
‘I Still Want To Do It With My Wife': Hapless husband's self-pity wears thin
Behind every starving artist, there tends to be someone else who's paying the bills. That was certainly true for filmmaker Shin Adachi, who spent years as an unsuccessful screenwriter before finally breaking out with '100 Yen Love' in 2014.
As he has revealed in two autobiographical novels and their respective screen adaptations, he wouldn't have made it this far without the help of his spouse, Akiko. But in Adachi's fictionalized retelling, his better half is a far cry from the 'devoted wife' archetype beloved of NHK morning dramas.
In 'I Still Want To Do It With My Wife,' Chika (played by the single-named Megumi) subjects her husband to a near-constant invective — and you can hardly blame her. Work-shy and out of work, Gota (Shunsuke Kazama) is a hopeless case. He didn't even make ¥100,000 the previous year, yet when he does finally land a gig, he's so out of his depth with the material that he has to get his missus to write it for him.
Not only is Chika the main breadwinner, she also seems to be the more effective parent to their son, Taro (Tetta Shimada), who has a developmental disorder. So when Gota approaches her at the end of a long day with a suggestive look on his face, it's understandable that she tells him to get lost.
Gota's only confidantes are the neighborhood moms, but they scoff at his complaints that he doesn't get enough credit for doing the cooking and housework. Welcome to being a homemaker, pal.
These battle lines will be familiar to anyone who saw Adachi's 'A Beloved Wife' (2020), in which his sex-starved alter ego was played by Gaku Hamada. (Even the names of the lead characters are the same, although this doesn't appear to be a direct sequel.) Kazama, an equally cuddly screen presence, somehow manages to be even more irritating than his predecessor.
Adapted from the director's 2019 novel, 'I Still Want To Do It With My Wife' started as a 12-episode drama that aired on TV Osaka earlier this year. Adachi says he'd always envisioned it as a standalone film, which explains why the theatrical cut — edited from the show, with a few extra scenes added — doesn't feel like a digest version.
All the same, it frequently betrays its TV origins, both in the rough-around-the-edges aesthetic and the episodic plot. Like many married couples, Gota and Chika are constantly revisiting the same arguments. Although there are a few big moments (a bust-up at a funeral, an emotional meltdown on a busy street), much of the film keeps going round in circles. Adachi's candor is refreshing, but it's still subject to the law of diminishing returns.
Much like the character she plays, Megumi ends up having to do most of the work. After spending much of the film's first half in the bathtub — a more onerous acting assignment than you'd think — she's called on to deliver the emotional fireworks later on, too. Shimada, best known to international audiences from Koji Fukada's 'Love Life' (2022), is equally winning as the couple's high-maintenance son.
Taking verisimilitude to the extreme, Adachi filmed the domestic scenes in the family's apartment, using long takes and handheld camerawork to heighten the pressure-cooker atmosphere. It gives an extra touch of authenticity to a fitfully engaging film. Adachi can do better than this, but his wife has probably told him that already.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Japan Times
an hour ago
- Japan Times
In Elden Ring Nightreign, the FromSoftware formula goes awry
My first few runs through Elden Ring Nightreign felt familiarly masochistic: FromSoftware's patented against-all-odds boss fights still scratch the same itch that helped turn the Tokyo studio from a niche developer into the progenitor of an entire gaming genre. But where 2022's Elden Ring represented FromSoftware at the peak of its art in the single-player, action roleplaying genre, Nightreign, released on May 31, sees the studio try its hand for the first time at not only a multiplayer experience but a roguelike nonetheless (a genre in which repeated attempts by the player lead to new and varied abilities and, ideally, eventual success). The result is a game that excels when it leans on the core DNA of the FromSoftware formula — but withers when it needs to rely on much else. Your first several hours of Nightreign might feel like stepping into a boss rush mode for Elden Ring. After dropping into a map lifted largely from the 2022 game, teams of three players defeat low-level enemies for stat-boosting equipment and weapons while a damaging storm closes in from all sides. This is all preparation for the more powerful bosses that bookend each evening of Nightreign's three-day cycle (sessions that progress fully take about 40 minutes). After the second night, it's then time for a showdown with a substantially more difficult enemy where the run ends in either victory or death. Barring the exceptionally skilled (or the lethally lucky), your first runs are almost certain to end in repeated defeats — a feature, not a bug, of nearly every game FromSoftware has made going back 30-plus years. However, in games like Elden Ring, Dark Souls, Sekiro and others, these single-player experiences task the player with progressing through a fixed gauntlet. A particularly challenging boss can act as a gatekeeper, stymieing progress for hours; upgraded weapons and armor are helpful in felling powerful foes, but patience, attention to detail and measured aggression are the true determiners of success in FromSoftware's single-player games. After dozens of hours in Nightreign, however, it's hard to shake the feeling that the inverse is true. Runs that progress to the final boss nearly always fail if players don't have equipped weapons that deal damage specific to enemy weak points; getting those weapons means clearing enemy encampments earlier in the session, but what loot you receive is determined by chance. Once you figure this out, two-thirds of each run largely devolve into sprinting from location to location and defeating minor enemies until loot and stat boosts drop. Herein lies Nightreign's greatest missed opportunity: a lack of variety baked into this loop. Other games in the roguelike genre grasp this problem — in order to maintain player interest in repeatedly running a set course, the power-ups they encounter must be meaningful enough to change the way players play. A boon might erase health while making attacks exponentially stronger, so the player must become adept at avoiding attacks and choosing the right time to strike; a rare item might promise a massive upside when paired with another as-yet unobtained ability, requiring players to weigh the risks and rewards of abandoning their current plans in pursuit of an uncertain benefit. Elden Ring Nightreign is still an enjoyable experience, but it has difficulty thriving as a roguelike. | FROMSOFTWARE In Nightreign, these choices are largely nonexistent. Sessions become overly mechanical in nature, checklists of items and equipment rather than on-the-spot wagers bursting with potential. In roguelikes, no two runs are meant to feel the same, but in Nightreign, almost every run does. Can these issues be addressed to some degree in post-release patches? Possibly. Will FromSoftware learn from these mistakes if it returns to the well for a Nightreign 2? Almost assuredly. But the studio's first major foray away from its forte of single-player action roleplaying shows something we've rarely seen: a core gameplay loop lacking the veteran developer's characteristic polish.


The Mainichi
an hour ago
- The Mainichi
Passenger tried opening door on ANA jet during flight: Our 5 most-read stories from last week
We've listed our five most read stories on The Mainichi news site, from top to bottom, that were published between May 24 and June 1. The first story was viewed by 17.0% of our regular readers. (The Mainichi) ANA Tokyo-US flight made emergency landing after passenger tried opening door WASHINGTON (Mainichi) -- An All Nippon Airways (ANA) flight heading to Texas from Tokyo over the weekend was forced to divert and make an emergency landing after a passenger tried to open an exit door mid-flight. Full story. Japan's scorching summer heat forcing fireworks, other festivals to change schedules TOKYO -- The extreme summer heat that has struck Japan in recent years due climate change is altering the landscape of annual fireworks and other festivals in the country, forcing the summer events to be moved to spring or autumn. Even so, there are cases where it has been difficult to reschedule the festivals due to their traditional nature. Full story. Shiga governor says reactions to midge outbreak at Osaka Expo site excessive OSAKA -- Shiga Gov. Taizo Mikazuki said reactions over a plague of non-biting midges at the Expo 2025 Osaka, Kansai venue might be overblown. Full story. Tokyo mom questions school collecting PTA membership fees before consent When the new school year began in April last year, a 51-year-old Tokyo woman received a notice from her son's elementary school detailing various fees, which included a PTA membership fee. Full story. Japan's former Princess Mako has 1st baby; gender, birthday undisclosed TOKYO -- Mako Komuro, the eldest daughter of Crown Prince Akishino (Fumihito) and Crown Princess Kiko, has given birth to her first child, the Imperial Household Agency announced on May 30. Full story.


Japan Times
6 hours ago
- Japan Times
Osaka Expo sees highest daily visitor number
The ongoing Osaka Expo attracted 162,000 general visitors on Saturday, marking a new daily record, the organizer said on Sunday. The Japan Association for the 2025 World Exposition expects a total of 28.2 million people to visit the event, which is set to run until Oct. 13. To achieve the goal, the event needs to draw 150,000 visitors on average per day. Saturday's number exceeded the target for the first time. Visitor reservations grew on Saturday thanks to music and fireworks attractions, according to the association.