
French independent studio's first video game draws fans
Independent French studio Sandfall Interactive's first video game "Clair Obscur: Expedition 33" launched worldwide on Thursday but has already built up a solid community of fans eager to discover its post-apocalyptic fantasy world.
According to Metacritic, which aggregates video games reviews, it had a 92 out of 100 "universal acclaim" score -- the highest so far this year.
More than a million players have also added the "turn-based" role-playing game to their wish-list, according to the company, which was set up in 2020 in Montpellier, southern France.
One of the studio's three co-founders said the high numbers -- rare for a game developed by an independent studio -- were "extremely encouraging".
"We are coming to the end of four years of production and even longer for some of us," Francois Meurisse told AFP a few days before the game's release.
"We're now at a crucial moment," he added calmly.
Sandfall Interactive's 20 or so employees sit serenely behind a bank of screens on the first floor of an Art Deco-style mansion in the southern coastal city of Montpellier.
The building's high ceilings, marble-accented bathroom and large garden ideal for drinks fits perfectly with the fantasy "Belle Epoque" spirit of the game.
- Fierce battles -
For players, "Expedition 33" starts in "Lumiere", a city on an island whose iconic buildings recall the real-life City of Light -- Paris.
But while passers-by are dressed in 1900s fashion, most of the buildings barely remain standing after a disaster whose nature is gradually revealed.
Just as intriguing is a gigantic monolith which displays the number "34", corresponding to the age at which the city's inhabitants "fade away" and turn into flowers.
AFP | GABRIEL BOUYS
Worse still, an enigmatic "Paintress" lowers this age every year, cutting life expectancy accordingly.
As characters Gustave, Maelle, Lune, Sciel or Monaco, players must leave the island and explore a vast continent across the sea where, among forests and ruins, the heavily armed minions of the Paintress await.
Between cinematic sequences, the player-explorer must fight fierce battles to try to reach level 33, which should take at least 30 hours, and twice as long to explore the entire universe and solve side puzzles.
The story also provides its share of "unpredictable" twists and turns, according to its creators, who have chosen not to display an on-screen map allowing players to locate themselves.
- Inspired by 'Final Fantasy' -
At the studio, Guillaume Broche holds the key role of "creative director" for the game, which he has overseen from start to finish and is now available on PlayStation 5, Xbox Series X/S and PC.
He conceived the adventure more than five years ago and wanted it to be a "role-playing" game, inspired by the famous "Final Fantasy" series but in an environment resembling late 19th, early 20th-century France.
Broche was working in Sweden for the French gaming giant Ubisoft and spoke to a colleague, Tom Guillermin, about the project.
AFP | GABRIEL BOUYS
At the end of the first Covid lockdown, they teamed up with Meurisse and founded Sandfall Interactive in Montpellier, which has a long-established video game industry.
In 2022, the three young entrepreneurs were at a specialised trade show in San Francisco when they met London-based publisher Kepler Interactive.
Kepler provided them with funding and took charge of marketing and distribution -- and also helped them gain international recognition.
In June last year, Microsoft announced that "Expedition 33" would also be included on the release date in its Game Pass subscription service.
Since then, interest and anticipation have grown.
By Philippe Siuberski
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


eNCA
16 hours ago
- eNCA
Nintendo aims to match Switch success with new console
Nintendo hopes to match the runaway success of the Switch when its levelled-up new console hits shelves Thursday, with strong early sales expected despite the gadget's high price. Featuring a bigger screen and more processing power, the Switch 2 is an upgrade to its predecessor, which has sold 152 million units since launching in 2017 -- making it the third best-selling video game console of all time. But despite buzz among fans and robust demand for pre-orders, headwinds for Nintendo include uncertainty over US trade tariffs and whether enough people are willing to shell out. The Switch 2 "is priced relatively high" compared to the original device, company president Shuntaro Furukawa said at a financial results briefing in May. "So even if there is momentum around the launch, we know it will not be easy to keep that momentum going over the long term," he warned. Sales of the Switch, which can connect to a TV or be played on the go, were boosted by the popularity of games like "Animal Crossing" as a pandemic lockdown pastime. The Japanese company forecasts it will shift 15 million Switch 2 consoles in the current financial year, roughly equal to the original in the same period after its release. The new device costs $449.99 in the United States, over a third more than the Switch. A Japan-only version is cheaper, at 49,980 yen ($350).New Switch 2 games such as "Donkey Kong Bonanza" and "Mario Kart World" -- which allows players to go exploring off-grid -- are also more expensive than existing Switch titles. Most original Switch games can be played on the Switch 2, and some Switch blockbusters such as "Zelda: Breath of the Wild" will have enhanced editions released for the new incarnation. - 'Super excited' - "People were a bit shocked by the price of 'Mario Kart World', the first $80 game that we've ever seen," said Krysta Yang of the Nintendo-focused Kit & Krysta Podcast. While the company is "going to have to do some work" to convince more casual gamers that it's worth upgrading, Nintendo fans are "super excited", she told AFP. The Switch 2 will have eight times the memory of the first Switch, and its controllers, which attach with magnets, can also be used like a desktop computer mouse. Although the new console is not radically different, "a lot of people (are) saying, 'this is what I wanted, I wanted a more powerful Switch -- don't mess with a good thing'," said Yang, a former Nintendo employee. New functions allowing users to chat as they play online and temporarily share games with friends could also be a big draw, said David Gibson of MST Financial. "It's a way to appeal to an audience which has got used much more to the idea of streaming games and watching games, as well as playing games," he told AFP, predicting that the Switch 2 will break records in terms of early sales. And success is crucial for Nintendo. While the "Super Mario" maker is diversifying into theme parks and hit movies, around 90 percent of its revenue still comes from the Switch business, analysts say. - Tariff trouble? - Nintendo delayed pre-orders for the Switch 2 in the United States by two weeks as it assessed the impact from President Donald Trump's global assault on free trade. But its pre-orders have since sold out in the US market and elsewhere, with the company boasting of particularly high demand in Japan. Furukawa said in May that Nintendo's financial projections are based on the assumption of US tariffs of 10 percent on products produced in Japan, Vietnam, and Cambodia, and 145 percent on China. "Hardware for North America is mainly produced in Vietnam," he added. Trump's hefty so-called "reciprocal" tariff of 46 percent on goods from Vietnam is on pause, while those on China have been slashed. Tariff uncertainty could in fact push consumers to buy a Switch 2 sooner, because they are worried that the price could go up, Yang said. Charlotte Massicault, director of multimedia and gaming at the French retail giant Fnac Darty, told AFP that pre-sale demand has been "well above what we imagined". "For us, this will be a record in terms of first-day sales for a games console," she said. The Switch 2 is "less of a family-focused product, and more of a 'gamer' product" compared to the Switch, she said. "That's what Nintendo wanted, and it works."


eNCA
16 hours ago
- eNCA
Kyiv exhibition helps relieve stress of war
Virtual sunrises, a giant sculpture of a purring cat and a soundproof booth you can scream into -- the installations at Kyiv's "Third Wind" exhibition may seem like a bit of light-hearted fun. But for the show's organisers, among them leading psychologists and mental health experts, the art has a very serious purpose: to help Ukrainians de-stress and explore their emotions after three years of war. Russia's invasion has triggered a mental health crisis in Ukraine, with more than half of respondents to a recent survey feeling "anxiety and tension". If only for a brief moment, the installations offer visitors a much-needed mental break from the war and help them "release tension, cry or smile a little", said curator Yulia Solovey. "Above all, it's about giving people the strength to keep moving forward," she told AFP. The exhibition has proven wildly popular, with nearly 100,000 people visiting within the space of a month. Among them was 41-year-old resident Inna Purgan, who came seeking a "return to childhood" after a weekend of Russian strikes. "It was very stressful, I couldn't sleep because of the drones and explosions," she told AFP. After letting out a high-pitched scream in a soundproof booth, one of the interactive experiences, she said she felt a little better. "It makes you feel lighter!" she said with a smile. The exhibition's name is a play on "second wind", a burst of energy experienced during moments of exhaustion. It is a feeling many Ukrainians relate to in their fourth year of war, with the exhibition inviting visitors to answer the question "What helps me move forward?", said Solovey. - 'Shut down emotionally' - According to state-backed mental health organisation "Ti Yak", which means "How are you?", Russia's war and its challenges remain the number one source of psychological stress for Ukrainians. Theatre worker Anastasia Storozhenko and her husband Viktor, a soldier in the military, are no exception. AFP | Sergei SUPINSKY "It's really hard if you don't try to escape to another reality," said 31-year-old Anastasia. The couple were actors, and much of their work before the war revolved around emotions. Wearing a virtual reality headset transporting them to the Himalayas, she and her husband smiled ear to ear at the exhibit. The young mother said she reminded herself she had to keep living, if not for herself, then for her child. But Viktor has struggled to express his emotions since he joined the military. "I've shut down emotionally," he said. Surrounded by colourful decor, laughter and music, he started smiling. "It helps a lot, life continues... emotions... And no more boom boom," he tried to explain, imitating missile blasts. Nearby, other visitors were learning dance moves, while others embraced in front of a screen displaying a sunrise -- meant to symbolise hope. Half of the proceeds from the tickets will go to an NGO making prosthetics for veterans who have amputations, the organisers said. Once the exhibition ends, its installations will be moved to rehabilitation centres for soldiers and civilians recovering from trauma. - 'Childish state' - On a black wall, visitors were invited to draw colourful chalk messages. "I'm alive", "I feel my heart beating", "Welcome to Ukraine-controlled territory" and a few swear words scribbled by children were among them. Wearing rubber boots, army rehabilitation worker Natalya Novikova and her husband Vadym splashed around in puddles of water in one of the rooms. AFP | Sergei SUPINSKY "You can stop feeling the pressure of being an adult for a moment," said Vadym, catching his breath before reverting to seriousness to scold children who splashed him. Both come from Russian-occupied parts of Ukraine -- Vadym is from Sevastopol in the annexed Crimean peninsula, Natalya from the eastern Donetsk region. Natalya left her native Donetsk region in 2014, when Moscow-backed separatists fomented an uprising in the area. She had resettled in Bucha, where Russian troops were accused of committing war crimes in early 2022. The heavy emotional toll of the war was lifted, albeit briefly, by the exhibition, she said. She said it brought her into "an animal, childish state." "I didn't expect it to do much to me, but actually it's amazing." By Florent Vergnes

IOL News
2 days ago
- IOL News
A Parisian classic with South African soul in Stellenbosch: Mill St Bistro's 'L'Entrecôte Experience'
The L'Entrecôte Experience at Mill St Bistro, showcases Michelin-starred chef Phil Carmichael tribute to South African produce in a homage to French cuisine. It's not often that a plate of steak and chips lingers in your mind long after the meal—but then again, not every plate comes from Mill St Bistro in Stellenbosch. Michelin-starred chef Phil Carmichael's latest addition to the menu, the 'MSB L'Entrecôte Experience', is more than just a nod to a French classic. It's a carefully considered tribute to excellent South African produce, traditional technique, and good, honest generosity—all at a surprisingly accessible R350 per person. The experience starts with a crisp green salad lightly dressed with a fynbos and honey vinaigrette—a subtle introduction before the main event. What follows is a flame-seared grass-fed rump of beef, cooked over woodfire for that unmistakable smokiness. It arrives sliced, tender, and perfectly seasoned, accompanied by a velvety mushroom café au lait sauce and a generous pile of bottomless shoestring fries. Yes, bottomless. But what makes it even better is that the steak is served twice. Just when you think it's over, the second round arrives—ensuring you truly get to savour the moment.