
Nintendo Switch 2 vs 1: What's the difference?
You can watch a trailer, stream Mario Kart World gameplay footage, or scroll through endless Reddit threads, but nothing beats actually holding the thing in your hands. At Nintendo's first Switch 2 Experience Day at the ExCeL in London, it was immediately clear: the Nintendo Switch 2 is a serious step up from the original.
The new console supports 4K resolution when docked, 1080p in handheld mode and up to 120fps in either – a significant leap from the original Switch's 1080p docked, 720p handheld and 60fps cap. The HDR (high dynamic range) is now supported in both modes, too, bringing deeper contrast and richer colours. While playing a demo of The Legend of Zelda: Breath of the Wild – Switch 2 Edition (£64.99, Very.co.uk), the difference was striking. Not only did the visuals look sharper, but the boosted frame rate made movement feel much smoother and more responsive.
The HDR (high dynamic range) is seen in both docked and handheld modes on the Switch 2 and offers a much-improved contrast. While playing a demo of The Legend of Zelda: Breath of the Wild – Switch 2 Edition, the difference between it and the original release was almost night and day. The game ran much smoother on the Switch 2, thanks to the boosted frame rate and resolution.
Even in areas dense with textures, the new console didn't miss a beat. Among the Switch 2 exclusives, Donkey Kong Bananza (£64.99, Argos.co.uk) looked simply stunning, while the frame rate in Mario Kart World remained stable throughout, despite all the chaotic action unfolding on screen. Metroid Prime 4: Beyond also stood out in this department.
The Switch 2 features a larger 7.9in screen, up from the original Switch's 6.2in, and as a result, the connecting Joy-Cons are naturally bigger too. The larger Joy-Cons make the console feel less fiddly and more comfortable to hold, with quality-of-life improvements such as slightly bigger shoulder buttons making a tangible difference to gameplay.
The Joy-Cons now connect magnetically instead of using a rail system, though they still detach in a similar way. You just press a button to safely release them. One of the biggest new features is that both Joy-Cons can now function like a mouse. It's the kind of thing that could feel gimmicky, but in practice, it absolutely doesn't.
Metroid Prime 4: Beyond, for example, can be played with the Joy-Cons as normal or with one acting in the way a PC mouse would. Yes, it's nothing new in the PC sphere at all, but to be able to switch between the two on the fly depending on what the situation is or just to change things up was a blast.
Drag x Drive was a great surprise, too. It takes a little getting used to, but it quickly turns into a really fun wheelchair basketball version of Rocket League. Super Mario Party Jamboree – Switch 2 Edition also makes good use of the mouse controls, with more minigames that are incredibly fun and offer something fresh compared to the regular version – and that's key.
GameChat is another huge addition, and it's why a new 'C' button has been added to the right Joy-Con. This pulls up a chat menu, allowing players to talk to friends and family while playing.
A camera can also be attached, letting you appear on screen and video chat mid-game or during matches, so real-time reactions can be seen by everyone. You'll also be able to view what other people in your lobby are playing, even if it's a different game. These features are free to use during an open access period, but after 31 March 2026, a Nintendo Switch Online + Expansion subscription will be required.
Audio has been improved too, with better speakers, support for 3D audio and generally clearer sound across the board. There's also a built-in microphone now, making voice chat much more accessible.
The stand has been redesigned as well – it now runs almost the full length of the console and feels far sturdier, making it easier to use at different angles. A second USB-C port has been added to the top of the device, making it more convenient to charge or connect a camera.
There's also been a big bump in internal storage, with the Switch 2 offering 256GB – a significant upgrade from the original model's 32GB.
If you're looking to get your hands on the Nintendo Switch 2, follow our liveblog, where we're tracking restocks across the board.
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Metro
4 hours ago
- Metro
Sony dismisses Switch 2 because PS5 is a 'great experience on big screens'
Despite the Nintendo Switch 2's increase in power, Sony bosses believe the PS5 still provides a 'unique offering' to players. The Switch 2 has achieved record-breaking sales following its launch last week, but it seems Sony isn't phased by the console's appearance on the market. While the original Switch was far behind the Xbox Series X and PlayStation 5 in terms of power, the Switch 2 has closed the gap – with the console now running third-party titles like Cyberpunk 2077 to a level comparable to a PlayStation 4 and an Xbox Series S. The Switch 2 is still behind the PlayStation 5 and Xbox Series X in the graphical arms race, but coupled with its greater third party support, when compared to the original Switch, there's a stronger chance Nintendo's new console could eat into the PlayStation userbase. This is especially true when you consider many PlayStation players are still playing on last gen hardware. According to a new Sony presentation, there are 124 million monthly active users across PlayStation consoles, and only now, five years after the console launched, has the PlayStation 5 taken the lion's share – with the split last year being 50/50. There are no specific numbers of PlayStation 4 players now, but based on a graph shown in the presentation, it equates to around a third. Concerns around the Switch 2 were raised during an accompanying Q&A, where Sony Interactive Entertainment president and CEO Hideaki Nishino answered questions from Sony investors. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. 'We closely monitor the overall gaming industry, including the actions of other market participants,' Nishino said. 'Additionally, catalysts in the market are great for the industry as a whole, as they invigorate the excitement and demand more broadly. So it's great to have people launching new things. 'However, as I mentioned previously, we have a differentiated strategy. PlayStation 5 is designed for an immersive gaming experience, and this includes the innovative DualSense controller features as well. We believe PS5-level performance is required to achieve a great experience on big screens. And in this way, we have provided a unique offering for players and creators in this current console generation.' Along with the 'big screen' experience, Sony is hoping the PlayStation 5 will remain the 'best place to play' games as more publishers go multi-platform. He added: 'However, publisher strategies are increasingly shifting towards being multi-platform, so more platforms can run the same game, which is great from a creator's perspective. Among those platforms, our mission is that we will continue to be the best place to play and publish. 'As such, we have empowered our creators to leverage our offering and services to create amazing, unique experiences for players with high engagement and great monetization opportunities. 'We have done this consistently as the industry and competitive dynamics have evolved. And of course, PlayStation Studios, our franchises, have a special role in showcasing the PlayStation experience and then strengthening the player's vision with us.' In the same Q&A, Nishino was asked if Sony is concerned about Nintendo's appeal to the younger generation, and if that could have a negative impact if these younger players don't 'graduate' to PlayStation consoles. 'The PlayStation brand has resonated with a wide range of players over three decades now,' Nishino replied. 'And the number of users engaged on the platform continues to grow. By supporting such a large number of creators, we're able to provide the largest range of content available, catering to all demographics, geographics, and playstyles, etc. 'So we believe that by constantly investing in player's relationship with the brand, and our relationship with creators, we will ensure we stay close to all player's hearts through their lifetime.' Additionally, Hermen Hulst, the CEO of PlayStation Studios, pointed towards titles like Spider-Man, Astro Bot, and Horizon as examples of games with broad appeal, along with their efforts to bring 'franchises to new formats', citing film, TV, and anime. However, the original Switch has outsold both the PlayStation 4 and 5, and while the Switch 2's overall success may be limited by its higher price, compared to the Switch 1, its superior power may end up being even more of a danger to Sony's business. Nintendo wasn't the only rival brought up during the presentation. Nishino was also asked about Xbox's pivot in strategy away from just home consoles, and whether this is a positive or a negative for PlayStation. More Trending 'So I think competition in the business is healthy and it pushes us to innovate,' Nishino replied. 'There are multiple participants who together drive the overall gaming industry, and while there are new engagement models being explored, we ultimately think this is a good thing. 'However, as I mentioned earlier, we are confident and committed on our current strategy. There isn't an urgent need for us to pivot, but we will continue to monitor play patterns, and invest appropriately as required.' While Sony is likely unperturbed by Microsoft's shift, the Switch 2's impact could pose a significant threat down the line – especially as Sony will likely have a difficult task in convincing players to migrate to the inevitable PlayStation 6. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Cyberpunk 2077: Ultimate Edition Switch 2 review – next gen gaming MORE: Where to buy the Nintendo Switch 2 in the UK right now MORE: Yakuza 0 Director's Cut review – Kiryu on the Nintendo Switch 2


Metro
4 hours ago
- Metro
Cyberpunk 2077: Ultimate Edition Switch 2 review
The most important third party release for the Nintendo Switch 2 is a port of Cyberpunk 2077 and its expansion Phantom Liberty, but how does it run on the new console? If you'd asked me before the Switch 2 was unveiled, what game I would want to put in my pocket and carry around all day, it would probably have been Cyberpunk 2077. If you'd asked me what I thought of Nintendo, I would have shrugged. PC and PlayStation have long been my bread and butter and Nintendo are usually only a secondary consideration. Like many fans, I've been following the game all the way from its first loud statement of a trailer in 2013, with my first playthrough being in 2020, after its disastrous launch on last gen hardware. Based on the 1988 tabletop game, which was in turn heavily inspired by the work of the writer William Gibson, there is an expansive universe of language, lore, and narrative in Cyberpunk 2077 that gives the game great weight and depth. I first entered the world of Night City to pilot my own chromed-up Valerie on the PS4 Pro, once some of the early patches had killed off the worst of the infamous last gen launch bugs. Even then, it was capped to 30fps and I found myself clipping through the world at regular intervals, the black void loading screens between some scenes stretching on for a full minute at a time. Night City itself, a vast neon-bathed techno sprawl, was largely empty. There was simply not enough processing power to allow for dense crowds and busy roads. For this review I revisited my PS4 Pro edition and played the first three hours, before diving into the Switch 2 version, and I can only conclude that the pure magic of the game itself is what kept so many of us sticking with it to the end, despite the poor performance. In a way, the nightmare launch was almost a blessing, as CD Projekt Red have not stopped repenting for it. We got a free upgrade to the PlayStation 5 edition – a rare snippet of altruism from a developer in today's gaming climate – and a wonderful Bond-esque slice of DLC in 2023's Phantom Liberty, that was criminally excluded from The Game Awards (the rules were later changed for Elden Ring's 2024 DLC). I should acknowledge that Cyberpunk 2077: Ultimate Edition on the Switch 2 occupies a weird space in terms of new releases. In an era of constant remakes and remasters, a port of a game that is now almost five years old, as a flagship third party launch title for the Switch 2, is an odd sell. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. But I see Nintendo's logic. Cyberpunk 2077 has long been a benchmark for graphic performance. Indeed, the new 50 series Nvidia GPUs had Cyberpunk running front and centre in their marketing for achievements in, albeit controversial, AI-boosted graphical fidelity and frame rates. So Nintendo, or rather CD Projekt, pulling off a passable version of Cyberpunk 2077 on the Switch 2 is a perfectly braggable achievement. So, to address the sceptical gamer's key question: is it a buggy, unplayable mess, à la 2020? Well, no. In fact, it's really good. I'll admit I was nervous playing the preview at the Switch 2 Experience – how on earth would a 40fps cap, at 720p in handheld mode, handle intense gunfights, when I'm used to 100+ fps on my gaming rig? But this thing is a technical marvel, surgically jammed into less than 64GB by CD Projekt Red's own ripper doctors (AAA studios, take note). Visually, Nintendo's DLSS and ray tracing capabilities are doing a lot of heavy lifting. The lighting is seriously impressive and feels current gen. The graphics sit comfortably well above the nine-year-old PS4 Pro, and a little below the hefty PlayStation 5. In handheld mode you'll get around two- and a-bit hours of gameplay. Make of that what you will, but you won't find the console burning up in your hands, which is impressive. The unit feels only a little warm to the touch after several hours. Crucially though, I've been playing happily and willingly every day since launch and have yet to encounter any serious crashes. Do frames drop a bit when you're trying to kill 20 of the most chromed-up 6th Street Gang members you've ever seen, in a bustling Night City in handheld mode? Yes, of course. There's some stutter in areas of the map and whilst driving, but it's just not enough to throw you out – especially when you recall the PS4 Pro's capped 30fps and frame stutter. Anecdotally, the main issue I've encountered in combat is actually that it is far too easy to hit the grenade button (R) on the Joy-Con in handheld mode. When you're jamming the shoot bumper (ZR) right next to it as much as I do, bad things are bound to happen. And that bad thing is panic-dropping a grenade at V's feet mid-combat. Ouch. The Pro Controller or third party controller is therefore a recommended addition to your playthrough, trust me on this. What's also impressive is that CD Projekt Red have utilised absolutely every bell and whistle Nintendo has to offer with the Switch 2. The user Interface and menu system is fully touchscreen, whilst narrowly side-stepping naff iPad accusations. You can also, hilariously, use the Joy-Cons like a Wii remote. I highly recommend running around with mantis blades and pulling punches during the street-fighting side quest, it's hugely satisfying and I've never felt more cyberpunk. The best part is that none of this feels like a forced, obnoxious gimmick. It's just cool and it's there if you fancy it. CD Projekt Red may well spend the rest of Cyberpunk's lifespan, and all future titles, repenting for the launch day disaster. But in repenting we've gotten a solid and complete game that pulls out all of the stops, with nothing spared. Putting the game on a physical, 64GB cartridge, that doesn't require you to download most of it, also feels like a direct nod to the consumer – as unlike most other third party titles this doesn't come on a Game-Key Card. But what about other handhelds? It offers a hell of a lot more flexibility than the Steam Deck's offering, whilst certainly being far more reliable and stable. There is the Xbox handheld just around the corner, but it's widely predicted to cost more than the Switch 2, as the two year old ROG Ally series goes for £450-£800 across all variants. So the Switch 2 version not only performs better than other handheld options but it's overall cheaper too. More Trending Of course, if you've never played the game before, perhaps because the Switch 1 was your last gen console, then this is an easy sell. It's not the best version of the game but it's a classy port that works well in both handheld and TV mode, with very few compromises. Update 2.3, due out on June 26, is set to be the last one for the game, so the question is: when that's released will I be logging in on my high-spec gaming PC, my PlayStation 5, or the Switch 2? Much like the chromed-up street rats that roam Night City, I am a creature of convenience. So, getting to play the game in an unbroken state wherever I want is a very tempting prospect. Although the cross-platform save support means that if you're enough of an insane gonk to own multiple copies, you don't actually need to make that choice. Formats: Nintendo Switch 2 (reviewed), Xbox One, Xbox Series X/S, PlayStation 5, and PCPrice: £59.99Publisher: CD ProjektDeveloper: CD Projekt RedRelease Date: 5th June 2025 Age Rating: 3 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Where to buy the Nintendo Switch 2 in the UK right now MORE: Yakuza 0 Director's Cut review – Kiryu on the Nintendo Switch 2 MORE: Games Inbox: Is Nintendo the best video game company ever?


Daily Mirror
8 hours ago
- Daily Mirror
Cyberpunk 2077 Nintendo Switch 2 performance review
After spending a considerable amount of time testing Cyberpunk 2077 on Nintendo Switch 2, and comparing it to the experience on Steam Deck, the results will probably surprise you. Cyberpunk 2077 is out now on Nintendo Switch 2. So, how does it run, and how does it compare with other devices like the Steam Deck? Let's dive in. First, let's get technical. How you experience Cyberpunk 2077 on Nintendo Switch 2 depends on which mode you're playing it in, and also, how you're playing it. When the Switch 2 is docked, there are two different graphical modes available in CD Projekt Red' s title: Performance mode and Quality mode. Performance prioritises frame rate over resolution, while quality mode prioritises visuals over frame rate. In Performance mode when docked, Cyberpunk 2077 runs at 1080p and targets 40fps with the frame rate being uncapped. In Quality mode, when docked, it again runs at 1080p, but the frame is capped at 30fps, with the game targeting 30fps. I was super impressed by the console's performance generally in my Nintendo Switch 2 review, but what about Cyberpunk 2077 specifically? Introducing All Out Gaming, a dedicated gaming brand providing the best gaming news, reviews, previews, interviews and more! Make sure you don't miss out on our latest high-quality videos on YouTube, TikTok, and Facebook, where we'll be posting our latest reviews, previews, interviews, and live streams! You can also subscribe to our free All Out Gaming newsletter service. Click here to be sent all the day's biggest stories. Docked performance test When looking at footage of both modes side by side, there's a negligible difference, so I prefer performance mode for that reason, as you get the smoother experience and slightly higher framerate. You really do have to start pixel peeping to the max in order to spot any real differences when you're actively playing the game. There's maybe a small difference in sharpness, shadows, and lighting here and there, but unless you're really, really looking, it's going to be pretty hard to spot. Where you can see a difference is when V looks in the mirror right at the start of a new game, if you've chosen the Nomad starting option. There's slightly more fuzziness in the performance mode, maybe due to the different type of DLSS being used, and you can see the added sharpness in quality mode. But that's about it; they're very, very similar. Docked performance test – Now let's compare the Switch 2 in performance mode against the Steam Deck, running at 1080p resolution when docked. We set the Steam Deck to the Steam Deck graphics preset and FSR 3 in Balanced mode. And personally, although they are pretty close, I prefer the Switch 2. I think the image looks less grainy, slightly sharper and probably slightly smoother too in terms of average frames, although it's hard to say definitively without an fps counter on Switch 2. Handheld performance test Let's talk about the handheld experience now. On Switch 2 in Quality mode, Cyberpunk 2077 runs at 1080p resolution, targeting 30fps, and it's also locked to 30fps. When in Performance mode during handheld sessions, the game runs at 720p resolution but with the frame rate limit unlocked, aiming for 40 frames per second. And it's here you can see a clear difference in image quality, which you would expect considering the resolution differences. The DLSS AI upscaling utilised is far more noticeable in Performance mode, in my opinion, with more artifacting and just generally a fuzzier image. But in terms of frame rate, both modes felt pretty consistent and smooth. So I'd say the 40 and 30 fps claims are about right in these modes. And personally, I prefer playing Quality mode when on handheld, just for the added sharpness. But Performance mode is also a good option for players who want smoother gameplay. I will also say that when travelling at super high speeds, I did get the game to chug and stutter a little bit, even when docked, so that's something to be wary of, as it's loading a lot of textures at once. I would also mention that the crowd density is low – about the same as the Steam Deck preset – and it's a lot, lot lower than you would get on Xbox Series X, PS5 or PC. Compared to those platforms, the game does feel significantly emptier. Handheld performance test Now let's compare how the handheld experience with the Switch 2 compares to the Steam Deck, with Valve 's device running at 1280 x 800, which is the screen's native resolution. And when looking at the side by sides, even with the Switch 2 running in performance mode at 720p, in my opinion, the game looks much better on Nintendo 's console and also has the frame rates to match too; maybe not in the highs, but definitely more consistent frame rates with the Switch 2. For me, there's just no comparison about which is a better experience: Nintendo's console looks and feels better. Overall, I think CD Projekt Red have done a great job optimising this AAA title to run on Nintendo's latest console. The idea that Cyberpunk 2077 could run on a Nintendo console at all, even just a few years ago, would have been ridiculous, so the fact that it's running at this level of performance is a superb achievement. Obviously, if you're running this game on a current-gen console or a more expensive gaming handheld, or even a PC, you're clearly going to get much, much better performance. But for those who want to experience third-party games on Switch 2 for the first time, you can now play games like Cyberpunk 2077 on this platform, and have a good experience, which is awesome!. And if this game can run on this console, the world really is Nintendo's oyster, as well as all of the major game developers out there. I mean, where's Call of Duty, Microsoft? We're waiting!