logo
Does video game monetisation harm children – and what is Australia doing about it?

Does video game monetisation harm children – and what is Australia doing about it?

The Guardian09-05-2025

Over the last decade, Dean has amassed a healthy collection of video games, from smash hits to cult classics. His digital library is like a modern day Blockbuster, all readily accessible with just a click or two. But his son, Sam, has eyes for only one video game: Roblox, the behemoth virtual universe-slash-video game that's among the most popular on the planet.
The company reports that more than 97 million people log on to Roblox every day. Around 40% of those are, like Sam, under 13 years of age. In 2024, Roblox generated around A$5.6bn (US$3.6bn) in revenue, largely through purchases of 'Robux', its virtual currency, with the average user dropping around A$25 per month.
While much attention has been paid to children's use of Roblox in terms of exposure to bullying, inappropriate and even abusive content, a new report has raised concerns about the impact of video game monetisation on children.
Meanwhile, some experts claim Australia's current classification system does not go far enough in helping child video game players and their parents navigate confusing monetisation systems.
Dark design patterns – which aim to steer player behaviour – have come under scrutiny in two new reports by Australian researchers. Such features encourage users to spend money, often obfuscating their value or using confusing virtual currencies and can be difficult for children to fully comprehend.
One recent report by Monash University and think tank the Consumer Policy Research Centre (CPRC), which focused on players aged 18 years and older, highlighted that games designed with dark patterns are almost unavoidable. Of 800 survey respondents, 83% had experienced 'negative impacts' of these patterns and 46% had experienced some kind of financial detriment; more than a quarter said they felt pressured to buy something, and 30% had spent more on a game than they had intended.
A separate new study, by researchers at the University of Sydney, has attempted to examine how children – who make up one-fifth of the gaming population – perceive these mechanisms and how to ensure video games are more appropriately designed for them.
'There's a tendency for issues around children's digital media use to become media-panicky and lead to policy decisions which haven't taken children's actual experiences into account,' says Taylor Hardwick, the lead author of the study.
Hardwick and her team conducted interviews with 22 children, aged between 7 and 14 years of age, as well as their parents. Each child was given a $20 debit card and told they could spend it however they like – they just needed to explain what they were buying and why.
Eighteen of the 22 children in the cohort played Roblox and 12 decided to spend their entire $20 in the game, buying up Robux. Another five children used it in other digital games such as Call of Duty, Fallout 76 and Minecraft.
Children in the study reported being most concerned about feeing misled, frustrated or regretful of their purchases, particularly when they lose access to accounts or items without warning or recourse.
Sam's father says Sam has spent around $400 on Roblox annually over the last four years. A few months ago, one of his purchases left him feeling dejected.
Sam had used some of his Robux to buy a 'skin' – essentially a digital costume — of Godzilla in an extremely popular Roblox game called Kaiju Universe. But when he signed into the game, the skin had disappeared without warning. Toho, the copyright holder for the Godzilla licence, had shut down the game, leaving Sam without the digital skin. He did not receive a refund from Roblox.
But it is children's engagement with 'random reward mechanisms' (RRMs) that the Sydney University researchers highlighted as one of the major problems. RRMs such as loot boxes provide players a chance to score a mystery item in a lottery or lucky-dip style 'draw'.
While the children in the study 'accepted' that RRMs were part of the gaming experience, many did not like it.
'Children do not possess sufficient understanding of probability as well as risk to effectively navigate these aspects of their digital play, even if they are able to speak in the game's percentage-laden vernacular,' the authors wrote. 'RRMs and similar gambling-like mechanics are harmful and not appropriate in games for children.'
They recommend removing RRMs entirely, easier access to refunds, stronger protections on children's accounts and greater transparency and flexibility with virtual currencies.
Christopher Ferguson, a psychologist at Stetson University, said the study is interesting but pointed out it uses a small sample size. He was not convinced by the researchers' definition of 'harm' either; although children might feel scammed or tricked, he suggests the monetisation aspects they are encountering may be more an annoyance than a harm.
'I'm glad that researchers are actually asking kids what they think about the experience,' he says, 'but I think we ought to be a little bit more cautious about the word 'harmful'.'
Sign up to Pushing Buttons
Keza MacDonald's weekly look at the world of gaming
after newsletter promotion
Australia has attempted to keep children from monetised RRMs by implementing a new classification scheme which came into force in September 2024. Now, any game containing RRMs or loot boxes must be rated M and not recommended for children under 15 years of age.
But the new rules only apply to newly classified games, and older games were not required to update their classification – unless the developer updates the game.
Leon Xiao, a researcher at City University Hong Kong who studies the regulation of loot boxes, says that Australia has 'an implementation issue, rather than a problem with the law itself.' He claims some video games have been incorrectly rated after the new legislation kicked in and suggests the intent of the law to better educate consumers has failed.
Preliminary research by Marcus Carter, a co-author on the University of Sydney study, suggests around 20% of the Top 100 grossing mobile games in the Apple App Store and Google Play Store do not comply with Australian regulations. Hardwick and Carter recently wrote Australia's new guidelines are 'not fit for purpose.'
Roblox, with its mountains of user-generated content, is a prime example of the confusion in the ratings. Xiao argues 'Roblox most certainly should now be rated M or not recommended for players under 15.' But the game is rated PG on the Google Play Store.
Meanwhile on Apple's App Store, the regional age rating is 15+. The latter also contains a global age rating, provided by Apple, of 12+.
A Roblox spokesperson told Guardian Australia that creators must use its PolicyService API to ensure they are compliant in all jurisdictions and this ensures 'paid random items are accessible only to eligible users'. An update sent to developers in September 2024 would make paid random items unavailable to Australian users.
'As a user-generated content platform, we provide our developer community with tools, information and guidelines that apply to aspects of gameplay within their games and experiences, including the recent classification update in Australia relating to paid random items,' a Roblox spokesperson said.
'We take action on reports of content not following guidelines or not using our tools properly to meet local compliance requirements in Australia.'
The company says it gives parents information about their children's purchasing behaviour, does not store billing information as default and issues warnings – at the first transaction – that users are spending real money. Parents are also alerted in email about high spending behaviour.
'Our parental controls feature enables parents and caretakers to receive spending notifications for their child's spending in Roblox and set monthly limits on their child's account,' the spokesperson said.
Hardwick says monetisation is difficult for 'busy, underinformed and under-resourced' parents to navigate. She says they are not being given the tools to understand and approach their kids' in-game spending.
Dean is doing his best to buck that trend with Sam, discussing with his son what Sam's spending his Robux on and why. He says Sam is still sore about the Godzilla skin, but has moved on to a gardening game, where he can spend Robux on buying new seeds – and where Sam assures him there's no loot boxes involved.
* names have been changed

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Abbie Chatfield defends being an 'influencer' and gushes about her romance with Adam Hyde: 'I either need to be alone or be with him'
Abbie Chatfield defends being an 'influencer' and gushes about her romance with Adam Hyde: 'I either need to be alone or be with him'

Daily Mail​

time2 hours ago

  • Daily Mail​

Abbie Chatfield defends being an 'influencer' and gushes about her romance with Adam Hyde: 'I either need to be alone or be with him'

Abbie Chatfield has hit back at critics who dismiss her success as an 'influencer', insisting it takes more than a pretty face and a few selfies to build a loyal following. The former Bachelor star, 29, opened up in a candid new interview with Stellar magazine about the work that goes into her career and her blossoming romance with DJ boyfriend Adam Hyde. Abbie, who hosts the popular podcast It's A Lot, said she's tired of the term 'influencer' being used to discredit powerful women online. 'Why do we have to work ourselves to the bone to prove that we're worthy of having a platform or having a voice?' she said, adding that the content creation industry is far more demanding than it appears. She also slammed the suggestion that influencing isn't a real job, revealing that the Australian Tax Office would beg to differ. From A-list scandals and red carpet mishaps to exclusive pictures and viral moments, subscribe to the DailyMail's new showbiz newsletter to stay in the loop. 'The ATO thinks it is – they're on my back all the time,' she quipped. Abbie explained that while male public figures are celebrated for juggling multiple careers, women are often seen as 'inept' if they attempt the same. She cited high-profile business figures are never labelled influencers despite having similar public platforms. The TV personality also opened up about her relationship with Peking Duk star Adam Hyde, revealing the couple recently moved in together after dating for over a year. Calling the romance 'healthy' and 'genuinely beneficial,' she said it's changed her entire outlook on love and what she wants in a partner. 'If I was going to get married and have kids with anyone, it would be Adam,' she shared. Reflecting on her past, Abbie admitted she now recognises how unhealthy some of her previous relationships were – and that being with Adam has set a new standard. 'I either need to be alone or be with Adam,' she declared. 'Those are kind of my two options at this point.' Read this week's Stellar magazine for the full interview with Abbie Chatfield The media star turns 30 this month and said she feels empowered by ageing, not scared. She's excited about what her next chapter holds - both personally and professionally. Elsewhere in the interview, Abbie addressed her public fallout with feminist writer Clementine Ford, saying the experience was deeply hurtful. The feud began after Ford accused her of profiting from performative political engagement and criticised her interview with Prime Minister Anthony Albanese. Abbie responded on social media, which triggered a wave of backlash from right-wing commentators who reduced the clash to a 'catfight' between feminists. While Abbie didn't blame Ford directly for that reaction, she suggested Ford should have considered how her comments might fuel sexist narratives. Abbie also noted she has often held back from criticising other women publicly to avoid similar outcomes.

Kanye West's wife Bianca Censori strikes out on her own with mysterious new venture
Kanye West's wife Bianca Censori strikes out on her own with mysterious new venture

Daily Mail​

time2 hours ago

  • Daily Mail​

Kanye West's wife Bianca Censori strikes out on her own with mysterious new venture

Bianca Censori is reportedly stepping out from her famous husband's shadow for a mysterious solo-branded venture. The 30-year-old wife of Kanye West has launched her own company in the US, Bianca Censori Inc., according to the US Sun. She reportedly registered her eponymous company in California in May. Censori has also reportedly registered a firm in Australia — simply named Bianca Censori — which operates out of the Melbourne suburb of Alphington, where her parents happen to reside. has reached out to a representative for Censori and West for comment. The new companies appear to be the first signs of Censori — who left fans calling for her arrest after posting seemingly nude photos on Instagram — taking the lead on a project since beginning a relationship with the 47-year-old disgraced rapper. The Australian beauty previously worked as an architect for his Yeezy brand beginning in 2020, and they married two years later. Despite launching the companies under her own name, with one in her home country, Bianca isn't completely leaving her husband behind. Although she is listed as the CEO and secretary for Bianca Censori Inc., Kanye is reportedly listed on the registration as a director of the company. He's also connected via his attorney, Manoj Shah, who is providing legal services for Bianca's company. So far, there are few details about exactly what Bianca plans to do with the companies. However, the identify of a top executive may hold a clue to what exactly the provocateur plans to make with her new company. The paperwork reportedly indicates that Hussein Lalani is working as the chief financial officer, and Lalani is known for promoting cosmetics. He is the founder of the skincare company Zensa, which offers microblading products, home tattoo kits and accompanying numbing creams. Lalani reportedly advertised that West planned to release the cryptocurrency 'meme coin' $YZY, which was initially described as a way to pay on the rapper's Yeezy website. Despite Lalani's press release, which indicated the crytopcurrency would begin selling on February 27, the release was inexplicably delayed inevitably. Lalani allegedly came into West and Censori's orbit after he met the couple at the West Hollywood condo they lived in last year. He's also reportedly listed on the corporate statement of information at the same address as the condo building. Censori and West have recently stirred up more controversy over the shockingly skimpy outfits. The two have been spending time around Barcelona, Spain, where they reportedly reunited after initially appearing to split in the wake of West deranged, antisemitic and pro-Nazi posts on the Elon Musk–owned social media platform X (formerly Twitter). Fans were shocked to see Bianca post a photo of herself with her breasts seemingly exposed under a fishnet top, while her nether regions were apparently uncovered under her sheer black pantyhose. Some social media users even suggested she should have been arrested over public decency laws, though there are some parts of Spain where it is at least legal to go topless. Despite the uproar, Censori appeared to double down when she posted a second photo of the same outfit that was even clearer than the original, somewhat blurry post.

Jeremy Clarkson meets Australia captain Pat Cummins: ‘I've never been a fan of cricket'
Jeremy Clarkson meets Australia captain Pat Cummins: ‘I've never been a fan of cricket'

Telegraph

time3 hours ago

  • Telegraph

Jeremy Clarkson meets Australia captain Pat Cummins: ‘I've never been a fan of cricket'

Jeremy Clarkson hosted Australia captain Pat Cummins at his Diddly Squat Farm but admitted that he is no fan of cricket. Cummins is gearing up for Australia's World Test Championship final against South Africa at Lord's next week and took the opportunity to visit Clarkson's famous farm in Chipping Norton. The pair also played a game of farmyard cricket, testing a bat that had been made from willow grown on Clarkson's Diddly Squat Farm. Cummins, who will lead Australia against England in the Ashes series later this year, bowled at Clarkson's Farm stars Kaleb Cooper and Charlie Ireland in the light-hearted game. Clarkson watched as a spectator-cum-fielder. 'I've watched every episode of Clarkson's Farm and visiting the team from Diddly Squat Farm ahead of training for the World Test Championship final was a real treat,' said Cummins, who owns a farm in New South Wales. 'The life of a farmer is just as chaotic as you see on the show, and I was very impressed with Charlie's idea to grow English cricket bat willow. Thanks to Jeremy and the team for hosting me.' View this post on Instagram A post shared by Pat Cummins (@patcummins30) Clarkson said that he relished hosting Cummins, despite his lack of interest in cricket. 'I've never been a fan of cricket,' Clarkson said. 'I always had too much hay fever to know what was going on. But at least now I've found a way to make some money out of it. 'We enjoyed showing Pat around Diddly Squat Farm, after we had Oscar Piastri visit us previously as well. The only non-Australian sportsman who's visited was David Beckham.' The event was arranged by Amazon Prime, who are showing the World Test Championship live in Australia and also broadcast Clarkson's Farm. Australia are the reigning World Test champions, after defeating India in the 2023 final. Their match against South Africa at Lord's begins on Wednesday. Cummins, who has taken 294 Test wickets at an average of 22.4 as well as contributing crucial lower-order runs, is regarded as one of Australia's finest-ever cricketers.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store