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Clair Obscur: Expedition 33, indie game top of Metacritic's 2025 review list
Clair Obscur: Expedition 33, indie game top of Metacritic's 2025 review list

South China Morning Post

time28-04-2025

  • Entertainment
  • South China Morning Post

Clair Obscur: Expedition 33, indie game top of Metacritic's 2025 review list

Independent French studio Sandfall Interactive's first video game, Clair Obscur: Expedition 33, only launched worldwide on April 24 but has already built up a solid community of fans eager to discover its post-apocalyptic fantasy world. Advertisement According to Metacritic, which aggregates video game reviews, the turn-based role-playing game had a 92 out of 100 'universal acclaim' score based on critic reviews – the joint-highest so far this year. One of the studio's three co-founders said the high numbers – rare for a game developed by an independent studio – were 'extremely encouraging'. 'We are coming to the end of four years of production and even longer for some of us,' Francois Meurisse said a few days before the game's release. 'We're now at a crucial moment.' Sandfall Interactive's 20 or so employees sit serenely behind a bank of screens on the first floor of an art-deco-style mansion in the southern French coastal city of Montpellier, where the company was set up in 2020.

French independent video game draws first fans
French independent video game draws first fans

Express Tribune

time27-04-2025

  • Entertainment
  • Express Tribune

French independent video game draws first fans

Independent French studio Sandfall Interactive's first video game Clair Obscur: Expedition 33 launched worldwide on Thursday and has already built up a solid community of fans eager to discover its post-apocalyptic fantasy world. According to Metacritic, which aggregates video games reviews, it had a 92 out of 100 "universal acclaim" score – the highest so far this year. More than a million players have also added the "turn-based" role-playing game to their wish-list, according to the company, which was set up in 2020 in Montpellier, southern France. One of the studio's three co-founders said the high numbers – rare for a game developed by an independent studio – were "extremely encouraging". "We are coming to the end of four years of production and even longer for some of us," Francois Meurisse told AFP a few days before the game's release. "We're now at a crucial moment," he added calmly. Sandfall Interactive's 20 or so employees sit serenely behind a bank of screens on the first floor of an Art Deco-style mansion in the southern coastal city of Montpellier. The building's high ceilings, marble-accented bathroom and large garden ideal for drinks fits perfectly with the fantasy "Belle Epoque" spirit of the game. For players, Expedition 33 starts in "Lumiere", a city on an island whose iconic buildings recall the real-life City of Light – Paris. But while passers-by are dressed in 1900s fashion, most of the buildings barely remain standing after a disaster whose nature is gradually revealed. Just as intriguing is a gigantic monolith which displays the number "34", corresponding to the age at which the city's inhabitants "fade away" and turn into flowers. Worse still, an enigmatic "Paintress" lowers this age every year, cutting life expectancy accordingly. As characters Gustave, Maelle, Lune, Sciel or Monaco, players must leave the island and explore a vast continent across the sea where, among forests and ruins, the heavily armed minions of the Paintress await. Between cinematic sequences, the player-explorer must fight fierce battles to try to reach level 33, which should take at least 30 hours, and twice as long to explore the entire universe and solve side puzzles. The story also provides its share of "unpredictable" twists and turns, according to its creators, who have chosen not to display an on-screen map allowing players to locate themselves. At the studio, Guillaume Broche holds the key role of "creative director" for the game, which he has overseen from start to finish and is now available on PlayStation 5, Xbox Series X/S and PC. He conceived the adventure more than five years ago and wanted it to be a "role-playing" game, inspired by the famous Final Fantasy series but in an environment resembling late 19th, early 20th-century France. AFP

French independent studio's first video game draws fans
French independent studio's first video game draws fans

The Star

time27-04-2025

  • Entertainment
  • The Star

French independent studio's first video game draws fans

According to Metacritic, which aggregates video games reviews, it had a 92 out of 100 "universal acclaim" score – the highest so far this year. — Photography Ysis PERCQ/AFPTV/AFP MONTPELLIER: Independent French studio Sandfall Interactive's first video game Clair Obscur: Expedition 33 launched worldwide on Thursday but has already built up a solid community of fans eager to discover its post-apocalyptic fantasy world. According to Metacritic, which aggregates video games reviews, it had a 92 out of 100 "universal acclaim" score – the highest so far this year. More than a million players have also added the "turn-based" role-playing game to their wish-list, according to the company, which was set up in 2020 in Montpellier, southern France. One of the studio's three co-founders said the high numbers – rare for a game developed by an independent studio – were "extremely encouraging". "We are coming to the end of four years of production and even longer for some of us," Francois Meurisse told AFP a few days before the game's release. "We're now at a crucial moment," he added calmly. Sandfall Interactive's 20 or so employees sit serenely behind a bank of screens on the first floor of an Art Deco-style mansion in the southern coastal city of Montpellier. The building's high ceilings, marble-accented bathroom and large garden ideal for drinks fits perfectly with the fantasy "Belle Epoque" spirit of the game. Fierce battles For players, Expedition 33 starts in "Lumiere", a city on an island whose iconic buildings recall the real-life City of Light – Paris. But while passers-by are dressed in 1900s fashion, most of the buildings barely remain standing after a disaster whose nature is gradually revealed. Just as intriguing is a gigantic monolith which displays the number "34", corresponding to the age at which the city's inhabitants "fade away" and turn into flowers. Worse still, an enigmatic "Paintress" lowers this age every year, cutting life expectancy accordingly. As characters Gustave, Maelle, Lune, Sciel or Monaco, players must leave the island and explore a vast continent across the sea where, among forests and ruins, the heavily armed minions of the Paintress await. Between cinematic sequences, the player-explorer must fight fierce battles to try to reach level 33, which should take at least 30 hours, and twice as long to explore the entire universe and solve side puzzles. The story also provides its share of "unpredictable" twists and turns, according to its creators, who have chosen not to display an on-screen map allowing players to locate themselves. Inspired by Final Fantasy At the studio, Guillaume Broche holds the key role of "creative director" for the game, which he has overseen from start to finish and is now available on PlayStation 5, Xbox Series X/S and PC. He conceived the adventure more than five years ago and wanted it to be a "role-playing" game, inspired by the famous Final Fantasy series but in an environment resembling late 19th, early 20th-century France. Broche was working in Sweden for the French gaming giant Ubisoft and spoke to a colleague, Tom Guillermin, about the project. At the end of the first Covid lockdown, they teamed up with Meurisse and founded Sandfall Interactive in Montpellier, which has a long-established video game industry. In 2022, the three young entrepreneurs were at a specialised trade show in San Francisco when they met London-based publisher Kepler Interactive. Kepler provided them with funding and took charge of marketing and distribution – and also helped them gain international recognition. In June last year, Microsoft announced that Expedition 33 would also be included on the release date in its Game Pass subscription service. Since then, interest and anticipation have grown. – AFP

French independent studio's first video game draws fans
French independent studio's first video game draws fans

eNCA

time24-04-2025

  • Entertainment
  • eNCA

French independent studio's first video game draws fans

Independent French studio Sandfall Interactive's first video game "Clair Obscur: Expedition 33" launched worldwide on Thursday but has already built up a solid community of fans eager to discover its post-apocalyptic fantasy world. According to Metacritic, which aggregates video games reviews, it had a 92 out of 100 "universal acclaim" score -- the highest so far this year. More than a million players have also added the "turn-based" role-playing game to their wish-list, according to the company, which was set up in 2020 in Montpellier, southern France. One of the studio's three co-founders said the high numbers -- rare for a game developed by an independent studio -- were "extremely encouraging". "We are coming to the end of four years of production and even longer for some of us," Francois Meurisse told AFP a few days before the game's release. "We're now at a crucial moment," he added calmly. Sandfall Interactive's 20 or so employees sit serenely behind a bank of screens on the first floor of an Art Deco-style mansion in the southern coastal city of Montpellier. The building's high ceilings, marble-accented bathroom and large garden ideal for drinks fits perfectly with the fantasy "Belle Epoque" spirit of the game. - Fierce battles - For players, "Expedition 33" starts in "Lumiere", a city on an island whose iconic buildings recall the real-life City of Light -- Paris. But while passers-by are dressed in 1900s fashion, most of the buildings barely remain standing after a disaster whose nature is gradually revealed. Just as intriguing is a gigantic monolith which displays the number "34", corresponding to the age at which the city's inhabitants "fade away" and turn into flowers. AFP | GABRIEL BOUYS Worse still, an enigmatic "Paintress" lowers this age every year, cutting life expectancy accordingly. As characters Gustave, Maelle, Lune, Sciel or Monaco, players must leave the island and explore a vast continent across the sea where, among forests and ruins, the heavily armed minions of the Paintress await. Between cinematic sequences, the player-explorer must fight fierce battles to try to reach level 33, which should take at least 30 hours, and twice as long to explore the entire universe and solve side puzzles. The story also provides its share of "unpredictable" twists and turns, according to its creators, who have chosen not to display an on-screen map allowing players to locate themselves. - Inspired by 'Final Fantasy' - At the studio, Guillaume Broche holds the key role of "creative director" for the game, which he has overseen from start to finish and is now available on PlayStation 5, Xbox Series X/S and PC. He conceived the adventure more than five years ago and wanted it to be a "role-playing" game, inspired by the famous "Final Fantasy" series but in an environment resembling late 19th, early 20th-century France. Broche was working in Sweden for the French gaming giant Ubisoft and spoke to a colleague, Tom Guillermin, about the project. AFP | GABRIEL BOUYS At the end of the first Covid lockdown, they teamed up with Meurisse and founded Sandfall Interactive in Montpellier, which has a long-established video game industry. In 2022, the three young entrepreneurs were at a specialised trade show in San Francisco when they met London-based publisher Kepler Interactive. Kepler provided them with funding and took charge of marketing and distribution -- and also helped them gain international recognition. In June last year, Microsoft announced that "Expedition 33" would also be included on the release date in its Game Pass subscription service. Since then, interest and anticipation have grown. By Philippe Siuberski

French Independent Studio's First Video Game Draws Fans
French Independent Studio's First Video Game Draws Fans

Int'l Business Times

time24-04-2025

  • Entertainment
  • Int'l Business Times

French Independent Studio's First Video Game Draws Fans

Independent French studio Sandfall Interactive's first video game "Clair Obscur: Expedition 33" launched worldwide on Thursday but has already built up a solid community of fans eager to discover its post-apocalyptic fantasy world. According to Metacritic, which aggregates video games reviews, it had a 92 out of 100 "universal acclaim" score -- the highest so far this year. More than a million players have also added the "turn-based" role-playing game to their wish-list, according to the company, which was set up in 2020 in Montpellier, southern France. One of the studio's three co-founders said the high numbers -- rare for a game developed by an independent studio -- were "extremely encouraging". "We are coming to the end of four years of production and even longer for some of us," Francois Meurisse told AFP a few days before the game's release. "We're now at a crucial moment," he added calmly. Sandfall Interactive's 20 or so employees sit serenely behind a bank of screens on the first floor of an Art Deco-style mansion in the southern coastal city of Montpellier. The building's high ceilings, marble-accented bathroom and large garden ideal for drinks fits perfectly with the fantasy "Belle Epoque" spirit of the game. For players, "Expedition 33" starts in "Lumiere", a city on an island whose iconic buildings recall the real-life City of Light -- Paris. But while passers-by are dressed in 1900s fashion, most of the buildings barely remain standing after a disaster whose nature is gradually revealed. Just as intriguing is a gigantic monolith which displays the number "34", corresponding to the age at which the city's inhabitants "fade away" and turn into flowers. Worse still, an enigmatic "Paintress" lowers this age every year, cutting life expectancy accordingly. As characters Gustave, Maelle, Lune, Sciel or Monaco, players must leave the island and explore a vast continent across the sea where, among forests and ruins, the heavily armed minions of the Paintress await. Between cinematic sequences, the player-explorer must fight fierce battles to try to reach level 33, which should take at least 30 hours, and twice as long to explore the entire universe and solve side puzzles. The story also provides its share of "unpredictable" twists and turns, according to its creators, who have chosen not to display an on-screen map allowing players to locate themselves. At the studio, Guillaume Broche holds the key role of "creative director" for the game, which he has overseen from start to finish and is now available on PlayStation 5, Xbox Series X/S and PC. He conceived the adventure more than five years ago and wanted it to be a "role-playing" game, inspired by the famous "Final Fantasy" series but in an environment resembling late 19th, early 20th-century France. Broche was working in Sweden for the French gaming giant Ubisoft and spoke to a colleague, Tom Guillermin, about the project. At the end of the first Covid lockdown, they teamed up with Meurisse and founded Sandfall Interactive in Montpellier, which has a long-established video game industry. In 2022, the three young entrepreneurs were at a specialised trade show in San Francisco when they met London-based publisher Kepler Interactive. Kepler provided them with funding and took charge of marketing and distribution -- and also helped them gain international recognition. In June last year, Microsoft announced that "Expedition 33" would also be included on the release date in its Game Pass subscription service. Since then, interest and anticipation have grown. The game is set in a fantasy world resembling late 19th century, early 20th century France AFP Interest has been huge for the game, according to the company AFP

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