
Mattel and Mischief Management Join Forces for Barbie Dream Fest
Attendees can expect themed play zones, collector showcases, conversations with inspiring women from a wide range of fields, interactive activations, and exclusive programming with creators, innovators, and Barbie experts. Whether you grew up with a Barbie DreamHouse™ or built your own adventures in your backyard, Barbie Dream Fest welcomes you to be part of something unforgettable.
'We are thrilled to announce Barbie Dream Fest, as a new offering designed to delight the brand's growing fandom,' said Julie Freeland, Vice President of Global Location Based Entertainment, Mattel. 'It's incredibly exciting to provide fans, families, and collectors with a curated and unique space to gather, learn, and create all while celebrating the iconic Barbie brand.'
For more than four decades, Barbie has inspired a vibrant community of fans and collectors. This passion gave rise to the National Barbie ® Doll Collectors Convention in 1980. Each year, Barbie devotees from around the world gather to celebrate the brand through exclusive dolls, panels, fashion shows, auctions, and exhibits that honor the cultural impact and enduring legacy of Barbie.
Building on this powerful fandom, Barbie Dream Fest—created by Mischief Management in partnership with Mattel—invites families, pop culture enthusiasts, fans, and everyone who's ever dreamed big to step into the world of Barbie like never before. Featuring immersive exhibits, inspirational guest speakers, hands-on creative workshops, and nostalgia-fueled installations, the festival offers an unforgettable journey through six decades of the brand's legacy for fans of all ages.
With a proven track record of bringing fandoms to life, Mischief Management will produce the event in partnership with Mattel. Known for beloved experiences like BroadwayCon and EnchantiCon, Mischief brings storytelling, interactivity, and heart to every event they touch.
'Barbie has always empowered fans to dream big and express themselves boldly,' said Melissa Anelli, CEO of Mischief Management. 'We're honored to partner with Mattel to bring that spirit to life in a fully immersive way. Barbie Dream Fest will be joyful and filled with unforgettable moments.'
Fans can sign up now for exclusive event updates, early ticket access, and guest announcements at www.BarbieDreamFest.com. Follow @BarbieDreamFest on Instagram, Facebook, and TikTok to join the conversation.
About Mattel
Mattel is a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world. We engage consumers and fans through our franchise brands, including Barbie ®, Hot Wheels ®, Fisher-Price ®, American Girl ®, Thomas & Friends™, UNO ®, Masters of the Universe ®, Matchbox ®, Monster High ®, Polly Pocket ®, and Barney ®, as well as other popular properties that we own or license in partnership with global entertainment companies. Our offerings include toys, content, consumer products, digital and live experiences. Our products are sold in collaboration with the world's leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential. Visit us at mattel.com
Mischief Management produces fan conventions focusing on community, content, and creativity. Since 2009, it has served over 200,000 fans, providing a fun, vibrant, and safe space to enjoy the things they love. Mischief Management's event lineup includes BroadwayCon (for fans of theatre and Broadway) and EnchantiCon (for fans of fantasy and magical worlds). More information about each of Mischief Management's events can be found at MischiefManagement.com.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Business Wire
2 days ago
- Business Wire
Tripwire Interactive Unleashes Next Chapter in Iconic Co-op Action/Horror Franchise, Killing Floor 3, Now Available Worldwide on PC and Consoles
ROSWELL, Ga.--(BUSINESS WIRE)--Developer and publisher Tripwire Interactive announced the global release of the latest installment of their brutal co-op action/horror franchise, Killing Floor 3, on PC (via Steam and Epic Games Store), the PlayStation®5 system, and the Xbox Series X|S console system. Killing Floor 3 is now available digitally on all platforms for $39.99 for the Standard Edition, $59.99 for the Deluxe Edition and $79.99 for the Elite Nightfall Edition, and is available physically on PlayStation®5 and Xbox Series X|S as a Standard Edition with a MSRP of $39.99 from select retailers. The battle for survival against Horzine and their Zed army begins today, join Nightfall to protect the future of humanity and make every Zed dead. ' Launch is just the beginning for Killing Floor 3. Tripwire has a deep history of building upon our games after release with impactful updates and content, and the team remains immensely dedicated to crafting an experience that expands on the Killing Floor franchise. Players can expect new maps, new perks, new specialists, new weapons, and new enemies in the coming months following launch, ' said Bryan Wynia, Creative Director at Tripwire Interactive. ' We are incredibly excited to share what we have been working on with all of our fans. We look forward to fighting through the hordes of Zeds alongside you. Make sure to stick together and fight to the very last bullet, we will see you on the battlefield!' Killing Floor 3 launches after a short delay as the development team took time to respond to community feedback with a range of improvements and adjustments to the game, all shared transparently with their community through their forums and social channels throughout the process. With an improved foundation and more updates and content coming post launch, including the separation of specialists from perks, the bloody stage is set for Tripwire Interactive's industry-leading live game support. The development team has shared a roadmap of confirmed future content updates coming to all platforms, while remaining agile to respond to immediate player concerns and feedback. ' We know fans have been eagerly waiting for Killing Floor 3, and we appreciate everyone's patience during the delay. That extra time allowed us to make meaningful improvements across the board, ensuring the game lives up to its full potential,' said Matthew LoPilato, CEO of Tripwire Interactive. ' Killing Floor is a cornerstone of our studio, and as the most ambitious entry in the series yet, Killing Floor 3 builds on that foundation, delivering brutal co-op action like never before." Killing Floor 3 is the next installment in the legendary co-op action/horror FPS series. The year is 2091, 70 years after the events in Killing Floor 2, and megacorp Horzine has produced the ultimate army: an obedient horde of bio-engineered monstrosities called Zeds. Now, the only thing standing between these infernal creations and the future of humanity is the rebel rogue group known as Nightfall. This intense first-person shooter puts players in the role of a Nightfall specialist, joining forces with up to five teammates as they battle through a war-ravaged, dystopian future, surviving unrelenting waves of Zeds, unlocking new skills, and building the ultimate arsenal. Killing Floor 3 Key Features Include: Killer Co-op – Assemble the ultimate Zed extermination squad for frenzied 6-player co-op with full crossplay functionality across all platforms. Skilled specialists can brave the battlefield alone in tense single-player mode. Relentless Zeds – Players will face the most lethal Zeds yet. Every enemy has been redesigned with advanced methods of mobility, attack, and re-tuned with smarter AI; making them faster, deadlier, and more strategic than ever. Deadly Weapons – From flamethrowers to shotguns to katanas, players will have an expansive arsenal at their disposal, fully customizable with hundreds of mods, gadgets, and skills to choose from to fit their unique brand of bloodletting. Dangerous Locations – Players will drop into a variety of treacherous hot zones to contain further spread of the Outbreak. Interactive environments give players dynamic advantages by activating turrets, fans, and other devastating traps. More Gore – The M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to attacks with gruesome authenticity. Developed and published by Tripwire Interactive, Killing Floor 3 launched on July 24, 2025 for PC (via Steam and Epic Games Store), the PlayStation®5 system, and the Xbox Series X|S console system. The game has an ESRB rating of M for Mature and a PEGI 18 rating. Download the Killing Floor 3 press kit and watch the launch trailer on YouTube. To stay up to date on the latest Killing Floor 3 news and updates, visit the official website, and follow the game on Discord, X, Bluesky, Facebook, Instagram, and Threads. For more information about Tripwire Interactive please visit their official website and follow them on X, Facebook, Instagram, TikTok and YouTube. About Tripwire Interactive Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 30 million units to date. The studio's last internal project, Maneater, broke new ground in the popular action RPG genre and tasked players with taking on the role of a deadly shark with the uncanny ability to evolve as it feeds. Since its release in 2020 Maneater has sold over 14 million units worldwide across all platforms. Since then, Tripwire Interactive has expanded its business with the publishing division, Tripwire Presents, turning its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Tripwire Presents aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative and Espire 2 developed by Digital Lode, DECEIVE INC. developed by Sweet Bandits Studios, Road Redemption developed by EQ Games and Pixel Dash Studios, Rogue Waters developed by Ice Code Games, The Stone of Madness developed by The Game Kitchen and the upcoming NORSE: Oath of Blood developed by Arctic Hazard. Tripwire Presents continues to grow their portfolio, and are always on the lookout for the next great team and game. Inquiries and pitches can be directed to publishing@ or submitted through their publishing application form. Tripwire Interactive is a standalone entity within the Embracer Group. All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved. Killing Floor© 2009-2025 Tripwire Interactive. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998-2025, Epic Games, Inc. All rights reserved.

Hypebeast
2 days ago
- Hypebeast
Staying on the Pulse of the Pace with JBL's +1 Run Club
'We like to call it a safe space,' sharesChristian Zellin, co-founder of fashion labelAnte. Gearing up for a run with fellow creatives in Berlin, Zellin, along with the brand's other co-founders, has taken a minute out to chat about its weekend run club. 'Everyone's got their schedule, but they can hang out and express themselves in the most unpretentious, authentic… and sweaty way possible.' This particular running meet, however, is unlike any of its typical runs. Collaborating withJBL, Ante has called on its community to take the audio brand'snewly updated Flip 7speaker to the streets. As well as simply road-testing the device, they are set to trial its acclaimed portability and drop-proof design. Hypebeast captures the action behind this special activation, discovering how they harness the power of sound to widen their circle and cultivate new connections with the invitation extended to +1s of all abilities. Congregating atLAP café– a cultural hub in the fashion-forward district of Mitte – the evening event kicks off with attendees grabbing a coffee and meeting new faces in the group, as per Ante's regular routine. With everyone at the dedicated starting point, co-founderMarcus Butlergets the runners amped up in a short warm-up, soundtracked by smooth house tracks. 'It's amazing how much a song can influence your mood,' he mentions. 'You can be feeling one way, but once you listen to a certain song, you can have a big emotional switch-up.' As the group sets off, Zellin and the third co-founder of Ante,Julian Weigl, secure the devices with the handy carabiner and activate the game-changing Auracast™ function to connect their speakers for amplified sound. Using the music to set the pace, they weave through the chaos of inner-city Berlin and make their way down the scenic riverside to the Brandenburger Tor monument. At this halfway point, the tempo rises with Ante's go-to tech-house beats – a genre favored by many local Berliners – giving them a final push on the home stretch. Making their way down Tiergarten, an unexpected appearance from the sun brings the finish line of the Gleisdreieck park into plain sight. It's here that a wave of cheers and sighs fills the air as the group slows down. Gathering around in a circle, Butler once again leads a cool-down, at which point the speakers turn from playing heavy beats to groovy, funk-house in a smooth transition of genres. Although the run has come to an end, the runners stick around with their LAP café brownies and coconut water in hand, and connect with other members. 'When we introduced our run club, it was a natural thing that came from a group of our friends wanting to meet once a week,' reflects Weigl. 'Now, it's become big because it's so accessible. It frees your mind when you run, you have a lot of time to think about things, and let your ideas flow.' Whether it's connecting with creatives or shedding off the weight of the day, it's clear that run clubs have been popping up across the city. And, with JBL's Flip 7 bringing music to every stride, they're only set to become bigger among Berlin's creatives. Feel the pulse of Ante's pace by looking back at the +1 Run Club event above and tuning into its dedicated Spotify playlist. To shop the JBL Flip 7, head to the brand'swebsiteand partner retailers.


Chicago Tribune
2 days ago
- Chicago Tribune
Why Alamo's preshow is one of the last, best reasons to go to a movie theater
The Alamo Drafthouse Cinema, located in the new plastic heart of Wrigleyville, tucked alongside the crush of tourists and bachelorette parties and bars crawls and soulless developments, is not the first place I would I think I would want to arrive early. And yet, I have to, and get annoyed when I don't. Not because of the food they serve (not bad, not cheap). Or lines at the box office (nonexistent, that being a pre-pandemic concern). You must arrive early — 30 minutes before a movie's showtime — just for the Alamo preshow. The preshow is a reminder that 75% of the magic of going to a movie is waiting for the movie. It's a reminder of why you bothered to leave the house to watch a movie. I'm not talking about trailers. They show many, many trailers. But only after this preshow. (Whatever you came to see, as in most theaters, starts 20 or so minutes later than scheduled, preshow and all.) No, I'm talking about the 30 minutes of parodies and oddities, archival PSAs and music videos, dance party footage, old toy ads, history lessons, workout videos, Bollywood numbers, interview clips, film essays and whatever else Alamo cobbles together, usually tied to the theme of the movie you're about to see. If you went to the hilariously sadistic 'Final Destination Bloodlines,' you got Tom and Jerry cartoons and satiric educational training films. 'Barbie' got a Greta Gerwig appreciation and vintage toy commercials and clips of Ryan Gosling dancing as a child performer. Captain America movies get a slow-burn Ken Burns-inspired retelling of the history of Marvel's Captain America films. Recently, I saw the new 'Jurassic Park' and for 30 minutes before trailers, we got bizarro dinosaur films and a history of a Finnish metal band for children, Hevisaurus. Showing up half an hour before a movie begins is a lot to ask of an audience, especially one that would rather be streaming at home. But in my household, when we go to Alamo, arriving too early is ritual, and since I have an 8-year-old who needs to see every unnecessary live-action Disney retrofit, that preshow is often the only highlight. Alamo has been doing preshows since it began 18 years ago in Austin, Texas; as part of an expansion in 2023, it finally came to Chicago, was bought by Sony Pictures and now has a few dozen theaters across the country. It's not the only movie theater in town that knows how to warm-up an audience just sitting there, getting comfortable, fiddling with phones, eating most of the popcorn before the movie starts: A few blocks away, the Music Box Theatre has had a live organist for ages. These bonus flourishes seem minor, but they should be studied by larger chains that go sweaty touting their investments in laser projection and 4DX immersion and Dolby 3D soundscapes. A good preshow is so simple, low-tech and warm as to feel old-fashioned; it's an amuse-bouche that acknowledges, yes, you have a perfectly fine TV at home, maybe even a better sound system, but, as Nicole Kidman says in her famous preshow speech for AMC Theatres, Keeping the audience in an anticipatory spell as long as possible — that's the point. Tom Cruise, Kidman's ex-husband, knows this, too: Before 'Mission: Impossible — The Final Reckoning,' he greets the audience in a short clip, thanking them for doing something so communal. Cruise, on a one-man impossible mission to save the theater experience even if it means hanging off a biplane, delivered a similar preshow before 'Top Gun: Maverick.' That these people go to such lengths in the service of framing another perfectly entertaining though forgettable night at the movies is what makes the preshow, often playing before the forgettable, so touching. I don't remember a lot about 'Final Reckoning,' for example, but I remember Alamo's exhaustive primer of 30 years of 'Mission: Impossible' plots and MacGuffins. Without a disassembly, I would have been as lost as I bet a lot of audiences were. It also got me more invested in the experience than I had expected. Like Cruise, the Alamo preshow knows the last thing we want in the streaming age is to leave home then feel nothing. Preshow entertainment, of course, goes way back. In the first days of cinema, movies themselves were preshow entertainment, a kind of intermission between live vaudeville acts. Once features were the main attraction, there were cartoons, newsreels, shorts. During the Great Depression, to lure people back, theater owners in the Midwest would have giveaway nights, awarding dinnerware and even pets. Disney wildlife shorts preceded Disney films. As drive-ins became popular in the 1950s, theaters focused on concession stands: That iconic 'Let's All Go to the Lobby' spot starring dancing hot dogs and popcorn bags may be the most famous preshow entertainment ever. For decades, the Showcase Cinemas chain was known for sending ushers into theaters, shaking cans and soliciting change for the Dana-Farber Cancer Institute in Boston. But gradually, advertising took over. Trailers were the whole preshow, alongside traditional TV ads, PSAs about theater policies, and in the late 1970s and early 1980s, even lobbying campaigns from theater owners spooked by cable TV, warning of the death of 'free TV.' Laird Jimenez, the director of video content for Alamo, thinks of their preshow as continuing the older tradition, rarely practiced now, fed by the online libraries of archival footage and original video floods that the 21st century has been awash with. (Alamo gets permission, though does not pay, the creators of any material it pulls from YouTube or elsewhere.) But Jimenez also admits, they're leaving money, a lot of money, on the table in the service of a theater experience. '(The preshow) is probably not the economically best decision considering the labor hours it takes to make them and the fact it's screen time we could use — that's money we're losing, not running Chrysler ads.' A recent poll of theater owners, reported by Variety, and conducted by analyst Stephen Follows and the online trade publication Screendollars, found that more than 55% of movie exhibitors believe the movie theater, as an institution, has maybe 20 years left. And still, other than movie trailers, Alamo does not run advertising, as a company policy. Instead, as Rome burns, a team of three young guys in its Austin headquarters, with backgrounds in film school, film preservation, video stores and film festivals, pump out five to 10 30-minute preshows a week. There is some recycling, but almost every new movie that opens — as well as older repertoire films it shows, such as 'Jaws' and 'Mean Girls' — gets a new 30-minute preshow. 'A lot of original pieces we make simply come out of a passion we have for something,' said Ray Loyd, senior content producer. So, instead of car ads, you get a history of Black westerns, relayed by Black film scholars. Or an old TV spot with George Takei, in Sulu regalia, shilling for the Milwaukee County Transit System. Or a study of how 'Dune' influenced '70s progressive rock. Or director Edgar Wright explaining the nuances of car chases. Or an essay on questions left by 'Cats,' including: If cats have fur naturally, why do cats in the film 'Cats' wear fur coats? The recent 'Nosferatu' got an extensive history of the vampire genre. 'My favorite stuff is when we can show the breadth of everything in movies,' said Zane Gordon-Bouzard, an Alamo video producer. 'We have this platform and we can show people there is a rich world of not only cinema, but videos, old TV — all worth preserving and watching.' The result, sitting there waiting for your movie, is like having a friend show you this cool YouTube sketch, and now this insane commercial, and now this weird music video, then stopping to describe how 'Lilo & Stitch' fits into the rich tradition of knockoffs of 'E.T. the Extra-Terrestrial.' Surprisingly, in this instance, with an audience, it's worth the ticket.