
Fast Fusion review – anti-gravity racer offers brings 60fps fun to Switch 2
Fast Fusion tears up the anti-gravity track for a fourth time thanks to improved visuals and framerate, which allows you to feel the high-speed thrill of futuristic racing like never before only on Nintendo Switch 2.
It must be the law that whenever a new Nintendo console launches, so too will an anti-gravity racing game developed by Shin'en Multimedia soon after. For four – count them, four! – straight generations now the studio has been on hand to provide fast-paced racing nirvana, first launching its F-Zero and Wipeout inspired series with 2011's Fast Racing League on Wii, followed by Fast Racing Neo on Wii U, and then the simply titled Fast RMX in 2017 on Nintendo Switch.
Fast forward to today and the studio is back (as is tradition) with the equally brilliant Fast Fusion for the Nintendo Switch 2. Surprising absolutely no-one it's yet another stylish futuristic racer that excels in delivering high-speed thrills with little to no frills – this time complete with a fresh new fusion mechanic.
Anyone familiar with the series up until this point will feel right at home with Fast Fusion. You work your way through a series of three-circuit tournaments while trying to stay on the track racing a high-powered anti-gravity racing machine. With the ability to drive into orbs that enable you to engage a boost to let you race even faster, it's a clear harken back to the days when minimalist racers dominated the early 3D era of racers using stripped-back control schemes and super sleek aesthetic design.
Given Nintendo itself hasn't released a proper console F-Zero game since 2003's GX, Shin'en Multimedia's continued attempts at recapturing this style of racer have been forever welcome.
Doubly so on the Nintendo Switch 2 with Fast Fusion, it turns out, since for the very first time I got the sense while playing that this is the first proper Fast series entry to not have to compromise due to old hardware or technical limitation. The extra oomph in horsepower the new hybrid console provides is immediately noticeable upon firing up this latest anti-gravity racer, where playing in handheld mode means getting to enjoy silky smooth 60fps at 1080p, with the resolution increasing to 4K when played on the big screen.
Such a difference in framerate and resolution truly benefits Fast Fusion, since the sense of speed feels the fastest and smoothest it has ever been. Even outside of technical performance, however, Fast Fusion brings the heat with a great selection of varied track designs and environmental course themes. While it's a tad disappointing to know that there's only 12 tracks in total to race on (less than half of what's available in Mario Kart World) all excel in making every bend, corner, and chicane matter.
One thing that always surprised me the more I explored Fast Fusion's racing delights was the sense of weight these hulking, metal vehicles offer. Leaping into the air in search of more boost orbs or coins only to come crashing down onto the track feels satisfyingly hefty, giving races a sense of drama and intensity other indie racers could only dream of.
Need for speed
Speaking honestly, most of what Fast Fusion does well are elements that Shin'en Multimedia has already executed pretty perfectly with previous entries. Finding sly shortcuts by venturing off track early, engaging boosts at the correct time, and switching between blue and red modes to take advantage of on-track boost strips are all present and accounted for again.
It's really only the new hyper jump ability that forces you to consider your actions on the track slightly more strategically. However, the number of vehicles you can pilot has been stepped up thanks to the new titular mechanic, which genuinely does bring a new level of excitement to the same familiar yet fun high-speed races.
At any point in between tournaments you can visit the Fusion shop to not just unlock new vehicles boasting different, better stats using any money earned, but fuse any two of them together also. As such, while picking two higher-tier vehicles for fusion might see them taken off the track, it often leads to more powerful vehicles with increased speed, acceleration, and boost to become available in your racing roster.
Competing without these beasts in the early hours works perfectly fine to maintain your lead in races across icescapes, neon cities, and abandoned woodland, but eventually new fusion vehicles become essential to hold your own in tournaments played on the toughest difficulty level.
Thankfully, Fast Fusion encourages plenty of experimentation with its fusion mechanic thanks to the ability to break a vehicle back into two for a small cost. I didn't need to rely on this too much, however, since the game always provides a handy rating to indicate the kind of quality the outcome vehicle will be following fusion, although its exact properties are kept a mystery up until after.
Overall, the fusion mechanic isn't significantly game-changing in terms of the way you should approach races on the track, but it does add another string to the bow of this already stylish racing package that makes for a good deal of personalisation that wasn't there before. To the extent that I'll be gutted if the mechanic doesn't return in the hypothetical Nintendo Switch 3's eventual instalment.
Fast Fusion isn't too dissimilar to what's come before in the series, yet this hasn't stopped Shin'en Multimedia from nipping and tucking its anti-gravity racing formula marginally to find ways that make it more even more exciting but still pure. Careening around bends and clashing into rival vehicles is still as intensely thrilling as it has been for over 10 years.
However, thanks to improved visuals and framerate that do real justice to the franchise's futuristic inclinations, the new hyper jump ability, and the surprisingly flexible fusion mechanic, racing through stylish circuits at a fast pace has been given additional depth and dimensions.
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Metro
20 hours ago
- Metro
Games Inbox: What's the best way to play Nintendo Switch 2?
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It's good that the Switch 2 is portable, but I've only been using it that way as a last resort. Enough that I would actually consider getting a Switch 2 Lite, because it'd be smaller and I'd prefer that for the games that do suit portable play. I probably won't, because it'll be expensive, but maybe I can convince my wife to do it as a shared purchase. The best of both worlds! Rusty Wake up to find news on your TV shows in your inbox every morning with Metro's TV Newsletter. Sign up to our newsletter and then select your show in the link we'll send you so we can get TV news tailored to you. Unofficial inspiration The similarity between that Nintendo patent and the Playdate is pretty unreal. I'm not actually sure I've seen Nintendo copy anyone before. They probably have but this is the only one I remember seeing. Although I can imagine how maybe it's just supposed to be the handle on a fishing rod, but the optics are not good. But don't get me wrong, I'd like them to make it. 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From their contributions to the nascent home gaming scene of the 80s to their absolute mastery of simulation and simcade racing games they should be one of the most venerated developers in the world. Hopefully they get back on track before EA is tempted to consign 40 years of gaming history to the scrapheap. Magnumstache *exceptions being Gran Turismo 1, although my brother did the licences for me; the Rollcage games; and V-Rally 2 for four-player split screen on a tiny CRT with my brothers. Email your comments to: gamecentral@ Mini racers I've found a good free Netflix mobile game I now play every day. I use my ancient iPad Mini as the steering wheel in first person mode but other control options are available. It's Asphalt Extreme; it's a loot box game but hear me out. You can only buy them with in-game currency – no options to use real cash exist. I would describe it as similar to FlatOut, with elements of Ridge Racer. There are loads of tracks with multiple routes. 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Can't believe it only lasted (according to GC) two years, seemed much longer. Roaming the back streets of Yokosuka – think the marbles game in Squid Game – one day, when the local mean girl and her lackies shoulder barged me outta the way, then told me to 'Kiss off schoolboy.' Yes Kiss! Could never manage to trigger that scene ever again on subsequent playthroughs. Phenomenal! Did I imagine it? big boy bent GC: The Dreamcast launched in Japan on November 27, 1998 (October 14, 1999 in the UK) and was discontinued on March 31, 2001. So, two years and four months at a maximum. Battlefield mentality Great review in progress of the Battlefield open beta GC, that I completely agree with. I have enjoyed every second of the beta so far. Have to say was a little overwhelmed jumping back in and it took me a good few games to get back into that Battlefield mentality from playing Call Of Duty. I started playing Domination, which are infantry-only smaller maps to get used to the mechanics again, before then playing Breakthrough, which has been amazing. Cover is most definitely king and spotting a sniper scope and quickly diving for cover and crawling towards the target makes for some tense battles for sure. The graphics and the destruction are as good as they have been in a long while. It's certainly convinced me to pre-order and that this will be my go-to first person shooter once it's released. Saints Stickman GC: Thanks. Cheap entry I'll actually be mildly surprised if GTA 6 does end up being £100 for the standard edition, because Take-Two must surely know that they're going to make far more money from microtransactions on GTA Online 2 than they ever could on the based game, no matter how high they jack the price. So the easier they make it for people to get the game, and start spending big, the better for them. 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Distinctive and necessary classes. Cheers Matt (he_who_runs_away – PSN ID) Inbox also-rans If you have time will you be reviewing the expansion for Chained Echoes? It was one of my favourite games of the year and I'd highly recommend it to any fan of old school type Japanese role-players. Liam GC: Probably not. We don't generally review expansions. Although we might cover the Indiana Jones And The Great Circle one, if it proves interesting. Hexen? Now there's a name I haven't heard since, oh… that time Phil Spencer pretended he was going to greenlight a sequel. Bligh More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. 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Metro
2 days ago
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Why is Nintendo trying to make the Switch 2 seem so unexciting? - Reader's Featu
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Scottish Sun
2 days ago
- Scottish Sun
Stunning football presenter Diletta Leotta leaves fans in shock as she shares video of herself showering in tiny bikini
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