
What are the best video games for improving relationships?
Why? It's the game I played during those complicated years. Anytime I needed self-soothing, I got out the controllers and earned myself some coins and mushrooms. I saved a princess. It was a nice distraction.
But I'm not sure it helped me — or changed me. It simply gave Younger Me something escapist to do.
These days, video games offer more. They can present moral questions and help a
fully grown person
consider the ramifications of a pandemic, the trajectory of a love story, or the trials of caregiving.
That's what I've learned, at least.
In today's episode of the Love Letters podcast, we explore how games can change us and help make our relationships better.
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Through the story of Anthony Ureña, Assistant Professor of Sociology at Rutgers University-Newark, we'll learn how games have evolved, how people can bond over them, and how, for some, an intense graphic narrative can help make sense of life in the real world.
You'll hear about 'It Takes Two,' a game about divorce; 'Final Fantasy,' a game with tragic tales of love; 'Pokémon GO!,' and why it brings pleasure; and even 'Pac-Man,' a game that bonds generations.
Join the episode for a deep dive into a world I'd never really understood until now.
Also, if you have a favorite game — or if there'a a favorite video game in your family that helps everyone learn and thrive — please share.
Love Letters is a podcast and advice column. Send your anonymous relationship and dating questions to
or
Meredith Goldstein can be reached at Meredith.Goldstein@Globe.com.
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Chicago Tribune
5 hours ago
- Chicago Tribune
Spider-Man spins a complicated web. This new exhibit at Griffin MSI is just for fun.
Just inside the first gallery devoted to 'Marvel's Spider-Man: Beyond Amazing — The Exhibit' at the Griffin Museum of Science and Industry, there is a life-size Spider-Man statue or mannequin. I don't know what you call this, but he looks real. He's not, because he's Spider-Man and Spider-Man is not real. But Spider-Man may as well be real. Most of us have never known a world without a web crawler patrolling Queens. Here, he's bursting out of a comic book as if blasted out of a Spider-Cannon, fingers on his left hand curled into the universal symbol of web-based travel. As I entered this room, I found myself unable to move on, as if hypnotized by the overlords of Marvel who have licensed it, or just the clever people who put together this somewhat thin but charming character celebration. Every patron in the exhibition is unable to move on. Most take a picture with Spider-Man, and everyone who does, , shapes their own fingers into that Ozzy devil-horn thing and, as Spider-Man would, pretend to blast out a tendril of spider fluid. 'Give mommy the Spidey thing, baby,' a mom says. Her daughter, so young she looks a step away from plopping backward, instinctively pulls her fingers into the iconic web-shooting pose and, being a Spider-Ham, adds a determined scowl. 'Do the finger thing,' says the next parent. 'Crouch down and give me a good web,' instructs the parent after that, and so on. During a brief lull in preschoolers, a couple, probably in their 20s, furtively, quickly, with Spidey-esque dexterity, shoot pictures of themselves with Spider-Man best described as R-rated. Oh, Mary Jane! Only then did they add a sordid web-slinging gesture and bolt out of the gallery, giggling. Spider-Man, see, means a lot of things to a lot of people. Some of it just happens to be disgusting. The exhibit — which doesn't feature what you'd assume it might (there are no clips from Spidey films, only a handful of props and no halfhearted arguments for 'the science of Spider-Man') — is smartly centered on the endless interpretations of Spider-Man the Character who, despite being 64 years old, yet still a teenage spider, has remained remarkably mutable, able to bring in new generations of admirers many, many decades after his sell-by expiration date. Spider-Man is joined here, through archival artworks, trinkets, interactive kiosks and even more statues, by Spider-Rex, Spider-Ham, Spider-Gwen, Spider-Ben, Spider-Byte, Spider-Woman, Spider-Girl, Miles Morales, Madame Web, Spider-Zero, Victorian Spider-Man, Venom, Silk, Spider-UK, Spider-Man Noir, Spider-Wolf, Peni Parker, etc. You see, Spider-Man, explained curator Patrick A. Reed — nicely articulating the endurance of any pop juggernaut — 'is a long-form communal work of art.' Or, in this case, 'a Spider-Mythos.' What is not included here in that mythos — strangely for a show committed wisely to the construction of a character and the artists who shepherded it — is the decades-old debate over who Spider-Man. Let me back up: It's there silently, between well-chosen comic-book panels and reams of wall text. This, I guess, is the problem with museum shows in need of corporate permissions to deliver even an outline of their story: You're never sure how the sausage gets made. Spider-Man the Exhibit, through test drawings and uncompleted comic pages and some breezy writing, smartly illustrates how Spidey became a watershed in pop culture, even something of a progressive: Peter Parker answered to a Black boss in 1967 (Robbie Robertson, editor-in-chief of the Daily Bugle, and not to be confused with Robbie Robertson, the late guitarist/songwriter of the Band). Peter Parker was a teen hero at a time when comic books portrayed teens as sidekicks. Peter Parker, bitten by a radioactive spider and made unimaginatively strong and nimble, still can't outrun money issues, problems with school, philosophical questions about what it means to be so blessed. Even among more respectable children's literature from its time, Peter was a thoughtful creation, his architects never hesitating to use his famous credo: 'Beyond Amazing' is centered on milestones and mythology, including that line: We see (again, using archival drawings and lots of description) how a cry of decency was never so clear to Peter. We see how, again and again and again, he gives up the Spider-Man costume. The irony being, real-world decency was even harder to come by behind the scenes. The exhibit is divided into two large rooms. The first is dedicated to building the character; the other to its ripening and expansion. But the best part comes early, in a series of original comics and art that illuminate the tentative steps to Spider-Man. There's an issue of 'Journey Into Mystery' No. 73, featuring a classic '50s radioactive invertebrate. (The cover screams: 'WHERE WILL YOU BE WHEN THE SPIDER STRIKES?') Alongside that, sample images of Aunt May and Uncle Ben in a different comic, months before Spider-Man's debut. We see Stan Lee asked artist Steve Ditko to work on a comic now awkwardly-titled 'Amazing Adult Fantasy,' sold as 'The magazine that respects your intelligence.' We notice Lee and Ditko listed as co-creators throughout, but nothing on the lingering animosity that credit caused: Lee, a master showman and promoter of Stan Lee, would accept decades of praise for Spider-Man (and other Marvel heroes). Meanwhile, artists such as Ditko (who created the costume and look of Spidey and much of the basic mythology) were mostly known to die-hards. We hear nothing about the years of lawsuits. We do get a single hilariously revealing page of notes from Lee to an artist that says more about the early Marvel assembly lines than nearly anything else in 'Beyond Amazing.' Lee was an editor, writer, ringleader and often the initial spark for a new character: What about a blind lawyer who fights crime using his other hypersensitive senses and was kind of a ? What about a family of transformed into crime fighters? Lee would write a synopsis of an issue and send it to an artist, who would then interpret it into a comic. The page on display at the MSI, from 1969, shows how Lee evaluated an issue then, after picking over images, he filled in dialogue. He also offered directions such as: A museum staffer told me the exhibit fits well in the museum because it's a show partly about the publishing and industry is in the very name of the building itself. And that's not wrong. But what this sole page of notes suggests, and what is missing from much of 'Beyond Amazing,' is a sense of the heat and friction generated when imagination gets shaped by a committee. Indeed, for so long, the Marvel company (like its main competitor, DC Comics) showed so little reverence for its own output, there's astonishingly little material from the process itself, beyond interviews with artists. A lot of the salvaged original art and mock-up covers that survived the first decades of superheroes are not held by Marvel or DC but a few prescient art collectors. The archival objects in this exhibit, Reed said, came courtesy of about eight collectors. Film props, of course, are another story. There's one of Doc Ock's eight hands. Willem Dafoe's Kabuki-like Green Goblin mask. Tom Holland's Spidey suit. The camera Tobey Mcguire carried when he played Peter Parker. By the time the superhero movie bonanza began, no one in this business held their noses around a gold mine any longer. (So much so that one reason there are no film clips in 'Beyond Amazing' is because of the harrowing cost and complication around nailing down likeness rights for movie stars.) For the record, I like a good pop-culture museum show. This isn't a bad one. MSI returns to the well often: Walt Disney archives. Jim Henson archives. Charles Schulz archives. James Bond. The Spider-Man show is its second Marvel show in five years. The Field Museum has a Pokémon show next year; the Museum of Contemporary Art, which had a blockbuster with David Bowie, has Yoko Ono coming in October. All of those brand names are enduring examples of a creative vision. And yet, not one emerged from a vacuum. Now that hand-wringing over whether pop culture belongs in esteemed institutions has subsided, or just been steamrolled by the persistence of museum administrators, it's fair to expect these institutions to bring more blood, sweat and tears to stories of how intellectual properties are assembled. 'Beyond Amazing' makes an admirable point overlooked in other shows like this: A character as ubiquitous as Spider-Man, whose balloon has floated across Manhattan every Thanksgiving Day for nearly 40 years now, transcends ownership — . A cynic would say that's what licensing is for. And sure, one of the best parts of the exhibit is a display of merchandising and international translations and night lights and action figures and Ben Cooper costumes and even the very first Marvel-approved Spidey artifact — strangely enough, a 1965 jazz album by Freddie McCoy. But then every doodad is a riff on a conversation started in 1961 by Steve Ditko and Stan Lee. So are the drawings abandoned by visitors at the end of the exhibit. Look for them. Four drawing tables, baskets of pencils and paper, Marvel artists on video illustrating how to draw your own Wall Crawler. The day I was there, some people left behind artworks good enough for Marvel, and some left behind the sketchiest of sketches. Spidey in a White Sox uniform. Darth Spidey. Those tables were , everyone quietly interpreting Spider-Man. That so many drawings would be left behind suggests not everyone was satisfied with their performance. Most weren't. They had a vision, they executed it. The plan didn't pan out. To make anything that lasts, never mind endures after seven decades, is improbable. To explain just how improbable demands great power and responsibility. Otherwise, it's marketing.


USA Today
15 hours ago
- USA Today
3 Raiders legends among nominees for College Football Hall of Fame class of 2026
3 Raiders legends among nominees for College Football Hall of Fame class of 2026 The National Football Foundation has announced this year's nominees for the 2026 College Football Hall of Fame. Among them are several players who suited up for the Raiders. Among the notable former Raiders on the ballot include former first round pick Sebastian Janikowski, Oakland native Marshawn Lynch, and Pro Bowl defensive lineman Richard Seymour. Sebastian Janikowski, K, Florida State Two-time First Team All-American, earning consensus honors in 1998 and unanimous accolades in 1999…Only two-time recipient of the Lou Groza Award (1998, 1999)…Helped FSU to consecutive BCS Championship appearances, winning the national title at the 2000 Sugar Bowl. Was selected by the Raiders with the 17th overall pick in the 2000 NFL Draft. His selection at 17 overall was the fourth highest ever for a kicker and the highest drafted player of the past 45 years. Marshawn Lynch, RB, California 2006 First Team All-American who led Cal to a share of the 2006 Pac-10 title…2006 Pac-10 Offensive Player of the Year led the league in rushing (1,356), all-purpose yards (1,785) and TDs (15) that season…Two-time bowl game MVP (2005 Las Vegas, 2006 Holiday) and Cal's all-time leader in 100-yard rushing games (17). Marshawn came out of retirement in 2017 in order to play the final two seasons for his hometown Oakland Raiders. Richard Seymour, DT, Georgia 2000 First Team All-American, helping the Bulldogs to four-straight bowl wins and top 20 final national rankings…Two-year team captain and two-time First Team All-SEC selection…1999 UGA Defensive MVP and one of only two DLs in school history to lead the team in single-season tackles (74 in 1999). In 2009, the Raiders sent a first round pick to New England to acquire the five-time Pro Bowler, three-time All Pro, and three-time Super Bowl champion. He would head to two more Pro Bowls in his four seasons in Oakland and was elected to the Pro Football Hall of Fame in 2022.
Yahoo
19 hours ago
- Yahoo
Tampa Bay Buccaneers Tight End Cade Otton Ranked Poorly Among NFL's Best
Tampa Bay Buccaneers Tight End Cade Otton Ranked Poorly Among NFL's Best originally appeared on Athlon Sports. The Tampa Bay Buccaneers don't often get national love, regardless of being one of the most consistent teams over the past five seasons. Advertisement With stars on the roster like Mike Evans, Vita Vea and Lavonte David, their names are hardly ever on the list of the top of their position groups outside of Tampa Bay. Why should this offseason be any different? Pro Football Focus released its tight end rankings ahead of the 2025 season, and while Cade Otton isn't ranked highly, it's for good reason. 20. Cade Otton, Tampa Bay Buccaneers "Otton's Achilles' heel is drops. He has the third most (11) at the position across the past two years. His 63.1 PFF receiving grade in 2024 was a career high and also marks the first time he generated more than 1 yard per route run (1.31). If he can hang on to the ball (also three fumbles the past two years), Otton has the skills to rise on this list." Advertisement Otton is sandwiched between No. 19 Kyle Pitts in Atlanta and No. 21 Josh Oliver in Minnesota. Otton was a fourth-round pick by the Bucs in 2022 out of then-Pac-12 powerhouse Washington. He had an impressive rookie campaign with 391 yards and two touchdowns, but suffered from drops. He posted just 42 catches on 65 targets with five drops, leading all tight ends. The next season wasn't much better, with three drops on 67 targets, and he got worse last season. In 2024, Otton posted 59 catches on 87 targets with 600 yards and four touchdowns but eight drops. If Otton can clean up his pass catching, he'd be a far more effective offensive tool for quarterback Baker Mayfield and the Bucs. Advertisement Related: Ex Buccaneers QB Shocked at Haason Reddick's Absence from Voluntary OTAs Related: Buccaneers 3rd-Round Wideout Linked to AFC Contender This story was originally reported by Athlon Sports on Jun 2, 2025, where it first appeared.