans will want to put down all of the money for the console, the game, and nothing else. It's a global sensation, and delivers fun for the whole family – plus guests too. And chuck in The Legend of Zelda: Tears of the Kingdom, and you can easily lose hundreds of hours into this game. So it's starts to make the £395 price tag (or £429 with Mario Kart World bundled in) feel very compelling. Ultimately, Nintendo is a master of game design, and has created some of the best-loved machines and titles in console history. 11 And at this stage, it doesn't seem like the Nintendo Switch 2 will ruin that track record. Time to check my piggy bank.